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1.
Three-dimensional (3D) digital preservation aims at generating 3D models of objects that have cultural or scientific value. It allows realistic visualization of objects through virtual museums or scientific applications, and the restoration of the preserved object in case of natural wear or accidents. This work contributes to this research area by presenting a method to improve color texture quality of 3D models obtained from color and depth images of a laser scanner. Although this device offers precise depth information, the resulting color information is still poor and limits the generation of realistic textures. Our approach is to capture photographs of the object with a high-resolution digital camera and use them to generate a new color texture for the 3D model. Our work proposes a practical technique, easy to replicate, to generate high quality textures for 3D models from photographs. The method is composed by three main steps: (1) calibration of the image acquisition devices; (2) data acquisition; and (3) texture generation. In this paper, we detail our color texture generation method and apply it on the digital preservation of many artworks made by native Brazilians (indians) from the Wauja and Karaja communities. These indigenous communities are acknowledged as great ceramic artists, each bearing their own main themes, using a very rich symbolism in their paintings. Their artworks represent important aspects of the native South American culture and their digital preservation is motivated by three main reasons: (1) their fragility; (2) the paintings loose their original appearance with time; and (3) the possibility of extinction of these communities. We present several results of preserved artworks with enhanced quality realistic texture maps. Also, we present a methodology to analyze the quality and accuracy of texture maps. The resulting 3D models can be visualized through a tool we developed to support the virtual exhibit of 3D preserved heritage.  相似文献   

2.
Virtual restoration of cultural heritage (CH) artefacts is an important task that aims to digitally recreate the original appearance of damaged items. In this paper, a method that can be used for virtual restoration of faces appearing in damaged Byzantine icons is presented. Given a damaged face, the complete three-dimensional (3D) geometry of the face is reconstructed using data from the non-damaged facial parts and the texture of the damaged areas is restored. A key aspect of the proposed method is the use of a customized 3D deformable face model suitable for representing the geometry of Byzantine faces, the so-called Byzantine Style Specific Model (BSSM). A BSSM is generated by enforcing rule-based constraints on a deformable model trained using 3D scans of human faces. The use of a BSSM ensures that the Byzantine style is preserved during the process of shape restoration.  相似文献   

3.
3D reconstructions of small objects are more and more frequently employed in several disciplines such as medicine, archaeology, restoration of cultural heritage, forensics, etc. The capability of performing accurate analyses directly on a three-dimensional surface allows for a significant improvement in the accuracy of the measurements, which are otherwise performed on 2D images acquired through a microscope. In this work we present a new methodology for the 3D reconstruction of small sized objects based on a multi-view passive stereo technique applied on a sequence of macro images. The resolving power of macro lenses makes them ideal for photogrammetric applications, but the very small depth of field is their biggest limit. Our approach solves this issue by using an image fusion algorithm to extend the depth of field of the images used in the photogrammetric process. The paper aims to overcome the problems related to the use of macro lenses in photogrammetry, showing how it is possible to retrieve the camera calibration parameters of the sharp images by using an open source Structure from Motion software. Our approach has been tested on two case studies, on objects with a bounding box diagonal ranging from 13.5 mm to 41 mm. The accuracy analysis, performed on certified gauge blocks, demonstrates that the experimental setup returns a 3D model with an accuracy that can reach the 0.05% of the bounding box diagonal.  相似文献   

4.
We present a novel 3D reassembly method for fragmented, thin objects with unknown geometry. Unlike past methods, we do not make any restrictive assumptions about the overall shape of the object, or its painted texture. Our key observation is that regardless of the object's shape, matching fragments will have similar geometry and photometry along and across their adjoining regions. We begin by encoding the scale variability of each fragment's boundary contour in a multichannel, 2D image representation. Using this multichannel boundary contour representation, we identify matching sub-contours via 2D partial image registration. We then align the fragments by minimizing the distance between their adjoining regions while simultaneously ensuring geometric continuity across them. The configuration of the fragments as they are incrementally matched and aligned form a graph structure that we use to improve subsequent matches. By detecting cycles in this graph, we identify subsets of fragments with interdependent alignments. We then minimize the error within the subsets to achieve a globally optimal alignment. We leverage user feedback to cull the otherwise exponential search space; after each new match is found and aligned, it is presented to a user for confirmation or rejection. Using ceramic pottery as the driving example, we demonstrate the accuracy and efficiency of our method on six real-world datasets.  相似文献   

5.
The use of numerical simulation methods for the Cultural Heritage is of increasing importance for the analysis, conservation, restoration and appreciation of works of art. This is particularly important when their preservation and planned maintenance is the primary aim. Today museums, and particularly historical buildings converted to museums, should be considered as places where precious artefacts should have first-rate protection and conservation. It is a question of solving the compromise between protection, conservation and comfort for works of art and/or visitors, with the consequence that preservation and planned maintenance criteria must prevail over use requirements. Refurbishment and conservation of a building, and requirements for visitor presence and works of art need different thermo-physical indoor parameter values. The present paper concerns the thermal and air velocity analysis of the Salone dei Duecento (the Hall of the Two Hundred of the Palazzo Vecchio (Old Palace)) in Florence. In this paper an appropriate transient 3D model by Computational Fluid Dynamics (CFD) software based on the finite element method (FEM) was used. Variations and interaction between indoor and outdoor microclimatic conditions, and thermo-physical behaviour of the building connected to lighting, visitor presence and cooling–heating fan coils system were considered. The 3D modelling method provided by the present paper can be applied to several situations where there is interaction between outdoor and indoor climate variations and the building structure. It can be very useful for defining measures to preserve tapestries, understanding deterioration processes, and developing new conservation techniques and strategies for care and exhibition.  相似文献   

6.
Advances in computing hardware coupled with its software counterparts have, for the past decades, influenced to a greater extent both the workflow of archaeologists and their interpretation of archaeological data. On the leisurely periphery, the synergy that arises between entertainment demands and commercial driven developments of interactive 3D (i3D) computer games has pushed these technologies beyond the expectations of the Virtual Reality (VR) community. This phenomenal growth in useable technology and its proportionate decrease in price have benefited the applicability of VR which in turn, have made it more accessible for researchers wishing to harness its benefits. The last 10 years have seen a steady increase in the use of VR technology to restore, preserve, reconstruct, recreate, and visualise ancient sites, monuments and artefacts. But, is technology ready for virtual time travel (VTT)? This article examines the possibility of experiential archaeology in voltage and silicon with the aim of formulating a strategy for VTT.  相似文献   

7.
Museums are interested in the digitizing of their collections not only for the sake of preserving the cultural heritage, but to also make the information content accessible to the wider public in a manner that is attractive. Emerging technologies, such as VR, AR and Web3D are widely used to create virtual museum exhibitions both in a museum environment through informative kiosks and on the World Wide Web. This paper surveys the field, and while it explores the various kinds of virtual museums in existence, it discusses the advantages and limitation involved with a presentation of old and new methods and of the tools used for their creation.  相似文献   

8.
This study proposes a procedure for digitally classifying and cataloging moulds which belong to the historic collection of the Ginori porcelain factory in Doccia (Sesto Fiorentino, Italy). In addition to a vast number of antique plaster moulds, this collection includes artistic porcelain artifacts obtained from casting porcelain using the moulds and models made of various materials. The proposed methodology includes two workflows: the first starts with photographic and casting processes conducted recently on various groups of moulds and involves historical surveys for investigating the relationships between the various sets of moulds, the models from which they were derived and the porcelain objects derived from them. The second workflow was applied when no information was available for a set of moulds, and involved 3D scanning of the moulds, with virtual reconstruction of the corresponding model followed by a final art historical survey like that used in the first procedure. 3D scanning techniques and successive model reconstruction can also be applied for obtaining a virtual model in the first process, when the physical model was lost, damaged or never existed. The variety and extent of the Ginori collection suggested the use of a customized Data-Base (DB) and a set of functions designed to manage and extract information, data and archived images. This filing system, called DocciaDigitalArchive (DDA), also makes it possible to specify the relationships between the different typology samples (prototype models, moulds derived from them, handmade porcelain objects produced from these moulds), which are associated when the same subject is portrayed. The DB structure conceived also provides the possibility of incorporating pictures and data of known archetypes. This additional information makes it possible to place each subject in its historical and artistic context. For each sample filed in the DDA system, documentary cards, which summarize data, images, reports and links to other entities or samples connected to the subject consulted, can be viewed on a suitable interface.  相似文献   

9.
Exhibition of objects such as paintings or historical artefacts often involves a common problem: the objects presented are unique, delicate and, therefore, very valuable. On the other hand, these objects should be made accessible to scholars and educators. We present an application of modern 3D computer graphics in the field of reconstructing ancient scientific instruments. The first-four-species calculator of Wilhelm Schickard is made accessible to the public in the World Wide Web using Java 3D.  相似文献   

10.
11.
The evolution of real time 3D graphics technologies in combination with high bandwidth Internet connections and modern Web browsers enable users to explore complex 3D scenes. As a rule, a virtual visitor has to manually explore the geometrically complex 3D model in order to discover points of interest. This manual exploration is a time consuming process that, in some cases, can be assisted by sets of predefined points of interest. In this paper, we propose the annotation of 3D scenes in order to equip the user with a text based 3D scene search engine. The search engine provides a query mechanism that unburdens the user from the time consuming process of manually exploring vast 3D scenes. It responds to queries by exploiting the metadata of each 3D model and returns textual and visual information along with a group of links that correspond to relative points of interest within the 3D scene. The search engine allows the virtual visitor to automatically be transferred to a specific point of interest. We have built a Web accessible prototype system that is able to handle queries related to historical data, topological relationships and architectural properties of buildings. A number of 3D reconstructions covering urban areas of cultural importance located in Northern Greece have been annotated and used in the search engine as case studies. The prototype system is based on open source technologies and on a hybrid metadata schema that is derived from the MIDAS Heritage and MACE schemas.  相似文献   

12.
Maintaining the microclimatic parameters at the desired value is essential for artefacts preservation. In order to control the status of the microclimatic parameters, a continuous monitoring of the indoor environmental provides conservators, curators, restorers, and lenders with an exact knowledge of the microclimatic conditions under which the works of art are kept. Moreover, the monitoring results give important information in order to make adequate changes to the control strategy of microclimatic parameters. From this point of view, monitoring is an essential tool to develop an actual preventive control programme aimed at maintaining the optimal microclimatic conditions for preservation. As a consequence, long-term monitoring has to be applied to prevent deterioration of works of art. The widespread opinion that a correct approach to the topic of microclimate control for artefacts preservation is not only and necessarily to provide buildings with sophisticated environmental control systems, but mainly to investigate the actual environmental dynamics and, before any structural intervention, to define the compatibility between the climate control potentials and the preservation requirements, has become more and more firm among the experts. Monitoring also allows to verify the capacity of the “building and Heating, Ventilation and Air Conditioning (HVAC)” system to maintain the desired thermo-hygrometric values within the operating conditions. To this aim, the Italian Standard UNI 10829 (1999) defining monitoring, elaboration and analysis of the microclimatic data as supporting actions for artefacts preservation, led to the need of a long-term monitoring and of a statistical approach to the data management. The approach proposed by the Italian Standard has been recently adopted by a European Standard (EN 15251, 2007). In accordance with the Standards mentioned above, in this paper an operational procedure to assess the thermo-hygrometric quality in museums is firstly synthetically presented and than applied to a case study. In particular, the procedure is developed in order to define the thermo-hygrometric quality level of the exhibition areas in the large museum complex of “Santa Maria della Scala” in Siena (Italy) during the international temporary exhibition “Duccio. La nascita della pittura senese” (“Duccio. The birth of Sienese Painting”).  相似文献   

13.
The ‘Cotto Variegato’ are tiles used in Lombardy, between the XVII and XIX centuries as flooring for several historical buildings. Tiles are produced by the processing of two compositionally distinct clays. The main stylistic character of these tiles is a banded texture producing a veined aspect, in which white and red bands are also folded. The artefacts were hand crafted using two clayey raw materials of different composition, that are only partially mixed before the firing. The colour differences are produced during the firing. In all samples white and red portions are always composed of Ca-rich and Ca-poor clay, respectively. The multi-layered texture was obtained by a multiple folding and pressing process of the mixture. The interference of fold limbs with the tile surface gives the ‘variegato’ style to tiles. The paper explains how basic petrological knowledge can be applied to the study of ceramic artefacts in order to define provenance of the raw material, firing technology and how ancient craftsmen transformed the natural clayey materials into floor tiles. The methodological approach is that commonly applied to the study of the rocks and consists of textural analyses, at a different observational scale, combined with X-ray powder diffraction, X-ray fluorescence and microprobe analyses.  相似文献   

14.
15.
Precise documentation of cultural heritage status is essential for its protection and scientific studies carried out during the restoration and renovation process. The close range photogrammetry has been used successfully for documentation of cultural heritage. With recent developments in computer and information technologies, this well-known traditional method has been replaced with digital close-range photogrammetry. This new method offers us new opportunities such as automatic orientation and measurement procedures, generation of 3D vector data, digital ortho-image and digital surface model. Terrestrial laser scanning is another technology that in recent years has become increasingly popular for documentation which provides very dense 3D points on an object surface with high accuracy. In addition, the 3D model and digital ortho-image can be easily generated using generated 3D point cloud and recorded digital images.  相似文献   

16.
17.
Cultural heritage sites and artefacts get a significant added value from high-resolution 3D models. These models are increasingly available due to improvements in technology and to higher integration of survey techniques such as laser scanning and photogrammetry. In this paper we present a case study on the development of a web-based application for user access and interactive exploration of three-dimensional models by providing integrated geometrical and non-geometrical information into an intuitive interface. The main feature of this interactive system is to provide the user with a completely new visit experience based on a free interactive exploration interface of the object (i.e., not constrained by any predefined pathway) and on the opportunity to get more detailed information on specific parts of interest. A parallel aim achieved was to use, in data processing and in the architecture, open source tools and free software, thus providing full transparency on adopted methodology and data processing methods, and a cost effective solution both for server and client. Furthermore, the aspect of data size has been considered using a segmentation and simplification scheme and server-side data management to keep transmission size to a minimum, thus improving access speed.  相似文献   

18.
This paper presents the work related to the 3D reconstruction of the scene depicted in the famous Piero della Francesca's fresco “The Resurrection”. The work has presented many challenges due to the fact that deliberate alterations to a mathematically correct perspective were introduced by the artist in order to visibly underline the contrast between the divine plane (Christ resurrected) and the human plane (a group of soldiers witnessing the scene). The reconstructed 3D model has been used in an interactive application enabling the virtual visit of the scene as seen from relevant viewpoints corresponding to the different perspectives and to details of the depicted figures. The application also allows to change in real-time the lighting conditions of the scene in order to compare the virtual illumination with the one present in the fresco so as to illustrate possible alternatives about the debated original collocation of the artwork.  相似文献   

19.
We present our recent efforts in the digital preservation of a set of baroque sculptures made by Antônio Francisco Lisboa, known as O. Aleijadinho, which is an important American baroque artist. The set was made in the beginning of the xix century and is composed of 12 near real sized sculptures, hand-carved in soapstone. These sculptures represent 12 of the 16 prophets from the Holy Bible and are part of a UNESCO World Heritage Site. Our group has been collaborating with UNESCO in a project that aims to preserve all these statues. We hereby present our initial efforts, consisting of the 3D digital preservation of the Prophet Joel sculpture. We developed a complete 3D digital preservation pipeline composed of four main stages: data acquisition, 3D reconstruction, texture generation and 3D model visualization. By evaluating our results in this first sculpture, we discuss the improvements we conceived before applying our pipeline in the remaining ones. Finally, we present the 3D model of the Prophet which registers the sculpture's current state and will be used in restoration, research and educational activities. We believe this contribution may be useful to guide further research on similar scenarios, showing how to avoid some practical mistakes and achieve good results.  相似文献   

20.
This paper describes how some innovative methodologies have been designed and employed to support the restoration of the Madonna of Pietranico, a terracotta statue severely damaged in the 2009 earthquake. The statue, fragmented in many pieces, has undergone a complex restoration performed by a multidisciplinary working group. The contribution of digital technologies was planned from the very beginning, since the complexity of this restoration originated the design of innovative procedures for managing the reassembly and restoration process. The Madonna test bed was therefore an example of how technology innovation could be pushed by clear application needs. A first important contribution was the study of the recombination hypothesis of the fragments. This initial phase was performed on digitized 3D models of the statue fragments, with the aim of reducing fragments manipulation, preventing further damages and increasing the capabilities to rehearse and evaluate different reassembly options. The accuracy of the 3D scanned models and the new recombination procedure introduced in this paper allowed to manage this phase in the digital domain with successful results. The digital 3D models were also used to design and produce an innovative supporting structure, constructed with a rapid prototyping device. Another important contribution concerned the study and virtual restoration of the polychrome decoration of the statue; our aim was to reproduce and restore in the virtual 3D domain the very complex original polychrome decoration, on the base of the remaining traces. Consequently, new virtual painting functionalities have been designed on the MeshLab platform (an open-source tool for 3D models visualization and manipulation) for reproducing pictorial decorations over digital 3D models and have been assessed on this specific test bed. This allowed us also to investigate the complexity of the virtual repainting process and to identify further technology enhancements. Finally, computer graphics technologies have been also used to produce a video that tells the story of the restoration.  相似文献   

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