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1.
Abstract

In this study we examined the timing of optical information pick-up in basketball jump shooting using an intermittent viewing technique. We expected shooters to prefer to look at the basket as late as possible under the shooting style used. Seven experts with a high shooting style and five experts with a low shooting style took 50 jump shots while wearing liquid-crystal glasses that opened and closed at pre-set intervals. In principle, under this constraint, the participants could control when they saw the basket by actively modulating the timing of their movements. Analyses of the phasing of the movements relative to the events defined on the glasses revealed that low-style shooters preferred to see the basket just before the ball passed their line of sight, whereas high-style shooters tended to view the basket from underneath the ball after it passed their line of sight. Thus, most shooters preferred to pick up optical information as late as possible given the adopted shooting style. We conclude that, in dynamic far aiming tasks such as basketball jump shooting, late pick-up of optical information is critical for the successful guidance of movements.  相似文献   

2.
In this study we examined the timing of optical information pick-up in basketball jump shooting using an intermittent viewing technique. We expected shooters to prefer to look at the basket as late as possible under the shooting style used. Seven experts with a high shooting style and five experts with a low shooting style took 50 jump shots while wearing liquid-crystal glasses that opened and closed at pre-set intervals. In principle, under this constraint, the participants could control when they saw the basket by actively modulating the timing of their movements. Analyses of the phasing of the movements relative to the events defined on the glasses revealed that low-style shooters preferred to see the basket just before the ball passed their line of sight, whereas high-style shooters tended to view the basket from underneath the ball after it passed their line of sight. Thus, most shooters preferred to pick up optical information as late as possible given the adopted shooting style. We conclude that, in dynamic far aiming tasks such as basketball jump shooting, late pick-up of optical information is critical for the successful guidance of movements.  相似文献   

3.
Abstract

We examined the influence of visual context information on skilled motor behaviour and motor adaptation in basketball. The rules of basketball in Europe have recently changed, such that that the distance for three-point shots increased from 6.25 m to 6.75 m. As such, we tested the extent to which basketball experts can adapt to the longer distance when a) only the unfamiliar, new three-point line was provided as floor markings (NL group), or b) the familiar, old three-point line was provided in addition to the new floor markings (OL group). In the present study 20 expert basketball players performed 40 three-point shots from 6.25 m and 40 shots from 6.75 m. We assessed the percentage of hits and analysed the landing position of the ball. Results showed better adaptation of throwing performance to the longer distance when the old three-point line was provided as a visual landmark, compared to when only the new three-point line was provided. We hypothesise that the three-point line delivered relevant information needed to successfully adapt to the greater distance in the OL group, whereas it disturbed performance and ability to adapt in the NL group. The importance of visual landmarks on motor adaptation in basketball throwing is discussed relative to the influence of other information sources (i.e. angle of elevation relative to the basket) and sport practice.  相似文献   

4.
本文采用文献资料、问卷调查、专家访谈和数理统计等方法,对我国轮椅篮球运动的发展状况进行了调查研究。结果表明,中国轮椅篮球运动隶属中国残疾人体育协会,轮椅篮球队伍比较稳定,运动员年龄跨度较大,以中度残疾者为主,训练年限普遍较短,教练员多属兼职且年龄较大,篮球执教经历丰富,但对轮椅篮球规律认识不深。目前我国轮椅篮球训练条件较差,参加比赛均采用赛前集训形式,且比赛机会较少。  相似文献   

5.
Abstract

The purpose of this study was to assess the appropriateness of offensive tactical decision-making of Arab basketball players, and to determine if there are differences in the appropriateness of offensive tactical decision-making within the various disability classifications of Arab basketball players. A twenty-question survey was formulated to assess decision-making in offensive tactical situations in wheelchair basketball players. Participants in the present study were 108 athletes from 10 Arab national teams participating in wheelchair basketball. The mean offensive tactical thinking level of wheelchair basketball players in the 20 different situations in the Arab countries ranged between 1.38–2.84, and the standard deviations for these 20 means ranged from 0.41 to 0.90. The total mean of all tactical situations was 2.33, which is moderate thinking level. The influence of the disability classification on the offensive tactical thinking of wheelchair basketball players was addressed by examining the data via a one-way ANOVA. The ANOVA revealed no significant differences among disability classifications/categories in tactical thinking (F(3, 104)=1.12, p=0.34). This study represents the first attempt to identify why Arab nations have not consistently qualified for the Paralympics or World Championships. These findings indicate that the moderate offensive tactical thinking level of wheelchair basketball players on Arab national teams may be part of the reason that performances of these teams have not been as strong as they would like.  相似文献   

6.
投篮是篮球运动的核心,投篮命中率是比赛制胜的关键。通过对2006年四国女篮对抗赛中国女篮3场比赛不同距离投篮命中率的统计,分析了投篮位置和命中率的关系,以及我国女篮与对方在不同位置的投篮次数与命中率的差别,旨在为提高篮球训练和比赛提供一定的参考和借鉴。  相似文献   

7.
表象训练对提高投篮命中率和防止消退的影响   总被引:5,自引:0,他引:5  
徐和庆  赵趋  颜成春 《体育学刊》2006,13(2):114-116
以体育专业三年级学生为研究对象,探讨表象训练对其投篮命中率提高和防止消退的影响。实验证明,表象训练可提高投篮命中率;并在暂时终止训练的消退时期,对防止已获得的技术水平消退的作用尤为突出。  相似文献   

8.
中国男篮在身体接触情况下背向进攻的特征   总被引:5,自引:0,他引:5  
通过对NBA总决赛、奥运会队及CBA比赛某些场次的背向进攻方式,脚步动作,投篮方法等研究,指出我国国家队和甲级队在比赛中有身体拉触的投篮次数占总数的比率少,对抗投篮得分占总得分的比率较低,队员主动进攻能力差等问题,为篮球科学训练提供理论依据和参考:  相似文献   

9.
采用文献资料法、录像观察法、数理统计法、逻辑分析法等方法,对广州亚残运会男子轮椅篮球赛中国队与对手技术指标进行统计分析,结果表明,中国队的罚球命中率、投篮、助攻、前场篮板球和失误上与对手有一定的差距;应加强中国球员身体和技术的高强度攻守对抗训练;提高个人防守的攻击性、整体的协作性;注重外线球员的培养;提高攻守转换速度;加强与欧美强队的比赛交流,提高轮椅篮球联赛的比赛质量,为我国轮椅篮球运动发展提供帮助。  相似文献   

10.
Purpose: In sports games, coaches often use tactic boards to present tactical instructions during time-outs (e.g., 20 s to 60 s in basketball). Instructions should be presented in a way that enables fast and errorless information processing for the players. The aim of this study was to test the effect of different orientations of visual tactical displays on observation time and execution performance. High affordances in visual-spatial transformation (e.g., mental rotation processes) might impede information processing and might decrease execution performance with regard to the instructed playing patterns. Method: In a within-subjects design with 1 factor, 10 novice students were instructed with visual tactical instructions of basketball playing patterns with different orientations either showing the playing pattern with low spatial disparity to the players’ on-court perspective (basket on top) or upside down (basket on bottom). Results: The self-chosen time for watching the pattern before execution was significantly shorter and spatial accuracy in pattern execution was significantly higher when the instructional perspective and the real perspective on the basketball court had a congruent orientation. Conclusion: The effects might be explained by interfering mental rotation processes that are necessary to transform the instructional perspective into the players’ actual perspective while standing on the court or imagining themselves standing on the court. According to these results, coaches should align their tactic boards to their players’ on-court viewing perspective.  相似文献   

11.
Abstract

We examine behavioural changes of basketball players arising from the hot-hand belief and use data of 1216 National Basketball Association games to measure the effect of cold and hot streaks on three proxies of shot difficulty. We find that the more consecutive shots players make (miss), the more difficult (easier) shots become along the three dimensions. Furthermore, most players' performance seems to improve during hot streaks because they attempt more difficult shots while no significant decrease in shooting accuracy takes place. This might explain why most previous studies could not find empirical evidence for the hot-hand belief in basketball when considering in-game field goal shooting.  相似文献   

12.
The aim of this study was to develop and describe a wheelchair mobility performance test in wheelchair basketball and to assess its construct validity and reliability. To mimic mobility performance of wheelchair basketball matches in a standardised manner, a test was designed based on observation of wheelchair basketball matches and expert judgement.

Forty-six players performed the test to determine its validity and 23 players performed the test twice for reliability. Independent-samples t-tests were used to assess whether the times needed to complete the test were different for classifications, playing standards and sex. Intraclass correlation coefficients (ICC) were calculated to quantify reliability of performance times.

Males performed better than females (< 0.001, effect size [ES] = ?1.26) and international men performed better than national men (< 0.001, ES = ?1.62). Performance time of low (≤2.5) and high (≥3.0) classification players was borderline not significant with a moderate ES (= 0.06, ES = 0.58). The reliability was excellent for overall performance time (ICC = 0.95).

These results show that the test can be used as a standardised mobility performance test to validly and reliably assess the capacity in mobility performance of elite wheelchair basketball athletes. Furthermore, the described methodology of development is recommended for use in other sports to develop sport-specific tests.  相似文献   

13.

Three‐dimensional video techniques (50 Hz) were used to obtain images of basketball jump shots from one of three distances ‐ short range (group 1, n = 5); medium range (group 2, n = 5); long range (group 3, n = 5) ‐ from the basket, as performed by members of the men's quarter‐finalist teams at the games of the XVI Universiade in Sheffield in 1991. Fifteen sequences were digitized, beginning 20 frames prior to take‐off to 10 frames after release. To facilitate analysis, the sequences were rotated about the ball position in the final frame so that the shot direction was parallel to one of the pre‐defined orthogonal axes.

Mean (+1 s.d.) ball release speed was found to increase with distance from the basket (group 1 = 3.04±0.65 m s‐1, group 2 = 4.71+0.74 m s‐1, group 3 = 6.24 + 0.80 m s‘1), while mean release angles were similar for all groups (group 1=48.8 + 10.1°, group 2 = 47.8 + 5.8°, group 3 = 51.9 + 5.5°). The increased impulse necessary for the ball to reach the basket at increased shooting distances was derived from both an increase in angular velocity of the elbow joint of the shooting arm and an increased velocity of the centre of mass in the direction of the basket at release. Centre of mass speed at take‐off was found to be influenced to a greater extent by the angular velocity of the ankle joint than that of the knee or hip joints. Rotation of the hip and shoulder axes, facilitated by the forward placement of the foot on the side of the shooting arm (antero‐posterior separation values: group 1 = 0.17 + 0.11 m, group 2 = 0.10 + 0.14 m, group 3 = 0.09 + 0.09 m) was utilized by all except one subject. All subjects also used an amount of medio‐lateral foot separation which, along with antero‐posterior separation, promoted stability.

All the subjects released the ball while airborne. Both the maximum jump height and the height of the jump at release tended to decrease as shooting distance increased. For short‐range shots, release occurred after the peak of the jump, but increasingly prior to the peak as shooting distance increased.  相似文献   

14.
文章运用文献资料法、数理统计法、观察法和逻辑分析法等方法,对2008-2009赛季CBA篮球联赛和NBA篮球联赛的平均场每场个人技术统计进行对比和分析研究。研究结果表明:CBA球员在得分和投篮次数上与NBA球员有显著差异,NBA球员明显高于CBA球员,而在投篮命中率上,两者没有显著性差异;CBA球员在篮板球控制、助攻、盖帽和抢断上,与NBA球员相比,均存在较大的差距,但在进攻篮板球的拼抢上,与NBA球员无显著性差异;CBA球员每场失误次数明显高于NBA球员,但犯规与NBA球员相比,无显著性差异。  相似文献   

15.
The purpose of this study was to investigate the reliability and validity of wheelchair basketball field tests. Nineteen wheelchair basketball players performed 10 test items twice to determine the reliability. The validity of the tests was assessed by relating the scores to the players' classification and competition standard, and rating of coach and player. Six field tests' test-retest showed good reliability (Intraclass correlation coefficient (ICC) = 0.80-0.97), while the pass-for-accuracy, free throws, lay-up and spot shot showed weak to moderate reliability (ICC = 0.26-0.67). Most tests showed moderate to good validity (r > 0.60). The results suggest that wheelchair basketball field tests are reliable and valid with the exception of the shooting and passing items, which should be interpreted carefully.  相似文献   

16.
通过观看代表我国高校篮球最高水平的全国大学生篮球联赛(CUBA)的多场比赛录像以及查看CUBA历年的技术统计,发现我国高校篮球队的体能水平是不容乐观的。在比赛中两支球队在篮下的对抗场面较少,进攻节奏较慢,整场比赛的比分较低,尤其是在比赛的最后阶段,由于球员们体能的严重下降,而使得有些球员技术动作开始变形,投篮命中率开始下降,全队及个人的失误开始增多,大大降低了比赛的观赏性。因此说体能水平的不足已经成为我国高校篮球运动向高水平发展的一块绊脚石。初步探索了适合我国高校篮球队体能训练的方法,希望能够为今后我国高校篮球队的体能训练提供理论上的依据。  相似文献   

17.
ABSTRACT

Purpose: To create a high-stress shooting among the crowd (SAC) program and to examine its effectiveness in reducing SWAT trainees’ stress level and their shooting performance in a simulated hostage-rescue situation. Method: After the SAC program was created, it was evaluated using a pretest and posttest experimental design: 98 young male SWAT trainees were randomly divided into experiment and control groups, with the former group trained in hostage rescue, shooting with real persons (high stress), and the latter group trained with “dummy” men (low stress); training for both lasted three days. Their shooting performance was assessed by a tactical shooting test in both high- and low-stress tests in a counterbalanced order, before and after the training, and monitored during the training, as were their stress levels by a set of physical (heart rate [HR] and heart rate recovery time [HRRt]), psychological (salivary cortisol and α-amylase), and self-reported anxiety measures. Results: The SAC program created needed high-stress for hostage rescue situations as reflected in increased physical, psychological, and anxiety scores and reduced shooting performance. Even with short SAC training, SWAT trainees’ capacity in handling high stress and tactical shooting performance were significantly improved. HR, HRRt, and anxiety tests have been found to be effective in monitoring stress and should be a part of future SWAT training. Conclusion: A SAC program involving real people was created, and its effectiveness was confirmed using a pretest and posttest experimental design.  相似文献   

18.
Purpose: The ability to anticipate the actions of opponents can be enhanced through perceptual-skill training, though there is doubt regarding the most effective form of doing so. We sought to evaluate whether perceptual-skill learning would be enhanced when supplemented with guiding visual information. Method: Twenty-eight participants without soccer-playing experience were assigned to a guided perceptual-training group (n = 9), an unguided perceptual-training group (n = 10), or a control group (n = 9). The guided perceptual-training group received half of their trials with color cueing that highlighted either the key kinematic changes in the kicker's action or the known visual search strategy of expert goalkeepers. The unguided perceptual-training group undertook an equal number of trials of practice, but all trials were without guidance. The control group undertook no training intervention. All participants completed an anticipation test immediately before and after the 7-day training intervention, as well as a 24-hr retention test. Results: The guided perceptual-training group significantly improved their response accuracy for anticipating the direction of soccer penalty kicks from preintervention to postintervention, whereas no change in performance was evident at posttest for either the unguided perceptual-training group or the control group. The superior performance of the guided perceptual-training group was preserved in the retention test and was confirmed when relative changes in response time were controlled using a covariate analysis. Conclusions: Perceptual training supplemented with guiding information provides a level of improvement in perceptual anticipatory skill that is not seen without guidance.  相似文献   

19.
Abstract

In this study, we examined the effects of relative positioning of attacker–defender dyads to the basket on interpersonal coordination tendencies in basketball. To achieve this aim, four right-hand dominant basketball players performed in a 1 vs. 1 sub-phase, at nine different playing locations relative to the basket (from 0° to 180°, in 20° increments). Performers’ movement displacement trajectories were video-recorded and digitized in 162 trials. Results showed that interpersonal coordination tendencies changed according to the scaling of the relative position of performers to the basket.

Stable in-phase modes of coordination were observed between performers’ longitudinal and lateral displacements (50.47% and 43.02%) on the left side of the court. On the right side of the court, a shift in the dominant mode of coordination was observed to a defender lead-lag of ?30°, both for longitudinal and lateral displacements (30.51% and 32.65%). These results suggest how information about dribbler hand dominance and relative position to the basket may have constrained attacker–defender coordination tendencies in 1 vs. 1 sub-phases of basketball.  相似文献   

20.
ABSTRACT

A large body of literature supports the effectiveness of using video simulations to improve decision-making skills in invasion sports. However, whether these improvements are transferable (from the laboratory to the court/field) and generalizable (from trained to untrained plays) remains unknown. In addition, it remains to be determined whether presenting the video simulations using virtual reality provides an added-value. To investigate these questions, varsity-level basketball players underwent four training sessions during which they observed video clips of basketball plays presented either on a computer screen (CS group) or using a virtual reality headset (VR group). A third group watched footage from NCAA playoff games on a computer screen (CTRL group). Decision-making was assessed on-court before and after the training sessions using two types of plays: “trained” plays (presented during the CS and VR training sessions) and “untrained” plays (presented only during the on-court tests). When facing the trained plays in the posttest, both VR and CS groups significantly outperformed the CTRL group. In contrast, when facing the untrained plays, the VR group outperformed both the CS and CTRL groups. Our results indicate that CS training leads to transferable but non-generalized decision-making gains while VR training leads to transferable and generalized gains.  相似文献   

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