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1.
CSCL协作知识建构是CSCL的核心所在,本文在现有协作知识建构过程模型的基础上,依据动机理论和组织发展理论的研究成果,对异步CSCL情境下学习者协作知识建构活动的动力开展深入探讨,创新性地提出异步CSCL情境下协作知识建构活动的动力机制模型。并以此模型为分析框架对华南师范大学07级同学异步协作知识建构活动进程开展个案研究,发现个体的学习动机和参与动机会引发个体间的认知性、社会性和教学性互动,个体间的互动以群体规范、群体认同感、情感交流和教学管理等为中介对个体的后续动机产生影响,实现协作知识建构。在群体发展的不同阶段,教师和群体均要注意采取不同的策略来激发并维持学习者的动机,促使协作知识建构活动不断深化。  相似文献   

2.
mCSCL环境下协作分组的伙伴模型研究   总被引:1,自引:0,他引:1  
mCSCL正在成为移动学习新的研究热点,协作小组是开展mCSCL活动的基本单元,如何寻找协作分组中的学习伙伴是当前需要研究的一个重要问题,而设计并建立协作分组的伙伴模型是寻找学习伙伴的第一关键所在.伙伴模型能够对学习者进行建模,通过它能够为mCSCL的协作分组提供选择依据.本文在分析伙伴模型研究现状的基础上,综合学习者个性特征和mCSCL中学习的特殊性构建了mCSCL环境下协作分组的伙伴模型.  相似文献   

3.
CSCL中学习者交互问题的研究   总被引:1,自引:0,他引:1  
在CSCL研究中,交互研究是众多学者研究的焦点。提出CSCL学习者的交互模式图,并详细阐述促进学习者交互的2种策略方法:网络教育游戏和头脑风暴法。以此不断丰富和完善CSCL学习者交互研究,使CSCL实施起来有法可循,促进学习者协作学习,利于CSCL推广和普及。  相似文献   

4.
以建构主义理论为基础的网络协作学习,适应了当今社会对学习者学习的要求。如何进行协作学习的分组是一个不可忽视的问题。从基于网络协作学习的学习者特征的分析入手,提出了一种使用聚类分析对学习者进行分组的方法。这种方法具有系统性,同时强调了学习者的个性特征,因而是一种比较可行的分组方法。  相似文献   

5.
《现代教育技术》2019,(1):72-78
在计算机支持的协作学习(Computer Supported Collaborative Learning,CSCL)中引入"群体感知"这一概念,可以促进学习者之间的交流和协作,为解决协作学习效果不佳的问题提供新方法。为此,文章首先分析了群体感知的概念和国外典型的基于群体感知的CSCL学习分析工具的不足,并依托功能设计原则,构建了基于群体感知的CSCL学习分析工具功能模型;随后,文章具体分析了工具功能的技术实现;最后,文章通过问卷调查,发现学习者对工具功能的整体接受度较高,认为工具能有效支持协作学习。文章的研究有助于在线学习者更好地互动交流、解决问题,推动协作学习的进一步发展。  相似文献   

6.
本文论述了信息技术环境下,如何使高校听障学习者开展协作学习、提高学习效率。针对高等特殊教育中现存的不足,分析了听障学习者特征及开展协作学习的可行性,构建了新型的教与学的协作学习平台,进行教学设计,并实施协作学习,保障听障学生在平台中与教师及协作小组成员进行无障碍交流,协作完成任务。研究结果表明,CSCL促进了听障学习者学习,提高了其平面设计能力。本研究拓宽了CSCL的应用领域,为高等特殊教育教学模式改革提供了有益参考。  相似文献   

7.
CSCW技术和学习理论的融合发展产生了计算机支持的协作学习简称(CSCL),CSCL是继承CSCW理论和技术并将协作学习等方面的教育理论融入其中而发展演变的,是CSCW思想在教育领域的重要应用。基于CSCL的协同建筑是CSCW的协同建筑理论与协作学习理论的整合,它基于一种体验化设计,提供了一种完全沉浸式的学习环境,提高了学习者之间的可感知性和协同交互性,为学习者的体验化学习提供了环境。  相似文献   

8.
本文论述了信息技术环境下,如何使高校听障学习者开展协作学习、提高学习效率。针对高等特殊教育中现存的不足,分析了听障学习者特征及开展协作学习的可行性,构建了新型的教与学的协作学习平台,进行教学设计,并实施协作学习,保障听障学生在平台中与教师及协作小组成员进行无障碍交流,协作完成任务。研究结果表明,CSCL促进了听障学习者学习,提高了其平面设计能力。本研究拓宽了CSCL的应用领域,为高等特殊教育教学模式改革提供了有益参考。  相似文献   

9.
基于网络讨论的CSCL(计算机支持的协作学习)活动在教学实践中的应用非常普及,这是因为网络论坛能够为学习者提供协作学习环境,方便学习者以个体或小组的形式参与网络交流过程.为了探讨基于网络讨论的CSCL活动过程,本文采用案例研究和内容分析法,对基于Salmon模型设计的CSCL活动过程从帖子数量的分布情况、分享情况、对话情况和文本类型四个方面进行了分析.研究结果表明.社会性是网络CSCL活动的重要影响因素之一.对CSCL活动的不同阶段,本文所探讨的CSCL活动过程的四个方面分别呈现出不同的规律性.本文研究结论对于指导CSCL活动设计和应用具有积极的参考价值.  相似文献   

10.
角色规定了CSCL中学习者所承担的权限和任务,是CSCL研究关注的核心要素。本研究将角色引入问题解决协作学习中,从协作任务和问题解决认知加工两个维度构建了角色设计框架。研究将角色设计框架应用于具体问题解决协作学习中,部分验证了框架包含角色的有效性。研究结论认为,问题解决协作学习活动所采用的三类角色能够增强学习者在线问题解决学习的效果,并提升学习者对学习的主观感知。  相似文献   

11.
CSCL技术的发展为参与学习活动的个体提供了一个优良的协作学习环境。为了达到最优的学习效果,使学习个体能在CSCL环境中顺利地进行协作,更好地利用网络上的学习资源,提高学习资源的使用效率,须用本体来对CSCL的参与个体和学习资源进行定义,使到在CSCL中的学习资源能被统一的表示,完成以学习资源为主要表现形式的知识交互,并进行以知识获取为最终目的的资源重组,使基于本体的CSCL的学习资源管理系统模型的实现和测试成为可能。  相似文献   

12.
Computer-supported collaborative learning (CSCL) is an approach to learning in which learners can actively and collaboratively construct knowledge by means of interaction and joint problem solving. Regulation of learning is especially important in the domain of CSCL. Next to the regulation of task performance, the interaction between learners who work in a CSCL environment needs to be regulated as well. Despite its importance, the regulation of learning in CSCL has received relatively little attention in research. In the contributions of this special issue different labels are used for various forms of regulation of learning during CSCL. During collaborative learning, the regulation of activities can take place at different levels of social interaction: the individual level, the dyadic level, and the group level. Regulative activities of all three levels are presented in the three studies. All studies have investigated whether the use of regulative activities affected performance, and have found that regulation at the dyadic and/or group level was positively related to group performance. In sum, these three contributions provide a constructive overview of the role of regulation of the (collaborative) learning process in CSCL, both in terms of the impact of regulation on learning processes and learning results as well as the influence of different kinds of support on the regulation of collaborative learning.  相似文献   

13.
14.
Computer-supported collaborative learning (CSCL) environments provide learners with multiple representational tools for storing, sharing, and constructing knowledge. However, little is known about how learners organize knowledge through multiple representations about complex socioscientific issues. Therefore, the purpose of this study was to investigate learners’ knowledge organization (KO) through multiple representations in a CSCL environment. We designed a learning unit on nuclear energy and implemented it with a group of 20 college students. The participants used a web-based hypertext KO platform that incorporated three representational modes: textual, pictorial, and concept map. The platform interlinked learners’ knowledge entries based on similar keywords. Utilizing mixed methods research we analyzed the individual entries and the knowledge base to determine KO both at the individual and the collective levels. We found that the density of the knowledge base was high; the learners mostly benefited from their text- and concept map-based entries, though the picture-based entries were also an important means for connecting entries with similar content and hence creating a dense knowledge base. Our results suggest that KO with multiple representations can create a more comprehensive knowledge base. Using distinct analytical approaches will allow CSCL researchers to better identify KO both at the individual and collective levels.  相似文献   

15.
To prepare students for effective workplace learning, it is necessary to have insight into the contextual characteristics that affect students’ developing interest. Aiming at students to become selfregulated learners, teachers should act as mindful coaches, encouraging their students to monitor the quality of collaborative group work. A field study was conducted within the context of a Computer Supported Collaborative Learning (CSCL) project fostering self-regulated learning. Students and teachers made use of an electronic instrument that assessed and visualised students’ experiences of the quality of group learning over time. 137 vocational students in commerce and business administration participated in a 6 months project requiring to work in small learning groups. A SEM model, based on self-determination theory, fitted the data quite well. Perceived autonomy, competence, and social relatedness seemed to be good predictors of students’ situational interest. Qualitative interview data revealed not only the added value of process-oriented reflection and within-group discussion, but also some shortcomings concerning the effectiveness of (implementing) CSCL.  相似文献   

16.
This paper briefly summarizes the initial development of a computer-supported collaborative learning environment and evaluates its effects in relation to the productivity of CSCL groups. The design of the SIDE-VIEW system is driven by the social identity approach to understanding group behaviour and is premised upon the need to establish congruity between the self-definition of group members and their collaborative learning tasks. We begin by outlining the rationale for the system in relation to productivity and the emergence of team players within collaborative learning groups. We then describe aspects of the design that are intended to enhance both, and report on a field trial of the initial prototype on international groups of higher education students. The preliminary results of the field study indicate that aspects of the design encourage the emergence and influence of team players within groups, with consequential improvements to the quality of the group output. The role of team players in CSCL groups is contrasted with that of group leaders.  相似文献   

17.
CSCL环境中的社会交互   总被引:3,自引:0,他引:3  
现在有很多关于计算机支持下协作学习(CSCL)异步环境中分布式学习团体(DLGs)的实证研究。研究表明当前的CSCL环境并不能完全满足人们对其支持交互的团体学习、知识共享、知识的社会建构及能力的培养的需要。在CSCL环境中,主要有两个因素阻碍我们取得预期的社会交互的成果:一是将社会交互看作是自然而然发生的,二是忽视与学习任务本身无关的社会心理交互。当前解决这个问题的办法主要是依靠教育者和教师鼓励协作学习,为了让教师从这样的负担中解脱出来,我们必须改进CSCL环境,激发和支持学习者的社会交互。  相似文献   

18.
The purpose of this study is to examine the impacts of transactive memory system (TMS) and interaction platforms in computer-supported collaborative learning (CSCL) on social presence perceptions and self-regulation skills of learners. Within the scope of the study, social presence perceptions and self-regulation skills of students in collaborative groups constructing knowledge in wiki, blog, podcast and Facebook platforms in CSCL processes were compared. The study is designed as a pretest and post-test control group study and was carried out with 97 university students. Social presence and self-regulation scales were administered as pretest in the study. At the end of process, social presence, self-regulation, transactive memory scales and semi-structured student opinion forms were administered as post-test. When the findings were examined, it was seen that interaction platforms and the TMS level of the group did not have a significant impact on social presence perception individually; yet common impact of these two variables was significant. When the impact of interaction platforms and the TMS on self-regulation skills was examined, it was found that whilst interaction platforms had a significant impact, the TMS alone and interaction platforms–TMS common impact were not significant.  相似文献   

19.
计算机支持的协作学习(CSCL)是近年来教育技术和学习科学研究的热点,协作知识建构是CSCL的主要学习方式和学习目标,如何支持和促进协作知识建构是教育研究者和实践者关注的焦点问题之一。在社会建构主义和对话学习理论基础上建立的基于对话的教学设计和基于研究与实践的协作学习过程模型可以作为一种系统的教学模式,引入到CSCL学习环境中来支持协作知识建构。网络环境下协作学习困难和问题调查,以及CSCL课程实践证明:旨在提高学生对话能力,促进学生不同类型对话产生和发展,培养学生批判性思维能力的促进协作知识建构的教学设计和实施策略是有效的,学生在协作学习中能掌握并运用这些策略来促进协作学习。实现知识建构的目标。  相似文献   

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