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1.
A present-day engineer has a large scientific knowledge; he is a team-player, eloquent communicator and life-long learner. At the Katholieke Universiteit Leuven, the course ‘Problem Solving and Engineering Design’ introduces engineering students from the first semester onwards into real engineering practice and teamwork. Working in small groups, the students integrate basic principles of all regular scientific courses to solve real-life engineering problems. This makes the coursework more interesting and helps the students to master the abstract theories presented in lectures. Through the increasing complexity of the assignments, the students are gradually confronted with technical and social competencies such as a systematic approach to problem solving and engineering design, teamwork, project management and communication skills. ‘Problem Solving and Engineering Design’ has been implemented in the bachelor of engineering since September 2003. The current paper describes the course objectives, the way the course is implemented to support project-based learning and the feedback obtained from the didactic team and the students.  相似文献   

2.
ABSTRACT

Research suggests that a significant reason that a large number of students earn low grades in the fundamental engineering science course Statics is that they may be entering the course with incorrect conceptual knowledge of mathematics and physics. The self-explanation learning approach called collective argumentation helps k-12 students to understand their misconceptions of mathematical principles that often appear abstract to them. This study investigated collective argumentation as an instructional approach that helps engineering students identify and correct their misconceptions of topics taught in Statics. Results suggest that argumentation improves student performance as measured by grades earned on semester exams. Survey and focus group results suggest that students did not understand the argumentation process. Therefore, the students did not like using it as a learning approach.  相似文献   

3.
In society, there is a growing need for graduates who possess competencies consistent with deep learning. This means that, amongst other competencies, graduates should be capable of dealing with the complexity of the tasks in which they will engage in professional situations. We tried to increase the depth of students learning by changing the format of a so-called assignment-based learning to a problem-based learning course. The goals of this research were to determine if students, firstly, perceived the redesigned course as being more challenging and, secondly, adjusted their learning strategies towards deeper learning. Participants were two groups of second-year International Business Studies students attending the International Business Strategy course in consecutive years. Students perceptions of the learning environment and their learning strategies were measured in both the original (n = 406 students) and the redesigned course (n = 312 students) using the Ramsden Course Experiences Questionnaire and the Biggs Study Processes Questionnaire. In contrast to our expectations, the results indicated that the students from the redesigned course showed a higher degree of surface learning and a lower level of deep learning than the students from the assignment-based learning course. Additionally, the students perceived the new learning environment to be less positive in terms of the clarity of its goals, the usefulness of the textbook and the workload. Improvement in terms of students perceptions of the learning environment and their learning strategies could be expected to be fostered by the implementation of a more advanced staff development program, focusing the curricular assessment system on problem-solving skills, supporting the students in the development of the skills necessary to cope with the demands of the redesigned course, and giving them more opportunities to experience this instructional approach.  相似文献   

4.
Prior research shows that representational competencies that enable students to use graphical representations to reason and solve tasks is key to learning in many science, technology, engineering, and mathematics domains. We focus on two types of representational competencies: (1) sense making of connections by verbally explaining how different representations map to one another, and (2) perceptual fluency that allows students to fast and effortlessly use perceptual features to make connections among representations. Because these different competencies are acquired via different types of learning processes, they require different types of instructional support: sense-making activities and fluency-building activities. In a prior experiment, we showed benefits for combining sense-making activities and fluency-building activities. In the current work, we test how to combine these two forms of instructional support, specifically, whether students should first work on sense-making activities or on fluency-building activities. This comparison allows us to investigate whether sense-making competencies enhance students’ acquisition of perceptual fluency (sense-making-first hypothesis) or whether perceptual fluency enhances students’ acquisition of sense-making competencies (fluency-first hypothesis). We conducted a lab experiment with 74 students from grades 3–5 working with an intelligent tutoring system for fractions. We assessed learning processes and learning outcomes related to representational competencies and domain knowledge. Overall, our results support the sense-making-first hypothesis, but not the fluency-first hypothesis.  相似文献   

5.
ABSTRACT

Standards-based grading (SBG) tightly links student assessment to course learning objectives, providing students with meaningful feedback. A well-designed SBG system should ease first-year engineering (FYE) students’ transition to tertiary education by setting clear expectations and enabling self-monitoring of learning progress. However, when students fail to access and use resources and feedback to guide their learning, the effort to construct an SBG system is not commensurate with the student learning benefits. FYE students in a course using SBG self-reported their access to and use of SBG resources and feedback to guide their work on assignments and prepare for exams. Access and use was low at the start or the semester but improved mid-semester around exam time. In a subsequent semester, strategies were employed to increase students’ engagement with the SBG system. Students’ access and use was significantly higher in the beginning of the semester. Insights on students’ engagement related to course management decisions are offered.  相似文献   

6.
History courses at The University of Auckland are typically assessed at two or three moments during a semester. The methods used normally employ two essays and a written examination answering questions set by the lecturer. This study describes an assessment innovation in 2008 that expanded both the frequency and variety of activities completed by 182 undergraduates taking a course on the history of African‐American freedom struggles. All week‐by‐week tutorial assignments were collected for textual analysis to see if students were moving beyond the recollection and regurgitation of facts (surface learning) and instead were dealing with the deeper historical issues. The quality of student work coupled with our own classroom observations indicate that innovative assessment methods at regular moments during the semester made a positive difference to the student learning experience.  相似文献   

7.
Project-based learning (PBL) facilitates significant learning, but it poses a major assessment challenge for assessing individual content knowledge. We developed and implemented an assessment approach and tool for a mandatory undergraduate systems engineering PBL-based course. We call this type of assessment student-oriented meta-assessment. Research participants included 131 undergraduate engineering students who carried out team projects requiring conceptual modelling of complex systems. Next, individual students assessed their peer team projects. Finally, the course staff assessed students individually, based on the content knowledge that was reflected in students’ comments to their peers, by using the new meta-assessment tool. The research findings validated the meta-assessment tool which can serve for assessing various PBL courses. Our contribution is twofold: a new approach for assessing project-based undergraduate engineering courses, and classification of meta-assessment methods into three types, where a student-oriented meta-assessment as one of the three meta-assessment methods is our newly introduced and validated method.  相似文献   

8.
Studies have shown that it is difficult for people to deal with multicriteria decision‐making situations. Information technology tools such as decision‐support systems and expert systems have been developed in order to help them in such situations. Another tool that has been identified as helping managers understand complex engineering decision‐making situations is multimedia instructional materials. This research investigates the perceptions of business versus engineering students on improvement of their higher‐level cognitive skills when they participated in a multimedia‐based case study that used an expert system to model a complex engineering and technical problem. Two groups of students, business and engineering, participated in an experiment, where they analyzed the case study and made their recommendations. Two questionnaires measured their perceptions on the improvements achieved on different constructs. A structural equations model was developed in order to test the research hypotheses with business students being the experimental group and the engineering students as a control group. The major findings are no significant relationship between student major and higher‐order cognitive skills improvement, business students perceived more higher‐order skills improvement compared to engineering students, both groups perceived an improvement in learning‐driven factor, and business students valued learning‐driven factors more compared to engineering students. These results show that multimedia instructional materials were perceived to be very useful in making multicriteria engineering and technical decisions.  相似文献   

9.
This study seeks to explore whether a combination of traditional teaching methods with project-based learning (PBL) activities can improve the student learning experience in an engineering course of soil mechanics. As an alternative to the traditional type of assignment that consisted of several textbook problems, a project-based assignment was introduced in 2015 so that students could work on real-world geotechnical problems throughout the whole semester. Students were permitted to choose whether they would undertake the project-based assignment or the traditional one, thus forming the ‘project’ and ‘non-project’ groups, respectively. The academic performance of these two groups was compared on the basis of student marks while the student experience was evaluated through a series of interviews. The data collected over 3 years indicated that students from both groups had very similar academic performances; however, the students who completed the project-based assignment reported better engagement in the learning process as they enjoyed the opportunity to experience the practical aspects of soil mechanics. The obtained results also revealed low motivation among students to embrace new learning approaches such as PBL, as the majority of them preferred more traditional methods of teaching.  相似文献   

10.
To enable high school students, especially those interested in art and design-related careers, to improve their ability to integrate knowledge of science, technology, engineering, and mathematics (STEM) in their creative design practices and to be familiar with auto manufacturing, the development of a bridging curriculum, known as STEAM (science, technology, engineering, arts, and mathematics) using digital tools such as 3D printers, has been increasingly recognized as emergent and vital. As a bridging curriculum, it is essential to examine the curriculum with respect to high school and college students to highlight the differences in their knowledge and skills for improving curriculum development. Hence, we conducted a teaching experiment using a CO2-car engineering design curriculum in this study to analyze the learning outcomes of four groups of students (three 3D-printing groups: 108 high school students, 12 design college students, and 12 engineering college students; one handmade group: 36 high school students) to assess their competencies. The results of the present study highlight significant differences in creativity, forecast accuracy, race outcomes, and learning outcomes. Suggestions based on the results were generated to improve the curriculum. The findings in this study serve as a reference for the future design, development, and implementation of STEAM curricula.  相似文献   

11.
Many of the current approaches used in teaching and learning in engineering education are not the most appropriate to prepare students for the challenges they will face in their professional careers. The active involvement of students in their learning process facilitates the development of the technical and professional competencies they need as professionals. This article describes the organisation and impact of a mini-conference and project work – the creation of a software product and its introduction in the market – aimed at the development of professional competencies in general and writing skills in particular. The course was evaluated by assessing the students’ perception of the development of a number of professional competencies through a questionnaire completed by 125 students from two consecutive year groups. The results indicate that the project work and the mini-conference had a positive impact on students’ perceptions of the development of professional competencies.  相似文献   

12.
A sociocultural view of learning proposes that learning involves becoming enculturated into a community of practice. A step along the way is learning to use the specialized language of such a community, as language is a crucial tool that regulates participation, mediates cognition and plays a central role in the development of thought. Problem-based learning (PBL), with its emphasis on collaborative discourse, provides opportunities for students to develop the conceptual language of a discipline, which in turn affects cognition. In a problem-based undergraduate Educational Psychology course, many psychological theories, concepts and principles are introduced to pre-service teachers. During the course, as students learn through problem solving, they engage with new knowledge. This evolving knowledge requires new discourse structures that will allow students to express their new ideas and that will ultimately structure students' ways of knowing. The content of group and individual artifacts is analyzed to examine how PBL influences students' language and knowledge development over the course of the semester in an Educational Psychology class (n = 34). The goal of this paper is to present these analyses and to discuss how the change affects students' language and knowledge.  相似文献   

13.
This paper describes the design of teaching and learning activities (TLAs) in an entrepreneurship subject offered to Information Technology (IT) students. We describe the challenges that we have encountered. Within one teaching semester, the students are expected to achieve a high level of applied knowledge in an area where they have little theoretical knowledge. We introduce TLAs that are not common in an IT curriculum. These TLAs use experience as the basis of knowledge, collaboration as the focus of learning and a reflective approach to structuring knowledge. We identify our rationale for using these new TLAs to achieve the intended learning outcomes for the subject based on the existing literature. To evaluate the effectiveness of our design, we conducted an annual survey. The results of the survey support our design. Student feedback surveys and end of course assessment results indicate that the new TLAs have enhanced the students’ learning.  相似文献   

14.
Visual representations play a critical role in enhancing science, technology, engineering, and mathematics (STEM) learning. Educational psychology research shows that adding visual representations to text can enhance students’ learning of content knowledge, compared to text-only. But should students learn with a single type of visual representation or with multiple different types of visual representations? This article addresses this question from the perspective of the representation dilemma, namely that students often learn content they do not yet understand from representations they do not yet understand. To benefit from visual representations, students therefore need representational competencies, that is, knowledge about how visual representations depict information about the content. This article reviews literature on representational competencies involved in students’ learning of content knowledge. Building on this review, this article analyzes how the number of visual representations affects the role these representational competencies play during students’ learning of content knowledge. To this end, the article compares two common scenarios: text plus a single type of visual representations (T+SV) and text plus multiple types of visual representations (T+MV). The comparison yields seven hypotheses that describe under which conditions T+MV scenarios are more effective than T+SV scenarios. Finally, the article reviews empirical evidence for each hypothesis and discusses open questions about the representation dilemma.  相似文献   

15.
Researchers have recognized the potential of educational computer games in improving students’ learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational computer game to facilitate students’ knowledge sharing and organizing during the game-based learning process. An experiment was conducted to examine the students’ learning behavioral patterns, group efficacy, and problem-solving awareness. The experimental results revealed that the proposed approach improved the students’ learning achievements and awareness of problem-solving. Moreover, from the analysis of the students’ behavior sequences, it was found that, with the collaborative knowledge construction mechanism, the students revealed significantly more aggressive learning behavioral patterns, such as “comparing and observing the learning targets” and “seeking clues and answers” during the gaming process. This implies that integrating the collaborative knowledge construction mechanism into the gaming process has great potential for helping students effectively learn and organize knowledge as well as fostering their awareness of applying the acquired knowledge to dealing with problems.  相似文献   

16.
The Institute of Food Technologists’ (IFT) success skills highlight the importance of developing professional skills in the food science curriculum. On the other hand, many students in higher education report that the public school system feels disconnected and unrelated to their future. In this context, this study aimed to evaluate student's perceived importance of professional skills, as well as to enhance their awareness and confidence in them. Students in a sensory science class at the University of Illinois completed a questionnaire at the beginning, middle, and end of the semester to assess their opinion of and self‐assurance in professional skills, such as writing technical reports, providing leadership, making formal presentations, and applying critical thinking. During the semester, students received basic training and guidelines on each skill and were given assignments and activities to practice them as part of their coursework. Results showed increased knowledge about the existence of IFT core competencies, as well as an increased motivation to practice success skills regularly. They also showed an increased perceived importance of presentation skills, leadership, dealing with group conflict, researching scientific information, and library resources. Confidence in 80% of the skills increased significantly by the end of the semester, after students had been presented with opportunities to practice and discuss the skills in groups. Students were also able to relate their learning of specific success skills to different course assignments. This study concluded that a general exposure to the importance of practicing professional skills in a college setting enhanced student's experiences and awareness by connecting them to their future professional careers.  相似文献   

17.
Global concern for knowledge about and competencies for entrepreneurship and small business is growing. When discussing university training for entrepreneurship an action-oriented approach is needed. Originating in an elaboration of Kolb's model of action learning, an ‘entrepreneurial action capability’ (EAC) test is constructed. The test is based on the ‘critical-incident’ technique and validated against other images of entrepreneurial characteristics. Swedish university students, including those on special programmes oriented towards innovation and entrepreneurship, as well as existing small-business owner-managers are analyzed with the help of the EAC and associated tests. Substantive conclusions indicate that owner-managers, business students and engineering students score differently on the EAC test. It is argued that these groups use their intuition and analogical reasoning differently. The lest findings are used to modify the original learning model. Methodological lessons are that any formal tests, however realistic with respect to contents, are alien to practitioners. Thus, comparisons across different learning contexts for entrepreneurship entail great difficulties.  相似文献   

18.
This study aimed to explore how vocational high school students transfer knowledge through a problem-based learning (PBL) Internet platform. A PBL Internet platform was provided to 33 sophomore mechanical engineering students for a 6-week teaching experiment. A survey questionnaire, observation and interview were research instruments. The findings include: 1) factual, conceptual and process knowledge are the major types of knowledge and the sources of knowledge transfer (KT) include students, instructors and industries, but may be acquired differently depending on the level of problem-solving needs; 2) students’ KT includes highly experienced tacit knowledge and more concrete explicit knowledge; 3) students’ attitudes toward the six domains of using the PBL Internet platform all show positive significance, including the platform, the platform instructors, the platform mobility, online interaction, the PBL and the platform interface mechanism of students’ perceptions; 4) the capability and the willingness for KT in instructors, industries and students all have some impact on the effectiveness of KT.  相似文献   

19.
化解知识学习与学生发展悖离的现实困境,需要思考知识促进学生发展的条件和过程等问题,促成知识向学生核心素养的转化。知识与学生发展的内在关联为知识促进学生的发展提供了条件,其中知识为学生发展提供可能条件;知识学习活动为学生发展创造现实条件;知识转化为核心素养为学生发展建构必要条件。知识促进学生发展的过程是在学生能动的学习活动中实现的,经由整体感知知识的初识阶段、自主建构知识的互动阶段和知识与素养互契转化的融合阶段,知识转化为学生的核心素养,从而实现学生的发展。  相似文献   

20.
Recent advances in the cognitive sciences along with theoretical perspectives from a Vygotskian learning paradigm are used to provide a justification for direct instruction in religious education. Direct instruction is not seen as the end of the learning process but one way in which students can be equipped to engage in more complex learning tasks which both challenge and engage them. To be pedagogically effective, direct instruction must be part of a wider teaching strategy and be based on a number of key principles, such as coherence, signalling and recognition of prior learning. The paper argues that direct instruction is especially relevant when dealing with conceptually difficult material. In addition, it also has a place when working with students who lack strong content knowledge.  相似文献   

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