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1.
非学术支持服务是远程教育中的重要组成部分,它有效弥补了学术对学生人文关怀和情感交流方面的不足。非学术支持服务在对学生学习以及组织管理中发挥着越来越重要的作用。非学术学习支持的理念是以学生为中心,并从信息、情感等多个方面给他们提供支持服务,以满足他们多元化学习需求,同时对学生专业学习进行引导和帮助。研究远程非学术支持服务有助于改善远程教育学习支持服务的薄弱环节,提高学生学习的动力。  相似文献   

2.
论现代远程教育系统的交互   总被引:4,自引:1,他引:4  
在远程教育中,交互性是决定教育质量的一个重要因素,交互活动直接影响着远程课程的学习效果。现代远程教学模式以现代通信网络为支撑平台,是一种以交互式为中心的自学习模式,它是未来教学模式的主流。交互方式的选择与应用,是进行远程教育课程教学设计的关键组成部分,需要教育工作和课件开发的共同参与和设计。交互技术飞速发展,新技术的出现与应用推动了远程教育的交互方式的变革和交互性的加强。对远程教育活动的交互性评价是衡量远程教育过程质量的一个重要方面,可以从教育的社会本质、教育效果和教育目标、课件、教育和学习等多方面进行评价分析。  相似文献   

3.
英语是远程学习者颇感困难的课程。情感教学有助于帮助学生克服畏难情绪,树立学习信心。从分析英语情感教学的内涵入手,通过对学习动机和学习障碍、面授课的设计、学习支持服务、师生的合作关系及评价等方面的论述,阐明了远程教育环境下实施英语情感教学的必要性。  相似文献   

4.
教育的未来要走向智能网络.当前远程教育研究的重点方向为智能远程教育系统.为了激发学生学习情趣,更好地了解和掌握学生的学习状况,在智能远程教育系统中需从学生的知识域、认知水平、学习情绪与兴趣等多角度出发对学生学习特征进行智能估算和推理.学生在学习过程中的学习兴趣也是智能远程教育系统对学生学习特征了解的基础方面.本文从人工智能推理研究方法与教育心理学的角度入手提出了一种对学生学习兴趣的估算方法,此方法简单、准确、实用.  相似文献   

5.
远程教育教材的学习支持设计   总被引:11,自引:1,他引:11  
远程教育教材除了具有教学内容载体的特征以外,还在于它有“教师的作用(Rowntree1998)”———学习支持。学习者为中心是其价值取向,对教学过程支持是其内容,教育技术是其技术支撑。本文从上面三个方面对远程教育教材中的学习支持设计进行了探讨,最后指出,教材的学习支持设计,必须统摄于学习支持服务系统整体设计之下,以现代教育思想为指导,综合运用多种现代教育技术进行系统设计。  相似文献   

6.
学习支持服务系统是远程教育的重要组成部分,主要包括学术性支持、管理支持和情感支持三个子系统。基于网络的教学过程中的情感缺失问题是困扰广大远程教育工作者的重要问题。本文在分析学习支持系统的各子系统的基础上,介绍了虚拟学习社区,并提出了利用合理的虚拟学习社区促进远程学习者情感支持的策路。  相似文献   

7.
中国在线教育逐渐迈入“质量改革”的智能教育时代,以学习者视角探究学习支持、信息素养与在线学习投入的关系是提升在线教育质量的关键。研究构建了基于信息素养调节的在线学习投入影响关系模型,采用问卷调查和统计方法分析其影响关系和调节效应。主要研究结果如下:学习支持、信息素养与在线学习投入均呈现显著相关性;信息素养在学习支持对在线学习投入关系中存在七种正向调节作用和两种负向调节作用;信息素养的调节效应主要通过学习支持中的评价支持和情感支持两个变量影响在线学习投入的情感投入和认知投入。文章尝试对研究结果进行阐释,并提出提高数字情感智能、建立有效学习分析以及重视信息素养培育等相关建议与对策。  相似文献   

8.
电大远程开放教育教与学的时空分离的本质,决定了其必须依靠信息媒体对教与学的再度整合,因此,远程教学过程的实施是保证教学质量的重要条件。只有将电大远程教育过程作为由多个教学和教学管理环节构成的有机联系的整体,加强对远程教育过程的设计、组织和检测,并从学习支持环境、学习支持系统、开放教育师资力量等入手,解决当前电大远程开放教育教学过程实施中存在的问题,才能有效地保证电大远程教学质量和效益的提高。  相似文献   

9.
混合学习提倡将传统学习与网络学习方式优势结合。将智能代理技术应用到混合学习之中,可以部分替代教师的工作,引导学生有效获取信息资源,简化教学设计和课程开发,同时能实现科学合理的评价。基于智能代理的混合学习支持系统的模型是通过学生代理、教师代理、教学代理、信息代理四个模块的功能设计,完成复杂、智能的工作及信息交换,实现混合学习的目的。  相似文献   

10.
香港公开大学学习支持服务系统的介绍   总被引:3,自引:0,他引:3  
香港公开大学课程和教学的传递模式是以远程教学为主并辅以面授教学,因此其学习支持服务系统发挥了重要的作用。该文从入学、学习过程、学习资源、大学设施、质量监控及其它等几个方面介绍了香港公开大学学习支持服务系统,旨在帮助我国的教育工作者更好地了解其远程教育的情况,并希望对改进国内的远程教育的实践有所启发。  相似文献   

11.
This paper presents an anthropocentric approach in human – machine interaction in the area of self-regulated e-learning. In an attempt to enhance communication mediated through computers for pedagogical use we propose the incorporation of an intelligent emotional agent that is represented by a synthetic character with multimedia capabilities, modelled to imitate human behaviour. The agent is aiming to provide cognitive support to users with learning difficulties and attention disorders and is designed to accommodate self regulated learning elements. We review the basic principles of self regulated learning which, in turn, act as a basis for designing and implementing our system. Kolb’s learning cycle is used to provide a framework upon which agents’ pedagogical behaviour is constructed. A study between 24 students from higher education with learning difficulties and attention disorders is presented. The learning particularities of this special group that contradict with the principles of self regulated learning are reported. The study refers to students in higher education, in the domain of information technology. The analysis of results indicates that emotional agents improve communication between users of the particular learning group and learning environments by providing cognitive support through behavioural communication, compared to agents with neutral behaviour.  相似文献   

12.
In this paper, we present an intelligent architecture, called intelligent virtual environment for language learning, with embedded pedagogical agents for improving listening and speaking skills of non-native English language learners. The proposed architecture integrates virtual environments into the Intelligent Computer-Assisted Language Learning. This architecture supports visual, auditory, and haptic channels of interaction. It allows pedagogical ideas about language skills to be implemented and validated with a minimum design time. Moreover, we design a computational model to evaluate learner's proficiency level, and an automatic adaptation mechanism which adjusts to the learner's learning curve. We have implemented two scenarios based on the proposed architecture to teach learners how to communicate in public places such as airports and TV stores. Inputs to this system include learner's speech and hand motion, and outputs include graphical scenes, force feedback, and speech by a few embodied agents. Throughout interactions, agents discover the proficiency level of the learner and customize the level of communication complexity accordingly. The system is tested on 10 subjects. Experimental results show 14% increase in the number of proper replies, 3% decrease in grammatical errors, 16% decrease in pronunciation duration, and 11% increase in learners' proficiency level within three trials.  相似文献   

13.
随着网络教学平台运用的普及,英语学习管理转用网络在线记录智能功能对学习者的学习全过程实施实时监控,实现了教学管理与网络的融合,凸显了网络教学平台的优势。以行为主义学习理论、认知主义学习理论、现代建构主义学习理论和人本主义学习理论为指导,研究英语学习管理的理论与实践,探讨了具有全新沟通机制与丰富资源的学习环境下所进行的数字化内容学习与教学活动。  相似文献   

14.
Numerous studies have evaluated the effects of pedagogical agents on students’ learning outcomes, but so far, beneficial effects have not been consistently demonstrated. The ambiguous results might partly be due to the strong emphasis on cognitive outcomes, which is characteristic for research in teaching and learning. The paper suggests a shift of attention to socio-emotional and relational variables, which might be considered as relevant moderator variables in learning or even as learning outcomes per se, for example, in social learning. In order to achieve this goal, we suggest a systematic account of the results from social psychology and in particular from nonverbal communication research, and findings from studies on the social effects of embodied agents in general. This perspective will include (1) a distinction between static and dynamic aspects of embodiment, such as the visual appearance of agents and their nonverbal behavior, and (2) a more systematic approach concerning the functions of embodiment and nonverbal behavior, such as modeling, discourse and dialogue functions, and socio-emotional effects. A further argument addresses the necessity of complementing outcome measures by process measures, which are sensitive to the tasks and the changing situational demands that occur during learning processes and tutor-learner interaction.  相似文献   

15.

Multimedia pedagogical agents are on-screen characters that allow users to navigate or learn in multimedia environments. Several agents’ characteristics may moderate their instructional effectiveness, including appearance, gender, nonverbal communication, motion, and voice. Here, we conducted a meta-analysis to test hypotheses from diverse theories predicting the effects of these agents’ characteristics. We tested predictions of cognitive load theory, cognitive theory of multimedia learning, computers are social actors, social agency theory, uncanny valley, and the action observation network. Our meta-analysis of 32 effect sizes (N?=?2104) revealed a small overall effect (g+?=?0.20), showing that learning with multimedia pedagogical agents was more effective than learning without these agents. As predicted by the redundancy effect of cognitive load theory and the coherence principle of cognitive theory of multimedia learning, 2D agents (g+?=?0.38) tended to be more effective than 3D agents (g+?=?0.11). As predicted by the computers are social actors hypothesis, most of the agents’ characteristics, including nonverbal communication, motion, and voice, appeared not to moderate their effectiveness. We conclude that multimedia pedagogical agents help learning through multimedia, and that students may be able to learn similarly from different types of agents.

  相似文献   

16.
This article presents knowledge modelling in an intelligent tutoring system, in which the modelling approach allows the knowledge representation to somewhat depart from its actual or most obvious basis to fit specifically pedagogical needs. The knowledge domain is cost engineering. Although the formulae used in cost engineering problem-solving are usually considered as relations between variables, our approach makes use of these formulae to identify new concepts, the factors, of a more pedagogical nature. The introduction of these concepts should help the student to concentrate either on computations or on economic analysis, and the system to make more accurate and more useful tutoring interventions. Moreover, it leads to important qualitative aspects of the domain modelling and of the tutorial interactions that should also help the learning process. Finally, this concept creation brings to light a hierarchy of intermediate abstraction levels, which can then be used to derive an order of presentation of these concepts, an order of the corresponding prerequisites and an order of the exercise types. All these should facilitate the student's learning.  相似文献   

17.
Active learning is a pedagogical construct widely appealed to within the global discourse of lifelong learning. However, an examination of the literature reveals a lack of clarity and consensus as to its meaning. This article provides a critical analysis of a range of dimensions underpinning the concept of active learning including policy discourses, definitions, interpretation and enactments in educational settings, and resultant pedagogical implications. A more robust theoretical framework is presented to support educator understanding which synthesises and extends current constructs and which bridges the divide between active learning considered as either theory of learning or pedagogical strategy.  相似文献   

18.
在以Agent技术作为构建体系结构的智能教学系统中,教学Agent是一类具有教学作用的特殊功能Agent.针对教学Agent的特点,采用信念一愿望一意图(BDI)结构对其进行建模研究,从而较好地反映教学Agent的内部心智状态.在建模方法上采用Petri nets分析方法,Petri nets作为一种有效的图形和数学建模工具,能够方便、自然地描述基于BDI结构的Agent系统,并有助于为教学Agent系统的机上实现提供清晰的可操作的开发模式.  相似文献   

19.
Science Created by You (SCY) learning environments are computer-based environments in which students learn about science topics in the context of addressing a socio-scientific problem. Along their way to a solution for this problem students produce many types of intermediate products or learning objects. SCY learning environments center the entire learning process around creating, sharing, discussing, and re-using these learning objects. This instructional approach requires dedicated instructional designs, which are supplied in the form of what are called pedagogical scenarios. A SCY pedagogical scenario presents the learning process as an organized assembly of elementary learning processes, each associated with a specific learning object and a tool for creating this learning object. Designing a SCY learning environment is basically a two-step procedure: the first step is to select one of the available scenarios, and the second step is to define the domain content. The SCY technical infrastructure then handles the instantiation of the scenario as a SCY computer-based learning environment. In this article we describe the SCY pedagogical design scenarios and report on our experiences in designing four different SCY learning environments.  相似文献   

20.
本介绍了学习代理人在学习系统中所扮演的角色及与学习之间的关系,提出了基于网络的智能代理实验学习系统。在学习过程中,学习和学习代理人根据学习情况扮演教师、学伴和学生,使学习以不同的心态思考问题,激发了学习的学习兴趣,提高了学习的认知水平和实验应用能力。  相似文献   

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