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1.
Abstract

The aims of this study were to establish the physical and physiological attributes of elite and sub-elite Malaysian male badminton players and to determine whether these attributes discriminate elite players from sub-elite players. Measurements and tests of basic anthropometry, explosive power, anaerobic recovery capacity, badminton-specific movement agility, maximum strength, and aerobic capacity were conducted on two occasions, separated by at least one day. The elite (n = 12) and sub-elite (n = 12) players' characteristics were, respectively: mean age 24.6 years (s = 3.7) and 20.5 years (s = 0.7); mass 73.2 kg (s = 7.6) and 62.7 kg (s = 4.2); stature 1.76 m (s = 0.07) and 1.71 m (s = 0.05); body fat 12.5% (s = 4.8) and 9.5% (s = 3.4); estimated VO2max 56.9 ml · kg?1 · min?1 (s = 3.7) and 59.5 ml · kg?1 · min?1 (s = 5.2). The elite players had greater maximum absolute strength in one-repetition maximum bench press (P = 0.015) compared with the sub-elite players. There were significant differences in instantaneous lower body power estimated from vertical jump height between the elite and sub-elite groups (P < 0.01). However, there was no significant difference between groups in shuttle run tests and on-court badminton-specific movement agility tests. Our results show that elite Malaysian male badminton players are taller, heavier, and stronger than their sub-elite counterparts. The test battery, however, did not allow us to discriminate between the elite and sub-elite players, suggesting that at the elite level tactical knowledge, technical skills, and psychological readiness could be of greater importance.  相似文献   

2.
Limited research has compared the physical qualities of adolescent rugby union (RU) players across differing playing standards. This study therefore compared the physical qualities of academy and school Under-18 RU players. One-hundred and eighty-four (professional regional academy, n = 55 school, n = 129) male RU players underwent a physical testing battery to quantify height, body mass, strength (bench press and pull-up), speed (10, 20 and 40 m), 10 m momentum (calculated; 10 m velocity * body mass) and a proxy measure of aerobic fitness (Yo-Yo Intermittent Recovery Test Level 1; IRTL1). The practical significance of differences between playing levels were assessed using magnitude-based inferences. Academy players were taller (very likely small), heavier (likely moderate) and stronger (bench press possibly large; pull-up plus body mass likely small) than school players. Academy players were faster than school players over 20 and 40 m (possibly and likely small), although differences in 10 m speed were not apparent (possibly trivial). Academy players displayed greater 10 m momentum (likely moderate) and greater IRTL1 performance (likely small) than school players. These findings suggest that body size, strength, running momentum, 40 m speed and aerobic fitness contribute to a higher playing standard in adolescent rugby union.  相似文献   

3.
Abstract

In this study, we investigated the relationship between physiological, anthropometric, and skill qualities and playing performance in professional rugby league players. Fifty-eight high-performance rugby league players underwent measurements for anthropometry (height, body mass, sum of seven skinfolds), physiological (speed, change of direction speed, lower body muscular power, repeated-sprint ability, prolonged high-intensity intermittent running ability, and estimated maximal aerobic power), technical skill (tackling proficiency, draw and pass proficiency), and perceptual skill (reactive agility, pattern recall, pattern prediction) qualities. National Rugby League matches were coded for attacking (e.g. line breaks, try assists, etc.) and defensive (e.g. missed tackles, tackling efficiency, etc.) statistics commonly used to assess rugby league playing performance. The number of line break assists was significantly associated (P < 0.05) with greater playing experience (r = 0.36), dual-task draw and pass proficiency (r = 0.54), reactive agility (r = 0.29), and pattern recall (r = 0.32) and prediction (r = 0.28) ability, while faster speed over 40 m (r = ?0.42) was associated (P < 0.05) with a higher number of tries scored. Greater age and playing experience, better lower body muscular power, and faster 10 m and 40 m speed were significantly associated (P < 0.05) with the number of tackle attempts (positive), tackles completed (positive), and proportion of missed tackles (negative). These findings demonstrate that well-developed physical and skill qualities are associated with effective playing performance in National Rugby League players.  相似文献   

4.
Abstract

In this study, we examined the effects of number of years of playing rugby on neck function. Active cervical spine range of motion and proprioception were assessed in 14 non-rugby-playing but trained sportsmen (mean age 28 years, s = 7) and 46 rugby players (26 rugby forwards: mean age 26 years, s = 5; mean years played 14 years; 20 backs: mean age 24 years, s = 5; mean years played 14 years). Active cervical range of motion in flexion, extension, left and right lateral flexion, plus left and right rotation were measured using a cervical range of motion device. The ability to reposition the head in a central position with eyes closed was taken as a measure of proprioception. Results show that rugby forwards generally had the least active cervical range of motion, particularly neck extension (forwards, 43°; backs, 55°; controls, 58°), with the decrement correlating with the number of years played. In addition, repositioning was significantly worse in rugby players after neck extension than non-rugby players (6° vs. 3°). The active cervical range of motion of rugby forwards is similar to that of whiplash patients, suggesting that participation in rugby can have an effect on neck range of motion that is equivalent to chronic disability. Reduced active cervical range of motion could also increase the likelihood of injury and exacerbate age-related neck problems.  相似文献   

5.
Abstract

In this study, we investigated the effect of ingesting carbohydrate alone or carbohydrate with protein on functional and metabolic markers of recovery from a rugby union-specific shuttle running protocol. On three occasions, at least one week apart in a counterbalanced order, nine experienced male rugby union forwards ingested placebo, carbohydrate (1.2 g · kg body mass?1 · h?1) or carbohydrate with protein (0.4 g · kg body mass?1 · h?1) before, during, and after a rugby union-specific protocol. Markers of muscle damage (creatine kinase: before, 258 ± 171 U · L?1 vs. 24 h after, 574 ± 285 U · L?1; myoglobin: pre, 50 ± 18 vs. immediately after, 210 ± 84 nmol · L?1; P < 0.05) and muscle soreness (1, 2, and 3 [maximum soreness = 8] for before, immediately after, and 24 h after exercise, respectively) increased. Leg strength and repeated 6-s cycle sprint mean power were slightly reduced after exercise (93% and 95% of pre-exercise values, respectively; P < 0.05), but were almost fully recovered after 24 h (97% and 99% of pre-exercise values, respectively). There were no differences between trials for any measure. These results indicate that in experienced rugby players, the small degree of muscle damage and reduction in function induced by the exercise protocol were not attenuated by the ingestion of carbohydrate and protein.  相似文献   

6.
7.
8.
Abstract

Twenty-four players from the 1st/2nd (elite) and 24 players from the 3rd/4th (non-elite) university football teams were recruited to evaluate the Loughborough Soccer Passing Test (LSPT) and Loughborough Soccer Shooting Test (LSST) as tools to assess soccer skill. The LSPT requires players to complete 16 passes as quickly as possible. The LSST requires players to pass, control, and shoot the ball to targets on a full-sized goal. Participants completed two main trials each separated by at least one day. During both trials, the participants were given practice efforts before recording the mean of the next two (LSPT) or 10 (LSST) attempts as the performance score. For the LSPT, the mean time taken, added penalty time, and overall performance time were less in the elite players (elite: 43.6 s, s = 3.8; non-elite: 52.5 s, s = 7.4; P = 0.0001). For the LSST, there was no difference in the mean points scored per shot between groups (elite: 1.34, s = 0.46; non-elite: 1.28, s = 0.53). However, the elite players had higher mean shot speed (elite: 80 km · h?1, s = 4.5; non-elite: 74 km · h?1, s = 4.2; P < 0.0001) and performed each shot sequence faster (elite: 7.87 s, s = 0.29; non-elite: 8.07 s, s = 0.35; P = 0.037) than the non-elite players. Performance on both tests was more repeatable in elite players. In conclusion, the LSPT and LSST are valid and reliable protocols to assess differences in soccer skill performance.  相似文献   

9.
10.
Abstract

This study compared technical actions, movements, heart rates and perceptual responses of selected and unselected youth rugby league players during matches (under-15 to under-17 age groups). The players’ movements and heart rates were assessed using 5 Hz Global Positioning Systems (GPSs), while their technical actions were analysed using video analysis. The maturity of each player was predicted before each season for statistical control. There were no differences (P > 0.05) between selected and unselected players in the under-15 or the under-17 age group for any variables. However, in the under-16 age group, the selected players (57.1 ± 11.9 min) played for longer than the unselected players (44.1 ± 12.3 min; P = 0.017; ES = 1.08 ± CI = 0.87), and covered more distance (5181.0 ± 1063.5 m cf. 3942.6 ± 1108.6 m, respectively; P = 0.012; ES = 1.14 ± CI = 0.88) and high-intensity distance (1808.8 ± 369.3 m cf. 1380.5 ± 367.7 m, respectively; P = 0.011; ES = 1.16 ± CI = 0.88). Although successful carries per minute was higher in the selected under-15 age group, there were no other differences (P > 0.05) in match performance relative to playing minutes between groups. Controlling for maturity, the less mature, unselected players from the under-16 age group performed more high-intensity running (P < 0.05). Our findings question the use of match-related measurements in differentiating between selected and unselected players, showing that later maturing players were unselected, even when performing greater high-intensity running during matches.  相似文献   

11.
To inform recruitment, selection, training and testing of male and female rugby sevens players game running movement patterns and physical characteristics were quantified across junior, senior, and elite playing levels. Anthropometric and physical testing (40 m sprint, vertical jump, Yo-Yo IR1) occurred prior to players’ national championships or international tournaments (n = 110 players), while game movements were obtained via GPS (n = 499 game files). The game movements of male players were similar across playing levels except for number of impacts >10 g which were 2 to 4-fold higher in elite (25.0 ± 11.2 impacts · game?1; mean ± SD), than junior (6.3 ± 3.5) and senior (11.8 ± 6.6) players. In men, there were fewer substantial correlations between on- and off-field measures which may reflect similar physical attributes across playing levels, and that other (strength, technical or tactical) factors may better differentiate these players. In females, elite players had more favourable on- and off-field performance measures than juniors and seniors, with moderate to strong correlations between on- and off-field variables. Female players should benefit from additional fitness training, while male players need to balance fitness with other technical and tactical factors.  相似文献   

12.
Abstract

In this study, we investigated changes in creatine kinase, perceptual and neuromuscular fatigue of professional rugby league players after match-play. Twenty-three male rugby league players (10 backs, 13 forwards) had their creatine kinase, perceptual ratings of fatigue, attitude to training, muscle soreness, and flight time in a countermovement jump measured before and 1 and 2 days after (day 1 and day 2 respectively) league matches. Total playing time, offensive and defensive contacts were also recorded for each player. Creatine kinase was higher both 1 and 2 days after than before matches (P < 0.05) in forwards and backs. Similarly, perceived fatigue and muscle soreness were higher than pre-match on both days 1 and 2 (P < 0.05), but did not differ between groups (P > 0.05). Jump performance was lower on day 1 but not day 2 for both groups (P < 0.05). While total playing time was longer in backs (P < 0.05), relative frequencies for all contacts were greater in forwards (P < 0.05). Contacts for forwards were correlated with all markers of fatigue (P < 0.05), but only flight time was correlated with offensive contacts in backs (P < 0.05). Despite the mechanisms of fatigue being different between forwards and backs, our results highlight the multidimensional nature of fatigue after a rugby league match and that these markers do not differ between positions.  相似文献   

13.
Abstract

We examined the effects of instructional and motivational self-talk on centre of mass displacement and hip kinematics during the vertical jump. Twenty-four male rugby union players (age 21.1 years, s = 3.5; body mass 81.0 kg, s = 8.9; height 1.80 m, s = 0.06) performed three vertical jump tests, with a 2 min rest between jumps. Before each jump, participants engaged in one of three counterbalanced interventions (motivational self-talk, instructional self-talk or no-intervention). Motivational self-talk led to greater centre of mass displacement (0.602 m, s = 0.076; P = 0.012) than the no-intervention control (0.583 m, s = 0.085). Centre of mass displacement did not differ between instructional self-talk and the control condition or between motivational and instructional self-talk. Motivational (100.75°, s = 16.05; P = 0.001) and instructional self-talk (106.14°, s = 17.04; P = 0.001) led to greater hip displacement than the no-intervention control (94.11°, s = 17.14). There was also a significant difference in hip displacement between motivational and instructional self-talk (P = 0.014), although there was no difference between instructional self-talk and the control condition. Motivational (451.69 °/s, s = 74.34; P = 0.008) and instructional self-talk (462.01 °/s, s = 74.37; P = 0.001) led to greater hip rotation velocity than the no-intervention control (434.37 °/s, s = 75.37), although there was no difference between the two self-talk interventions. These results indicate that self-talk may influence performance and technique during the vertical jump in male rugby players.  相似文献   

14.
It seems that dehydration may impair decision-making performance in athletes. Purpose: This study aimed to investigate the influence of dehydration on passing decision-making performance in soccer players. Method: Participants were 40 male soccer players (Mage = 22.3 ± 2.3 years) who agreed to participate in the study and were randomly assigned to the following conditions: control (CON), dehydration (DEH), and euhydration (EUH). The players played in 2 games of 90 min in duration (2 45-min halves) followed by 2 15-min halves (overtime) with and without proper hydration. The Game Performance Assessment Instrument (GPAI) was considered for the analysis of passing decision making. Results: The GPAI analysis indicated effective reduction in the decision-making index in the DEH condition compared with the EUH and CON conditions, F(2, 38) = 31.4, < .05, ES = 0.8. Conclusions: In conclusion, dehydration may be considered a mediating factor in the passing decision-making performance of male soccer athletes.  相似文献   

15.
The aim of this study was to investigate how the type of contact influences physiological, perceptual and locomotive load during a simulated rugby league match. Eleven male university rugby league players performed two trials of the rugby league movement simulation protocol for interchange forwards with a traditional soft tackle bag and a weighted tackle sled to replicate contact demands. The interchange forward-specific simulation was chosen given the contact frequency is higher for this group of players compared to whole match players. Locomotive rate, sprint speed, tackle intensity, heart rate (HR) and rating of perceived exertion were analysed during the first and second bouts that replicated two ~23 min on-field passages. Countermovement jump (CMJ) was measured before and immediately after each trial. More time was spent in heart rate zone between 91 and 100% HRpeak during the first (effect size ± 90% confidence interval: 0.44 ± 0.49) and second bouts (0.44 ± 0.43), and larger (0.6 ± 0.69) decrements in CMJ performance were observed during the sled trial (5.9, = 4.9%) compared to the bag trial (2.6, = 5.4%). Changing the type of contact during the match simulation subtly altered both the internal and external loads on participants. Using a standard tackle bag results in faster sprint speed to contact, but lower overall high-intensity running. Conversely, a heavier tackle object increases the internal load and results in greater lower limb neuromuscular fatigue as reflected by the decrease in CMJ performance.  相似文献   

16.
17.
The purpose of this study was to determine whether there are differences between racial groups for body mass, stature and body mass index (BMI) in South African elite U18 rugby players and whether there were significant changes in these measurements between 2002 and 2012. Self-reported body mass and stature were obtained from U18 players (n = 4007) who attended the national tournament during this period. BMI was calculated for each player.White players were 9.8 kg heavier than black players, who were 2.3 kg heavier than coloured players (P < 0.0001). The body mass of all groups increased from 2002 to 2012 (P < 0.0001). White players were 7.0 cm taller than black players who were 0.5 cm taller than coloured players (P < 0.0001). Players’ stature measurements did not change significantly during the study period. The average BMI of white players was 0.9 kg·m?2 greater than black players who were on average 0.7 kg·m?2 greater than coloured players (P < 0.0001). The BMI of all groups changed similarly over the study period. The body mass, stature and BMI of elite under-18 rugby players in South Africa were significantly different between racial groups. This has implications for transforming the game to make it representative of the South African population.  相似文献   

18.
19.
Abstract

This study investigated the relative importance of physiological, anthropometric, and skill qualities to team selection in professional rugby league. Eighty-six high performance rugby league players underwent measurements of anthropometric (height, body mass, sum of seven skinfolds), physiological (speed, change of direction speed, lower body muscular power, repeated-sprint ability, prolonged high-intensity intermittent running ability, and maximal aerobic power), technical skill (tackling proficiency, draw and pass proficiency), and perceptual skill (reactive agility, pattern recall, pattern prediction) qualities. A linear discriminant analysis was also conducted comparing those players successful in gaining selection into the professional National Rugby League team with those not selected to determine which, if any, of these qualities could predict selection. Players selected to play in the first National Rugby League game of the season were older, more experienced, leaner, had faster 10m and 40m sprint times, and superior vertical jump performances, maximal aerobic power, tackling proficiency and dual-task draw and pass ability than non-selected players. Skinfold thickness and dual-task draw and pass proficiency were the only variables that contributed significantly (P < 0.05) to the discriminant analysis of selected and non-selected players. These findings suggest that selected physiological, anthropometric, and skill qualities may influence team selection in professional rugby league.  相似文献   

20.
Abstract

In this paper we report on two studies that investigated the physical demands of professional rugby league match-play. Instudy one, National Rugby League (NRL) and National Youth Competition (NYC) players underwent global positioning system (GPS) analysis during competitive matches. No differences (P > 0.05) were observed between playing standards for minutes played, total distance covered, or the distances covered at low and high speeds. However, NRL players engaged in significantly more repeated high-intensity effort bouts than NYC players (13.1 ± 0.8 bouts vs. 9.7 ± 1.1 bouts). Reductions in physical performance occurred from the first to second half for both NRL and NYC players. In study two, we investigated, in the same players, the physical demands of professional rugby league match-play when players were competing in trial and regular fixture matches. The locomotor demands of trial matches were lower than fixture matches, with players covering less distance per minute of match-play, including less distance at low and high speeds. Players were also less likely to engage in repeated high-intensity effort bouts in trial matches than fixtures. These findings demonstrate that neither NYC matches nor NRL trial matches adequately reflect the intense physical demands of NRL fixture matches.  相似文献   

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