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1.
The attributes of self-direction in learning are becoming increasingly important as the need for lifelong learning grows in strength. Educators are challenged to assist in the development of self-directed learning skills and to encourage learners to more freely use self-direction in their learning activities. Unfortunately, there are few validated procedures for identifying the self-directed learners. Guglielmino's Self-Directed Learning Readiness Scale is one of the few instruments identified in the literature for the purpose of measuring self-direction in learning. Even though the scale has been widely used, additional validation is needed. This study was designed to use a multitrait-multimethod procedure for determining the validity of the SDLRS. The sample included 136 college students from two different colleges: 63 black students, 70 white students and 3 students of other nationalities (other than USA). Thirty-seven specific hypotheses were tested. Findings concerning selected hypotheses are discussed. Three general conclusions concerning the validity of the SDLRS are as follows: (1) The findings are supportive of the validity of the SDLRS; (2) Significant differences were noted in faculty ratings according to racial composition and student scores on the SDLRS; (3) Significant associations exist between the SDLRS scores and variables such as age, educational level and ARS (agreement response set).  相似文献   

2.
In recent years, instructors, academic programs, and innovative educational institutions have begun utilizing self-directed learning concepts and contract learning structures for assumed development of student self-directed learning outcomes. However, prior investigations of development of self-directed learning have been hortative in form or have examined correlative relationships of self-directed behavior with specific learner characteristics. Does learner participation in a self-directed contract learning course influence his/her future behavior and attitudes toward self-directed learning? This study examined the impact of a self-directed contract learning course upon participant self-directed learning behavior and attitudes. Findings of this study were examined from three forms of impact evaluation. Significant positive gains were noted on participant pre- and postgain scores on the Self-Directed Learning Readiness Scale (SDLRS). Course evaluations noted a majority of positive participant responses regarding perceived changes in knowledge and skill of self-directed learning as well as reported value of the course experience. The third form of impact evaluation came from observational diaries analysis. Diaries from selected students and the instructor were analyzed for major themes and transitions. A discussion of these themes and transition points are presented in a framework analysis of the Fuller and Bown “Concerns model.” Findings are discussed for their varying significance in understanding the development of self-directed learning behavior.  相似文献   

3.
The complexity of life and the increasing importance of learning across the lifespan puts an added emphasis on self-direction in learning. Guglielmino's Self-Directed Learning Readiness Scale (SDLRS) is one of the most frequently reported instruments designed to measure self-directed learning readiness. Therefore, the validity of the instrument is an important topic. This is the second study by the authors that is designed to contribute to knowledge of the validity of the SDLRS. In the first study, the authors concluded that general findings support the validity of the instrument. Questions generated by the lack of association between faculty ratings on self-direction and student scores on the SDLRS, however, needed further study.The second study, reported here, was specifically designed to examine the effects of two teacher rating scales as used in the two investigations. The extremely low(0.03) correlation between faculty ratings and the SDLRS scores noted in the first study is compared to the findings in the second study. A correlation of 0.20, significant at the 0.056 level, was noted in this study. It is concluded, therefore, that the rating scale as used in the first study may have been seriously flawed. A persistent tendency of the faculty to rate black students lower in self-direction and older students higher in self-direction raises additional questions concerning faculty rating procedures. Other findings reported in this study are similar to those reported in the earlier study  相似文献   

4.
成人学习特征与成人高等教育专业教学改革浅论   总被引:1,自引:0,他引:1  
成人学习特征是开展成人高等教育专业教学改革的基础和条件。成人学员具有较强的学习能力、独立的人格、丰富的经验和突出的问题意识等学习特征。成人高等教育专业教学改革必须注重师生主体间性、教学内容针对性、启发式教学和学员自我导向学习。  相似文献   

5.
创造性是解决问题的最高表现形式,其实质是一种高度特殊化的实质性能量,表现为能产生独特非凡而有一定社会价值的产品的能力,创造教育为培育创造性提供了萌芽的土壤。  相似文献   

6.
高职院校开展创业教育的必要性及实施途径研究   总被引:2,自引:0,他引:2  
高职院校大力开展创业教育,既是适应就业形势的需要,也是教育自身改革和发展的需要。高职院校要通过采取多种途径,培养学生的实践能力和创新能力,让更多的高职学生把学到的技能用到自主创业上,创造出更多的新产业和新的职业岗位,  相似文献   

7.
Being overconfident when estimating scores for an upcoming exam is a widespread phenomenon in higher education and presents threats to self-regulated learning and academic performance. The present study sought to investigate how overconfidence and poor monitoring accuracy vary over the length of a college course, and how an intervention consisting of (1) a monitoring exercise and (2) a monitoring and regulation strategy, improves students’ monitoring accuracy and academic performance. Moreover, we investigated how personality factors (i.e., grandiose and vulnerable narcissism, optimism) influence monitoring accuracy. We found that the Monitoring and Regulation Strategy positively influenced monitoring accuracy and exam scores, whereas the Monitoring Exercise that confronted students with their overconfidence protected students against overconfidence in the second exam score prediction but did not affect exam score. The results further revealed that exam score predictions lowered from the start to the end of the course for both poor and high performing students, but still leaving poor performers overconfident and high performers underconfident. Topic knowledge gained in the course did not wash out the Dunning Kruger effect, and results indicate that poor and high performers use different cues when predicting exam scores. Both grandiose and vulnerable narcissism contributed to overconfidence on exam score predictions but not on the Monitoring Exercise. These findings underline the potential of the Monitoring and Regulation Strategy intervention and ask for upscaling it to include measurements of self-regulated learning activities.  相似文献   

8.
The emergence of 3D printing has raised hopes and concerns about how it can be used effectively as an educational technology in school classrooms. This paper presents the results of a survey asking teachers from multiple grade levels and subject fields about the impact of 3D projects on student learning. Teachers were asked about the kinds of 3D projects they were doing with students and what skills or knowledge students were developing by participating in those projects. Participants reported that their students developed a number of skills while working on 3D printing projects, including 3D modeling, creativity, technology literacy, problem-solving, self-directed learning, critical thinking, and perseverance. Parallels between teacher-identified skills and widely cited lists of 21st-century skills suggest that 3D projects are a promising approach to preparing students for life and work in a digital age.  相似文献   

9.
网络环境下PBL的模式研究   总被引:30,自引:3,他引:30  
PBL(Problem-based Learning),即基于问题的学习。该学习模式的主要特点是学习者围绕着复杂问题的解决而结合成小组,小组成员在自主学习的基础上,相互间进行合作,共同为解决问题而努力。在现代远程教育领域中,PBL有着广泛的应用前景。我们研究认为,Internet环境下PBL的模式大体具有以下六个环节,依次是:设计并开发问题,把学习者组织成小组,传输问题并引导学习者确定学习目标,小组成员独立自主的学习,小组成员相互汇报和讨论各自学习的结果,师生对于解决问题的过程进行总结和评价。  相似文献   

10.
Computer games are quickly gaining momentum by enabling new approaches to teaching and learning experience for programming courses in K-12 curriculum. However, it remains unclear if the game interface and elements created by using three-dimensional (3D) virtual worlds combined with visual programming languages or a visual programming environment can affect students’ learning performance. This quasi-experimental study presents evidence about how a game can assist boys and girls to gain a greater understanding on skills related to CT for developing, implementing and transforming their solution plans into code based on their computational problem-solving strategies. A total of fifty (n?=?50) high school students who volunteered to participate in this study divided into a control group (n?=?25) and an experimental (n?=?25) group that used Scratch and OpenSim with the Scratch4SL palette, respectively to propose their solutions for the same problem-solving tasks via a simulation game. The study findings indicate substantial differences and important points of view about students’ learning performance by assessing their computational problem-solving strategies. Students from the experimental group performed significantly better both in measures of problem-solving and algorithmic thinking. Mean scores on post-questionnaires from the experimental group revealed improvements higher than their control group counterparts in two aspects. First, students of the former group created more complete computational instructions with rules to be specified and delivered the learning goals. Second, students of the same group proposed and applied more correct computational concepts and practices in code. Finally, this study discusses the implications for designing learning experiences using OpenSim with Scratch4SL.  相似文献   

11.
ABSTRACT

Self-directed learning and creativity are critical workplace competences that are important to foster in formal educational settings. Previous studies have identified a relationship between self-directed learning and creativity, but the specific nature of this relationship is unclear. The purpose of the present theoretical paper is to examine through a literature review the possibility that creative learning outcomes can be supported through a self-directed learning process. The importance of considering self-directed learning in the context of adult learning – as a pragmatic learning process – is outlined. A conclusion is drawn that (1) creative learning outcomes are potentially supported through self-directed learning, and (2) in the process, teachers can provide support to learners in three distinct different ways. A variety of pragmatic educational activities that may enable self-directed learning and creative learning outcomes are discussed, including experiential learning; workplace simulations; and problem-, case-, and (e-) portfolio-based learning. In these activities, teacher support seems advantageous for many learners. The three distinct dimensions of teacher support identified in the present paper are important to consider in further empirical studies on self-directed learning.  相似文献   

12.
Problem-Based Learning (PBL), an instructional approach originated in medical education, has gained increasing attention in K-12 science education because of its emphasis on self-directed learning and real-world problem-solving. Yet few studies have examined how PBL can be adapted for kindergarten. In this study, we examined how a veteran kindergarten teacher, who was experienced with PBL in her own learning, adapted PBL to teach students earth materials, a topic emphasized in the new state curriculum standards but students had difficulty understanding. The pre-post tests showed that students improved their content understanding. Analysis of the classroom discourse showed that PBL and the teacher’s facilitation strategies provided opportunities for students to develop their questioning skills. In conclusion, we discuss the implications of this study for using PBL in kindergarten classrooms.  相似文献   

13.
Problem-based learning (PBL) is a pedagogy that has attracted attention for many biomedical engineering curricula. The aim of the current study was to address the research question, ‘Does PBL enable students to develop desirable professional engineering skills?’ The desirable skills identified were communication, teamwork, problem solving and self-directed learning. Forty-seven students enrolled in a biomedical materials course participated in the case study. Students worked in teams to complete a series of problems throughout the semester. The results showed that students made significant improvements in their problem-solving skills, written communication and self-directed learning. Students also demonstrated an ability to work in teams and communicate orally. In conclusion, this case study provides empirical evidence of the efficacy of PBL on student learning. We discuss findings from our study and provide observations of student performance and perceptions that could be useful for faculty and researchers interested in PBL for biomedical engineering education.  相似文献   

14.
This article explores the pedagogical significance of recent shifts in scholarly attention away from first generation and towards second generation understandings of creativity. First generation or big ‘C’ creativity locates the creative enterprise as a complex set of behaviours and ideas exhibited by an individual, while second generation or small ‘c’ creativity locates the creative enterprise in the processes and products of collaborative and purposeful activity. Second generation creativity is gaining importance for a number of reasons: its acknowledged significance as a driver in the new or digital economy; recent clarification of the notion of ‘creative capital’; the stated commitment of a growing number of universities to ‘more creativity’ as part of their declared vision for their staff and students; and, the recognition that the creative arts does not have a monopoly on creative capability. We argue that this shift allows more space for engaging with creativity as an outcome of pedagogical work in higher education. The article builds on the project of connecting ‘creative capital’ and university pedagogy that is already underway, assembling a number of principles from a wide range of scholarship, from computer modelling to social and cultural theorising. In doing so, it provides a framework for systematically orchestrating a ‘creativity-enhancing’ learning environment in higher education.
Shane DawsonEmail:
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15.
This experimental study was designed to investigate whether supervision meetings, in which students receive specific advice on how to use a development portfolio to monitor their progress and plan their future learning, helps them to develop self-directed learning skills and improve their learning in the domain. In the first year of a hairdressing program in vocational education, supervision meetings were used to provide students with either specific advice or not. Students in the advice group (n = 21) formulated better learning needs, selected more suitable learning tasks, completed more practical assignments, and acquired more certificates than students in the feedback-only group (n = 22). Interviews also showed that students in the advice group appreciated the supervision meeting more and perceived them as more effective than students in the feedback-only group. Guidelines are provided for the use of development portfolios and the organization of supervision meetings in on-demand vocational education.
Wendy KickenEmail:
  相似文献   

16.
通过实证研究与统计分析的方法,探讨高职学生的信息素养与自主学习能力的相关性,揭示信息素养对培养高职学生自主学习能力的作用。通过对281名高职院校的学生开展问卷调查,发现信息素养与高职学生的自主学习能力呈显著正相关关系,并且信息能力、信息意识和信息知识对高职学生自主学习能力具有显著的预测能力,建议应注重学生信息素养的培养,以促进其自主学习能力的发展。  相似文献   

17.
Present-day students are expected to be lifelong learners throughout their working life. Higher education must therefore prepare students to self-direct their learning beyond formal education, in real-life working settings. This can be achieved in so-called hybrid learning configurations in which working and learning are integrated. In such a learning configuration, learning is typically trans-boundary in nature and embedded in ill-structured, authentic tasks. The goal of this study is to develop a set of design guidelines for an intervention that would strengthen students’ capacity for self-directed lifelong learning within a hybrid learning configuration, a one-semester elective course at a university of applied sciences in the Netherlands. The research approach was educational design research. An intervention was designed, implemented and evaluated during two iterations of the course. Evaluation methods included interviews with students and the course facilitator, questionnaires, and students’ logs and reports. We developed five intervention design guidelines that will promote self-directed learning. Our conclusion is that the intervention was usable and effective: at a basic level, the students did develop their capacity for self-directed lifelong learning. Further research is needed to investigate conditions for realizing higher levels of proficiency in self-directed lifelong learning throughout the curriculum and beyond.  相似文献   

18.
谢渊 《教育教学论坛》2020,(10):332-333
深度学习能够促进高一级思维的发展并提升幼儿的自主学习意识。但是目前传统的生命教育活动无法促进幼儿的深度学习,需要幼儿教师注重在生命教育活动中的偶发性探索,使幼儿产生深度学习需求;正确做好"鹰架",帮助幼儿延续深度学习兴趣;重视幼儿反思,深化幼儿深度学习的思维;优化评价方式,关注过程与关注结果并重。  相似文献   

19.
本研究旨在探讨中小学教师的自我导向学习准备度及其与学习成效的关系。采用教育硕士自我导向学习准备度问卷和学习成效问卷对737名正在攻读教育硕士专业学位的中小学教师进行了调查。结果表明:(1)教育硕士的自我导向学习准备度普遍较高。(2)教育硕士的自我导向学习准备度存在显著的性别差异、教龄差异以及工作单位的差异。(3)教育硕士的自我导向学习准备度与其学习成效之间存在极其显著的正相关;教育硕士自我导向学习准备度的积极性、挑战性和自主性对其攻读教育硕士专业学位的学习成效具有显著的正向预测作用。  相似文献   

20.
Assessment of creativity: Resolving a mid-life crisis   总被引:3,自引:0,他引:3  
Assessment of creativity is reviewed with special focus on applications to education and instruction. A variety of existing instruments are described along with general criticisms of creativity measurement. A view to the future is offered which attempts to look beyond creativity's mid-life crisis. In addition to continued psychometric development of cognitive and affective tests, surveys, and inventories, alternative assessment methods and models derived from modern cognitive theories of learning and memory have much to offer the field. We end our analysis with a set of guidelines for teachers and other education professionals to use to assess creative thinking skills and with several recommendations for future research and development in creativity assessment.  相似文献   

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