首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到19条相似文献,搜索用时 718 毫秒
1.
青少年玩网络游戏时间的长短、频率以及年资是否会助长其沉迷网络游戏,一直以来都是社会普遍关注的热点问题。研究以网络游戏参与者的游戏时间、游戏频度以及游戏年资作为控制变量,探讨其游戏行为意向与沉浸体验在三个控制变量的不同水平上的差异。研究选取江苏省6座城市14所中小学2476份学生样本,采用问卷调查的方法对青少年参与网络游戏的基本特征进行调研,运用单因素分析方法进行数据分析。结论表明:游戏时间和游戏频度在不同水平上对游戏行为意向均具有显著影响,对沉浸体验不具有显著影响;游戏年资在不同水平上对游戏行为意向与沉浸体验均不具有显著影响。  相似文献   

2.
艾瑞市场咨询将"网络游戏" (又称"在线游戏")定义为:必须依托于互联网进行、可以多人同时参与的电脑游戏,通过人与人之间的互动达到交流、娱乐和休闲的目的.本研究拟在对18~25岁青少年学生进行网络游戏时的心理需求与行为特征进行质性分析的基础上,编制出了"学生网络游戏心理需求模型".该模型包括三个维度:现实情感的补偿与发泄、人际交往与团队归属、成就体验.探索性与验证性因素分析的结果表明:青少年对网络游戏的心理需求程度与其对网络游戏的使用程度显著相关.  相似文献   

3.
作为网络游戏主体的青少年,在获得了网络游戏乐趣的同时,也导致了大量青少年的网络游戏成瘾。从传播心理学的研究视野看,青少年网络成瘾具有以下原因,游戏的网络媒介视听结合的唯美呈现吸引了青少年的游戏欲望;网络游戏的传播者迎合与开掘了青少年受众的游戏心理意识;青少年受众在网络游戏中满足了交友猎奇、崇尚自由、体验快感、自我实现等心理需求。因此在从游戏、心理和环境等方面综合防范青少年网络游戏成瘾的过程中应该突出网游成瘾的心理因素。  相似文献   

4.
文章对青少年的网络游戏成瘾的原因进行了分析:一是网络游戏媒介本身在丰富的视听盛宴、平等的社会地位、游戏的快乐感觉、对现实的超越性和体验的自由性等方面迎合了青少年受众的游戏心理意识;二是青少年在网络游戏中满足了情感交流、释放压力、自我实现和好奇探索等心理需求。因此,应该从立法、游戏本身、心理和社会环境等方面综合防范青少年网络游戏成瘾,且尤其应该突出网游成瘾的心理因素。  相似文献   

5.
文章对青少年的网络游戏成瘾的原因进行了分析:一是网络游戏媒介本身在丰富的视听盛宴、平等的社会地位、游戏的快乐感觉、对现实的超越性和体验的自由性等方面迎合了青少年受众的游戏心理意识;二是青少年在网络游戏中满足了情感交流、释放压力、自我实现和好奇探索等心理需求.因此,应该从立法、游戏本身、心理和社会环境等方面综合防范青少年网络游戏成癌,且尤其应该突出网游成瘾的心理因素.  相似文献   

6.
本文试图从网络游戏者的角度探讨其心理需求、以及网络游戏能够在哪些方面满足这些需求。文章分别从体验不同角色,自我实现,满足快感、释放潜意识和交往四个方面阐述了网络游戏带给游戏者的心理满足,并通过网络游戏对游戏者心理满足的分析来解释网络游戏迅猛发展的原因。  相似文献   

7.
智力与性格因素影响小学生学业成就的测验研究   总被引:1,自引:0,他引:1  
本文应用心理测量量表对294名小学生的智力与性格因素对其学业成就的影响作了相关分析、差异检验和逐步多元回归分析。结果表明:(1)小学生的学业成就既与其智力水平具有显著相关,也与其性格特征具有显著相关,是其智力因素与性格因素共同作用的结果;(2)高学业成就被试与低学业成就被试在智力因素和性格因素上均存在显著差异;(3)在影响学业成就的心理因素中,最为关键的因素是智力、进取性、知识性、自觉性、敏捷性、独立性和情绪活动的强烈性七个因素。  相似文献   

8.
网络游戏对青少年的影响   总被引:3,自引:1,他引:3  
一、网络游戏的危害1.混淆虚拟游戏与现实生活现在网络游戏大都根据学生好奇冒险的心理特点设计,具有互动性、仿真性和竞技性,玩游戏的人可以在网络的虚拟世界里和不同的玩家于同一时刻玩着同一款游戏,获得身临其境的逼真娱乐体验,被认为是当今最好玩的游戏。在游戏中,场面惊险  相似文献   

9.
教育游戏激励学习动机的因素分析与设计策略   总被引:7,自引:1,他引:6  
文章分析了教育游戏这一具有游戏特性和教育功用的电脑游戏对学习动机的激励效应,并列举相关实证研究。继而,文章从个体心理因素、群体心理因素两个方面分析了教育游戏中激发和维持学习动机的主要因素,提出激励学习动机的教育游戏设计策略。  相似文献   

10.
本文站在游戏者的角度,从美的内在和外在两个方面分析网络游戏实例,寻找和探讨网络游戏中美的东西,期望通过对这种美的发掘来改变人们对网络游戏不客观的评价。同时,笔者也希望通过探讨网络游戏中的美,引导游戏者在游戏的过程中思考、欣赏游戏中美的内涵。本文最后提出网络游戏中的美对教育游戏设计的启示,为设计者提供参考。  相似文献   

11.
大学生沉迷于网络游戏,荒废学业,甚至因为沉迷于网络游戏而危害社会的情况屡见不鲜,究其根本原因是大学生自身存在的诸多不良因素造成的。积极心理学领域出发,分析造成大学生网络游戏成瘾的原因,并据此提出了纠正大学生网络游戏成瘾的方式和方法。  相似文献   

12.
This article compares traditional college students' perceptions of effective teaching behaviors with nontraditional students' perceptions. A 15-item questionnaire was completed by undergraduates at a small Southeastern university. Nontraditional students viewed personality and interaction behaviors as more indicative of effective teaching, whereas traditional students focused on behaviors that potentially would enhance grades. The implications of the findings are discussed in light of techniques and approaches that facilitate the needs of both types of students.His major areas of interest include testing and counseling. Nina Mattie, M.A. is a recent graduate of the University of West Florida in the area of school psychology. Stephen J. Vodanovich, Ph.D. is an assistant professor in the psychology department at the University of West Florida. His major areas of interest are social psychology and industrial/organizational psychology. Chris Piotrowski, M.A. is a consultant in forensic psychology. His major areas of interest are personality assessment and online database searching.  相似文献   

13.
体育游戏是进行体育活动的重要内容 ,是体育教学辅助教学的重要组成部分。通过对高校学生生理、心理及其教学特点的分析 ,重点阐述在高校体育教学中如何合理应用体育游戏 ,提高教学质量 ,实现教学目标 ,使学生在体育教学中身心得到全面发展。  相似文献   

14.
将社会责任感的培养融入教育网络游戏   总被引:1,自引:0,他引:1  
马红亮  李晓雯 《现代教育技术》2010,20(10):102-105,117
与商业网络游戏相比,教育网络游戏应该有鲜明的教育性,理应肩负起培养学生社会责任感的神圣使命,而教育游戏Quest Atlantis(QA)则在这方面为教育网络游戏的设计者们树立了一个典范。通过对QA的分析发现,将社会责任感的培养融入教育网络游戏有三种途径,即蕴含社会责任的角色扮演、涉及道德困境的故事情节以及能够体验反思的行动结果。此外,QA设计者所提出的学习投入理论也对这方面的设计具有很强的指导意义,特别是对"帮助"维度的强调。  相似文献   

15.
This paper reports on the use of an online, resource-based learning (RBL) approach in first year psychology at Deakin University. Differences between on- and off-campus students that emerged are examined in the context of the learning goals and study approaches of the two student groups and their attitudes to using computers. Unlike the on-campus students who were less positive about working with computers and reported confusion about how and what to study for the unit, the off-campus students reported feeling confident they had a good study strategy and were more positive about computers. The off-campus students also reported that they spent more time working with electronic resources and attached greater value to them. While all students valued the prescribed resources, the off-campus students found some of the optional, electronic resources valuable because they added to the learning experience. These students also reported greater use of the computer-mediated communication available as part of the online learning environment, and valued this functionality more highly than did the on-campus students. These findings highlight the need to take into account learner characteristics when designing learning environments that cater for individual differences and preferences. While online-supported RBL approaches have the potential to cater to the diverse needs of students, learning environments need to be designed, structured and delivered so the learning experience can be customized to the needs of different student cohorts, while preserving the overarching, pedagogical goals.  相似文献   

16.
在线教学中学生要具备一定的在线自我调节学习能力才能取得好的学习成效,而学生的在线自我调节学习受诸多因素的影响。本研究从先赋性背景和后致性学校过程性因素的视角,基于“新冠疫情期间研究型大学本科生学习体验调查”项目中某大学的数据,考查学生家庭背景和先前在校在线学习经历与在线自我调节学习的关系。研究发现:家庭背景和先前在校的在线学习经历都显著影响学生在线自我调节学习,且先前在线学习经历的影响独立于家庭背景。超过七成的学生在新冠肺炎疫情前有过在线学习经历,且主要是来源于本校的正式在线学分课。这一研究结果的实践启示是:高校可以通过提供正式在线学习的机会抵消学生家庭背景的负面作用来培养学生的在线自我调节学习,这将有助于他们应对紧急情况下大规模在线教学时可能面临的挑战。  相似文献   

17.
Online distance education creates increased opportunities for continuing education and advanced training for allied health professionals living in underserved and geographically isolated areas. The purpose of this article was to explore attitudes on barriers and benefits of distance education technology among underrepresented minority allied health students. It also addressed potential issues to geographic isolation that may contribute to the shortage of adequately trained health professionals in the Mississippi Delta. Community college students, faculty, and staff of Mississippi Delta allied health programs were interviewed about their experience, barriers and benefits to participation, and self efficacy with distance education. Four focus groups meetings with 34 participants were conducted to understand perceptions of community college students and professionals about distance education. Exposure to and experience with online and distance learning format, frequent Internet usage, and plans to matriculate to a four-year university are significant factors when examining attitudes on barriers and benefits. Faculty and staff perceive that community college students would be more confident during discussions in an online environment; that an online class will reduce out-of-pocket educational expenses; and online learning will save time by making all course materials accessible from one webpage. Attitudes on benefits to distance education should be evaluated to assess whether distance education programs meet the needs of the students in underserved areas.  相似文献   

18.
Editorial     
The internet offers considerable potential for open and distance learning in psychology. Research reveals an abundance of psychology demonstrations and experiments available online, directed both at students and potential research participants. Although expertise is being developed to overcome the technical problems associated with this medium, there has been little or no evaluation into the impact of participating in such studies on the learning experience of distance education students. This paper describes an attempt to remedy the situation. An experiment including two computer tasks and questionnaires was offered online to a group of distance education students. A follow up study was used to assess the implications of internet experiments on the learning experience of distance education students.  相似文献   

19.
在课堂管理中应当坚持人本观念。教师要通过协调课堂内的各种教学因素,来满足学生的多种需要,调动学生的积极性,从而有效地实现教学目标。以人为本的课堂管理需要营造和谐的课堂群体心理气氛,优化教学设计,制定和执行好课堂常规,正确应对课堂问题行为。  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号