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1.
Abstract

To illustrate changes in elite rugby union match activities, we analysed coded videotape recordings of the first match in each Bledisloe Cup series played between Australia and New Zealand from 1972 to 2004. We also analysed the stature and body mass of players. Effects associated with professionalism, weather conditions, and time (expressed as change per decade) were estimated with a simple generalized linear model and standardized for interpretation of magnitude. The sample size permitted confident conclusions about effects that were of at least moderate magnitude (standardized mean difference >0.6). Increases in passes, tackles, rucks, tries, and ball-in-play time were associated with the advent of professionalism, whereas there were reductions in the numbers of lineouts, mauls, kicks in play, and in mean participation time per player. Noteworthy time trends were an increase in the number of rucks and a decrease in the number of scrums. Good weather conditions were associated with increases in tries and points scored and with reductions in the number of kicks in play and participation time per player. With the advent of professionalism, players have become heavier and backs have become taller. Overall, there have been major changes in international rugby match activities and player size over the past three decades. We believe law changes and developments in match analysis, equipment technology, and player training have contributed to the changes associated with the introduction of professionalism.  相似文献   

2.
There is a high incidence of injuries in rugby union due to the physical nature of the game. In youth rugby union, there are large variations in injury rates reported. Our study investigated the rates of injuries in school-level rugby union players in Australia using the consensus statement for rugby union injuries. Injury surveillance was conducted on 480 rugby players from 1 school in Queensland, Australia. Injury data were collected using paper-based injury recording forms during the 8-week rugby season using a “medical-attention” injury definition. In total, 76 players sustained one or more injuries, with a total of 80 injuries recorded. The overall injury rate was 31.8 injuries/1000 match player hours (95% CI, 25.4–39.4). Concussion had an incidence rate of 6.0/1000 match player hours (95% CI, 3.5–9.6). The incidence of upper limb and lower limb injuries were 9.1 and 9.9/1000 match player hours, respectively (95% CI, 5.9–13.5 and 6.6–14.5). The older age divisions had higher injury rates and most injuries occurred while tackling or being tackled. The injury rates observed in this sample of Australian school rugby union players provides direction for future studies to enable informed decisions relating to development of injury prevention programmes at this level of rugby.  相似文献   

3.
A prospective cohort study was used to assess the influence of training volume on injuries sustained by 502 professional rugby union players in England. Training volumes (excluding warm-ups, cool-downs, and recovery sessions), player injuries, and player match exposure times were reported weekly. Higher training volumes (>9.1 hours per week) did not increase the incidence of match or training injuries. However, higher training volumes did increase the severity of match injuries, particularly during the second half, and consequently resulted in a significant increase in the number of days' absence due to match injuries. Although lower-limb injuries were the most common match and training injuries, shoulder dislocations/instabilities resulted in more days' absence during weeks of higher training volumes, but the differences were not significant. The least number of days lost due to injuries occurred during weeks of intermediate training volumes (6.2-9.1 h per week). Training volume was not correlated with final league position. Fitness testing, defence, and rucking and mauling components were identified as being very high- or high-risk training activities. Our results provide evidence of the benefits of modifying the volume and content of rugby union training to reduce the risk associated with injuries to professional players.  相似文献   

4.
The aim of this study was to determine whether the physiological characteristics of players influence selection in a semi-professional first grade rugby league team. Sixty-six semi-professional rugby league players aged 24+/-4 years (mean +/- s) were monitored over two competitive seasons. The players underwent measurements of body mass, muscular power (vertical jump), speed (10, 20, 30 and 40 m sprint), agility (Illinois agility run) and estimated maximal aerobic power (multi-stage fitness test) 1 week before their first competition match. After selection for either the first or second grade team, the results of all physiological tests were collated and analysed to determine if there were any physiological differences between players selected for the two teams. Players selected to play in the first grade team were significantly (P< 0.05) older (25+/-4 vs 22+/-4 years) and heavier (93+/-10 vs 86+/-10 kg) and had more playing experience (18+/-6 vs 15+/-6 years) than second grade players. Muscular power, speed, agility and estimated maximal aerobic power were not significantly different (P > 0.05) between first grade and second grade players. These results suggest that the physiological capacities of players do not influence selection in a semi-professional first grade rugby league team. Rather, player selection appears to be based on body mass, playing experience and skill. These results support the need for a standardized skills performance test for semi-professional rugby league players.  相似文献   

5.
The aim of this study was to determine whether the physiological characteristics of players influence selection in a semi-professional first grade rugby league team. Sixty-six semi-professional rugby league players aged 24 - 4 years (mean - s ) were monitored over two competitive seasons. The players underwent measurements of body mass, muscular power (vertical jump), speed (10, 20, 30 and 40 m sprint), agility (Illinois agility run) and estimated maximal aerobic power (multi-stage fitness test) 1 week before their first competition match. After selection for either the first or second grade team, the results of all physiological tests were collated and analysed to determine if there were any physiological differences between players selected for the two teams. Players selected to play in the first grade team were significantly ( P ? 0.05) older (25 - 4 vs 22 - 4 years) and heavier (93 - 10 vs 86 - 10 kg) and had more playing experience (18 - 6 vs 15 - 6 years) than second grade players. Muscular power, speed, agility and estimated maximal aerobic power were not significantly different ( P > 0.05) between first grade and second grade players. These results suggest that the physiological capacities of players do not influence selection in a semi-professional first grade rugby league team. Rather, player selection appears to be based on body mass, playing experience and skill. These results support the need for a standardized skills performance test for semi-professional rugby league players.  相似文献   

6.
The aim of this study was to determine the severity and cost of injuries in amateur rugby league. Seventy-two amateur rugby league players aged 28 - 6 years (mean - s) were surveyed at the end of a competitive season. An injury was defined as any pain, disability or injury that occurred as a result of a competition game which caused the player to miss subsequent games. Injuries were classified as minor (one game missed), moderate (two to four games missed) and major (five or more games missed). Of the 72 questionnaires distributed, 34 (47.2%) were returned. Twenty respondents (58.8%) sustained an injury that resulted in one or more missed games. Eight injured players (40.0%) missed five or more training sessions, six of whom (30%) missed five or more games as a result of the injury. The median time lost from employment or study for all injured players was 2 days per playing injury. The respective median direct (e.g. medical expenses) and indirect (e.g. wages lost) costs associated with the injury were 28.29 and 77.04 per playing injury. A considerable proportion of injuries sustained in the present sample of amateur rugby league players were major, resulting in a loss of training, playing and employment or study time, and these injuries were associated with significant direct and indirect economic costs. Further studies, using a larger sample, would complement the present findings in establishing the severity and cost of amateur rugby league injuries. These results suggest that prevention strategies are required to reduce the severity and cost of amateur rugby league injuries.  相似文献   

7.
The aim of this study was to determine the severity and cost of injuries in amateur rugby league. Seventy-two amateur rugby league players aged 28 +/- 6 years (mean +/- s) were surveyed at the end of a competitive season. An injury was defined as any pain, disability or injury that occurred as a result of a competition game which caused the player to miss subsequent games. Injuries were classified as minor (one game missed), moderate (two to four games missed) and major (five or more games missed). Of the 72 questionnaires distributed, 34 (47.2%) were returned. Twenty respondents (58.8%) sustained an injury that resulted in one or more missed games. Eight injured players (40.0%) missed five or more training sessions, six of whom (30%) missed five or more games as a result of the injury. The median time lost from employment or study for all injured players was 2 days per playing injury. The respective median direct (e.g. medical expenses) and indirect (e.g. wages lost) costs associated with the injury were 28.29 pounds and 77.04 pound per playing injury. A considerable proportion of injuries sustained in the present sample of amateur rugby league players were major, resulting in a loss of training, playing and employment or study time, and these injuries were associated with significant direct and indirect economic costs. Further studies, using a larger sample, would complement the present findings in establishing the severity and cost of amateur rugby league injuries. These results suggest that prevention strategies are required to reduce the severity and cost of amateur rugby league injuries.  相似文献   

8.
The aim of this study was to examine the influence of perceived intensity, duration and load of matches and training on the incidence of injury in rugby league players. The incidence of injury was prospectively studied in 79 semi-professional rugby league players during the 2001 season. All injuries sustained during matches and training sessions were recorded. Training sessions were conducted from December to September, with matches played from February to September. The intensity of individual training sessions and matches was estimated using a modified rating of perceived exertion scale. Training load was calculated by multiplying the training intensity by the duration of the training session. The match load was calculated by multiplying the match intensity by the time each player participated in the match. Training load increased from December (278.3 [95% confidence interval, CI 262.2 to 294.5] units) to February (385.5 [95% CI 362.4 to 408.5] units), followed by a decline until September (98.4 [95% CI 76.5 to 120.4] units). Match load increased from February (204.0 [95% CI 186.2 to 221.8] units) to September (356.8 [95% CI 302.5 to 411.1] units). More training injuries were sustained in the first half of the season (first vs second: 69.2% vs 30.8%, P < 0.001), whereas match injuries occurred more frequently in the latter stages of the season (53.6% vs 46.4%, P < 0.001). A significant relationship (P < 0.05) was observed between changes in training injury incidence and changes in training intensity (r = 0.83), training duration (r = 0.79) and training load (r = 0.86). In addition, changes in the incidence of match injuries were significantly correlated (P < 0.05) with changes in match intensity (r = 0.74), match duration (r = 0.86) and match load (r = 0.86). These findings suggest that as the intensity, duration and load of rugby league training sessions and matches is increased, the incidence of injury is also increased.  相似文献   

9.
In this study, we investigated changes in creatine kinase, perceptual and neuromuscular fatigue of professional rugby league players after match-play. Twenty-three male rugby league players (10 backs, 13 forwards) had their creatine kinase, perceptual ratings of fatigue, attitude to training, muscle soreness, and flight time in a countermovement jump measured before and 1 and 2 days after (day 1 and day 2 respectively) league matches. Total playing time, offensive and defensive contacts were also recorded for each player. Creatine kinase was higher both 1 and 2 days after than before matches (P < 0.05) in forwards and backs. Similarly, perceived fatigue and muscle soreness were higher than pre-match on both days 1 and 2 (P < 0.05), but did not differ between groups (P > 0.05). Jump performance was lower on day 1 but not day 2 for both groups (P < 0.05). While total playing time was longer in backs (P < 0.05), relative frequencies for all contacts were greater in forwards (P < 0.05). Contacts for forwards were correlated with all markers of fatigue (P < 0.05), but only flight time was correlated with offensive contacts in backs (P < 0.05). Despite the mechanisms of fatigue being different between forwards and backs, our results highlight the multidimensional nature of fatigue after a rugby league match and that these markers do not differ between positions.  相似文献   

10.
The penalty shoot-out is used to break tied games in the knock-out stages of soccer competition. The shoot-out, which consists of an alternating series of penalty kicks, is won by the team with the highest goal tally after n kicks per team (n = 5). In the event of a tie after five penalty kicks each, the shoot-out progresses to 'sudden death' by increasing n in iterative fashion (i.e. n = n + 1) until one team obtains a higher goal tally than the other after an equal number of kicks per team. The team to strike first is determined at the end of extra time by the toss of a coin. As each on-field player can be awarded only a single penalty kick, the line-up order in which the penalty kicks are taken allows for the possibility of tactical influence on the final outcome. Consequently, we report a probability analysis of the penalty shoot-out in soccer from which we identify the following pre- and post-game strategies. The best five ranked penalty takers from the on-field players should be assigned to the first five penalty kicks in their reverse order of ability. That is, the fifth best penalty taker should take the first penalty kick, the fourth best penalty taker should take the second penalty kick, and so on. In the event of sudden death, the next highest ranked on-field player should be assigned to the next penalty kick until the shoot-out ends. For this tactic to be successful, players should be ranked a priori on their penalty-taking ability. Similarly, goalkeepers should be ranked a priori on their penalty-stopping ability. These findings indicate that the tactical substitution of on-field players for higher ranked penalty takers, including higher ranked penalty stoppers (i.e. goalkeepers), with a view to an impending penalty shoot-out should be given due consideration. These results are of practical importance in that they are shown to maximize the likelihood of winning the penalty shoot-out under certain initial conditions.  相似文献   

11.
On winning the penalty shoot-out in soccer   总被引:1,自引:1,他引:0  
The penalty shoot-out is used to break tied games in the knock-out stages of soccer competition. The shoot-out, which consists of an alternating series of penalty kicks, is won by the team with the highest goal tally after n kicks per team (n = 5). In the event of a tie after five penalty kicks each, the shoot-out progresses to 'sudden death' by increasing n in iterative fashion (i.e. n = n + 1) until one team obtains a higher goal tally than the other after an equal number of kicks per team. The team to strike first is determined at the end of extra time by the toss of a coin. As each on-field player can be awarded only a single penalty kick, the line-up order in which the penalty kicks are taken allows for the possibility of tactical influence on the final outcome. Consequently, we report a probability analysis of the penalty shoot-out in soccer from which we identify the following pre- and post-game strategies. The best five ranked penalty takers from the on-field players should be assigned to the first five penalty kicks in their reverse order of ability. That is, the fifth best penalty taker should take the first penalty kick, the fourth best penalty taker should take the second penalty kick, and so on. In the event of sudden death, the next highest ranked on-field player should be assigned to the next penalty kick until the shoot-out ends. For this tactic to be successful, players should be ranked a priori on their penalty-taking ability. Similarly, goalkeepers should be ranked a priori on their penalty-stopping ability. These findings indicate that the tactical substitution of on-field players for higher ranked penalty takers, including higher ranked penalty stoppers (i.e. goalkeepers), with a view to an impending penalty shoot-out should be given due consideration. These results are of practical importance in that they are shown to maximize the likelihood of winning the penalty shoot-out under certain initial conditions.  相似文献   

12.
This study examined the changes in external outputs, including metabolic power variables, and internal response whilst considering contextual factors on physical performance variables during rugby league match play. Physical performance (total distance, high-speed running and high-power distances, average metabolic power), heart-rate (percentage heart-rate peak and training impulse), collisions (attacking and defensive) and contextual (time in attack, time in defence, time out of play) data were collected from 18 rugby league players during 38 games throughout two National Rugby League seasons. Physical variables were highest in the first 10-min period of each half (P < 0.001). Heart-rate indices peaked in the second 10-min period and were lower during second half periods (P < 0.001). Few differences existed in collisions and contextual factors across 10-min periods. Physical variables were highest during the first 5-min period compared to the final (P < 0.001). There was no difference in heart-rate response, attacking collisions or contextual factors between these periods. Following the peak 5-min period in the match, there were reductions in physical, heart-rate, defensive collisions and contextual factors (P < 0.001). The data show temporal changes in physical performance, heart-rate response and collisions during rugby league match play, although these are affected by contextual factors.  相似文献   

13.
The aim of this study was to examine the influence of perceived intensity, duration and load of matches and training on the incidence of injury in rugby league players. The incidence of injury was prospectively studied in 79 semi-professional rugby league players during the 2001 season. All injuries sustained during matches and training sessions were recorded. Training sessions were conducted from December to September, with matches played from February to September. The intensity of individual training sessions and matches was estimated using a modified rating of perceived exertion scale. Training load was calculated by multiplying the training intensity by the duration of the training session. The match load was calculated by multiplying the match intensity by the time each player participated in the match. Training load increased from December (278.3 [95% confidence interval, CI 262.2 to 294.5] units) to February (385.5 [95% CI 362.4 to 408.5] units), followed by a decline until September (98.4 [95% CI 76.5 to 120.4] units). Match load increased from February (204.0 [95% CI 186.2 to 221.8] units) to September (356.8 [95% CI 302.5 to 411.1] units). More training injuries were sustained in the first half of the season (first vs second: 69.2% vs 30.8%, P?<0.001), whereas match injuries occurred more frequently in the latter stages of the season (53.6% vs 46.4%, P?<0.001). A significant relationship (P?<0.05) was observed between changes in training injury incidence and changes in training intensity (r?=?0.83), training duration (r?=?0.79) and training load (r?=?0.86). In addition, changes in the incidence of match injuries were significantly correlated (P?<0.05) with changes in match intensity (r?=?0.74), match duration (r?=?0.86) and match load (r?=?0.86). These findings suggest that as the intensity, duration and load of rugby league training sessions and matches is increased, the incidence of injury is also increased.  相似文献   

14.
This study investigated age-related differences in maturity, physical and functional characteristics and playing performance in youth Australian Football (AF). Young male players (n = 156) were recruited from 12 teams across 6 age groups (U10–U15) of a recreational AF club. All players were tested for body size, maturity and fitness. Player performance was assessed during a match in which disposals (kicks and handballs) and their effectiveness were coded from a video recording and match running performance measured using Global Positioning System. Significant main effects (P < 0.01) for age group were observed for age, years to peak height velocity, body mass, height, 20 m sprint, maximal speed over 20 m, vertical jump, 20 m multistage shuttle run, match distance, high-speed running distance, peak speed, number of effective disposals and percentage of effective disposals. Age-related differences in fitness characteristics (speed, lower body power and endurance) appeared to transfer to match running performance. The frequency in which players disposed of the football did not differ between age groups, however the effectiveness of each disposal (i.e., % effective disposals) improved with age. Match statistics, particularly those that evaluate skill execution outcome (i.e., effectiveness), are useful to assess performance and to track player development over time. Differences between age groups, and probably variability within age groups, are strongly associated with chronological age and maturity.  相似文献   

15.
The subjects were 31 successful schoolboy rugby players and 25 successful schoolboy hurlers; 34 non‐team members acted as controls. Thirty‐one anthropometric measurements were taken on each subject: height, weight, sitting height, five skeletal lengths, six skeletal diameters, 13 muscle circumferences and four skinfolds. The non‐players were significantly smaller than both the rugby players and the hurlers in weight, biacromial diameter, bideltoid, neck, chest, flexed arm, upper and lower thigh and calf circumferences. The non‐players were significantly smaller than the rugby players in arm length, femur diameter and waist, hip and relaxed arm circumferences. The non‐players were significantly smaller than the hurlers in femur length, biiliac and ankle diameters. There were no statistically significant differences between the rugby players and hurlers. Discriminant analysis produced a function containing terms for height, weight, fat free weight, humerus diameter and neck, bideltoid, forearm and calf circumferences which correctly assigned 83 (92%) of the subjects to ‘player’ and ‘non‐player’ categories. When the function was applied to the 15 members of the rugby team of a different school, 14 were placed in the ‘player’ category and one subject was given a borderline classification. It is concluded that there were differences in physique between the team members and non‐members and that the techniques used in the study were effective in quantifying them.  相似文献   

16.
Elite rugby union teams currently employ the latest technology to monitor and evaluate the physical demands of training and games on their players. Tackling has been shown to be the most common cause of injury in rugby union, yet current player monitoring technology does not effectively evaluate player tackling measurements. Currently, to evaluate measurements specific to player tackles, a time-consuming manual analysis of player sensor data and video footage is required. The purpose of this work is to investigate tackle modeling techniques which can be utilised to automatically detect player tackles and collisions using sensing technology already being used by elite international and club level rugby union teams. This paper discusses issues relevant to automatic tackle analysis, describes a technique to detect tackles using sensing data and validates the technique by comparing automatically detected collisions to manually labeled collisions using data from elite club and international level players. The results of the validation show that the system is able to consistently identify collisions with very few false positives and false negatives, achieving a recall and precision rating of 0.933 and 0.958, respectively. The aim is that the automatically detected tackles can provide coaching, medical and strength and conditioning staff with objective tackle-specific measurements, in real time, which can be used in injury prevention and rehabilitation strategies.  相似文献   

17.
Abstract

The aim of the study was to evaluate changes in the stature, body mass, age and number of players by playing position in the first team squads of English Premiership rugby union teams from 2002 to 2011. Medical personnel at each club reported the individual data for every first team squad player. The average annual number of players included in the study was 485.2 players per season (standard deviation: 58.0). The mean stature of players in all positions increased in the period 2002 to 2011 but statistically significant trends (P < 0.01) were only observed at fly half and prop. While the mean body mass of players increased in most positions only fly half and back row players showed statistically significant (P < 0.01) upward trends. Apart from second row forwards, the average age of players in all positions decreased but this trend was only significant (P < 0.01) at prop. The numbers of registered players in every position increased but these trends were only significant (P < 0.01) at prop. English Premiership professional rugby players are generally getting taller, heavier and younger but statistically significant changes were limited to fly halves (taller and heavier), props (taller and younger) and back row forwards (heavier).  相似文献   

18.
This study examined the consistency of pre-performance routines in international rugby union goal kickers on kicks of varying difficulty and under different amounts of situational pressure. Concentration times and physical preparation times were calculated from video recordings of the 572 place kicks taken during the 1999 Rugby Union World Cup. In contrast to the view that performers should seek consistent pre-performance routine times, the results revealed a strong positive relationship between kick difficulty and concentration time. Analysis of the effect of situational pressure, determined by the difference in score before the kick, revealed that players tended to have longer concentration times and shorter physical preparation times when the scores were close. There were no differences between the best and worst kickers in the tournament on routine time, consistency or rhythmicity. The view that increasing the temporal consistency of a routine will result in improved performance is challenged.  相似文献   

19.
文章采用现场统计法,对浙江省青少年跆拳赛技术运用情况进行了统计与分析,发现青少年男女运动员腿法运用情况基本相似,都是以横踢为主,只是男子在高难度动作上稍微突出一些;高水平的运动员各个技术动作的运用比较全面,而青少年技术使用比较单调。说明浙江省青少年运动员的技术水平和国家级有较大的差距,今后应重视青少年基本技术的全面训练,以提高整体水平为主。  相似文献   

20.
Abstract

This study examined the consistency of pre-performance routines in international rugby union goal kickers on kicks of varying difficulty and under different amounts of situational pressure. Concentration times and physical preparation times were calculated from video recordings of the 572 place kicks taken during the 1999 Rugby Union World Cup. In contrast to the view that performers should seek consistent pre-performance routine times, the results revealed a strong positive relationship between kick difficulty and concentration time. Analysis of the effect of situational pressure, determined by the difference in score before the kick, revealed that players tended to have longer concentration times and shorter physical preparation times when the scores were close. There were no differences between the best and worst kickers in the tournament on routine time, consistency or rhythmicity. The view that increasing the temporal consistency of a routine will result in improved performance is challenged.  相似文献   

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