首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
There is sufficient evidence, drawn from surveys of innovation in the public sector and cognitive testing interviews with public sector managers, to develop a framework for measuring public sector innovation. Although many questions that are covered in the Oslo Manual guidelines for measuring innovation in the private sector can be applied with some modifications to the public sector, public sector innovation surveys need to meet policy needs that require collecting additional types of data. Policy to support public sector innovation requires data on how public sector organizations innovate and how a strategic management approach to innovation can influence the types of innovations that are developed. Both issues require innovations surveys to delve deeply into the innovation processes and strategies that are used by public sector managers. Implementation of the measurement framework proposed in this paper would open up opportunities for a new, policy-relevant research program on public sector innovation.  相似文献   

2.
This paper aims to synthesize previous user innovation policy proposals into an adapted system of innovation framework, on which a future holistic user innovation policy for the household sector can be based. We do this in three steps. First, we introduce the systems of innovation framework as a comprehensive basis for a holistic approach to innovation policy. Second, we identify and review policy proposals made by user innovation researchers and categorize them according to ten key activities in the systems of innovation framework. Third, from a system of innovation perspective, we synthesize the policy proposals identified into an adapted framework, including determinants specific to user innovation in the household sector. The synthesized proposals are intended to strengthen the systemic and multi-causal effects of policy on household sector user innovation in a country, region, or sector. Future policies for user innovation may, on this basis, be instrumental in avoiding mono-causality, or the concentration on only a few policy instruments in a proposed policy.  相似文献   

3.
According to user innovation literature, users can create important innovations and the novel functionalities embedded in those user innovations often become the sources of subsequent innovations by both other users and manufacturers. However, manufacturers are often hesitant in commercializing an innovation created by a single user due to the uncertainty around the market demands. We propose that such hesitancy will decrease when an increasing number of other users source knowledge elements from the focal user innovation and reproduce the novel functionality. Once the focal user innovation is commercialized by manufacturers, other users can purchase the novel functionality from the market rather than reproducing it in house. We propose that users capable of drawing on innovation resources are more likely to maintain in-house reproduction of the focal user innovation than users low on innovation resources. By using the Vector Autoregressive (VAR) model and Impulse Response Function (IRF) analysis method, we analyze knowledge sourcing activities from financial software patents data, and the findings provide empirical supports for our propositions.  相似文献   

4.
《Research Policy》2023,52(4):104728
Recent research has demonstrated that employees can develop novel solutions to work-process-related problems that they experience directly, but in order for organizations to benefit from this form of user innovation (“employee-user innovation”), employee-developed innovations need to diffuse within the innovator's organization. This paper challenges the prevalent assumption in studies of employee-user innovation that employee-users readily reveal and diffuse their innovations. Based on a grounded analysis of 117 innovations developed by rank-and-file workers that we identified during 32 months of ethnographic fieldwork in two police units and two military units in Denmark, we show that employee-users frequently invest considerable effort in actively hiding their innovations. We (i) identify four distinct hiding practices that employee-user innovators enact, (ii) demonstrate how decisions about whether and how to hide are based on interpretations of a range of material and organizational conditions, and (iii) show how these decisions negatively impact the employee-user innovation process by impeding not just use and diffusion, but also the development of innovations. Our findings carry implications for user innovation research, as well as for how we understand both covert innovation processes in organization and the relationship between bureaucratic organization and innovation.  相似文献   

5.
Individual consumers in the household sector increasingly develop products, services and processes, in their discretionary time without payment. Household sector innovation is becoming a pervasive phenomenon, representing a significant share of the innovation activity in any economy. Such innovation emerges from personal needs or self-rewards, and is distinct from and complementary to producer innovations motivated by commercial gains. In this introductory paper to the special issue on household sector innovation, we take stock of emerging research on the topic. We categorize the research into four areas: scope, emergence, implications for business, and diffusion. We develop a conceptual basis for the phenomenon, introduce the articles in the special issue, and show how each article contributes new insights. We end by offering a research agenda for scholars interested in the salient phenomenon of household sector innovation.  相似文献   

6.
The research on users as a source of innovation has been coming into blossom and the studies about the effect of users’ lead userness on their innovation-related activities are drawing more and more attention from both academic and business circles. However, there have been few empirical studies exploring the relationship between users’ lead userness and their innovation-related knowledge sharing behavior in the context of online user community and the mediating effects of users’ social capital and their perceived behavioral control on this relationship. By empirically analyzing the 140 data collected from an online user community that is used as an important source of innovation for a company with the structural equation modeling analysis through the partial least squares method, this study reveals that users’ lead userness has a positive relationship with their innovation-related knowledge sharing in the online user community and users’ social capital and perceived behavioral control jointly and fully mediate this positive relationship. Based on the new findings, this study is expected to provide useful implications which can contribute to widening and deepening the research stream about the effect of users’ lead userness on their innovation-related knowledge sharing in the online user community.  相似文献   

7.
《Research Policy》2023,52(3):104712
Household sector innovation is significant in scale and scope. Thus far, it has been studied in isolation and with mixed evidence regarding the role of personal resources (consumers' income and discretionary time). We recognize that household sector innovation is embedded in the broader phenomenon of do-it-yourself (DIY) by consumers, as the literature reveals conceptual similarities, parallel motivations, and antecedents. The main distinction is that, whereas DIY goods may replicate existing products, household sector innovation is restricted to goods embodying a novel function. We explore if studying household sector innovation and DIY in an integrated framework helps to resolve previous inconsistent evidence on the role of personal resources. Based on a neoclassical model in which agents optimize their time allocation, we hypothesize that income and discretionary time positively relate to their DIY output, but—given that agents develop DIY goods—we hypothesize that income negatively relates to innovation. For discretionary time, we formulate a research question regarding its effect on innovation which we answer empirically. Our findings suggest that consumers with more personal resources derive more process benefits from DIY but that these benefits crowd out individuals' focus on the function of their objects, hence, the likelihood of developing innovations. Survey data from the United Arab Emirates (n = 2728) confirm our suppositions, showing that the relationship between personal resources and household sector innovation is more refined than suggested by previous studies.  相似文献   

8.
This paper examines the extent to which users in developing countries innovate, the factors that enable these innovations and whether they are meaningful on a global stage. To study this issue, we conducted an empirical investigation into the origin and types of innovations in financial services offered via mobile phones, a global, multi-billion-dollar industry in which developing economies play an important role. We used the complete list of mobile financial services, as reported by the GSM Association, and collected detailed histories of the development of the services and their innovation process. Our analysis, the first of its kind, shows that 85% of the innovations in this field originated in developing countries. We also conclude that, at least 50% of all mobile financial services were pioneered by users, approximately 45% by producers, and the remaining were jointly developed by users and producers. The main factors contributing to these innovations to occur in developing countries are the high levels of need, the existence of flexible platforms, in combination with increased access to information and communication technology. Additionally, services developed by users diffused at more than double the rate of producer-innovations. Finally, we observe that three-quarters of the innovations that originated in non-OECD countries have already diffused to OECD countries, and that the (user) innovations are therefore globally meaningful. This study suggests that the traditional North-to-South diffusion framework fails to explain these new sources of innovation and may require re-examination.  相似文献   

9.
刘宁  张正堂  赵燕梅 《科研管理》2019,40(1):151-158
行为理论和自我决定理论关于企业奖酬是否以及如何影响员工创新有着不同的观点,实证研究的结论也不一致。本研究以研发人员为研究对象,从行为理论出发探讨在我国社会背景下企业创新奖酬对研发人员创新意愿及创新行为的影响,以及物质主义特性在其中的调节作用。通过312对研发人员与上司配对的一手数据,对被中介的调节模型进行实证检验。分析表明,创新奖酬的实施对研发人员创新行为有促进作用,员工的创新意愿在其中起到部分中介作用。个体的物质主义特性调节了组织创新奖酬与研发人员创新意愿之间的关系。对于高物质主义者而言,组织创新奖酬对员工创新意愿的影响作用更强。特别地,员工的物质主义特性对创新奖酬与员工创新行为之间关系的调节作用是以创新意愿作为中介。  相似文献   

10.
In this article, I explore innovation and diffusion from social movements as part of the phenomenon of free innovation in households. The article contributes to the literature on household innovation by illustrating how social movement motivations may differ from motivations examined in prior studies focused on self-rewards, as well as examining the implications for free innovations and diffusion patterns in this setting. Social movement innovators are typically motivated by a common cause (such as a quest for a new life order and societal change) and create innovations that address a cause and “system change” rather than individual goals. I identify and define three types of social movement innovation: behavioral, product, and symbolic innovation. The common-cause motivation also creates a new form of diffusion problem that can only be solved through the spread and consumption of new products, behaviors, or techniques by a sufficiently large crowd. Common-cause motivations should thus encourage innovation diffusion, thereby reducing the risk of the diffusion-failure problem usually observed in household innovation research.  相似文献   

11.
王莉  李沁芳  马云龙 《科研管理》2019,40(10):259-267
领先用户在开放式创新社区中发挥着重要作用,成为产品创新的有力推动者。但网络环境下领先用户识别的研究刚刚兴起,相关研究非常缺乏。本文首先对开放式创新社区中领先用户特征进行理论研究,提出需求领先力、活跃表现力、社区影响力三大特征。然后基于改进的网络志方法,将定性的网络志和定量的数据分析结合,构建了识别领先用户的理论步骤。遵循社区选择原则,以知乎社区扫地机器人版块103位用户为研究对象,对用户的提问数、回答数等7个指标进行因子分析和聚类分析,识别出2位领先用户;并采用扎根理论,比较发帖内容和未来市场上扫地机器人新产品功能,发现领先用户提出的大部分建议会体现于未来新产品功能上,证明了领先用户识别方法的有效性。研究有助于完善领先用户识别方法,并为后续领先用户行为研究奠定坚实基础。  相似文献   

12.
移动应用程序APP是移动互联网时代企业创造价值的重要渠道。尽管APP市场具有巨大的商业价值,但也出现了不少绩效较低的现象:互联网创业夭折、成交转化率低下、APP卸载率较高等等。研究APP的绩效问题有助于发现影响APP绩效的关键因素,帮助企业找到提高APP绩效的新方法。本文从服务主导逻辑出发,识别出了影响APP绩效的两大关键策略--用户赋能和服务创新,论述了这两大策略对APP收入绩效的影响机理。本文使用自然观察法跟踪和分析中国(N=200)和美国(N=206)两个样本中的APP个体,发现两个样本产生出来的结果较为一致:APP若选择赋予用户更多的权力,让用户主导平台的价值创造活动,那么它的收入绩效往往比较好;企业如果较为注重服务创新,持续地为APP开发出新特征或新服务,APP的收入绩效一般较好。本研究也可以给APP企业带来实践上的启示:首先,企业应分析APP的定位和作用;其次,企业应重视用户在价值创造中的重要作用,还要意识到用户不仅仅是APP的接受者和使用者,还是生产者和价值创造者;再次,企业应按照APP的定位,再决定是否将价值创造的主导权赋予广大用户;最后,企业应当重视APP的服务创新,持续地推出新功能和新特征,为用户提供更加便捷、易用的服务。  相似文献   

13.
Digital platforms are becoming increasingly important for household sector innovators that seek support for the innovation process and that want to make innovations available to large audiences. Innovation development and diffusion is especially challenging for first-time innovators as they cannot build on experiences from prior innovations. We argue that first-time innovators can increase the diffusion success of their innovations by engaging in pre-innovation platform activities. We use the context of the 3D printing platform Thingiverse to show that a consumer's pre-innovation platform activity increases innovation diffusion success and that frequency, quality and relatedness of a consumer's pre-innovation platform activity promotes this effect. We find support that innovation quality, the use of recombinant innovations, and innovation documentation are three mechanisms through which pre-innovation platform activities translate into higher diffusion success of consumers’ first innovation.  相似文献   

14.
This study adds to the literature on household sector (HHS) innovation by investigating how user and professional designer teams differ in their ability to translate knowledge diversity into collective creative output. We test our hypotheses on a unique data set of more than 5,000 board game design projects conducted by either teams of professional game designers or by hobbyist (user) designers. Our study lends support for the notion that knowledge diversity is a double-edged sword that has opposing effects on the two dimensions of team creativity, novelty and usefulness. We argue and find that teams composed of self-rewarded users in the household sector are better able than teams of professionals to translate the informational benefits of knowledge diversity into novel concepts and game designs. Finally, we find that user teams are in general more likely to create truly creative (i.e. novel and useful) game designs. This particular result emphasizes the relevance of research on HHS innovation and shows that user designers from the HHS are able to conduct collective development work more effectively than teams of professional designers.  相似文献   

15.
Existing economic theories show that continuing innovation, diffusion, and technical and managerial improvement are necessary for economic growth and international competitiveness in the industrially advanced countries. But knowledge of why, where and how governments should intervene in the processes of industrial innovations stems more from trial and error than from systematic empirical information of the nature and extent of the hindrances to economically and socially desirable innovations, and of the effectiveness of alternative government policies to remove them. Nonetheless, past empirical studies do offer some clues.Differences amongst industrial sectors. The sources of new technology vary widely amongst inustrial sectors: in the costs of innovation, in the relative importance of outside suppliers of equipment and materials, of large and small firms, and of full-time R & D departments as compared to part-time innovative activities (sect. 7, 8). Similarly, the conditions for successful innovation vary amongst sectors (sect.6). Thus, government policies designed to influence innovation are likely to act with different intensities in different industries.The management of innovation. Nonetheless, there are some features common to innovation in different industries. Considerable costs beyond R & D are often necessary before the innovations reach commercial use (sect.4). And the following managerial characteristics are in general associated with successful innovation: a deliberate policy of seeking innovations; close and careful attention to customer requirements; good personal communications both within the firm and with outside sources of relevant knowledge; a style of management that is ‘organic’ and ‘participatory’ rather than ‘hierarchical’ and ‘authoritarian’; strong project leadership; and a strong engineering capability (sect. 6).R & D managers are still unable to predict the outcome of R & D projects to a useful degree of accuracy and, in the literature on methods of project selection, very little attention is paid to market uncertainties. Furthermore, a greater use of conventional investment appraisal criteria in deciding on R & D projects may re-inforce the already observed tendency in industry towards short-term, low-risk projects, to the neglect of longer-term, high-risk projects (sect. 5).Governments should therefore examine whether the benefits of policies towards education and management advisory services for innovation might outweigh their costs. They may also have a significant role to play in financing longer-term research that is basic to the development of industrial technology (subsect. 12.5).The nature of market and production demands. The direction of industrial innovation is often very sensitive to market and production demands (sect. 3). This fact, together with the high degree of market uncertainty facing innovating firms (sect. 5), suggest that governments can potentially influence both the pace and the direction of industrial innovation through their influence on the scale of industrial, consumer and public service demands. However, this potential influence will become real only if users of innovations are able to specify the innovations that they need, or to evaluate those that they get. This is generally the case for industrial demand, but not in consumer and public service markets, where fashion, insensitivity to users' needs and lack of technical competence often prevail. Government-funded technological institutes and laboratories are ideally placed to provide such technical competence (sub-sect. 12.3).Economic incentives and rewards for innovation. A whole range of economic factors are said to influence the resources, the incentives and the rewards for innovation: for example, the degree of monopoly or the degree of competition, the patent system, the level of profits, the level of taxation, and the level of demand. The empirical evidence on the effects of most of these factors on industrial innovation is either inconclusive or non-existent. However, in the USA a close relationship has been observed between growth of industry sales and growth of industry-financed R & D activities (sect. 10). The rate of growth of demand is also one of the key factors influencing the rate of diffusion of innovations amongst their potential population of users (sects. 11, 12.2).The government-financed scientific and technological infrastructure. Scientific and technological knowledge from outside of innovating firms is often crucial to the completion of successful innovations, and three UK studies show that a significant proportion of this outside knowledge comes from government-financed technological institutes and laboratories, and from the universities (sect. 3). If the same is true in other countries, it should be an essential feature of any government policy towards industrial innovation to know how effectively government-funded laboratories and universities provide supportive knowledge to industry, and how government laboratories should be organised and financed (subsect. 12.4).Direct government-financing of innovative activities in industry. Governments specifically finance R & D activities in industrial firms, although these expenditures are less than those for general industrial development (sect. 13). These R & D activities in industry are relatively more important in France and UK, than in F.R. Germany and the Netherlands.In the four countries, more than 70% of all civilian government R & D activities related to industry are spent on aircraft, space, nuclear energy and electronics (subsect. 14.4). In all these high technologies, governments attempted in the 1960's to implement ‘policies for innovation’, involving government procurement, industrial mergers and attempts at European co-operation, in addition to the financing of R & D (subsect. 14.5). Government expenditures on civilian R & D related to other industrial sectors are very much smaller in all four countries (subsect 14.4).Where should governments intervene? A, number of attempts have been made to develop a formal framework of criteria to assist governments in deciding where they should intervene in industrial innovation. They all run into the following difficulties: dealing with multiple policy objectives; assessing national costs and benefits; comparing with alternative policies, choosing appropriate policy instruments (sect. 17).How should governments intervene? Very little information is available on the effectiveness of various policy instruments that have been used by governments in order to promote innovation in industry. Although it is often possible to measure the inputs into such policies, the measurement of their outputs (or results) is more difficult. Nonetheless, detailed studies would enable some such measurements to be made, and internationally comparable studies would increase the range of experiences and the number of cases that could be examined (sect. 18).Why should governments intervene? A full appreciation of the nature and scale of hindrances to industrial innovation, on which governments should act to remove, requires direct information on what innovations are (or are not) being introduced by industry, and why they are (or are not) being inyroduced. This information can best be obtained from analyses of the behaviour of industrial firms. They would differ from most existing innovation studies that concentrate on asking how firms must behave in order to make successful innovation, by asking what innovations are attempted, and why firms are stimulated to attempt them (sect. 19).  相似文献   

16.
As it becomes apparent that users are an important source in innovation in society and in organizations, scholars are realizing that user-directed innovation policy might contribute to improving social welfare. How such policy might be designed, however, is uncertain, as are the costs and benefits of such policies. It is also not clear whether there is a problem for user-directed policy to solve, or what that problem is.As a first empirical step to answering these questions, we report the results of providing hospital clinicians with access to ‘makerspaces’, i.e. staffed facilities with prototyping tools and the expertise in using them.Findings suggest that almost all innovations developed in the makerspaces are user innovations; that the potential returns from the innovations developed in the makerspaces’ first year of operation are more than tenfold the required investment; and that most of the innovations would not have been developed without access to makerspaces. Due to lack of diffusion, only a limited share of potential returns is realized.This suggests not only that there are problems of non-development and under-development that policy can solve and that doing so supports social welfare. It also suggests makerspaces as an effective form of user-supporting innovation policy.  相似文献   

17.
《Research Policy》2023,52(8):104828
With the rise of artificial intelligence (AI), professional services firms (PSFs) need to innovate their services to adapt to AI. However, traditional ad hoc innovations driven by individual professionals have limitations in incorporating new technology outside their expertise. Although service R&D—an organizational function for centralized coordination of service innovations in strategically targeted areas—is potentially effective, studies on service R&D have still been scarce. This case study aims to fill the gap by examining how PSFs can establish and utilize service R&D to innovate services, overcoming the challenges of AI adoption. An in-depth qualitative study was conducted on the process by which the Big Four audit firms incorporated AI into their external audit service in Japan in the 2010s. The analysis shows the detailed process of how newly created service R&D organizations advanced AI adoption in the case firms. This study contributes to the literature on innovations in services and PSFs by (1) demonstrating the neglected but critical role of service R&D as an innovation enabler beyond the existing expertise of service firms, (2) constructing a three-phase model of the evolution of the service R&D function, and (3) suggesting the significance of innovation process design for the legitimation of innovations. This study also expands our knowledge of AI adoption, presenting a process tailored to address the challenges inherent in AI adoption for PSFs.  相似文献   

18.
In this paper we model the pathways commonly traversed as user innovations are transformed into commercial products. First, one or more users recognize a new set of design possibilities and begin to innovate. They then join into communities, motivated by the increased efficiency of collective innovation. User-manufacturers then emerge, using high-variable/low-capital cost production methods. Finally, as user innovation slows, the market stabilizes enough for high-capital, low-variable cost manufacturing to enter. We test the model against the history of the rodeo kayak industry and find it supported. We discuss implications for “dominant design” theory and for innovation practice.  相似文献   

19.
唐小飞  周磐  苏浩玄 《科研管理》2020,41(6):172-180
企业创新活动逐渐由封闭走向开放,互联网品牌创新社区成为企业创新的重要场所。本文基于社会心理学的视角,以在线印象管理为核心概念,对用户创新参与动机、印象构建行为及对创新绩效的影响进行了研究。实证发现:追求知识共创动机和追求网络社交动机的社区成员,采用获得性印象管理行为的可能性显著大于采用保护性印象管理行为;追求社群认同动机的社区成员,采用保护性印象管理行为的可能性显著大于采用获得性印象管理行为。品牌创新社区成员的社龄长短对采纳印象管理行为产生影响。获得性印象管理行为较保护性印象管理行为对品牌创新社区的创新绩效有更正面的影响。本研究拓展了品牌创新社区用户研究的理论视角,也为企业识别在线用户创新参与动机,从而制定合适的激励机制以提升创新绩效提供了建设性的启示。  相似文献   

20.
The advancement of water sustainability and reliance highly depends on the implementation of innovative ideas. However, despite being a vital resource, the water sector still faces many challenges in innovations compared to other industries. This study investigated three different aspects of innovation activities in the water sector in Kazakhstan, which represents a typical developing country. First, the potential water-related issues calling for more innovation activities were investigated. Second, the trend of innovation activities over 30 years was investigated with the help of patents. Third, the disruptions rendered by COVID-19 to innovation activities in the water sector were investigated through a questionnaire survey. The analysis results showed that the total volume of contaminated wastewater generated in Kazakhstan has generally increased with time. The number of water enterprises, patented water-related innovations, and total general patents showed a strong association, with correlation values ranging from 0.66 to 0.99. In all firms, regardless of the scale investigated in this study, the availability of local expertise, the culture of local organizations toward innovation, and the country’s business environment are all considered to have a significant impact on water innovation processes.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号