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This study is part of a design-based research project aimed at designing a learning intervention for enabling Costa Rican older people to use information and communication technologies for cognitive activity and social interaction. Data from relevant literature, a focus group with older adults, and interviews with professionals teaching older adults how to use information and communication technologies were analyzed, in order to create context-sensitive design principles that could guide the design of learning interventions that meet the needs of older learners. The analysis derived context-sensitive design principles that include wider topics that influence the learning process, such as emotions and stereotypes related to learning about and using information and communication technologies, as well as the social support to that learning. The resulting eight design principles argue for respectful learning environments, in-depth comprehension of changes related to aging, time and space to reflect on emotions related to the learning process, and acknowledgment of participants’ individuality.  相似文献   

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《教育心理学家》2013,48(4):225-233
In this article, I argue that when design and intervention are central to the research process, context as a construct is problematized. How we define context can facilitate or impede our ability to construct rich and veridical accounts of learning. A design stance may predispose us to less profitable notions of context. I present the advantages of design-based research for understanding how to enact novel forms of learning and for understanding the means through which this learning occurs. I discuss the characteristics of a design focus that threaten the efficacy of the research and illustrate this with a case example. I conclude with implications for challenging, but more amenable, ways of conceptualizing context.  相似文献   

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Design-based learning is a teaching approach akin to problem-based learning but one to which the design of artefacts, systems and solutions in project-based settings is central. Although design-based learning has been employed in the practice of higher engineering education, it has hardly been theorised at this educational level. The aim of this study is to characterise design-based learning from existing empirical research literature on engineering education. Drawing on a perspective that accounts for domain-specific, idiosyncratic and learner-centred aspects of design problems in the context of engineering education, 50 empirical studies on project-based and problem-based engineering education, to which the design of artefacts is central, were reviewed. Based on the findings, design-based learning is characterised with regard to domain-specificity, learner expertise and task authenticity. The implications of this study for the practice of engineering education are discussed.  相似文献   

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试探析“基于设计的研究”的理论归属   总被引:2,自引:0,他引:2  
本文通过辨析教育研究范式与研究方法论的区别与联系,认为“基于设计的研究”是一种实用主义研究范式,“干预设计”是其独特话语,学习科学是其研究域,但是“基于设计的研究”想要成为一种成熟的教育研究范式仍需要研究者的持续努力。  相似文献   

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Design-based research and technology-enhanced learning environments   总被引:12,自引:0,他引:12  
During the past decade, design-based research has demonstrated its potential as a methodology suitable to both research and design of technology-enhanced learning environments (TELEs). In this paper, we define and identify characteristics of design-based research, describe the importance of design-based research for the development of TELEs, propose principles for implementing design-based research with TELEs, and discuss future challenges of using this methodology. More informationa about their work can be found at: http://lpsl.coe.uga.edu.  相似文献   

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This article uses a variety of principles of cultural-historical activity theory to extend Herbert Simon’s (1996) insight into the inherent linkage between the creation of artifacts and design. We argue that design research must grapple with the doubly artificial, as the classrooms in which many educational designs are implemented are themselves already artificial and contingent—the products of design—and the learning that is the focus of investigation is already an adaptation to the classroom environment and so artificial. Focusing our discussion on the mesogenetic character of the temporal characteristics of typical educational design-based intervention research, we present an example of an 18-year-long life span of an intervention that was initially expected to last 3 or 4 years. Crises late in the life of the system, 1 of which rescued the system, 1 of which terminated it, documented through field notes written by undergraduate participants, provide evidence for the dynamics of the system’s internal functioning in relation to events occurring in the larger ecology of which it was a part.  相似文献   

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Several points of contrast are highlighted between design-based research (DBR) as often practiced within the learning sciences and design partnerships inspired by cultural-historical activity theory (CHAT). It is argued that learning scientists can improve their work by learning from CHAT-inspired DBR in 4 particular ways: (a) by recognizing the oversimplification involved in the notion that classroom learning environments can be engineered; (b) by embracing open-ended partnerships driven more by long-term social aims than short-term funding opportunities; (c) by dispelling the myth of the heroic designer from our literature; and (d) by carefully examining and publishing about projects and partnerships that prove unsuccessful, or studying how successful projects fade and degrade over time.  相似文献   

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共创性学习(Expansive Learning)已引发了国际学者对学习理论的革新性思考,该理论最初由芬兰学者Engestr觟m提出,共创性学习强调作为共同体的学习者,文化的转型以及新理论概念的创生。该研究首先借助学习隐喻的划分对共创性学习进行定位,然后对共创性学习的起源和意义进行探讨,对其过程和阶段进行了描述和分析,并对共创性学习的形成性干预研究进行了阐释,最后阐明了其形成机制、本质特征、演变过程等问题。  相似文献   

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This article describes a situative approach to studying motivation to learn in social contexts. We begin by contrasting this perspective to more prevalent psychological approaches to the study of motivation, describing epistemological and methodological differences that have constrained conversation between theoretical groups. We elaborate on issues of the unit of analysis, the conceptualization of contexts, and the role of identity as a central construct. Finally, we argue that the design of learning environments and interventions to change learning environments are informed by attention to the relationships among meanings, identities, and motives in context. We illustrate our argument with examples of design-based research and design-based implementation research focused on motivation to learn in children and adults.  相似文献   

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This study documented the process of evolution of the continuous design and revision of the tools of a novice mathematics teacher educator–researcher (MTE-R) as he planned and implemented design-based professional development workshops for in-service mathematics teachers in Taiwan. In order to effectively facilitate teachers designing and implementing their own conjecturing activities during the workshops, the MTE-R fostered their professional learning and growth through reflection upon students’ performance. From the perspective of activity theory, this study examined the evolution of the MTE-R’s mentoring activities and tools whose design gradually changed from being based on the literature content toward being learner-centered activities with teachers as learners. Such evolution not only enhanced teachers’ learning outcomes, but also facilitated the MTE-R’s own professional growth in different areas, including mathematics, mathematics learning, mathematics teaching, teacher education, and, in particular, the extrapolation of generic examples for understanding mathematical concepts.  相似文献   

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《Learning and Instruction》2006,16(3):213-227
This article develops a theoretical framework for the study of students' construction of mixed multiple external representations in design-based learning situations involving an adaptation of professional tasks and tools to a classroom setting. The framework draws on research on professional design processes and on learning with multiple external representations. An authentic classroom situation and student dialogue and productions from one dyad were interpreted in the light of the framework in order to uncover major pitfalls of design-based learning situations. In particular, students showed a preoccupation with geometrical features of problems and solutions in contrast to the framework-derived importance of geometrical, material and functional features of future artefacts. Lack of occurrences of deep understanding in relating representations by students might be due to them being novices to the design task as the intertwined construction and representation of a future artefact.  相似文献   

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基于设计的研究:教育理论与实践创新的持续动力   总被引:3,自引:0,他引:3  
教育理论与实践的创新与教育研究的方法或方法论创新密切相关。在设计成为人类社会生活的一种必需方式、设计科学日趋成熟的当今,教育的设计属性逐渐凸显。以往徘徊于科学主义和人文主义路线的教育科学正走向统整的设计科学。作为一种集中方法与方法论功能为一体的新型研究范式,基于设计的研究以洞察和探究真实教育情境中的学习机制为原动力,通过层层递进的问题解决方案的设计、实施、修订与迭代循环,把教育实证研究与理论驱动的学习环境设计融合在一起,是理解教育创新如何、何时以及为什么在实践中起作用的重要方法论,在持续地推动教育理论与实践创新方面蕴含着巨大的潜力。  相似文献   

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A growing body of research suggests that interventions promoting students’ utility value for a subject can improve their academic outcomes. However, numerous questions remain regarding how much to adapt prior intervention materials to promote utility value in new educational contexts and how implementation constraints of an educational context may impact the success of these interventions. In this study, using a design-based process we developed and tested three utility value interventions in a new educational context (online high school math). We found that one of the interventions increased utility value compared to control conditions, but we also encountered constraints on intervention implementation that limited the effectiveness of our intervention and the conclusions we could draw from this work. We use our experience as a case study to illustrate the costs and benefits of making certain implementation choices when partnering with practitioners to administer utility value interventions in new contexts.  相似文献   

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ABSTRACT

Background

This article focuses on the complementarity between formative interventions research conducted within the framework of cultural historical activity theory, action research and learning, as well as how this complementarity influences the researcher’s role.  相似文献   

17.
Rhonda Di Biase 《Compare》2019,49(4):565-583
In efforts to improve the quality of education, the disparity between policy and practice in implementing learner-centred pedagogy has been well-documented. Acknowledging these challenges, this study investigated active learning reform using design-based research, an interventionist methodology in the Maldives. The intervention specifically sought to address the policy-practice gap through the development of a structured model of active learning, drawing on recommendations in the literature and moving beyond the simple dichotomy of teacher-centred versus learned-centred pedagogy. Teachers’ enactment of the model was studied within a Maldivian island school. The data identified enabling conditions in teachers’ use of the intervention: the pedagogical model needs to be clearly and simply articulated; promote a staggered approach to reform; and reflect and respect local priorities. These were converted into design principles – an outcome of design-based research intended to inform the work of others enacting similar reforms.  相似文献   

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This article develops an argument that the type of intervention research most useful for improving science teaching and learning and leading to scalable interventions includes both research to develop and gather evidence of the efficacy of innovations and a different kind of research, design‐based implementation research (DBIR). DBIR in education focuses on what is required to bring interventions and knowledge about learning to all students, wherever they might engage in science learning. This research focuses on implementation, both in the development and initial testing of interventions and in the scaling up process. In contrast to traditional intervention research that focuses principally on one level of educational systems, DBIR designs and tests interventions that cross levels and settings of learning, with the aim of investigating and improving the effective implementation of interventions. The article concludes by outlining four areas of DBIR that may improve the likelihood that new standards for science education will achieve their intended purpose of establishing an effective, equitable, and coherent system of opportunities for science learning in the United States. © 2012 Wiley Periodicals, Inc. J Res Sci Teach 49: 281–304, 2012  相似文献   

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2004年底,教育部师范司启动了全国中小学教师教育技术能力建设项目,该项目采用面对面及远程的方式对中小学教师进行教育技术培训.作为一种体验式的培训,在远程开展的过程中势必对学习支持会产生新的要求.本文即以教育技术能力建设项目的远程体验式培训试点为契机,采用基于设计的研究方法,对远程体验式培训的学习支持系统进行了设计、试用和改进.试点过程中,我们通过调查、问卷等方式对数据进行了收集和分析.结果表明:从体验学习的理解、行动、分享等方面关注学习支持,考虑到了教师的实际需要;体验学习的理解、行动(设计/创建)阶段都需要丰富案例的支持;在线学习共同体让学习者受益匪浅,体验学习的分享、交流与反思依赖于学习共同体.最后本文给出了改善学习支持系统设计的若干建议.  相似文献   

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iSMART (Integration of Science, Mathematics, and Reflective Teaching) Program is an online science and mathematics integrated graduate program for middle school teachers across the state of Texas. As part of a large design-based research project, this paper describes the initial stages of the design process of the iSMART program for its first cohort in the fall of 2010 with a focus on program development. The paper begins with our theoretical perspective and rationale for our use of design-based research methodology. We then provide a review of literature on the integration of science and mathematics and the design of online learning environments. Next, we report on the decisions made by science and mathematics teacher educators in the early process of iSMART design as well as the online design components. Finally, we provide our plan for the continuous implementation and redesign of the program with the first cohort of 25 iSMART teachers.  相似文献   

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