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1.
"因材施教"始于孔子,发展于王守仁、陶行知.进入现代,"教"被赋予了新的涵义."材"不仅被理解为学生,而且被理解为教材.文章从教学过程的三个基本因素出发探讨如何将"因材施教"原则贯彻到教育实践中,调和三因素之间的矛盾,促进教学的发展.学生方面从认知水平、生理、智能、气质、个性的角度谈如何"因材施教".教材方面从知识分类的角度来谈,主要针对陈述性知识、程序性知识、策略性知识、辨别性知识的特点,制定相应的教学策略.  相似文献   

2.
Although autonomy-supportive teaching has been linked with increased student performance, this contention has not yet been explored in an experimental study. This article presents a small, pre/post control group experimental study evaluating the effect of procedural and cognitive autonomy-supportive teaching on student learning and motivation during a 7th-grade reform-based science lesson on motion. In a 2 × 2 factorial design, the 4 treatment conditions featured high and low levels of procedural and cognitive autonomy support. As hypothesized, there was no effect of procedural autonomy support. However, to the authors’ surprise—and in contrast with their hypotheses—students in the low cognitive autonomy-supportive conditions learned significantly more, perceived significantly more choice, and rated instruction as more positive than did students in the high cognitive autonomy-supportive conditions. Results are framed in the context of achieving reform in science teaching.  相似文献   

3.
According to the design principle of progressive schematization, learning trajectories towards procedural rules can be organized as independent discoveries when the learning arrangement invites the students first to develop models for mathematical concepts and model-based informal strategies; then to explore the strategies and to discover pattern for progressively developing procedural rules. This article contributes to the theoretical and empirical foundation of the design principle of progressive schematization by empirically investigating students’ individual schematization pathways on the micro-level for the specific case of part-of-part determination of fractions. In design experiments series in laboratory settings, nine pairs of sixth graders explored the part-of-part determination and progressively schematized their graphical strategies before discovering the procedural rule. The qualitative in-depth analysis of 760 min of video shows that progressive schematization is a multi-facetted process that cannot be described by internalization of graphical procedures alone. Instead, the compaction of concepts- and theorems-in-action is crucial, especially for the goal of justifiable procedural rules.  相似文献   

4.
The aim of this experimental study was to compare learning outcomes of students using a simulation alone (simulation environment) with outcomes of those using a simulation in parallel with real circuits (combination environment) in the domain of electricity, and to explore how learning outcomes in these environments are mediated by implicit (only procedural guidance) and explicit (more structure and guidance for the discovery process) instruction. Matched‐quartets were created based on the pre‐test results of 50 elementary school students and divided randomly into a simulation implicit (SI), simulation explicit (SE), combination implicit (CI) and combination explicit (CE) conditions. The results demonstrated that the instructional support had an expected effect on students' understanding of electric circuits when they used the simulation alone; pure procedural guidance (SI) was insufficient to promote conceptual understanding, but when the students were given more guidance for the discovery process (SE) they were able to gain significant amount of subject knowledge. A surprising finding was that when the students used the simulation and the real circuits in parallel, the explicit instruction (CE) did not seem to elicit much additional gain for their understanding of electric circuits compared to the implicit instruction (CI). Instead, the explicit instruction slowed down the inquiry process substantially in the combination environment (CE). Although the explicit instruction was able to improve students' conceptual understanding of electrical circuits considerably in the simulation environment, their understanding did not reach the level of the students in the combination environment. These results suggest that when teaching students about electricity, the students can gain better understanding when they have an opportunity to use the simulation and the real circuits in parallel than if they have only a computer simulation available, even when the use of the simulation is supported with the explicit instruction. © 2010 Wiley Periodicals, Inc. J Res Sci Teach 48: 71–93, 2011  相似文献   

5.
Technology provides the means to create useful learning and practice environments for learners. Well‐designed cognitive tutor systems, for example, can provide appropriate learning environments that feature cognitive supports (ie, scaffolding) for students to increase their procedural knowledge. The purpose of this study was to conduct a series of usability tests of a dialogue‐based design framework for the presentation of domain knowledge and assess how it can be used to actively engage learners in learning about research methods. Three formal usability assessments and an instructor adoption assessment were conducted during the development of the tutoring system. Each usability assessment employed diverse data collection methods to ensure broad and in‐depth coverage of findings. The findings revealed that the dialogue metaphor enabled natural and participatory interactions between the system and users. The feedback prompts or hints and support resources provided opportunities for learning during the process of problem solving. Future research to extend the support of usability assessments is also discussed.  相似文献   

6.
本文首先介绍国际上先进的、国内还空白的一个关键的事理学原理,即人脑认知机制的“非简单性”.然后回顾若干教育方法论与学习方法论的前沿成果,指出只有真正在教学过程中做到“以学习者为中心”才有可能实现对这些原理的应用。  相似文献   

7.
认知技能是习得规则并用以解决实际问题的能力。完整的认知技能获得过程包括陈述性阶段、程序性阶段和条件化阶段。认知技能获得阶段的揭示有助于我们了解认知技能获得过程的实质,有助于深刻理解知识分类的性质,有助于认知技能形成的有效教学设计。  相似文献   

8.
Multimedia learning environments such as computer simulations are widely accepted as tools for supporting science learning. Although the design of multimedia learning environments can be domain specific, few studies have focused on the use of computer simulations for learning residential electrical wiring. This study aimed to determine whether students using computer simulations learned better than traditional classroom learners in the domain of residential wiring. A quasi‐experiment was implemented with 169 high school students. The simulation group participated in a series of computer simulations, whereas the control group received lectures and demonstrations from an instructor. Students' cognitive load as elevated by multimedia leaning tasks was compared with that of students learning using traditional methods. The simulation group learned significantly better and reported higher cognitive load than did the control group. Moreover, the simulation group managed cognitive resources more efficiently on transfer of learning than did the control group. Having more opportunities to interact with a simulation‐based learning environment could result in higher cognitive load. The higher cognitive load seemed to result in better performance on the achievement test and, therefore, the learners' mental effort was possibly invested mainly in meaning making in the virtual learning environments. Discussion of the results, instruments and research design, as well as suggestions for future studies are provided.  相似文献   

9.
High-School Students' Attitudes Regarding Procedural Abstraction   总被引:1,自引:0,他引:1  
During the last decade a new computer science curriculum has been taught in Israeli high schools. This curriculum introduces CS concepts and problem-solving methods independently of specific computers and programming languages, along with the practical implementation of those concepts and methods encountered in actual programming languages. The advanced study unit of the curriculum, Software Design, introduces the students to various aspects of software systems design through the use of abstract data types (ADTs). One main goal of the unit is to develop abstract thinking skills and problem-solving abilities. More specifically, the unit presents principles such as procedural abstraction, data abstraction, information hiding, modularity, efficiency, and reuse of code.We present the results of a preliminary study whose aim was to assess students' attitudes regarding procedural abstraction. The research population consisted of high-school students who attended the Software Design course (beginners), and a control group of undergraduate CS students (advanced). The results of the study clearly indicated a significant difference between the attitudes of the two groups. We found that the advanced students preferred algorithms that were formulated to some extent with high-level abstraction; however, they encountered a cognitive barrier when dealing with algorithms that they had evaluated as too abstract for them. However, beginners felt more comfortable with algorithms with low-level abstraction. Nevertheless they showed open-mindedness toward some degree of procedural abstraction. The results of the study were used to design scaffolding problem-solving tools for algorithm development, utilizing procedural abstraction techniques that can be adapted to various student populations (Haberman, B. (2002) SIGCSE Bulletin, 34(4), 60–64).  相似文献   

10.
《Learning and Instruction》2006,16(5):450-466
We tested a theoretical model that hypothesized relationships between several variables from input, process and product in an educational setting, from the university student's perspective, using structural equation modeling. In order to carry out the analysis, we measured in sequential order the input (referring to students’ personal characteristics), the teaching/learning process developed and finally the product or achievement reached by students (declarative and procedural). Two questionnaires, made up of various subscales, were used to measure input and process variables, at the beginning and at the end of the instructional process, respectively, developed in the first semester with Psychostatistics students. Results suggest that important associations exist between the three components. The structural models obtained showed a better fit for procedural achievement. The implications of these findings for teachers and the way they operate in the classroom are discussed.  相似文献   

11.
The transgenic mouse model is useful for studying the causes and potential cures for human genetic diseases. Exposing high school biology students to laboratory experience in developing transgenic animal models is logistically prohibitive. Computer-based simulation, however, offers this potential in addition to advantages of fidelity and reach. This study describes and evaluates a computer-based simulation to train advanced placement high school science students in laboratory protocols, a transgenic mouse model was produced. A simulation module on preparing a gene construct in the molecular biology lab was evaluated using a randomized clinical control design with advanced placement high school biology students in Mercedes, Texas (n?=?44). Pre-post tests assessed procedural and declarative knowledge, time on task, attitudes toward computers for learning and towards science careers. Students who used the simulation increased their procedural and declarative knowledge regarding molecular biology compared to those in the control condition (both p?<?0.005). Significant increases continued to occur with additional use of the simulation (p?<?0.001). Students in the treatment group became more positive toward using computers for learning (p?<?0.001). The simulation did not significantly affect attitudes toward science in general. Computer simulation of complex transgenic protocols have potential to provide a ??virtual?? laboratory experience as an adjunct to conventional educational approaches.  相似文献   

12.
This study sought a scientific way to examine whether item response curves are influenced systematically by the cognitive processes underlying solution of the items in a procedural domain (addition of fractions). Starting from an expert teacher's logical task analysis and prediction of various erroneous rules and sources of misconceptions, an error diagnostic program was developed. This program was used to carry out an error analysis of test performance by three samples of students. After the cognitive structure of the subtasks was validated by a majority of the students, the items were characterized by their underlying subtask patterns. It was found that item response curves for items in the same categories were significantly more homogeneous than those in different categories. In other words, underlying cognitive subtasks appeared to systematically influence the slopes and difficulties of item response curves.  相似文献   

13.
The scientific concepts of human immunology are inherently complicated and extremely difficult to understand. Hence, this study reports on the development of an educational game entitled Humunology and examines the impact of using Humunology for learning how the body's defense system works. A total of 132 middle school students participated in this study and a quasi‐experimental approach with a two‐group pretest/posttest research design was used. A knowledge assessment including 19 items was developed, and a questionnaire instrument with seven dimensions, which focuses mainly on perceptions toward the use of Humunology, and the help‐seeking behaviors of the students, was employed. The results show that students who learned by playing Humunology significantly outperformed those who learned by using web‐based content on items that examined their understanding of procedural knowledge and higher level of cognitive process. Students in the experimental group also had a significantly higher level of satisfaction than their counterparts. In terms of predicting a student's learning achievement on the posttest, the three positive variables were the results of the pretest, perceived ease of use, peer learning and help‐seeking behaviors. The only negative one was perceived playfulness. The implications and suggestions for further research derived from these findings are discussed.  相似文献   

14.
This study examined the effects of adding a prediction/discussion phase at the beginning of a three‐phase learning cycle involving exploration, term introduction, and concept application. The added phase required high‐school biology students to individually write out predictions with explanatory hypotheses concerning concepts in genetics, homeostasis, ecosystems, and natural selection. This was followed by interactive debate of predictions and reasons. Data sources included questionnaires, field observations, teacher/researcher daily log reports, and a battery of tests to assess cognitive changes. Hypothetico‐predictive reasoning and logical argumentation served as cognitive‐development processes which prompted students to construct and deconstructed their procedural and declarative knowledge. The prediction/discussion‐based learning cycle instruction, when compared with traditional learning cycle instruction, produced significant gains relative to the use of process skills, logical‐thinking skills, science concepts, and scientific attitudes. Guidelines were generated for developing, teaching, and evaluating prediction/discussion based learning cycles. © 1999 John Wiley & Sons, Inc. J Res Sci Teach 36: 1127–1147, 1999  相似文献   

15.

Computer-assisted learning, including simulated experiments, has great potential to address the problem solving process which is a complex activity. It requires a highly structured approach in order to understand the use of simulations as an instructional device. This study is based on a computer simulation program, 'The Growth Curve of Microorganisms', which required tenth grade biology students to use problem solving skills whilst simultaneously manipulating three independent variables in one simulated experiment. The aims were to investigate the computer simulation's impact on students' academic achievement and on their mastery of science process skills in relation to their cognitive stages. The results indicate that the concrete and transition operational students in the experimental group achieved significantly higher academic achievement than their counterparts in the control group. The higher the cognitive operational stage, the higher students' achievement was, except in the control group where students in the concrete and transition operational stages did not differ. Girls achieved equally with the boys in the experimental group. Students' academic achievement may indicate the potential impact a computer simulation program can have, enabling students with low reasoning abilities to cope successfully with learning concepts and principles in science which require high cognitive skills.  相似文献   

16.
评核过程包括设计规划以收集资料、预备考生课业、报告考生的学习成绩这三个主要步骤。在公开考试中,考生透过他们课业表现,显示自己在个别学科中的学术水平,包括对内容认识的宽广度和难易度。课业要求往往在考试题目中反映出来。编制试题是一项专业的工作。命题时,拟题员须发掘新的题材、寻找新颖的情景、设计合适的题目;草拟答案时,亦须配合时代发展不断创新。本文旨在提供一些有关香港命题工作经验。  相似文献   

17.
The purpose of this study was to examine the effectiveness of traditional versus guided inquiry (with problem-solving process and cognitive function training) on high school chemistry knowledge, science process skills, scientific attitudes, and problem-solving competency. Two classes of students were recruited from three classes of Grade 11 students at one school in North-eastern Thailand. Using a split-plot design, students were assigned to an experimental (N = 34) and a control group (N = 31), and were administered (a) learning achievement tests (chemistry knowledge, science process skills, and scientific attitude), (b) a problem-solving competency test, and c) tests of cognitive functioning. The findings showed that students’ learning achievement and problem-solving competency in the guided inquiry group were significantly higher than in the traditional group. The effect of the new teaching method does not seem to stem solely from improvement in cognitive functioning. We attributed the improvement to greater flexibility in the amount of information provided by the teachers, more effortful processing by the students, and greater collaboration amongst the students.  相似文献   

18.
The authors examined how 2 types of goal setting (process vs. outcome), self-evaluation (presence vs. absence), and organizational signals (presence vs. absence) affected student ability to perform a set of procedural skills, namely animating slides created via presentation software. They also examined how these variables influenced a variety of affective outcomes, including students' self-efficacy, satisfaction with their performance, evaluation of the instruction, and attributions of success or lack of success in acquiring the skills. Using a 2 X 2 X 2 (Goal Setting X Self-Evaluation X Organizational Signals) design, 96 ninth- and tenth-grade students were randomly assigned to 1 of 8 versions of a print-based instructional module designed to teach slide-animation skills. Results indicated that students in the process goal condition reported a higher degree of self-efficacy, more satisfaction with their performance, and more strategic attributions than students in the outcome goal condition. Moreover, among students who were not directed to self-evaluate their own work, those students in the process goal condition demonstrated a higher level of animation skills, self-efficacy, and satisfaction, and rated the instruction more positively than did their counterparts in the outcome goal group. Self-evaluation also had a positive effect on student skill acquisition, particularly for students in the outcome goal condition. Organizational signals did not have any effect on any of the dependent measures. These results are discussed from a social cognitive perspective of self-regulation.  相似文献   

19.
本研究采用自编问卷对苏州科技学院的1 000名学生及400名教师进行了调查,以考察他们在学生评教诸多问题上的认知性差异与冲突.经过对两个样本在各个项目上的均值差异显著性检验,结果表明:师生之间存在着价值性与程序性两类认知性冲突,且在价值性认知冲突上表现出根本性的分歧,而在程序性认知冲突上表现出较高的相容性.  相似文献   

20.
在无监督环境中,保持学生持续而有效的学习是翻转课堂的难点。翻转课堂无监督学习环境是人机情境。从人杌交互角度,学生沉浸在持续学习中,达到有效学习、深度学习状态,也称“人机认知耦合态”。认知耦合态是学生认知结构、个性、能力和教师设计的学习内容、情境、轨道匹配的状态,是学生和机器相互依赖,形成高效学习体。人机耦合态设计理念上需理解学生心理规律及过程,让计算机成为“教助理”引导学生学习;设计形式上需采集人机交互数据、观测学习过程、创意耦合情境、调制认知过程。翻转课堂中人机认知耦合设计重点是教学资源结构、认知思维过程、在线导学互动、学习成像形式、认知大数据处理技术、实证教学实施方法。基于人机认知耦合态的翻转课堂是教育数字化、实证化思想的实践,也是信息技术与教育深度融合的尝试。  相似文献   

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