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1.
Although many professions practice some type of formal peer review, similar support for increasing the quality and efficiency of instructional design products is largely informal. Most designers develop solutions in professional eommunilies-of-practice, but formal design methodologies ordained by many corporations and instructional design schools do not account for the strong influence these communities have on design decisions. This paper describes an instructional design review process that is modeled after a widely accepted practice among software developers in which peers offer feedback through “structured walkthroughs.” The instructional design review helps the practitioner develop stronger designs more quickly. provides a means to scaffold the novice designer in the vagaries of the workplace, and improves organizational memory. An artifact of a design review as well as guidelines and success factors are presented. The paper provides a summary of a formal peer review structure that has been developed and tested over the past three years at a major corporation.  相似文献   

2.
The notion of designer empathy has become a cornerstone of design philosophy in fields such as product design, human-computer interaction, and service design. But the literature on instructional designer empathy and learner analysis suggests that distance learning designers are generally quite removed from the learners with whom they could be empathizing. We describe a qualitative study conducted with practicing distance learning designers across the United States. We selected designers in varying sectors within the workforce, and interviewed our participants via videoconferencing. Our inquiry uncovered important tensions designers live with regarding empathy in practice. Designers struggle to know how much learner analysis is sufficient, which of many stakeholders to empathize with, and navigating constraints. Future work in this area could help designers practice more empathically and, in doing so, improve the learning environments they create for learners.  相似文献   

3.
This article describes how an experienced instructional designer thinks about and uses learning theories to inform instructional design decisions. It uses a vision metaphor to provide a simple heuristic framework for identifying the nature of instructional problems and relating different types of problems to useful theoretical perspectives, methods of instructional analysis, and assessment strategies. Finally, it provides a synopsis of major learning theory perspectives and situations that could be addressed by applying models and strategies representing the different theoretical perspectives.  相似文献   

4.
The instructional designer faces the dual task of driving the instructional design process while managing a positive relationship with the subject matter expert. It is this latter task of relationship management that is often overlooked in practice and research in the field of human performance technology.  相似文献   

5.
6.
This paper highlights the instructional design process followed by the Maricopa Community College faculty in the creation of instructional modules in Digital Visual Literacy. The paper categorizes 10 tasks that an instructional designer, a teacher, or a trainer performs during the design phase of the instructional design process. The importance of alignment between each of these 10 instructional elements is stressed in the paper. Also described are two different design models (top-down model and the matrix model) that were used by the faculty in the design of instructional materials. The matrix model has been found to be more effective in aligning the 10 instructional elements. Also included are survey results on the importance of the instructional design elements and if instructors include these elements in their lesson design in a community college setting.  相似文献   

7.
Instructional systems design (ISD) has been frequently criticised as taking too long to implement, calling for a reduction in cycle time—the time that elapses between project initiation and delivery. While instructional design research has historically focused on increasing learner efficiencies, the study of what instructional designers do to increase efficiency during the design of instruction, including web‐based training, has not yet been fully examined. The purpose of this qualitative developmental study was to identify and understand the methodologies used by experienced instructional designers to increase the efficiency of the instructional design process. Data were gathered from 11 instructional designers working within two business and industry consulting firms that provide learning solutions to global clients. Results revealed 47 efficiency methodologies found within the four categories of design model, instructional design team member roles, instructional design processes and instructional design tools. Additionally, 14 supporting instructional designer competencies were found within the category of instructional designer knowledge, skills and attitudes.  相似文献   

8.
This paper discusses procedures for the analysis of instructional strategies incorporated into distance learning materials, especially with regard to the development of the higher order cognitive ability—critical thinking. It examines the function of task analysis as an integral part of the instructional design process, analysing three different approaches available to the instructional designer towards the analysis of tasks required of distance learners. Comparing the learning hierarchy, the concept hierarchy, and the information processing approaches, it was found that the latter was the only one suitable for this current study because of the requirement that critical thinking be linked with domain‐specific knowledge, rather than be learned as an independent ability. Different algorithms for both the student and the designer/analyst are included as part of the information processing approach, and, although these methods are yet to be validated, they seem to offer sufficient promise, while allowing the analyst to make further decisions during the analysis.  相似文献   

9.
This paper argues that an emphasis on training‐for‐the‐job approaches has distracted designers from thinking about the meaning of their profession and the grand purpose of practising instructional design. Drawing from literature in the fields of sociology and educational technology, this paper synthesises discourses on civic professionalism in instructional design and technology, and proposes a conceptual framework that highlights the roles and qualities of a civic‐minded instructional designer. It is claimed that a critical discussion on civic professionalism in the field of educational technology can offer an alternative perspective on educating instructional designers, and have practical implications on instructional design and technology curricula in higher education.  相似文献   

10.
《教学设计的理论与模型:教学理论的新范式(第2卷)》在深入分析信息时代不同于工业时代特征的基础上,提出面向信息时代的教学范式,主张以定制化的、聚焦于学习的教学取代工业时代的标准化的、聚焦于分类的教学,变被动学习为主动学习,从教师的主动、控制和责任转变为分享的主动、控制和责任;从去境脉的学习转变为真实的、意义丰富的任务,以高层级的学习目标取代低层级的学习目标。新教学设计理论从多个不同的视角构建设计模型,并彰显教学方法的情境化考量和教学设计向"用户设计者"模式的转变,为在实践上进行教学范式转变提供了一种发展方向。  相似文献   

11.
This article presents a “messy” case study designed for intermediate and advanced students or trainees in instructional design courses. In the case study, a video production company has just hired the student as its first instructional designer to help the company position itself in the interactive video training market. The case study is presented in several scenarios. The initial scenario sets the stage, de scribing the video company and its first interactive video project. This is followed by a set of decisions the student designer must make. The subsequent scenarios add a set of complicated “realworld” constraints to the project, and are again followed by sets of decision questions for the student. The case study includes directions for the instructor, a set of enrichment questions, and a bibliography.  相似文献   

12.
The instructional design process in a distance education context has been well documented within the distance education literature, although most of this literature is written from the perspective of the distance education specialist. There have been few explorations of the experiences of the academic teacher in the writing process and the relationship between an instructional designer and the writer/teacher has seldom been explored from the point of view of the writer/teacher. This paper documents a collaborative process of preparing course materials for a distance education subject on curriculum. The process is described through the eyes of both the instructional designer and the writer/teacher, so capturing the procedural aspects of the event as well as the interpersonal aspects. Many facets of the process which are normally hidden from view are included in the paper as are some of the less obvious outcomes of the collaboration. The literature which calls for a consultative relationship between instructional designer and teacher is used to analyse the observations made.  相似文献   

13.
Currently, instructional design theorists are generating new enhancements of traditional design models on both macro and micro levels. This paper summarizes the anticipated changes in instructional design models that will result from today's theoretical activity. It addresses issues such as linearity in the design process, enhanced roles of analysis and evaluation, and the new emphasis on learner control and transfer of training. These model enhancements are being influenced by new interpretations of general systems theory and cognitive learning theory, constructivism, chaos theory, and situated cognition. Predicted model changes also reflect the impact of the new technologies, designer decision-making research, and the performance technology and total quality management movements. These and other intellectual forces are likely to produce diverse models for future designers.  相似文献   

14.
文章是在信息技术与课程整合的理念下,在对《大瀑布的葬礼》做教学设计、制作《大瀑布的葬礼》专题学习网站和具体的教学实践的前提下,将相关教学理论与教学实践结合起来分析了整个教学设计的思路及其理论依据,并在此基础上对整个教学设计与教学实践进行了反思。  相似文献   

15.
In instructional design, decisions about which instructional methods to use are made well in advance of their implementation. While expert teachers select methods while instruction is underway and are well placed to adapt instruction to changing conditions, designers must try to predict ahead of time how instructional conditions will change. This is difficult to do because design procedures are non-deterministic and instructional theory is incomplete. In intelligent instructional systems, it is possible to shift certain aspects of decision-making back to the implementation phase of instruction. This enables systems to adapt to changing conditions and to present information in a variety of formats. The designer becomes less concerned with selecting methods and puts more effort into writing rules that allow systems to select methods once instruction has begun.  相似文献   

16.
This paper reports the results of a study to identify the extent to which organizations that develop educational/training products are committed to project management, as measured by their project management implementation maturity, as a methodology that is separate and distinct from the processes of instructional design. A Web survey was conducted among 103 public and private sector organizations worldwide that develop educational/training products. Results show no significant difference by project management maturity level in the roles of instructional designer and project manager, although there is some relationship between maturity level and how organizations perceive the skills/competencies of project managers versus those of instructional designers. Further, organizational decision-makers have very specific expectations about the formal education and training of educational/training product development project leaders. The findings should be of value to institutions of higher education in evaluating programs that prepare students for careers in instructional design.  相似文献   

17.
快速原型法教学设计初探   总被引:3,自引:1,他引:2  
近年来,快速原型法成为影响教学设计实践的新方法。它可以有效地缩短教学设计周期,提高产品质量,满足用户和设计者的需求。文章从快速原型法的特点、原型的界定、及其与时间周期的关系等几个方面的分析论述,为在教学设计实践中运用快速原型提供了前提。  相似文献   

18.
This article presents a discussion of research and theoretical perspectives on creativity and instructional design, offering a conceptual model of the connection between these two constructs that was originally proposed in the dissertation work of the first author (Clinton, Creativity and design: A study of the learning experience of instructional design and development graduate students, Unpublished doctoral dissertation, University of Georgia, Athens, 2007) and that we call the Design/Creativity Loops (DCL) model. Central to the model is a representation of the iterative, looping problem-solving cycle that can include established stages of creative thinking. As an instructional designer is routinely confronted with the next task or design problem in a project, these tasks or problems spawn iterative mental excursions that are opportunities for creative thinking. This article also explores ways that the design and development process can benefit from an emphasis on creativity and offers suggested directions for future research.  相似文献   

19.
There has been ongoing debate regarding the efficacy of teaching instructional design models to novice designers given that experienced instructional designers often use principles and adapted models when they engage in the instructional design problem‐solving process. This study utilized the Delphi technique to identify a core set of guiding principles used by designers in their practice. The purpose of this study was (1) to examine and describe the principles that guided instructional designers’ practice and (2) to identify the extent to which participants’ frames of reference included components of the ADDIE instructional design model. Sixty‐one principles were ultimately identified (reached consensus among the Delphi panel members). Thirty‐two of the principles aligned with the primary components of the design process (e.g., analysis, design, development, and evaluation). Additional principles (n = 29) related to other characteristics of design such as communication, project management, and design characteristics.  相似文献   

20.
Hypertext as instructional design   总被引:2,自引:0,他引:2  
In this article, hypertext is compared with instructional design principles and processes. Contrary to initial perceptions, hypertext can be considered to be theoretically and operationally consistent with instructional design in that both share theoretical foundations in cognitive and systems theory and practical elements of learning environment design. The ability to tailor and extend the functionality of hypertext systems makes them powerful environments for authoring, designing, and displaying most instructional designs. Hypertext systems also can combine the roles of designer and learner by creating a collaborative environment in which the learner can annotate, amend, or author both content and structural elements of the hypertext.  相似文献   

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