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1.
基于方法的移动学习模式   总被引:1,自引:0,他引:1  
移动学习是一种新型的学习模式。由于技术背景不一,使用学习工具的差异,以及状态学习的不同,因此移动学习的一些学习方法有别于其他模式的学习方法。着眼于学习方法的角度,来探讨具有移动学习特点的模式。  相似文献   

2.
微信是移动互联网时代大学生学习英语的重要平台。基于微信的英语移动学习模式可以分为信息搜寻模式和互动交流模式。本文运用问卷调查方法对微信英语移动学习的效果进行评价,并比较了两种学习模式的效果差异,最后得出结论并提出建议。  相似文献   

3.
本文分析了对外汉语教学的特点及现状,以及移动学习的几种应用模式,探讨在对外汉语教学中应用移动学习模式的思路以及具体实现方法,并阐述了基于移动学习的汉语学习资源建设方法.  相似文献   

4.
面向移动学习的课程设计和学习模式   总被引:7,自引:2,他引:5  
设计有效的移动学习(m-Learning)课程和学习模式能够提高移动学习效率,使学习者真正受益于移动学习带来的学习便利.文章首先介绍了移动学习的相关研究和应用背景,然后从课程的内容设计、媒体设计、交互设计等方面提出适合移动学习的课程设计方法,并给出一个具体的设计实例,最后介绍了面向移动学习的几种典型学习模式.  相似文献   

5.
移动学习是现代远程教育中一种新型的学习模式。文章探索了推广移动学习的必要性,研究了大学英语词汇移动学习的可行性,提出了英语词汇移动学习的实操应用方法,并依据课题组对在校大学生移动学习的调查结果,结合学生的学习过程反馈,分析了移动学习的实操效果。  相似文献   

6.
《现代教育技术》2017,(12):82-87
文章根据移动听力学习的特点,运用形成性自我评估方法,建构大学英语移动听力形成性自我评估模式的操作框架并进行了实证研究。定量和定性研究分析结果显示,形成性自我评估模式的融入对移动听力学习效果以及移动听力自主学习能力的五个维度有不同程度的影响,学习者对移动学习环境下形成性自我评估的反馈也反映出新的学习模式带给学习者的变化和挑战。  相似文献   

7.
本文通过分析国内外移动学习现状,列举移动学习相关实践案例,并对这些案例项目进行对比分析,得出移动学习模式的发展规律,并将各个移动学习案例进行层次的归类,最终提出更高层次的移动学习模式——预感知移动学习模式,为推动我国移动学习的发展提供新的参考。  相似文献   

8.
随着新媒体的发展,移动学习作为新兴的学习模式,逐渐成为教师学习模式的有益补充。教师对移动学习持有积极的态度,使用合理有效的移动学习模式进行学习,有助于促进教师专业发展。从理论和现实两方面分析了教师开展移动学习的可行性,构建基于新媒体应用的教师移动学习模式,该模式由前期分析模块、活动实施模块和总结提升模块三部分组成。针对教师移动学习模式的应用,从学习资源、外部支持和学习质量三方面进行了反思。  相似文献   

9.
移动学习是继数字化学习之后出现的一种新的学习方式,随着移动领域技术的发展,移动学习也应有新的学习模式相适应。分析移动学习现状,提出新时期网络环境下移动学习模式。  相似文献   

10.
基于虚拟现实的移动学习模式是分布式虚拟现实技术与移动学习技术结合产生的一种新型学习模式,这种模式系统由移动学习端、固定学习端、移动学习资源、虚拟现实网络、无线通信网络以及移动学习管理系统等组成。在虚拟现实网络环境中,各个移动学习端或固定端通过无线通信网络实现数据传输,从而实现移动式虚拟现实交互。基于虚拟现实的移动学习模式具有虚拟性、交互性、移动性等特点,具有良好的发展前景。  相似文献   

11.
随着移动互联网等新技术的快速发展,移动学习成为网络学习空间的主要学习方式之一,然而移动学习效果的提升面临着复杂移动情境下空间化学习的自适应挑战。文章以云计算支持下的网络学习空间(即学习云空间)为背景,分析了移动学习的自适应因素,提出了一个基于情境感知的移动学习自适应模型,并探讨了移动学习的自适应实现机制及其应用策略。研究依托iStudy的移动学习自适应系统进行应用实践和实证分析,结果表明:该系统更有利于提高场独立型与场依存型两种风格学生的自我效能感,以及场依存型学生的学习成绩;不同知识类型学习中均使用该系统,其学习成绩没有差异;两种风格学生均认为该系统更加便捷适用,场依存型学生认为该系统更有利于促进学习。研究为促进移动学习的自适应和个性化理论与实践探索提供了有力支撑。  相似文献   

12.
文章在对移动学习内容和学习活动(两者统称为移动学习服务环境)分类及其相关理论分析的基础上,给出了移动学习服务环境设计的一般模式及移动学习应用于语言学习,生物科学及医学领域的典型系统服务环境,并对不同类型的移动学习与各种移动学习内容及学习活动间的匹配关系进行了分析。最后,对国内外典型的移动学习案例中所涉及到的学习内容及学习活动进行了归纳和总结,以期对移动学习服务环境的设计起到基础性作用,最终提升学习者移动学习的绩效。  相似文献   

13.
微型学习理论指导下移动学习材料设计的研究   总被引:5,自引:0,他引:5  
针对当前移动学习研究和实践在移动学习材料设计方面的不足,本研究根据移动学习的特点,以“微型学习理论”为指导,利用在行动中研究的方法,对移动学习材料的设计进行了基于实践的研究,提出了移动学习内容设计、媒体设计、交互设计和通信设计等的具体方法。  相似文献   

14.
The use of mobile learning in education is growing at an exponential rate. To best understand how mobile learning is being used, it is crucial to gain a collective understanding of the research that has taken place. This systematic review reveals the trends in mobile learning in science with a comprehensive analysis and synthesis of studies from the year 2000 onward. Major findings include that most of the studies focused on designing systems for mobile learning, followed by a combination of evaluating the effects of mobile learning and investigating the affective domain during mobile learning. The majority of the studies were conducted in the area of life sciences in informal, elementary (5–11 years) settings. Mobile devices were used in this strand of science easily within informal environments with real-world connections. A variety of research methods were employed, providing a rich research perspective. As the use of mobile learning continues to grow, further research regarding the use of mobile technologies in all areas and levels of science learning will help science educators to expand their ability to embrace these technologies.  相似文献   

15.
Today, the mobile technologies and Information and Communication Technology development opened the door on new methods and pedagogies of learning. We are talking here about the mobile learning and the flipped classroom approaches. The flipped classroom means that the activities that have traditionally taken place inside the classroom now take place outside the classroom and vice versa. The mobile learning and as its name suggests is done in a mobile and changeable environment by mobile learners. Therefore, the context notion plays a significant role in this type of learning. Hence, the usefulness of the context-aware mobile learning systems. These systems take into account the different context dimensions to offer to the learners an adapted learning according to their situations. The approach proposed in this paper called Smart Enhanced Context-Aware for Flipped Mobile Learning “SECA-FML” aims to provide learners with an adapted course content format based on their context by taking into account the different context dimensions and especially the mobile device context. The latter has a significant influence on multimedia content in adaptive mobile learning. The contribution was applied in the context of the flipped learning in order to manage the heterogeneity of context imposed by this approach. To validate our contribution, we have developed an Android mobile application. This application has been made available to learners to try and exploit it. At the end of the experimentation phase, the learner is asked to complete a questionnaire. Based on this questionnaire, we measured the reliability and effectiveness of our contribution, as well as the satisfaction of the learners towards the latter. The evaluation results showed that the use of the context dimensions and specifically the device context in adaptive mobile learning is more beneficial for learners especially in the flipped classroom.  相似文献   

16.
移动学习资源和活动的综合模型设计研究   总被引:2,自引:2,他引:0  
随着技术的可移植性增强,移动学习得到了更加广泛的应用,研究这种学习模式的教学方法和教学设计至关重要。该文回顾了当前移动学习在正式或非正式环境中的应用模式和移动学习的设计模型,探讨了移动学习的教学设计原则和步骤,包括材料、设备和方法。通过对移动学习资源和活动的设计提供一种新的综合模型,即地点、技术、文化和满意度模型(LTCS)。该模型克服了早期模型出现的问题,特别是为移动学习方案设计者提供多元文化支持的缺失。设计者可以使用这个模型所提供的方法将多学科的成果整合成一个启发式设计模式,最大化移动学习的教学能力。  相似文献   

17.
Web deployable anatomical simulations or “virtual reality learning objects” can easily be produced with QuickTime VR software, but their use for online and mobile learning is being limited by the declining support for web browser plug‐ins for personal computers and unavailability on popular mobile devices like Apple iPad and Android tablets. This article describes complementary methods for creating comparable, multiplatform VR learning objects in the new HTML5 standard format, circumventing platform‐specific limitations imposed by the QuickTime VR multimedia file format. Multiple types or “dimensions” of anatomical information can be embedded in such learning objects, supporting different kinds of online learning applications, including interactive atlases, examination questions, and complex, multi‐structure presentations. Such HTML5 VR learning objects are usable on new mobile devices that do not support QuickTime VR, as well as on personal computers. Furthermore, HTML5 VR learning objects can be embedded in “ebook” document files, supporting the development of new types of electronic textbooks on mobile devices that are increasingly popular and self‐adopted for mobile learning. Anat Sci Educ 6: 263–270. © 2012 American Association of Anatomists.  相似文献   

18.
以安徽合肥职业技术学院奥鹏学习中心作个案研究,使用问卷调查、访谈及O ES管理平台数据分析三种研究方法,通过探究网络教育移动学习平台目前的应用现状、效果、存在的问题,得出移动学习物质基础优良、学习资源匮乏、平台功能不齐全的研究结论,并提出加强和引导移动学习的认识和习惯,加大建设移动学习资源,完善移动学习平台和提高学习支持服务水平以发展网络教育移动学习的建议。  相似文献   

19.
The advent of mobile technologies in learning context, has been increased the requirements for developing appropriate usability model to align with mobile learning applications. Even though mobile learning has been studied from different aspects of pedagogy environment and technology acceptance, there is little scientific and published research on usability of mobile learning applications. To fill up the gap, in this study, a usability evaluation model with the inclusion of timeliness is developed to assess the usability of mobile learning applications. Timeliness or response time as an important feature in mobile learning, which influences learning satisfaction, can be considered to evaluate the peers and instructors’ timely response. The main objective of this study is to construct and validate a usability evaluation survey for mobile learning environments. This study employed a two round Delphi method to empirically verify the usability questionnaire by obtaining a consensus from fourteen experts regarding the questionnaire items. Results indicate that over 88% of experts have consented on all usability items represented in the usability questionnaire. The usability evaluation survey for mobile learning applications can help to improve user satisfaction and reductions in training costs. The decrease in costs attracts many researchers, interface designers and project managers to employ the usability evaluation when designing the interfaces for mobile learning applications.  相似文献   

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