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1.
假扮游戏伴随着儿童认知技能的发展而发展,儿童只有具备必要的认知技能才能参与假扮游戏.与假扮游戏有关的认知技能主要包括社会参照、解读意图、现实与假扮世界分离、符号化假扮、角色扮演等.假扮游戏的发展与儿童认知技能的发展是一个交互作用的过程.  相似文献   

2.
当你看到一个孩子正独自在屋里兴致勃勃地来回奔跑,却向你解释说他正在和小朋友们玩开飞机的游戏;当孩子们不停地要求我们“吃”他们做的“饭”;当他们拎着篮子、提着包,要去“买菜”、“上班”;当他们递上一张折叠的包装纸,说是给你“送鲜花来了”……你千万别太惊讶,因为玩这种假扮游戏,在2~6岁的儿童中是一种极普遍的现象。最初的假扮游戏需要较多的道具,有较多的动作相伴随。随着孩子年龄的增长和认知能力的增强,假扮游戏更多地以孩子头脑中的想像为主,有时只需要简单的道具甚至完全只借助语言来进行。假扮游戏是儿童发展其心理能力的重…  相似文献   

3.
假装游戏是儿童普遍存在的游戏现象,游戏、假扮和想象是儿童学习与发展的基本部分。文章集中梳理了已有研究对假装游戏与儿童发展关系的四种解释:关键作用关系,附加关系,等值关系,交互作用关系。在此基础上探讨了这一领域研究中存在的问题,并对今后研究的走向提出了展望。  相似文献   

4.
假装、假扮看似儿童的游戏与胡闹,实际上是儿童学习的开始,是儿童戏剧天性的萌发。文章透过儿童的假装来思考儿童的戏剧天性。儿童早期的"动作(Acts)假装"是儿童戏剧天性的表现,同时假装游戏又为儿童实现角色扮演提供了载体。在假装游戏中,儿童的戏剧天性有了更大的发展空间。  相似文献   

5.
现代认知发展理论依据游戏在儿童认知发展不同阶段上的特点,将儿童游戏分为机能性游戏、象征性游戏、结构游戏、规则游戏等四种基本形式。因此,探讨和分析这种以认知发展为分类参照维度的各种基本游戏形式的产生及发展,即可演绎出学前儿童游戏发展的不同认知水平。了解和掌握游戏发展中的认知发展特点和规律,不仅有助于理清儿童游戏发展的总体趋势,而且也是科学地组织与指导婴幼儿游戏的基础与前提。  相似文献   

6.
视频游戏干预是一种现代辅助技术治疗方法,是通过用户在视频设备上进行游戏互动,并产生视觉反馈的干预方法。归纳和梳理近年来国外对孤独症谱系障碍儿童采用视频游戏干预的实证研究发现:其主要采用严肃游戏和虚拟现实视频游戏的干预方式提升孤独症儿童认知能力、运动能力,促进其社会性发展;在干预效果方面,认知训练的干预效果低于社会性发展和运动技能的干预效果。我国未来应重视对孤独症谱系障碍儿童认知行为的干预,鼓励学校合理使用视频游戏干预法并防止儿童游戏成瘾,同时注重视频游戏技术创新。  相似文献   

7.
许静 《中小学电教》2009,(4):140-140
<正>游戏是儿童的一种基本活动,也是儿童认识世界的主要方式,对儿童的心理发展起着重要的作用。随着教育技术的不断发展,教育游戏正逐步改变着儿童认知的方式。本文所探讨的教育游戏,是指能够培养游戏使用者的知识、技能、情感、态度、价值观,并具有一定教育意义的计算机游戏类软件。  相似文献   

8.
体育游戏集知识性、趣味性、娱乐性、竞争性、多样性为一体,生动、具体、有趣。皮亚杰的游戏认知发展理论认为,游戏的认知功能主要是儿童以同化作用改变现实,满足自我的情感需要。儿童游戏与认知发展构成了一种双向互动的协调关系。从儿童的心理特点来看,游戏是儿童生理发展的需要,游戏对儿童有着极大的吸引力。在游戏中,儿童情绪愉快,注意力集中,大脑思维处于高度兴奋状态。  相似文献   

9.
幽默就是一种游戏,幽默也是一种游戏精神。儿童的幽默通过游戏的情境得以表现,并促进儿童的发展,这个过程即是幽默游戏。儿童幽默游戏的产生和发展具有自己的特点。儿童的幽默游戏与认知发展密切相关。儿童幽默游戏对儿童认知、社会性、情绪情感、道德养成、行为塑造等方面具有积极作用。成人与教师应积极关注和支持儿童幽默游戏,通过儿童幽默游戏促进儿童身心发展,培养儿童的幽默意识与幽默能力。  相似文献   

10.
假扮游戏可以帮助学龄前儿童克服自己对凶恶敌人的恐惧感。  相似文献   

11.
Play is important in child development and learning. The intent of this study was to assess the effects of play, using physical movement and pretend imagery, on learning dance. Four preschool dance classes, encompassing 32 children ages 3–6, were randomly divided into pretend imagery groups and traditional teaching groups. The classes were videotaped over 3 weeks and rated for speed of learning new motor skills, future recall of the skills, attentiveness to the task, and enjoyment during the task. As hypothesized, results found that children in the pretend imagery group had significantly better visual fixation on the instructor, engagement in and enjoyment during the task, and needed less prompting and time to recall and a shorter amount of time to learn the skill than children in the traditional teaching group. There is little research in this area of learning and play, but the results of this study suggest more is warranted.  相似文献   

12.
As one of the most advanced play forms in childhood, pretend play often demonstrates positive associations with children’s development. However, results from research that examines the association between social skills and pretend play are mixed, especially when the complexity of pretend play is taken into account. Moreover, few studies on pretend play are conducted in outdoor environments; a setting which affords many opportunities for engagement in pretend play and unstructured social interactions. By observing children’s outdoor pretend play, the primary purpose of this study was to investigate the relationships between different types of pretend play and children’s social skills. Twenty-eight children from high quality childcare centers in a southeast suburban area were observed during outdoor free play time. Using a reliable time sampling protocol, each child’s play was observed and recorded for a total of 45 min to an hour over a 2-week time period. Lead teachers rated children’s social skills in the areas of cooperation, self-control, and assertiveness. Results showed high amounts of pretend play behavior overall, and differential relationships between the type of pretend play children engaged in and children’s social skills. Surprisingly, these relationships were not associated with gender. Findings are discussed in light of the value of pretend play to promote social skill development and the potential for outdoor contexts specifically to encourage these play behaviors.  相似文献   

13.
Pretend Play Skills and the Child's Theory of Mind   总被引:6,自引:0,他引:6  
Pretend play has recently been of great interest to researchers studying children's understanding of the mind. One reason for this interest is that pretense seems to require many of the same skills as mental state understanding, and these skills seem to emerge precociously in pretense. Pretend play might be a zone of proximal development, an activity in which children operate at a cognitive level higher than they operate at in nonpretense situations. Alternatively, pretend play might be fool's gold, in that it might appear to be more sophisticated than it really is. This paper first discusses what pretend play is. It then investigates whether pretend play is an area of advanced understanding with reference to 3 skills that are implicated in both pretend play and a theory of mind: the ability to represent one object as two things at once, the ability to see one object as representing another, and the ability to represent mental representations.  相似文献   

14.
This self-study of pretend gunplay in my Transitional Kindergarten (TK) classroom was designed to guide me in not only improving my practice within the classroom, but also informing the development of sound classroom policies related to pretend gun-and-weapons play that balance children's developmental needs with my commitment to peace and conflict resolution. The participants in this study include 17 children in my TK classroom in Northern California, but the focus is on 8 students. Data for this study were collected through brief student interviews, audio-recorded classroom discussions, videotaped play, observations, and photographs, which were then analyzed through first and second cycle coding and grouped into significant patterns and common themes. This study allowed me to recognize the different types of pretend gunplay in my classroom, the types of play that induce conflict versus cooperative play, and the specific social needs of my students that are being met through their pretend gunplay. These findings allow me to respond effectively and critically to the developmental needs of my students while being able to recognize the topics that typically occur in pretend gunplay.  相似文献   

15.
Play and creativity have been linked in numerous ways. Theoretically, pretend play fosters the development of cognitive and affective processes that are important in the creative act. Russ's (1993) model of affect and creativity identified the major cognitive and affective processes involved in creativity and the relations among them, based on the research literature. Central to both play and creativity is divergent thinking. Both cognitive and affective processes in play have been related to divergent thinking in children. In a longitudinal study, quality of fantasy and imagination in play predicted divergent thinking over time. Divergent thinking itself was relatively stable over time. An important question is whether play can facilitate creativity. Play has been found to facilitate insight ability and divergent thinking. Studies have also shown that children can be taught to improve their play skills. Future research studies should: (i) investigate specific mechanisms that account for the relationship between play and creativity; (ii) develop play intervention techniques that improve play skills; and (iii) carry out longitudinal studies with large enough samples to enable the application of statistical procedures such as path analysis.  相似文献   

16.
The goal of our research was to study different forms of organization of pretend play on children's cognitive performance in a mixed-age environment. We studied two forms of management of the playing process: (a) teacher-directed play with simultaneous involvement of all children in the classroom, where the teacher plays the dominant role in the education process directing children's activity, and (b) child-directed play in various small groups. Twenty-six observations were performed on 51 children in two mixed-age classrooms. The mean age of the children was 4.6 years, with age span from 3 to 6 years. Data were collected regarding children's affective and cognitive behavior according to generally accepted taxonomies: Bloom for the cognitive domain, and Krathwohl for affective domain. We found a significant increase in cognitive manifestations during direction of the playing process in groups compared with frontal management of the lesson (113.1 ± 12.1 vs. 45.7 ± 10.3, mean ± SEM, p < 0.0001), which is related with better employment of the powerful education engine of the free-play children.  相似文献   

17.
提高自闭症幼儿装扮游戏能力的教育干预研究   总被引:1,自引:0,他引:1  
为探索提高自闭症幼儿装扮游戏能力的教育干预方法和途径 ,采用了变异 -个案研究法 ,对两名实际年龄为 5 9、6 1个月 ,心理年龄为 30、31个月的自闭症幼儿 ,进行了为时 11个月的教育干预研究。通过量和质的分析检验 ,证明了教育干预的有效性。结果表明 ,教师和家长以及同伴与自闭症幼儿能每天在一起进行 30 - 40分钟的装扮游戏 ,并在这个过程中给予积极的情感支持和鼓励行为 ,能有效地促进自闭症幼儿装扮游戏水平的提高。  相似文献   

18.
This article discusses how children in New Zealand make meaning in their spontaneous pretend play from kindergarten (four years old) through to their first year of primary school (five years old). The findings discussed here are taken from a wider project investigating children’s storytelling where 12 child participants were video recorded during their everyday storytelling experiences over a three-year period. This article reveals how children’s engagement in pretend play often involves playing out an impromptu storyline where ventriloquism is used to talk objects into life through paralinguistic features such as gesture, gaze and voice prosody. These findings suggest that through the act of ventriloquism in pretend play children learn to engage in complex meaning making activities in playful ways, orally formulating characters and building coherent and systematic storylines that can be identified as early literacy practices.  相似文献   

19.
20世纪80年代以来,国内外的学者在自闭症儿童的装扮游戏能力的研究方面取得 了很多有价值的成果.在分析了最新的研究成果之后,本文得出结论:装扮游戏能力缺陷 是自闭症儿童特有的障碍之一;心理表征及元表征缺陷、执行功能缺陷在一定程度上解释 了造成自闭症儿童装扮游戏困难的原因.此外,本文还介绍了针对自闭症儿童在装扮游戏 方面的评估以及干预措施.  相似文献   

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