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1.

Designing and implementing online or digital learning material is a demanding task for teachers. This is even more the case when this material is used for more engaged forms of learning, such as inquiry learning. In this article, we give an informed account of Go-Lab, an ecosystem that supports teachers in creating Inquiry Learning Spaces (ILSs). These ILSs are built around STEM–related online laboratories. Within the Go-Lab ecosystem, teachers can combine these online laboratories with multimedia material and learning apps, which are small applications that support learners in their inquiry learning process. The Go-Lab ecosystem offers teachers ready–made structures, such as a standard inquiry cycle, alternative scenarios or complete ILSs that can be used as they are, but it also allows teachers to configure these structures to create personalized ILSs. For this article, we analyzed data on the design process and structure of 2414 ILSs that were (co)created by teachers and that our usage data suggest have been used in classrooms. Our data show that teachers prefer to start their design from empty templates instead of more domain–related elements, that the makeup of the design team (a single teacher, a group of collaborating teachers, or a mix of teachers and project members) influences key design process characteristics such as time spent designing the ILS and number of actions involved, that the characteristics of the resulting ILSs also depend on the type of design team and that ILSs that are openly shared (i.e., published in a public repository) have different characteristics than those that are kept private.

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2.
Conclusions ILSs are here to stay. School boards, administrators and other decision makers interested in what they perceive as a way of preparing their students to do well on standardized tests will continue to drive the purchases of ILSs upward each year. If ILSs are to become more effective for the rapidly growing number of students from diverse backgrounds (including many students of color) who will spend months and years using them perhaps it is time for ILS companies to consider changes in their approach to design as opposed to “just tweaking” the current design. A good starting point for changes in the approach to the design of ILSs would be to consider the importance of the awareness of cultural diversity in the design and to attempt to integrate cooperative learning into the design as well. If ILS companies seriously consider these suggestions they can create a system for the next two decades that has the potential to be more effective for the large numbers of students from diverse backgrounds who are the main users of these systems. His research interests include cooperative learning, instructional technology, and collaborative learning environments.  相似文献   

3.
For the last four years of the UK national investigation into the effectiveness of integrated learning systems (ILSs) we have been monitoring the educational contexts within which ILSs are used. Management issues related to ILS use are a significant factor in that educational context. In this paper some of the key management issues related to the effective use of ILSs are outlined. These will include: styles and levels of management of the learning by the ILS; management of the ILS as a learning tool (models of ILS usage); partnership or subservience (‘who’ manages ‘who’ and does it matter?). For some schools, however, the introduction of an ILS has had more profound impacts than this, in that we have recorded changes in teachers' pedagogy. Where such profound changes have been reported then those factors and processes now clearly modelled in school effectiveness and improvement debates have been shown to be operating  相似文献   

4.
Recently, studies have been initiated to evaluate computer-based integrated learning systems (ILSs). Among those characterized by good scientific design, few have found the ILS to have positive effects on student achievement or attitudes. These findings might lead one to believe that the ILS has little impact on valued student outcomes. However, in a large national study partially reported in this chapter, it was shown that there may be another explanation for such findings, namely that in most schools ILSs are not being implemented effectively. Analyses of effects of level of implementation on outcome measures revealed that with weak implementation there is little if any positive effect of the ILS and sometimes even a negative effect, whereas with strong implementation, the ILS had a positive effect on student outcomes. The authors argue that evaluation of an ILS before its implementation fully meets the vendor's implementation standards is premature at best and may seriously underestimate the potential effectiveness of the ILS. The authors suggest why school implementation of ILSs may not be optimal, and outline implications of these findings for future ILS research and evaluation.  相似文献   

5.
This chapter presents the results of a study of computer-based integrated learning systems at two elementary schools using different vendors' ILS software. The research design incorporated same-classroom pretest-matched controls in which one-half of each class used the ILS for mathematics while the other half used it for reading. Overall effects at both schools were not strongly different from zero. However, a curvilinear pattern of effects occurred at one school in math and at the other in reading. In these situations, students at the top and the bottom of their school's prior achievement distribution did better when using ILSs, and students in the middle did better with only traditional instruction provided to them. The results are interpreted as challenging the practicality of individualized instructional approaches. Such approaches require teachers to be attentive to many different learning activities simultaneously. To accomplish a greater integration of ILS and teacher-directed activity, ILS use should incorporate several features: some teacher-directed lessons followed by whole-class (not individualized) computer use, teacher-led remediation of small groups based on system-supplied information making the formation of such groups easily done, and the establishment of heterogeneous student teams that provide motivation for accomplishment and for peer assistance.  相似文献   

6.
The outcome-selective effects of presenting intertrial unconditioned stimuli (USs) in a rat appetitive conditioning paradigm were examined in two experiments. In both experiments, two stimuli were paired with different outcomes, while one of these outcomes was also presented in the intertrial interval (A+, B*, +). Two measures of learning, stimulus-elicited magazine approach and Pavlovian-to-instrumental transfer, were used to examine these effects. The presence of freely occurring outcomes in the intertrial interval (ITI) was observed to interfere more with the learning of a new association (Experiment 1) and to degrade more an already established association (Experiment 2) when the conditioned stimulus had been paired with the same outcome as that occurring in the ITI. An outcome-selective effect of ITI USs distinguishes among accounts of contingency based on general performance, attentional, and motivational mechanisms from those based on more specific associative mechanisms. Overall, the data highlight the importance of specific encoding processes in the analysis of associative learning.  相似文献   

7.
This paper reports a study exploring the learning styles and perceptions of a group of undergraduate and postgraduate learners in a university in the UK in relation to using the web for learning. In particular, we explore the sequential/global learning style dimension (which is concerned with the progress of understanding) in relation to three categories of web‐based interaction: learner‐tutor, learner‐learner, and learner‐information. An Index of Learning Styles is used as the tool to explore this dimension. The findings are presented with regard to the learning preferences of a group of learners towards these three categories of interaction. We conclude with a discussion of these findings in relation to Interactive Learning Systems (ILSs) design.  相似文献   

8.
Current distance learning systems are increasingly packing highly data‐intensive contents on servers, resulting in the congestion of network and server resources at peak service times. A distributed learning system based on faded information field (FIF) architecture that employs mobile agents (MAs) has been proposed and simulated in this work. The learning contents are decentralised in the proposed system, and these are dynamically distributed around the main education site server on different nodes in response to network congestion and server overload. The system simulation results have been presented and analysed. The proposed system holds the potential to address the network congestion and server‐overload problems in distance learning systems.  相似文献   

9.
ABSTRACT

The formal evaluation of Integrated Learning Systems (ILSs) in United Kingdom schools has raised questions about the professional development of teachers as they worked with pupils using the system. In this paper we will present evidence to show that by encouraging the use of information technology for more effective management of learning, and through the use of diagnostic material provided by the system about students, the use of ILSs can encourage the professional development of individual teachers.  相似文献   

10.
针对具有时延的二阶多智能体系统领导—跟随异步脉冲一致性问题,假设每个多智能体采样邻接点信息的时刻互不相同,针对无向切换网络拓扑的多智能体系统,提出一种切换拓扑下有领导者的异步脉冲一致性控制协议。首先对该协议进行理论分析;然后构造 Lyapunov 函数,并利用 Lyapunov 稳定性理论与树形转换法给出多智能体系统在该控制协议下达到异步一致的充分条件;最后提出实例并进行 MATLAB 仿真。仿真结果表明,在脉冲控制下跟随者与领导者误差渐进趋于零,验证了该一致性协议有效性。  相似文献   

11.
The development of integrated learning systems (ILSs) holds great promise for enhancing the instructional process and for improving student learning. This article describes an application of an ILS that takes into account learning theory research, principles of instructional design, and other factors related to human learning. The application presented utilizes IBM's Advanced Technology Classroom to verify the efficacy of integrated learning systems from both a student-user perspective and the perspective of instructors in a university setting.She has also been the Research Director for the IBM Advanced Technology Classroom at the university.  相似文献   

12.
通过文献研究、实证研究和规范分析方法,旨在提出社区教育多元主体办学的法制完善建议。通过研究发现,当前多元主体参与社区教育办学的趋势初显,参与社区教育的多元主体数量和类型日益增多,参与形式途径趋于多样。现行社区教育多元主体办学存在多元主体参与主动性和持续性不足、协同性弱、社会参与制度保障缺失的问题,亟须加强规范设计和制度供给,为各类主体更好地参与社区教育提供法律支撑。研究结论:社区教育多元主体办学的法制完善可以从明确社区教育多元主体办学的价值取向、细化社区教育多元主体办学相关配套制度两个方面着手。  相似文献   

13.
在许多多主体偏好逻辑系统中,主体之间是没有联系的,因而无法描述主体间的偏好互动。借鉴"The Logic in the Community"一文中称为"群体压力"的例子对偏好的影响,本文在"The Logic in the Community"所提出的系统构架上,加入偏好算子和两个动态算子,通过构造归约公理说明这些算子可以被无偿添加,并借助这些规约公理证明了系统的完全性。  相似文献   

14.
Numerous studies over the past decade support the claim that infants are equipped with powerful statistical language learning mechanisms. The primary evidence for statistical language learning in word segmentation comes from studies using artificial languages, continuous streams of synthesized syllables that are highly simplified relative to real speech. To what extent can these conclusions be scaled up to natural language learning? In the current experiments, English‐learning 8‐month‐old infants’ ability to track transitional probabilities in fluent infant‐directed Italian speech was tested (N = 72). The results suggest that infants are sensitive to transitional probability cues in unfamiliar natural language stimuli, and support the claim that statistical learning is sufficiently robust to support aspects of real‐world language acquisition.  相似文献   

15.
An Integrated Learning System (ILS) is an advanced computer-based instructional system, generally consisting of a set of computerized courseware covering several grade levels and content areas, and complex classroom management and reporting features. Although ILSs have become increasingly popular in schools over the past five to ten years, they introduce several potential factors that could have negative effects on students' academic and social growth. These factors include: (a) de-emphasis of affective outcomes and increased student isolation, (b) lack of teacher involvement in curriculum planning and delivery, and (c) disparate effects on student achievement based on students' academic level. One possible strategy for addressing these concerns is integrating cooperative learning with ILS instruction. This paper will examine the research dealing with integrating cooperative learning strategies and computer-based instruction and provide guidelines and strategies for designing ILS instruction that enhances opportunities for cooperative learning.Thomas A. Brush is Assistant Professor of Educational Technology at Arizona State University where he can be reached at Educational Media and Computers, Arizona State U., Box 870111, Tempe, AZ 85287-0111  相似文献   

16.
Advanced approaches to the construction of software systems can present difficulties to learners. This is true for multi-agent systems (MAS) which exhibit concurrency, non-determinacy of structure and composition and sometimes emergent behavior characteristics. Additional barriers exist for learners because mainstream MAS technology is young and design methodologies are still evolving.

This paper considers the benefits and difficulties associated with teaching/learning agent technology and recommends an approach used by the authors. The paper examines Agent UML - a set of proposed extensions to UML to facilitate MAS design but suggests that simpler design tools are more appropriate for novice MAS programmers. A small suite of preferred tools are presented.  相似文献   

17.
Time-on-task has long been thought to be an important predictor of student learning and achievement. Thus, it is important to understand the extent to which computer-based instruction (CBI), in general, and more specifically, computerized integrated learning systems (ILSs) affect students' time-on-task behavior. This study reports data from a year-long, 14-school national study in which rigorous time-on-task measures were used to compare students' engaged time in three primary situations: (1) an ILS used in a computer laboratory configuration; (2) an ILS used in a distributed configuration (work stations distributed throughout a school's classrooms); and (3) regular classroom instruction in which no ILS was used. The results indicate that students using the ILS spend more time actively engaged in the learning tasks than students in the non-ILS classroom. This appears to be a very robust finding, occurring regardless of whether or not there is an adult present. It appears that the ILS provides a highly motivating learning environment that engages and maintains student attention. The level of on-task behavior is significantly higher than that found in more typical classroom settings. Further, the ILS showed a significant advantage in increasing time-on-task with at-risk students. Implications of this study for further research are also discussed.  相似文献   

18.
Despite the wide application of ILSs in schools today, little research is available to inform us of their actual effects on teaching and learning and to guide us how to design an optimal ILS environment. This chapter integrates results of six years of qualitative/naturalistic and quantitative studies of arithmetic practice in four ILSs (two in the U.S. and two in Israel), in order to provide us with this important information. These studies examined a variety of cognitive, behavioral, sociological, affective, and instructional issues identified in the ILS work of students and their teachers, and the effects of a variety of ILS design issues related to hardware, software, and method of operation on students' and teachers' behavior in the ILS environment.  相似文献   

19.
The relation of stress hormones and activity in stress response systems to the development of aspects of cognition and behavior important for educational achievement and attainment is examined from the perspective of the developmental psychobiological model. It is proposed that research in neuroendocrinology supports three general conclusions, namely (1) that there is a neuroscientifically definable optimal level of stress arousal in children against which various curricula and teaching and learning activities can be examined; (2) that consideration of the time course of stress arousal indicates that optimal levels of stress arousal are temporally limited and can be matched to specific instructional activities; and (3) that alterations to stress response systems through processes of allostasis and allostatic load, particularly for children facing early psychosocial disadvantage, can impair the flexible regulation of stress response systems needed for effective learning in school.  相似文献   

20.
Aging diversity in organizations creates potential challenges, particularly for knowledge management, skills update and skills obsolescence. Intergenerational learning (IGL) involves knowledge building, innovation and knowledge transfer between generations within an organization (Ropes 2011). Serious games refer to the use of computer games in raising awareness about educational topics, acquiring new knowledge and skills by enabling learners to engage and participate in situations that would otherwise be impossible to experience (Corti 2006). Although learning with the use of serious games is similar to traditional learning in several cognitive respects, there are noted differences in the learning style and structure of learning using serious games. The success of learning using serious games lies in the actual involvement of a participant playing the game, which in turn, creates increased cognitive links with real-life situations allowing the individual to make relevant associations, to use mnemonic strategies with the facilitation of multi-dimensional educational aids (e.g., visual, auditory). Some of the beneficial aspects of learning with the use of serious games include the elevation of several cognitive skills, which are directly or indirectly implicated in the learning process. Among them are attention and visuo-spatial abilities, memory and motor skills. However, several barriers have been noted that fall into two general categories: a) health issues (e.g., cognitive strain, headaches) and b) psychological issues (e.g., social isolation, emotional disturbances). Since the training conditions are learner-centered and highly determined by the individual, there is increased need for evaluating the learning outcomes using specific success indicators. Examples of games that are designed to facilitate IGL are scarce, while there are no examples of IGL games in most EU countries. The purpose of this paper is to critically evaluate the current literature of theories on learning through serious games in adults and the elderly with reference to the cognitive mechanisms implicated, benefits and barriers in learning using new technologies in different generations. Secondly, this paper reviews the existence of serious games designed to facilitate IGL in Europe, as well as the characteristics of serious games in raising awareness that could be used to facilitate IGL. In doing so, specific focus is placed on the development of success indicators that determine the effectiveness of serious games on raising awareness on IGL.  相似文献   

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