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1.
如何认识探究学习与研究性学习的关系   总被引:8,自引:0,他引:8  
开设研究性学习课程是我国本次课程改革的一个重要措施。然而,这一课程又同时被理解为一种学习方式,从而使人们对研究性学习与探究学习的关系产生了种种模糊认识。一些人认为,这两种学习方式是完全一样的,只是名称不同;而另一些人认为,研究性学习是比探究学习更加“高级“的学习方式,它应该包含探究学习。本文提出,应该将研究性学习看成是探究学习的特殊形式,主要用于面向跨学科的现实问题的研究性学习课程中;除了在研究性学习课程中促进学生探究学习以外,还应该在学科教学中采用灵活多样的方式促进学生开展探究学习。  相似文献   

2.
研究性学习作为一种新的学习方式实施已有一年多的时间 ,不少学校在这方面已经积累了一些经验 ,有的已经得到了推广。但是仍有一些学校不能有效地开展这项活动 ,部分师生对研究性学习还存在一种误解 ,阻碍了素质教育的发展。误区一 :性质定位的片面性目前组织开展研究性学习的教师中 ,不少人认为研究性学习仅是一种教育思想、教育理念 ,它渗透贯穿于课堂教学中 ,而不是一门课程 ;也有的教师持相反意见 ,认为它是一门课程 ,而不是一种教育理念。其实研究性学习既是一门课程 ,也是一种教育思想、教育理念。研究性学习与传统学习方式的区别 ,不…  相似文献   

3.
周东海 《湖南教育》2004,(16):21-21
误区一:认为研究性学习就是教师不把现成的结论告诉学生,让学生围绕某学科问题来进行研究学习。研究性学习既是一种学习方式又是一门课程。它应该是在教师指导下从自然现象、社会经历中确定研究专题,主动获取知识、应用知识解决问题。它应该超越知识体系和课堂格局,运用所学知识和技能自主选择生活中关于自然、社会等方面的问题,进行探究体验,从而培养创新精神。研究性学习的实质是一种实践性学习活动。误区二:认为研究性学习一定要在课堂内进行,打破教室框框则不成体统。研究性学习面向学生的整个科学世界和生活世界。小小的课堂不能容纳万…  相似文献   

4.
倡导“研究性学习”是我国基础教育课程改革一项重要内容,其主要目的是通过转变学生的学习方式以促进学生的全面发展。“作为一种学习方式,‘研究性学习’是指教师或其他成人不把现成的结论告诉学生,而是学生在教师的指导下自主发现问题、探究问题、获得结论的过程。‘研究性学习’是与‘接受性学习’相对的概念,就人的发展而言.‘研究性学习’与‘接受性学习’这两种方式都是必要的,在人的具体活动中,两者常常相辅相成”。  相似文献   

5.
倡导"研究性学习"是我国基础教育课程改革一项重要内容,其主要目的是通过转变学生的学习方式以促进学生的全面发展。"作为一种学习方式,‘研究性学习’是指教师或其他成人不把现成的结论告诉学生,而是学生在教师的指导下自主发现问题、探究问题、获得结论的过程。‘研究性学习’是与‘接受性学习’相对的概念,就人的发展而言,‘研究性学习’与‘接受性学习’这两种方式都是必要的,  相似文献   

6.
什么是研究性学习?有人认为,研究性学习是指研究性课程,因为当初“研究性学习”就是作为一个课程名称提出来的。随着课程改革深人发展,现在看来,研究性学习并不仅仅是一个课程名称,它还是(并且首先是)一种学习方式;研究性课程固然是以这种学习方式为主,就是在学科课程中也应该大力推行这种学习方式。目前,我们正面临着改革传统的化学教学的艰难任务,研究性学习可以作为改革化学课程教学的主要手段之一。  相似文献   

7.
正确处理研究性学习与学科教学的关系对于研究性学习与学科教学的关系,目前存在两种极端观点:一是认为研究性学习既然已经作为一门独立的课程开设,在学科教学中就没有必要再去开展研究性学习;二是认为随着人类的进步、教育的发展,研究性学习应成为主流,所以学科教学主要应采取研究性学习方式。形成这两种极端倾向,是由于对研究性学习与学科教学的关系没有一个正确的认识。研究性学习是一种学习方式,也是一门课程。作为一种学习方式,研究性学习是指学生在教师指导下自主发现问题、探究问题、获得结论的过程。作为一门课程,它是在课…  相似文献   

8.
ESP成为中国大学英语的一个发展方向。研究性学习是学生主动探究的一种学习方式,非常符合ESP课程的特点。本文旨在通过构建与实施形成性评价方式,研究ESP课程中实施研究性学习的效果。研究表明,形成性评价在研究性学习模式中合理运用能使评价信度更高;同时形成性评价方式能进一步促进ESP课程中研究性学习的效果。  相似文献   

9.
研究性学习既是一种学习方式,又是一种学习观。作为学习方式,研究性学习是建立在现代学习理论基础上的学习观,它反对被动地接受、继承、记忆知识,主张学生主动地理解、应用、探索、创新知识,认为学生的学习过程就是创造性解决问题的过程。研究性学习无论是一种课程形态,还是一种学习方式,它更多的是强调学生的自主探究学习,强调培养学生的创新精神和实践能力。  相似文献   

10.
教育部2000年在《全目制普通高中课程计划(试验修订稿)》中提出“高中研究性学习”,至今已有10多个年头了。在这10多年里,这门课程做为普通高中新课程改革的试验田,扮演着重要的角色。它是实施新课程改革的重要举措,也是推进素质教育的有效方法。高中语文研究性学习既是一种课程形态,也是一种学习方式。引导学生积极参与高中语文研究性学习活动,既能扩大学生的语文视野、陶冶高尚情操,还能增强学生的探究意识,学习探究方法,激发探究的潜能,培养科学探究的兴趣,是学生终身发展的需要。但在教学实践中,笔者发现:高中语文研究性学习的探究活动,常常不深入,较粗浅;且重结果、轻过程的现象较为严重。  相似文献   

11.
Inquiry-based learning (IBL) is promoted as a teaching approach that can enhance student learning outcomes. IBL can be categorised according to scale (e.g. tasks, course/module/paper, degree), mode (structured, guided, open) and framing (information or discovery-oriented). Our research used a survey instrument to determine how student perceptions of learning processes and intended learning outcomes (ILOs) varied in response to courses with different modes and framing of IBL. The survey was completed by 940 students in 15 IBL courses across a range of disciplines and levels. All types of IBL courses were well rated by students for encouraging learning processes and ILOs congruent with a well-designed inquiry experience. Regarding modes of IBL, there was a clear hierarchy from open (most highly rated) to guided and then structured inquiry. For the framing of IBL, courses using discovery-oriented IBL were more highly rated than information-oriented IBL. Overall, the most highly rated course design was open, discovery-oriented IBL, but other types of IBL remained important in terms of developing research and inquiry skills. To determine whether all types of IBL courses are promoting enhanced ILOs compared to more traditionally taught courses, a comparative study should be undertaken.  相似文献   

12.
ABSTRACT

In this case study, we first describe how teaching and research are linked in a master’s course on tissue engineering. A central component of the course is an authentic research project that the students carry out in smaller groups and in collaboration with faculty. We then explore how the students experience learning in this kind of discovery-oriented environment. Data were collected through a survey, reflective writing, and interviews. Using a general inductive approach for qualitative analysis, we identified three themes related to the students’ learning experiences: learning to navigate the field, learning to do real research, and learning to work with others. Overall, the students strongly valued learning in a discovery-oriented environment and three aspects of the course contributed to much of its success: taking a holistic approach to linking teaching and research, engaging students in the whole inquiry process, and situating authentic problems in an authentic physical and social context.  相似文献   

13.
对接受学习和探究学习的审视与比较   总被引:3,自引:0,他引:3  
接受学习和探究学习是针对不同类型知识教学提出的两种教学改革主张。本从知识教学改进的历史演变这一视角出发,依据历代教育家、教育心理学家的众多理论研究成果对接受学习和探究学习进行了审视,讨论了人类知识结构中的显性知识、隐性知识学习的特点和方式;比较了各自的优、缺点;提出接受学习和探究学习都是学生习得知识过程中不可或缺的重要手段,不可厚此薄彼,方可有效地落实基础教育改革新理念。  相似文献   

14.
This study examined the types of learning behaviors students demonstrated while performing inquiry tasks. It also explored the relationship between the learning behaviors and students’ domain knowledge. We observed fourteen students in five groups during a ninth-grade biology course. Three types of learning behaviors (inquiry, collaborative, and minimally productive behaviors) were identified and time on each type was measured. The results suggest that students demonstrated different patterns according to the types of learning behaviors. Correlation analysis revealed that learning outcomes had a strong positive correlation with the inquiry behaviors but a strong negative correlation with the minimally productive behaviors. The results suggest that attention should be paid to facilitate the more meaningful inquiry behaviors while reducing minimally productive behaviors.  相似文献   

15.
This paper describes a participatory design approach to the development of inquiry‐based learning supported through a technology toolkit. The work is part of an interdisciplinary project – Personal Inquiry (PI). The paper focuses on the approach we adopted, concentrating in particular on the two mediating artefacts we used to guide and frame the design process during two design workshops. The first mediating artefact used was an inquiry framework developed as part of the wider PI project and the second was Kellett’s enquiry research bubbles, which is a framework to guide enquiry‐based thinking processes. The paper reports on data collected during the workshops and reflects on the value of the approach adopted. The paper also explores the PI‐team’s own reflections on the design process and its role in the overall project.  相似文献   

16.
Starting from a brief analysis of adaptive competence in mathematics, this article describes a series of research-based characteristics of the kind of learning processes that should be elicited in students to facilitate and support in them the progressive acquisition of such competence. Four major characteristics are discussed in some detail: learning is constructive, self-regulated, situated or contextual, and collaborative. A rather new approach to transfer of learning is then presented in which transfer is conceived as the preparation for future learning. Throughout the article it is argued that, notwithstanding the progress made in research on learning from instruction, numerous and complex issues and problems remain for continued inquiry.  相似文献   

17.
本文采用行动研究的方法,以武汉职业技术学院的英语听说过级自主学习课程为例,探讨如何在自主学习课程中应用PBL的教学模式改进自主学习课程的考核方式,提高学生的自主学习能力和意识。文章首先分析了自主学习课程在实施过程中遇到的问题,详细描述了PBL教学模式的总体设计构想和具体的实施步骤,并对实施的结果进行了讨论。经过统计和问卷调查结果发现,应用PBL模式后,实验班的学生的学习兴趣有了很大的提高,有利于培养他们的自主学习能力和合作精神。同时,试验前后的听力测试表明,实验班听力成绩较对照班也有了显著的提高。可见,PBL模式的应用能在一定程度上改进目前在自主学习课程中所遇到的一些问题。  相似文献   

18.
Collaborative inquiry learning affords educators a context within which to support understanding of scientific practices, disciplinary core ideas, and crosscutting concepts. One approach to supporting collaborative science inquiry is through problem-based learning (PBL). However, there are two key challenges in scaffolding collaborative inquiry learning in technology rich environments. First, it is unclear how we might understand the impact of scaffolds that address multiple functions (e.g., to support inquiry and argumentation). Second, scaffolds take different forms, further complicating how to coordinate the forms and functions of scaffolds to support effective collaborative inquiry. To address these issues, we identify two functions that needed to be scaffolded, the PBL inquiry cycle and accountable talk. We then designed predefined hard scaffolds and just-in-time soft scaffolds that target the regulation of collaborative inquiry processes and accountable talk. Drawing on a mixed method approach, we examine how middle school students from a rural school engaged with Crystal Island: EcoJourneys for two weeks (N=45). Findings indicate that hard scaffolds targeting the PBL inquiry process and soft scaffolds that targeted accountable talk fostered engagement in these processes. Although the one-to-one mapping between form and function generated positive results, additional soft scaffolds were also needed for effective engagement in collaborative inquiry and that these soft scaffolds were often contingent on hard scaffolds. Our findings have implications for how we might design the form of scaffolds across multiple functions in game-based learning environments.  相似文献   

19.
ABSTRACT

Facilitating students’ deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential game to cope with this problem. To evaluate the impacts of the game on students’ science learning approaches, learning achievements and problem-solving awareness as well as the learning behavioral patterns of the students with different learning achievements, a quasi-experiment was conducted in an elementary school geoscience course. The participants were two classes of sixth graders. One class was the experimental group who learned with the 3D experiential game, and the other was the control group who learned with the conventional technology-enhanced learning approach. The experimental results showed that the students learning with the 3D experiential gaming system showed better learning achievements, problem-solving tendency, deep learning strategies, and deep learning motive than those who learned with the conventional technology-enhanced learning approach. Moreover, the higher-achievement students showed more behavioral patterns of deep learning strategies than the lower-achievement students. The findings of this study provide a good reference for helping lower-achievement students improve their learning performance.  相似文献   

20.
With the rapid development of online learning platforms, learners have more access to various kinds of courses. However, they may find it difficult to make choices due to the massive number of courses. The main contribution of our research is the design of a course recommendation framework which extracts multimodal course features based on deep learning models. In this framework, different kinds of information of course, such as course title, and course audio and course comments, are used to make proper recommendation in online learning platforms. Moreover, we utilize both explicit and implicit feedback to infer learner’s preference. Based on real-world datasets, our empirical results show that the proposed framework performs well in course recommendation, achieving an AUC score of 79.03%. This framework can provide technical support for course video recommendation, thus helping online learning platforms to manage course resources and optimize user learning experience.  相似文献   

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