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1.
Learning on and through social media is becoming a cornerstone of lifelong learning, creating places not only for accessing information, but also for finding other self-motivated learners. Such is the case for Reddit, the online news sharing site that is also a forum for asking and answering questions. We studied learning practices found in ‘Ask’ subreddits AskScience, Ask_Politics, AskAcademia, and AskHistorians to develop a coding schema for informal learning. This paper describes the process of evaluating and defining a workable coding schema, one that started with attention to learning processes associated with discourse, exploratory talk, and conversational dialogue, and ended with including norms and practices on Reddit and the support of communities of inquiry. Our ‘learning in the wild’ coding schema contributes a content analysis schema for learning through social media, and an understanding of how knowledge, ideas, and resources are shared in open, online learning forums.  相似文献   

2.
Currently available web page accessibility guidelines focus more on reading and writing, with inadequate attention to other aspects of online learning such as computer-mediated communication. This study aims to explore the engagement of Malaysia secondary school students with dyslexia and students without dyslexia on various synchronous and asynchronous communication interaction technologies in an online collaborative learning environment. Multiple case within subject qualitative study was employed to investigate the engagement of students using a semi structured interview guideline. The findings revealed that (1) text chat is unsuitable for learning discussion for all learners, (2) forum affords self-paced and organized formal discussion for most learners and (3) video conferencing is suitable for interactive face-to-face, verbal discussion for most learners.  相似文献   

3.
This case study provides evidence-based suggestions for the use of Question and Answer discussion forums for improving quality and assessment of online learning. General online discussion forums are accessible at any time to all subscribers, making it possible for some learners to update, concur with or paraphrase discussions posted earlier by their peers or the tutors. Consequently, the usefulness of such forums in individual and constructivist learning is compromised, especially when ‘correct’ responses are posted early on by participants. The Question and Answer (Q & A) version of discussion forums significantly addresses such inadequacies by restricting access to forum subscribers until they have made a post. We focus on Public Health learners’ perceptions of Q & A discussion forums implemented at Hamdan Bin Mohammed Smart University, UAE. Analyses of learners’ perception surveys of 25 participating Master of Public Health learners and 8 Bachelor of Health Administration learners reveal that the Q & A discussion forum platform offers distinct advantages over general discussion forums in synergising individual and co-operative learning in Public Health training.  相似文献   

4.
Online education based on small self‐managing groups, with slight supervision by a professional tutor, is a strategically interesting methodology for lifelong learning. This solution may combine aspects of cost‐effectiveness (reducing tutors' work) with the demands for active and engaging learning methods based on the exchange and sharing of experiences. In such a context, how can information on collaborative attitudes and behaviour be gathered? A typical tool for online learning activities is the threaded web forum. This study proposes a methodology for assessing effective collaborative interactions within the add‐on module, Forum Plus, for the Moodle learning management system (LMS). The methodology here presented is able to supply an early overview of the level of effectiveness of the collaborative group and therefore it may provide a useful instrument to guide further qualitative observations conducted directly in the web forum.  相似文献   

5.
Web 2.0 communication tools have considerable promise for supporting collaborative learning. But there is a need for research examining learners' and teachers' experiences of the newer communication tools, such as wikis, in comparison with well-established tools, such as discussion forums. This paper reports on an initiative where distance learners used an in-house wiki for online tutorials which had previously taken place via forums. The perspectives of students and tutors on this experience were gathered via an online questionnaire to students and unstructured online feedback from tutors. Some students and tutors felt that the wiki was better than a forum for collaborating on shared documents. However, at that stage in the wiki's development it was found to be more difficult to use than a forum, and slower. Some tutors found the wiki to be too slow to use effectively. These findings highlight the importance of good usability in collaborative software. The research also revealed that some students were uncomfortable with the prospect of editing each others' work in the wiki. They had concerns related to ownership of contributions. This finding relates to the concept of ‘sociability’ in relation to online communication. The research therefore identifies both usability and sociability as key requirements for Web 2.0 communication tools.  相似文献   

6.
7.
Support is needed to promote problem-based learning (PBL) and to enhance critical thinking skills in discussion-based Internet forums. By advancing the capabilities of chat room and forum software, problem-based discussions for learning can be supported further in online learning environments. In this paper, the authors report on MALESAbrain, an intelligent learning tool. The model is built on the notions of threshold and knowledge weight from the discipline of machine learning. The model encourages learners to judge or critically evaluate the solutions posted by others before exploring further knowledge content. The system then sums up the judgment scores as its knowledge weight to pass the thresholds setup for ranking/arranging the learning issues. This constraint design, therefore, becomes a mechanism for critical thinking in a problem-based learning activity. MALESAbrain as a model helps transform the forum and chat room into rich learning discussion environments.  相似文献   

8.
Trust and collective learning are useful features that are enabled by effective collaborative leadership of e‐learning projects across higher and further education (HE/FE) institutions promoting lifelong learning. These features contribute effectively to the development of design for learning in communities of e‐learning practice. For this, reflexivity, good leadership and the capacity to engage in innovation is crucial to team performance. This paper outlines a serendipitously useful combination of innovative models of collaboration emerging from two 2005–06 UK e‐learning pilots: the Joint Information Systems Committee (JISC) e‐Learning Independent Study Award (eLISA) and JISC infoNet Collaborative Approaches to the Management of e‐Learning (CAMEL) projects. The JISC‐funded eLISA Distributed e‐Learning (DeL) project set up a collaborative partnership among teachers to try out LAMS and Moodle using study skills in e‐learning. Simultaneously, the JISC infoNet CAMEL project developed a model of collaborative approaches to e‐learning leadership and management across four UK HE/FE institutions. This paper proposes two new theoretical collaborative team leadership and operational models for e‐learning projects, including indices of trust, reflexivity and shared procedural knowledge, recommending that these models are further developed in future communities of e‐learning practice in institutions promoting lifelong learning.  相似文献   

9.
随着网络教育的兴起,协作与交互在网络教学中起着重要的作用,学习论坛作为网络课程中重要的有机组成部分,是学习者进行协作-9交互的重要工具。针对当前网络课程中学习论坛存在的问题,以教学设计论坛为例,阐述了在实践中运用ASP技术、ADO技术、ACCESS后台数据库等设计开发功能完善的学习论坛的过程,旨在改变当前学习论坛倍受冷落现状,使学习论坛真正成为网络教育中学习者有效的交流工具。  相似文献   

10.
In this study, Dutch primary school children used a computer‐mediated discussion forum to discuss the concept of horror stories. In such discussion forums children often write their contributions individually. This paper presents an ongoing empirical study in which the contributions to an electronic discussion forum from children working individually were compared to contributions from children working in dyads. Preliminary results indicated that children working in dyads around the computer wrote more contributions to the computer‐mediated discussion and were more attentive to the collaborative process, than children who wrote their contributions individually.  相似文献   

11.
The popularity of mobile devices has encouraged the advance of ubiquitous learning, in which students are situated in a real‐world learning environment with support from the digital world via the use of mobile, wireless communications, or even sensing technologies. Most of the ubiquitous learning systems are implemented with high‐cost sensing devices for detecting the locations or behaviours of learners; moreover, these systems mainly focus on providing learning guidance or learning materials, while facilities for supporting mutual help among students are usually ignored. In this study, we propose a context‐aware ubiquitous learning platform (CULP) which uses low‐cost cell phones with embedded cameras and Internet service to support ubiquitous learning. CULP is able to provide instant support for learners in the ubiquitous learning activity; that is, learners can receive help from the right people via the hints given by the learning system when they encounter problems during their learning activities. The experimental results of a Personal Computer‐Assembling course show that, with the assistance of the new learning platform, both the learning efficiency and the learning achievement of the students were significantly improved.  相似文献   

12.
The purpose of this paper is to identify and discussthe inter-relationships between the phenomenon called articulation of curricula and transfer of credits and lifelong learning. Examples feature discussions contained in the recently published APEC-HURDIT book, Lifelong Learning: Policies, Practices and Programs. As described by a number of authors in that book, three futures are predictable for short-cycle higher education systems: institutions essentially non-universities now in planning or developing stages worldwide are likely to modify courses and strengthen distance learning and prior learning delivery techniques for growing numbers of adult re-entry students; industry will become increasingly involved in the delivery of postsecondary education; and technology will expedite non-traditional and non-sponsored education. (Kintzer 1997: 69). Responses to major questions and final comments deal primarily with the three futures in the order mentioned. Illustrative material and interpretations related to experiences in the United States on short-cycle (community) colleges are also interspersed throughout the text. The three predictable futures discussed with particular reference to Pacific Rim countries may also be transferrable in policy planning and action to other nations where a symbiotic relationship between articulation and transfer, and lifelong learning is emerging. Other investigations are therefore strongly recommended. For example, continuing studies of relationships between Universities and the developing Colleges of Further Education in the UK would be very appropriate. In addition, major questions under discussion throughout Europe are: Should the German fachhochschulen- the postsecondary technical institutions so abundant in the former West Germany- become a pattern for other countries in Central and Eastern Europe? How should such short-cycle institutions be related to national universities in credit transfer and lifelong learning opportunities? Similar questions are being asked in Kenya where the well-established ‘Harambee’ technical institutes are gaining momentum. Testing and evaluation of the three futures discussed in this article should be continuous processes worldwide.  相似文献   

13.
Constructing the digital learning environment for ubiquitous learning and asynchronous distributed learning has opened up immense amounts of concrete research. However, current digital learning environments do not fully fulfill the expectations on supporting interactive group learning, shared understanding and social construction of knowledge. This paper introduces cloud computing to the construction of the digital learning environment for its on‐demand services with high reliability, scalability and availability in the distributed environment. Then a digital learning environment based on cloud computing (DLECC) is proposed, including the architecture, co‐construction and sharing model, and incentive mechanism of DLECC. Finally, an Educational Technology Space (ETS) platform under the concept of DLECC is constructed and applied to the educational technology training for 110 teachers from primary and secondary schools. The experimental results demonstrate that the co‐construction and sharing model and incentive mechanism of DLECC may provide meaningful learning support and interactive communities and promote the co‐construction of befitting educational resources.  相似文献   

14.
This article explores issues of literacy and identity of skilled migrants in an educational context in Australia as a learning society. First, it concentrates on forms of knowledge imposed on the learner and looks at how new discourses shape the self. Next, it tests the validity of the four pillars of education in the life of the learner. The paper then discusses the notion of lifelong learning and its appeal to (or existence for) the migrant learners. Finally, it poses important questions about Self–Other dichotomy, emergent voices and a sense of integration. The analysis suggests that further education and employability are closely linked to acquiring discourses set by the education policy designers and the workplace. Without mastering both, passports to further/higher education or professional and other jobs are not issued. The paper argues that literacy skills that incorporate new discourses penetrate and shape existing identities, giving them a sense of new selves, but do not necessarily empower the agency, as the self in control of one’s life. However, hope is not lost, as shown by the group of dedicated educators whose efforts to support the migrant‐learners lead to meeting their goals in work and education of their choice. When embraced by the society, these learners gain a genuine sense of belonging and move away from the position of being Self/Other marginalised. The article concludes by drawing together issues of literacy, identity, knowledge and lifelong learning that interconnected, if harnessed and used wisely, ultimately emancipate and give a decision‐making voice to migrant citizens. Thus they become knowledge workers whose acceptance and personal satisfaction, I firmly believe, contribute to a freer and happier global society.
At the boundary life blossoms.
James Gleick, Chaos
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15.
互联网技术的飞速发展使用户的网上学习方式发生了深刻变化。Web2.0时代的数字化学习方式体现为资源管理的社会化、开放性、自由平等和协同共享。天津市终身学习公共服务平台为学习者构建出一个开放、自由、平等、分享的平台环境,给其提供了丰富的学习辅助手段,使其乐干学习、主动分享,最终达成学习目标。  相似文献   

16.
移动学习平台是促进移动学习快速发展的重要因素,无线网络技术和移动通信技术及其相关移动终端设备的快速普及,使得基于有线网络和个人计算机的网络学习平台已不能满足当前学习者的实际需求.从无线移动网络环境下学习者的实际要求出发,研究具有移动Web即时通信、资源实时移动共享等功能的移动网络即时协作学习平台的体系机构和系统功能,探究实现该系统平台的关键技术,以便为移动学习者提供一种支持即时协作交流、实时共享资源与知识经验的新型移动网络即时协作学习平台.  相似文献   

17.
With the emergence of the Web 2.0, collaborative annotation practices have become more mature in the field of learning. In this context, several recent studies have shown the powerful effects of the integration of annotation mechanism in learning process. However, most of these studies provide poor support for semantically structured resources, more precisely for sharing and linking educational contents using linked data approach. Adopting Semantic Web technologies, this paper proposed a new linked data-based collaborative annotation system called L2OD, which allows students to enrich their annotations with relevant resources retrieved from Linked Open Data clouds. L2OD supports two modes of annotation, a private annotation mode for the user’s individual annotations, and a shared mode for all users’ annotations. The experimentation shows that the learners who have used L2OD have significantly increased their learning achievements referring to the difference between L2OD’s post-test and the control group’s post-test. It also shows significant positive correlations between learning achievements and quantity of private and shared annotations in the experimental group, respectively.  相似文献   

18.
The purpose of the study reported on in this paper was to design and test an intervention with elementary-aged children to promote social and emotional learning around technology. The intervention structured learning around technology as a catalyst and scaffolding tool that engages learners in cross-cultural, collaborative interaction, dialogue, problem-solving, decision-making and reflection in a face-to-face context. Participants were five Thai and 18 Cambodian learners in a Thai elementary classroom. Data collection involved self-report use of the Thai Emotional Intelligence Screening Test (TEIST) before and after 8 weeks of an intervention consisting of learners’ collaborative and interactive use of online, animated stories, discussion forum, mind maps and learning journal. Results are presented as pre-post for the whole group, for Thai vs. Cambodian, and for males versus females. Whole group (N?=?23) T-values for the subcategory of Emotional self-control were significantly different at p?<?.05 from the pre- and post-TEIST (t?=?2.712). Comparisons of pre- and post-TEIST between Thai and Cambodian learners revealed no significant difference. Comparisons between males and females evidenced a significant difference at p?<?.01 for the post-TEIST (t?=?3.886, 3.092 respectively), showing increased Empathy and Responsibility among participating females. The paper concludes with an expanded model of social and emotional learning around technology.  相似文献   

19.
Knowledge Management (KM) and knowledge sharing are important factors that support lifelong learning, and enable people to continue developing throughout their careers. The concept of a Community of Practice ( Wenger, 2000 ) is attractive in drawing together people whose work shares similar aspects, and consideration is given here to how technology can be used to develop and support such a community. In this paper, concepts from the Community of Practice literature are used to consider the development of a software environment for people working as a community in the area of lifelong learning. The intention was to design the system in an evolutionary way, using a minimal set of essential elements which would be elaborated according to user feedback. Three key design questions are considered: Who can contribute resources to such a system? What happens to existing practices? How is the community engaged? We conclude that, in lifelong learning, knowledge management supported by a software environment offers a good way to bring together communities, resources and experience, but to achieve these benefits, great care needs to be exerted in introducing the system and maintaining existing work practices.  相似文献   

20.
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