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1.
Abstract EGO‐TRAP is a cellphone‐facilitated interactive narrative game created at the Experimentarium in Copenhagen. Designed to support scientific literacy among students from upper secondary schools, the project is part of a reform that has increased focus on educational methods and alternative learning resources in Denmark since 2005, and that explores the educational potential of museums and science centers outside formal school settings. EGO‐TRAP can be called a “digital narrative” or Augmented Reality (AR)—a digital extension of a physical setting.  相似文献   

2.
How can museums encourage active family learning? Four Philadelphia area science institutions—The Franklin Institute Science Museum, the New Jersey State Aquarium, the Academy of Natural Sciences, and the Philadelphia Zoo—have investigated the answer to this question as part of the PISEC (Philadelphia-Camden Informal Science Education Collaborative) Family Learning Project. PISEC is conducting research and exhibit development aimed at increasing understanding of family learning in science museums and identifying the characteristics of successful family learning exhibits. The PISEC project has three phases, two of which have been completed: (1) a research study to establish behavioral indicators for family learning; (2) the development and evaluation of four exhibit enhancements aimed at achieving family learning goals; (3) a research study of the impact of the four enhanced exhibits. This article will describe the results of formative evaluation conducted during Phase 2 of the project. “Family learning components,” or exhibit enhancements, designed to help adults and children learn together, were developed, field-tested, revised, and installed at each of the four museums. PISEC has identified seven characteristics of successful family learning exhibits: multi-sided, multi-user, accessible, multi-outcome, multi-modal, readable, and relevant. The four PISEC family learning components, embodying these characteristics, appear to have increased active family learning.  相似文献   

3.
This article revisits young people's experiences with sexual content in the light of dominant arguments in the public debate concerning the potential effects, or risk and harm for young people. Drawing upon a research project I conducted in 2011, I argue in this article that there might be an alternative approach to young people's experiences with sexual content, one deriving from the Foucauldian perspective on sexuality as a self-governing discourse. Set in a social constructionist framework my discussion prioritises young people's accounts as reflections on a constructed notion of sexuality.  相似文献   

4.
Policy debate about global warming has been framed in the public sphere in the manner of most political topics, as a matter of “skeptics” and “supporters,” making it very difficult for many US publics to know what to believe. This essay critically reads a preeminent public policy debate—that of global warming—with a twofold purpose. I first array the extensive commercial and political efforts to manipulate public information about global warming in order to illustrate that this debate is a “disingenuous” or “pseudo-controversy,” which can be seen in the asymmetrical resources, motives, and authority behind the scenes. Second, I ask what institutional and discursive conditions have enabled this moment, in which the ideals of academic freedom and protocols of scientific inquiry hold precarious authority in the public arena, and argue that contemporary critical perspectives on knowledge and truth have been co-opted in public discourse, making it more difficult to intervention in commercial and political efforts to obfuscate and mislead US publics.  相似文献   

5.
The purposes of museums and those of their visitors often have little in common—despite the growing body of knowledge about museum learning and visitors' motivations. Based on concepts of experiential learning envisioned a century ago by the American educator and philosopher John Dewey, this paper explores bringing those purposes into closer alignment. A re‐evaluation of several factors—including criteria of experience, content organization, and the nature of inquiry—could lead to exhibitions more closely aligned with visitors' processes of self‐motivated activity and museums' goals for informal learning. One way is to shape exhibits and activity around problematical situations developed out of the exhibit experience itself and shaped by visitors' own purposes. By shifting focus from knowledge taxonomies to problem‐solving situations, museums could increase their exhibitions' potential for providing engaging educational experiences to visitors.  相似文献   

6.
Abstract This article examines three elements largely overlooked by the museum profession when thinking about community building—space, space mix, and unexpected use of space. It suggests that if museum planners were to pay overt attention to these, they could greatly enhance the community‐building role museums increasingly play. When considering museums and communities, writers in the museum field have focused on broadening audiences, public programs, collections and exhibitions. Physical spaces have been regarded as necessary armature but not as catalysts themselves. There are many subtle, interrelated and essentially unexamined ingredients that allow museums to play an enhanced role in the building of community and our collective civic life. The article describes the characteristics of the Livable Cities Movement and New Urbanism and suggests ways in which museums could encourage these characteristics—and thereby consciously use their interior and exterior spaces to build community.  相似文献   

7.
Abstract This article presents six models, from within and outside the museum profession, useful to consider when creating exhibition teams. The focus is on five roles—client, content specialist, designer, content interpreter, and project manager—and the authority and responsibility assigned to these roles in the different models. The author examines the pros and cons of the models and provides examples from museums in which they were instituted. The developer model was created at The Field Museum of Natural History to replace the team approach model. Both of these models replaced the curatorial model. The broker model was developed at The Children's Museum in Boston. From outside the museum field, the author presents the architectural model and the theatrical model. Each of the models, in differing ways, defines a process, a point of view about the expected outcomes, and assigns specific authorities and responsibilities to staff members in each of the five roles. The author argues that it is not so important which of the models is chosen for any given exhibition project, but emphasizes that the importance lies in being certain that a model be chosen and rigorously implemented. The appendix also includes a sample exhibit process document from one museum.  相似文献   

8.
A group of 25 multi‐generational, multi‐racial museum professionals met in January 2016 for a 3‐day dialogue about museums and race. They concurred that forming alliances among museum practitioners of all races and ethnic backgrounds is a critical step in dismantling the persistent and pervasive presence of structural racism in museums. This article asserts that there are both demographic and ethical imperatives for close examination of all aspects of museums’ programs, their staffs and boards, the publics they serve, and the organizations that exist because of them. It provides an introduction to the vocabulary and attendant systems of white privilege, oppression, and intersectionality, offers concrete suggestions for people of all backgrounds to join forces, and ends with a call to action to bring racial awareness and action to the forefront in our institutions, our communities, and our nation.  相似文献   

9.
Archaeological site museums play an important role in the protection of the world's cultural heritage. Turkey, which is a country rich with traces of many world civilizations, has five archaeological site museums. These museums, however, require sustainable and effective management plans in order to realize properly on-site preservation, documentation, research, exhibition and interpretation, as well as to raise public awareness and to provide an economic income for the locals. In this context, this paper aims to define the current situation of archaeological sites and museums with a focus on archaeological site museums in Turkey; to discuss the role of archaeological site museums in the protection of cultural heritage, as well as their management difficulties, and will conclude with a management model for archaeological site museums in Turkey.  相似文献   

10.
The meaning of civility is culturally dependent—as are the rules associated with the term. If museums and their staff want to welcome all peoples, then the rules of civil behavior have to change to reflect that intention. Yet museums have mostly lived with the traditional, class‐dependent notion of etiquette. The area that the concept of civility should be concerned with covers our interactions in spheres generally considered separable: public behavior; staff behavior; content behavior; community relations. Museums would do well to examine those behavioral elements that have been assumed to be self‐evident: like not talking in the library (whereas there are now talking‐based rooms). Normative behavior is always changing, but interestingly, as it changes, it generally remains mostly in the service of peaceful outcomes. I am suggesting that direct interrogation of our unexamined rules about interactions with each other in every context—and adjusting them to reflect a changed society—might be more significant than previously assumed.  相似文献   

11.
12.
This paper details findings from a collaborative research project that studied children learning to 3D print in a museum, and provides an overview of the study design to improve related future programs. We assessed young visitors’ capacity to grasp the technical specificities of 3D printing, as well as their engagement with the cultural history of shoemaking through the museum's collection. Combining the museum's existing pedagogical resources with hands‐on technology experiences designed by Semaphore researchers, this study enabled both researchers and museum education staff to evaluate the use of 3D‐driven curriculum and engagement materials designed for children visiting cultural heritage museums. This study raises critical questions regarding the practicality of deploying 3D media to engage young learners in museums, and this paper illuminates the challenges in developing models for children to put historical and contextual information into practice.  相似文献   

13.
Increasingly, some — but not all — urban history museums are facing the challenges of reaching out to and serving growingly diversified populations. Described here is the Museum of London's The Peopling of London, which recognizes the history and contributions of immigrant communities and their descendants. Planning for the exhibition required an about face from the museum's traditional in-house method of exhibition development — involving members of minority communities. Both the planning process and the resulting exhibition serve as a model for consideration and possibly emulation as urban history museums look at the growing diversification of the populations they serve.  相似文献   

14.
Many American and European art museums are now featuring small, highly-focused shows in their exhibition programs. In 1990, the Indianapolis Museum of Art organized an exhibition that reunited, for the first time in a century, the four landscape paintings created by neo-impressionist Georges Seurat during the last summer of his life. Using Seurat at Gravelines: The Last Landscapes as an example, this article addresses the advantages — for museums and their visitors — of the small temporary exhibition.  相似文献   

15.
As open education initiatives aiming to lower the cost of course materials appeared at two universities, librarians became involved in identifying open educational resources (OERs) for university courses. However, when considering a number of subject areas—particularly in colleges focused on upper-division instruction—librarians encountered problems related to the availability of resources and materials selection processes. For this project, librarians selected one prominent subject area at their respective institutions—engineering—and worked to identify best practices for introducing OERs into courses. They surveyed engineering faculty and instructors to better understand their perceptions and needs related to OERs and, based on this work, they suggest best practices for liaison librarians in specialized fields who wish to incorporate OERs into their outreach work with a focus on upper-division courses.  相似文献   

16.
Abstract What does the term “interpretation” mean when it's encountered in museums of modern and contemporary art — and is something missing? Studies conducted by the Phillips Collection in Washington, D.C., the Walker Art Center in Minneapolis, and the University of Leicester in England reveal that visitors want more information about art. In this article, interviews with the directors of the Phillips and the Walker (as well as other museum professionals and academics) examine interpretative practices today and suggest plans for tomorrow. When preparing future interpretive materials, the author advocates that museums expose visitors to the idea that they make their own meaning when viewing art.  相似文献   

17.
“Welcome to the future of museums” is one of the many rave head‐lines that greeted the reopening of Kelvingrove Art Gallery and Museum in Glasgow, Scotland, after a $60 (£30) million refurbishment. This article charts the course of the project over the 16 years it was in development, tells how it survived a number of major setbacks, and recounts the key strategic decisions that led to the creation of an object‐based, visitor‐centered, storytelling museum that was more successful than we dared hope. The project team aimed to integrate the demands of research, design, conservation, education, and communication in order to bring visitors and objects—in all their richness and complexity—into meaningful contact. This process has been rewarded with unprecedented visitor numbers‐3,000,000 in the first year, in a city of 600,000 people.  相似文献   

18.
Can enhanced exhibits produce measurable increases in active family learning? Four Philadelphia area science institutions—The Franklin Institute Science Museum, the Academy of Natural Sciences, the New Jersey State Aquarium at Camden, and the Philadelphia Zoo—have investigated the answer to this question as part of the PISEC (Philadelphia-Camden Informal Science Education Collaborative) Family Learning Project. PISEC is conducting research and exhibit development aimed at increasing the understanding of family learning in science museums and identifying the characteristics of successful family learning exhibits. The PISEC project is organized into three phases: (1) a research study to establish behavioral indicators for family science learning (Borun et al., 1996); (2) the development and evaluation of four exhibit enhancements aimed at achieving family science learning goals (Borun and Dritsas, 1997); (3) a research study comparing the frequency of learning behaviors for treatment families that have used enhanced test exhibits to control-group families that have used only the test exhibits. The results of the first two phases of this project have been discussed previously. This article describes the research study conducted during Phase 3 of the project. Results of the study show that all four modified exhibits produced significant increases in performance indicators. Using seven characteristics of successful family exhibits—multi-sided, multi-user, accessible, multi-outcome, multi-modal, readable, and relevant—as a guide to exhibit development proved to be an effective strategy for increasing active family learning.  相似文献   

19.
Abstract In this article, the editors of the recent National Research Council report Learning Science in Informal Environments: People, Places, and Pursuits discuss the report’s implications for museum professionals. The report is a synthesis of some 2,000 studies and evaluations of learning in non‐school settings such as museums. Here we focus on three specific topics discussed in the full report, which we see as particularly important for museum professionals. These are: a framework for developing and studying science learning experiences; cultural diversity as an integral resource for learning; and assessment of learning. Many museums include “learning” among their goals and many researchers concern themselves with how museums and other settings can be organized to support learning. Yet this wealth of research is rarely brought into focus and offered as guidance to the museum community.  相似文献   

20.
This article explores the idea that the media encourage audience members to see issues as affecting both themselves and other members of the community—a perception termed second-person effects. The authors argue that second-person perceptions are an integral step toward the formation of active issue publics and significant predictors of a person's willingness to engage in behaviors necessary to resolve an issue. Results also show that second-person effects predominate when predicting intentions to take actions to address an issue. Thus, this supports the proposition that second-person effects are a key component in understanding the formation of active issue publics.  相似文献   

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