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1.
A compelling problem for language pedagogues is teaching foreign languages to students so they can retain and use the language skills in real communicative situations. One way to help students learn these skills is to understand and improve current pedagogical approaches to language learning. New technology such as Computer-Assisted Language Learning (CALL) provides pedagogues with rich, multimedia environments for presenting instruction. At the same time, deciding what to present and how to organize the instruction in CALL provides a new challenge. In response to this problem, we discuss preliminary results of a research effort for developing an instructional design environment (IDE) that is uniquely tailored to the needs of developing foreign language instruction. Hypertext features in the IDE software are used to capture and organize into one coherent framework the corpora of theoretical, instructional, and content material that affects foreign language instruction.  相似文献   

2.
Workplace motivation historically has been an HR function, with ID as a training function. This division produces a split between motivation and training, leaving them isolated from one another. Intervention design needs to include motivation throughout its phases, to maximize motivating opportunities for performance improvement. The current models included in instructional design texts and resources are important, but tend to lack some characteristics that would make them more useful and productive for designers. The purpose of this paper is to present a theoretical and conceptual framework for the devel‐opment of a new model of motivation for intervention design that is current, comprehensive, integrative, and flex‐ible. To that end, we (1) review the key points of the call for such a model; (2) present a framework for such a model; (3) offer a conceptual prototype for a model to meet designer's needs and include perspectives from experts in instructional design and performance technology, including how it fills out an integrative theoretical base of motivation for the field; and (4) present future development implications for the field.  相似文献   

3.
国外教学设计理论经过了产生期、形成期、盛行期、革新期等发展阶段,其生成一是依赖于社会需要的促动,二是取决于认识论、学习心理学和教学设计的整合,三是信息技术的革命性影响。国外教学设计理论在本土化过程中存在诸多问题,如基于本土的教学设计创新不足、缺乏心理学等基础学科与信息技术的支撑、教师自身缺乏教学设计观念与能力等。要解决这些问题,必须正确认识与评价国外教学设计思想,促进教学设计的本土创新;构建研究共同体,促进教学设计理论与实践的结合;增强教师的教学设计观念与能力;构建以"学习者"为中心的教学设计模式。  相似文献   

4.
In this paper we describe Hydrive, an operational computer-based intelligent tutoring system built to help Air Force technicians develop generalizable skills for troubleshooting hydraulics systems. We use Hydrive as an example of how effective training and assessment is developed from a coherent understanding of a target task and how this understanding can be consistently represented in all aspects of a training/assessment instrument. We show how an organizing principle of expert behavior, active path analysis, is used to inform the design and content of the tutor's system, student and instructional models and the design of the tutor's interface. We conclude with information about Hydrive's field trial evaluation and some thoughts on knowledge acquisition and generalizability.  相似文献   

5.
为加速嵌入式Linux系统的开发,有必要研究专门的嵌入式集成开发环境.本文讨论了一个面向Linux嵌入式系统开发的集成开发环境及其各组件的设计,专门设计了一个自动库裁减工具和一个设备仿真框架.与相关产品相比,这两个组件是该集成开发环境的独到之处.  相似文献   

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随着现代远程教育工程的提出和实施,我们对基于远程教育的新型教学模式进行探索和研究,探究教学模式的基本特征、教学实践及相关的课例设计,必将促进我国远程教育的健康发展。  相似文献   

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本文从促进高校复合型人才培养工作的角度出发,针对目前大多数地方院校公选课教学和管理中存在的问题,结合嘉兴学院的教学实践,分析原因并提出构建科学合理的公选课体系、加强公选课管理制度建设、完善公选课评价与保障机制、加强公选课教材建设等有效推进地方院校公选课建设的对策和建议。  相似文献   

10.
Instructional models guide designer activity as they attempt to solve instructional problems. Models provide structure to the project, problem solving strategies, evaluation, and feedback. This paper is designed to examine Rapid Prototyping, a model born in the computer age. Rapid Prototyping embraces computer design strategies, constructivist learning theory, and cognitive psychology. This paper will first look at the “classic” forms of instructional design models, which form the foundation of instructional design. A review of the critical elements of these models will provide the framework to understand the concepts behind the Rapid Prototyping model. Next, this paper will examine how researchers define Rapid Prototyping, how the model is used, whether it is successful, and why some consider it a major shift in the way instruction is designed. By clarifying how RP is structured to solve instructional problems and the processes it uses to produce instructional materials, this paper will strive to determine whether it is a viable alternative to traditional design models.  相似文献   

11.
Information systems educators are increasingly incorporating business intelligence and analytics topics into information systems training. Educators often create modules independently, which can be difficult to effectively design given most information systems trainers have no formal training in instructional design. This article incorporates a content‐centered design model, pebble‐in‐the‐pond (Merrill, 2002 ), and provides an example of the design process using the topic of predictive analytics that information systems educators can follow to create instructional modules using sound instructional design considerations.  相似文献   

12.
This article describes how an experienced instructional designer thinks about and uses learning theories to inform instructional design decisions. It uses a vision metaphor to provide a simple heuristic framework for identifying the nature of instructional problems and relating different types of problems to useful theoretical perspectives, methods of instructional analysis, and assessment strategies. Finally, it provides a synopsis of major learning theory perspectives and situations that could be addressed by applying models and strategies representing the different theoretical perspectives.  相似文献   

13.
当前教学设计研究面临两大现实困境:一方面由于其受心理学以及心理学实验的影响较深。研究成果不能有效反映现实情境,对教学实践的指导作用受到质疑;另一方面已有的教学设计研究集中在描述性问题和因果性问题上,缺乏对“如何设计”这一机制性或过程性问题的深入思考。当前国际有关学习与教学设计研究的发展趋势表明,教学设计研究需要创建可用的、境脉申的、聚焦学习的教学设计理论。在创建和改进教学设计理论过程中,“前设性”与“涌现性”的理论创建与改进研究路线是两条可能的研究路线。这种研究路线必须扎根于真实课堂情境,在真实教学境脉中发现和解决问题,并将革新的学习环境设计活动与基于证据的经验研究结合起来。这是创建可用的教学设计理论、走出教学设计现实困境的必由之路。  相似文献   

14.
Currently, instructional design theorists are generating new enhancements of traditional design models on both macro and micro levels. This paper summarizes the anticipated changes in instructional design models that will result from today's theoretical activity. It addresses issues such as linearity in the design process, enhanced roles of analysis and evaluation, and the new emphasis on learner control and transfer of training. These model enhancements are being influenced by new interpretations of general systems theory and cognitive learning theory, constructivism, chaos theory, and situated cognition. Predicted model changes also reflect the impact of the new technologies, designer decision-making research, and the performance technology and total quality management movements. These and other intellectual forces are likely to produce diverse models for future designers.  相似文献   

15.
Several cognitive psychologists have written about the importance of placing instruction within “authentic” contexts that mirror real-life situations. They argue that knowledge learned in academic settings does not necessarily transfer to non-academic settings. Whether preparing performance technologists or instructional designers, educators must strive to create meaningful problem-solving contexts that enable students to define, and subsequently solve, real-world problems. In an attempt to address this issue we have modified the way we teach instructional design. This paper discusses a cognitive apprenticeship approach to teaching design, which incorporates elements of modeling, coaching, reflection, articulation, and exploration. We describe how these features are embedded within three phases (orientation, situated training/learning, and exploration) of an introductory instructional design course designed to move our novice designers along a continuum of expertise as they develop and refine their own professional design skills. Although the apprenticeship model described here specifically addresses concerns within the context of preparing instructional designers, we believe that this model can be adapted to address similar issues in the education of performance technologists.  相似文献   

16.
“Formulation of instructional strategy to match subject matter and learner requirements” is an integral part of most instructional design models (Andrews & Goodson, 1980, p.5). Yet the meaning and purpose of instructional strategies in these design models vary considerably. An instructional strategy in traditional design models usually refers to the selection of instructional delivery vehicles (e.g., lecture, demonstration, computer-assisted instruction) and support activities (e.g., practice exercises, tutoring) (cf. Tracey, Flynn, <& Legere, 1970). Contrast those conceptions with the many instructional strategies described in elaboration theory (Reigeluth & Stein, 1983), such as sub-sumptive sequencing, internally consistent orienting structures, synthesizers, summarizers, and cognitive strategy activators. What is obvious from these disparate conceptions is that instructional designers do not share a consistent definition of instructional strategies. Many of the activities that are referred to as instructional strategies are not in fact strategies, but rather are presentation vehicles. In this article, we first define instructional strategies and tactics in the context of an iterative design model. Instructional strategies are then distinguished from instructional tactics, which are the implementation of strategies. We then list the range of instructional strategies and tactics that implement them. Finally, we provide a decision tree for assisting designers to select appropriate instructional tactics.  相似文献   

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“Formulation of instructional strategy to match subject matter and learner requirements” is an integral part of most instructional design models (Andrews & Goodson, 1980, p.5). Yet the meaning and purpose of instructional strategies in these design models vary considerably. An instructional strategy in traditional design models usually refers to the selection of instructional delivery vehicles (e.g., lecture, demonstration, computer-assisted instruction) and support activities (e.g., practice exercises, tutoring) (cf. Tracey, Flynn, & Legere, 1970). Contrast those conceptions with the many instructional strategies described in elaboration theory (Reigeluth & Stein, 1983), such as subsumptive sequencing, internally consistent orienting structures, synthesizers, summarizers, and cognitive strategy activators. What is obvious from these disparate conceptions is that instructional designers do not share a consistent definition of instructional strategies. Many of the activities that are referred to as instructional strategies are not in fact strategies, but rather are presentation vehicles. In this article, we first define instructional strategies and tactics in the context of an iterative design model. Instructional strategies are then distinguished from instructional tactics, which are the implementation of strategies. We then list the range of instructional strategies and tactics that implement them. Finally, we provide a decision tree for assisting designers to select appropriate instructional tactics.  相似文献   

19.
The Advanced Instructional Design Advisor is an Air Force project which involves the development and testing of automated instructional design guidance for use by Air Force technical training specialists in the development of computer-based training (CBT). This paper discusses the particular structure of an experimental instructional design advisor and how it has and will be used as a research platform to guide future efforts in automating instructional design. The experimental system described makes use of automated instructional strategies which can be systematically altered along a number of dimensions (e.g., amount of learner control, use of qualitative feedback during practice, etc.). Such a tool is essential to conduct research in this area, and has the added benefit of facilitating the rapid prototyping of CBT.  相似文献   

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