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1.
In this study, we examined the relationship between home and away matches on mood. In addition, the relationships between game location, game outcome, behavioural factors, and mood were investigated among 12 professional English rugby league players competing in the Super League. Participants completed daily diaries for 27 days. The diary consisted of six analogue scales measuring mood (relaxed-tense, energetic-weary, depressed-elated, tired-alert, anxious-calm, cheerful-miserable) as well as behavioural factors and self-rated performance. There were no significant differences in self-reported mood states leading up to home or away matches except for players feeling more tired when playing away. Significant relationships between mood and behaviours (e.g. sleep and eating) and subjective performance were observed. The outcome of the match was found to influence mood, with a defeat resulting in decreased mood. Our results show that game location did not influence mood and therefore does not provide an explanation for the home advantage.  相似文献   

2.
Identifying match events that are related to match outcome is an important task in football match analysis. Here we have used generalised mixed linear modelling to determine relationships of 16 football match events and 1 contextual variable (game location: home/away) with the match outcome. Statistics of 320 close matches (goal difference ≤ 2) of season 2012–2013 in the Spanish First Division Professional Football League were analysed. Relationships were evaluated with magnitude-based inferences and were expressed as extra matches won or lost per 10 close matches for an increase of two within-team or between-team standard deviations (SD) of the match event (representing effects of changes in team values from match to match and of differences between average team values, respectively). There was a moderate positive within-team effect from shots on target (3.4 extra wins per 10 matches; 99% confidence limits ±1.0), and a small positive within-team effect from total shots (1.7 extra wins; ±1.0). Effects of most other match events were related to ball possession, which had a small negative within-team effect (1.2 extra losses; ±1.0) but a small positive between-team effect (1.7 extra wins; ±1.4). Game location showed a small positive within-team effect (1.9 extra wins; ±0.9). In analyses of nine combinations of team and opposition end-of-season rank (classified as high, medium, low), almost all between-team effects were unclear, while within-team effects varied depending on the strength of team and opposition. Some of these findings will be useful to coaches and performance analysts when planning training sessions and match tactics.  相似文献   

3.
为了考察和分析中国足球超级联赛中主客场与球队整体表现的关系,使用2016赛季中国足球超级联赛(CSL)16支参赛队伍30轮共240场比赛中的传球网络数据,构建传球矩阵。基于复杂网络(Complex Network)方法分析球队的整体表现,计算了度和集聚系数等网络结构参数,并对其进行配对样本T检验和分析。结果表明,主场球队传球网络的度和集聚系数均显著大于客场,说明比赛中球员的关联程度和小组配合的成功率均受到比赛地点的影响。因此,传球网络中的参数能够从物理意义上有效和客观地解释球队的比赛表现,可以作为反映比赛表现的重要指标。  相似文献   

4.
The aim of this study was to identify the influence of prior knowledge of exercise duration on players’ pacing patterns during soccer small-sided games. Twenty semi-professional male soccer players participated in this study. In the first game scenario, players were not informed how long they would be required to play the small-sided game and the activity was terminated after 20 min (Unknown Condition). In the second game scenario, players were told that they would play the small-sided game for 10 min, but immediately after completing the 10-min game, they were asked to complete another 10 min (Partially Condition). In the third game scenario, players were instructed that they would play the small-sided game for 20 min and then they completed the 20-min game (Known Condition). The results presented a tendency of higher values in all performance variables in the [0′–10′] min compared with the [10′–20′] min. As the players’ previous knowledge about the tasks duration increased, the performance between two moments tended to be similar. Considering the entire 20-min game duration, the Partially Condition of the exercise was the most demanding condition. In conclusion, the knowledge of shorter durations of the exercise seems to lead to an increase of exercise duration demand, and longer exercise durations possibly tend to decrease differences between full knowledge and not knowing the exercise duration.  相似文献   

5.
ABSTRACT

The aims of this study were: (i) to compare the external and internal load during a 6-a-side small-sided game (6v6-SSG) according to age-group; (ii) to relate these parameters between the 6v6-SSG and official matches; and (iii) to test the reliability of the 6v6-SSG. A total of 51 Brazilian youth soccer players participated in this study (U11 [n = 16]; U13 [n = 10]; U15 [n = 9]; U17 [n = 8]; U20 [n = 8]). Three experiments were conducted. Experiment A: fifty-one U11 to U20 players were submitted to 6v6-SSGs (n = 10 games; two for each age-group). Experiment B: thirty-two players were randomized to also play official matches (n = 6 matches). Experiment C: thirty-five youth players played the 6v6-SSG twice for test and retest reliability analysis. External load was obtained using Global Positioning Systems and the internal load parameter was calculated through mean heart rate. Statistical approaches showed progressive increases in all parameters according to categories (U11< U13< U15< U17< U20; p < 0.05; ES = 0.42?23.68). Even controlling for chronological age, all parameters showed likely to almost certain correlations between 6v6-SSG and official matches (r = 0.25?0.92). Collectively, the proposed protocol indicates good reliability (CV% = 2.0?12.6; TE% = 2.3?2.7%; ICC = 0.78?0.90). This research suggests that the 6v6-SSG is an alternative tool to indicate match-related physical performance in youth soccer players.  相似文献   

6.
In team sports, tactical periodisation refers to the planned manipulation of training loads with the aim of prioritising athlete readiness for matches of greatest importance. Although monitoring of athletes’ physical condition is often used to inform this planning, the direct influence of external factors on match difficulty has not been well quantified. In this study, a ‘match difficulty index’ (MDI) for use in Super Rugby was developed, based on the influence imparted by five external factors on previous match outcomes. Specifically, information relating to match location, days break between matches, time-zone change and opposition ladder position (both current and previous year) were collected for matches played during the 2011–2013 Super Rugby seasons. Logistic regression analyses were used to assess the importance of each of these factors with respect to match outcome (win/loss), with opposition ladder position and match location (home, domestic away or international) exerting the greatest influence on match difficulty. Three separate cross-validated models were constructed, with match outcome classification performance reported as 66.2%, 65.5% and 63.7% respectively. The three MDI models emanating from this study can each be used to inform tactical periodisation program design both prior to and during the regular season.  相似文献   

7.
Abstract

The study examined the effect of caffeine supplementation on match activities and development of fatigue during a football match. In a randomised, double-blind cross-over design, two experimental football games separated by 7 days were organised between the junior teams of two professional football clubs (17.6 ± 1.1 years (±s), 71.7 ± 6.9 kg, 13.9% ± 5.0% body fat). The players ingested either a capsule of 6 mg · kg?1 b.w. caffeine or placebo (dextrose) 65 min prior to the matches. Match activities were assessed using the ZXY match analysis system, and a Yo-Yo intermittent recovery test–level 2 (Yo-Yo IR2) was conducted immediately post-game. Heart rate was monitored throughout the game, and blood samples were obtained at baseline, half-time and after the game. There were no differences between caffeine and placebo regarding total distance covered (10,062 ± 916 vs 9854 ± 901 m), high-intensity running (557 ± 178 vs 642 ± 240 m), sprinting distance (109 ± 58 vs 112 ± 69 m) or acceleration counts (123 ± 31 vs 126 ± 24). In both trials, players displayed lower (< 0.05) values in total distance and acceleration counts in the last 15 min compared to all other 15-min periods of the matches. Post-game Yo-Yo IR2 performance was not different between game trials (caffeine: 829 ± 322 m; placebo 819 ± 289 m). In conclusion, oral caffeine administration does not appear to have an ergogenic effect in young football players during match play.  相似文献   

8.
Abstract

In this paper we report on two studies that investigated the physical demands of professional rugby league match-play. Instudy one, National Rugby League (NRL) and National Youth Competition (NYC) players underwent global positioning system (GPS) analysis during competitive matches. No differences (P > 0.05) were observed between playing standards for minutes played, total distance covered, or the distances covered at low and high speeds. However, NRL players engaged in significantly more repeated high-intensity effort bouts than NYC players (13.1 ± 0.8 bouts vs. 9.7 ± 1.1 bouts). Reductions in physical performance occurred from the first to second half for both NRL and NYC players. In study two, we investigated, in the same players, the physical demands of professional rugby league match-play when players were competing in trial and regular fixture matches. The locomotor demands of trial matches were lower than fixture matches, with players covering less distance per minute of match-play, including less distance at low and high speeds. Players were also less likely to engage in repeated high-intensity effort bouts in trial matches than fixtures. These findings demonstrate that neither NYC matches nor NRL trial matches adequately reflect the intense physical demands of NRL fixture matches.  相似文献   

9.
ABSTRACT

The aim of this study was to examine the relationship between the peak velocity derived from the Carminatti Test (T-CAR) (PVT-CAR) and physical match performance in young soccer players. Thirty-three youth soccer players were recruited from 2 non-professional clubs. Friendly matches and small-sided game were performed. Physical match demands were assessed using Global Positioning System (GPS) technology. On a separate occasion, the players were submitted to the T-CAR. Players were categorised into 3 groups based on their T-CAR performance: Low (PVT-CAR ≤ P33), Intermediate (P33 > PVT-CAR < P66) and High (PVT-CAR ≥ P66). The PVT-CAR (15.5 ± 0.7 km·h?1) was significantly related to high-intensity activities (HIA; r = 0.78, P < 0.001), high-intensity running (HIR; r = 0.66, P < 0.001), sprinting (r = 0.62, P < 0.001) and total distance (TD) covered (r = 0.47, P < 0.01) during friendly matches. The PVT-CAR was strongly correlated with the amount of HIA (r = 0.81, P < 0.001), HIR (r = 0.85, P < 0.001) and TD covered (r = 0.81, P < 0.001) during small-sided game. No significant correlation was observed between the PVT-CAR and distance of sprinting (r = 0.49, P = 0.067) during small-side game. Furthermore, players in the High group covered significantly more TD (10%) and did more HIA (42%), sprinting (31%) and HIR (25%) during friendly matches compared to the players classified as having Low performance on the T-CAR. These differences still remained after adjusting for chronological age (CA), maturity and body size. In conclusion, the current study gives empirical support to the ecological and construct validity of this novel field test (T-CAR) as an indicator of match-related physical performance in young soccer players during pubertal years.  相似文献   

10.
Improved understanding of mobility performance in wheelchair basketball is required to increase game performance. The aim of this study was to quantify the wheelchair-athlete activities of players in different field positions and of different playing standard during wheelchair basketball matches. From video analysis, absolute and relative duration and frequency of wheelchair movements and athlete control options were examined in 27 national standard and 29 international standard players during entire wheelchair basketball matches. Between-group factorial analysis of variances identified that national players drove more forward (42.6 ± 6.8 vs. 35.4 ± 3.7%; effect size Cohen’s d (ES) = 1.48) and started more often driving forward (33.9 ± 2.6 vs. 31.8 ± 2.8; ES = 0.77) during a match while the mean activity duration for a single driving forward activity was longer (4.3 ± 0.9 vs. 3.7 ± 0.6 s; ES = 0.75) than for international players. Furthermore, national players performed fewer rotational movements (21.8 ± 4.0 vs. 28.9 ± 7.8%; ES = –1.30) and started less often with the rotational movements (35.0 ± 3.6 vs. 40.5 ± 5.5; ES = –1.21) while the mean activity duration for a single rotation activity was shorter (2.1 ± 0.3 vs. 2.3 ± 0.3 s; ES = –0.67) than for international players. Differences in mobility performance among guard, forward and centre players were minimal. The results should help wheelchair basketball coaches specify wheelchair-handling training techniques and means to optimise wheelchair-athlete configurations.  相似文献   

11.
The purpose of this study was to compare home advantage at the top two levels of the domestic leagues of a wide selection of countries worldwide. Limited previous work has been inconclusive with home advantage at level 2 appearing at least as high as at level 1. Home advantage was quantified for the most recent seven seasons of the top two levels for 47 countries worldwide and included 168,341 matches. A paired t?test was used to assess the difference between levels for each country. Home advantage was significantly more likely to be higher at level 2 than at level 1. The difference was especially apparent in Bosnia–Herzegovina, Serbia and Iran (all p?<?0.001). Kazakhstan was the only country with a significantly higher advantage at level 1. Possible factors that might be contributing to this finding include players and referees at level 1 being better trained to avoid being influenced by crowd support. Level 2 players may be more intimidated by performing away from home, less well equipped to cope with unfamiliar surroundings and routines, and will also have travelled in less comfort.  相似文献   

12.
ABSTRACT

This study determined the physical and technical demands of elite wheelchair tennis (WT) match-play, how the demands differed between divisions (Men, Women, Quad) and the effect that set result and score margin had on these demands. Seventeen WT players were monitored during a singles competition. Physical measures of performance were analysed using an indoor tracking system and inertial measurement units. Technical measures of performance were examined using video analysis. Physical measures of performance differed by division (Men > Women > Quad) for most parameters. Rallies were longer during Men’s (P = 0.027) and Women’s (P = 0.004) matches compared to Quad’s and fewer shots were hit off 2 bounces in Men’s matches compared to Women’s and Quad’s (P ≤ 0.026). High-speed activity (HSA) increased during losing sets (P = 0.043). Most physical measures of performance increased by moderate to large effects during sets with a small score margin (≤3 games differential). Mean speed and HSA were similar during losing sets, regardless of margin, but decreased (large effects) when winning by a large margin. This study demonstrated the physical and technical demands that elite WT players need to be prepared for and how situational factors can influence these demands.  相似文献   

13.
To inform recruitment, selection, training and testing of male and female rugby sevens players game running movement patterns and physical characteristics were quantified across junior, senior, and elite playing levels. Anthropometric and physical testing (40 m sprint, vertical jump, Yo-Yo IR1) occurred prior to players’ national championships or international tournaments (n = 110 players), while game movements were obtained via GPS (n = 499 game files). The game movements of male players were similar across playing levels except for number of impacts >10 g which were 2 to 4-fold higher in elite (25.0 ± 11.2 impacts · game?1; mean ± SD), than junior (6.3 ± 3.5) and senior (11.8 ± 6.6) players. In men, there were fewer substantial correlations between on- and off-field measures which may reflect similar physical attributes across playing levels, and that other (strength, technical or tactical) factors may better differentiate these players. In females, elite players had more favourable on- and off-field performance measures than juniors and seniors, with moderate to strong correlations between on- and off-field variables. Female players should benefit from additional fitness training, while male players need to balance fitness with other technical and tactical factors.  相似文献   

14.
15.
In soccer, home teams win about 67% of decided games. The causes for this home advantage are still unresolved. There is a shortage of research on the psychological states of actors involved. In this study, we examined soccer coaches’ expectations, goal setting and tactical decisions in relation to game location. Soccer coaches (N = 297) with different expertise levels participated in an experimental, online management game and were randomly assigned to one of two groups, “home game (HG)” or “away game.” Participants received information on the game for which they were asked to make decisions in multiple points. The only differing information between groups was game location. Regardless of expertise, HG coaches had higher expectations to win, set more challenging goals and decided for more offensive and courageous playing tactics. Possible consequences of these findings concerning home advantage in soccer are discussed.  相似文献   

16.
ABSTRACT

This study investigated the association between talent selection criteria, draft order and match performance in professional Australian Football players. Physical performance results from the Australian Football League (AFL) National Draft combine and non-performance based talent selection criteria were collated for all players drafted in the National Draft with selections 1–80 between 2003 and 2008 (n = 318). Match performance was assessed via the AFL Player Ranking metric that was provided by a commercial statistical provider (Champion Data Pty Ltd). A combination of stepwise multiple regression and linear mixed model analyses examined the influence of National Draft combine physical performance assessments and non-performance based talent selection criteria on draft order and future match performance. Earlier draft selection was associated with Under-18 all Australian team selection, height, Under-18 National Championship participation and indigenous status. The 20 m sprint and state of origin were associated with later draft selection. Under-18 all Australian team selection increased both Player Ranking/game and total Player Ranking. Under-18 all Australian team selection displays efficacy for selecting players with the potential for success.  相似文献   

17.
The aim of this study was to examine the impact of contextual factors on relative locomotor and metabolic power distances during professional female soccer matches. Twenty-eight players (forwards, n?=?4; midfielders, n?=?12; defenders, n?=?12) that competed in a 90-min home and away match (regular season only). The generalised estimating equations (GEE) was used to evaluate relative locomotor and metabolic power distances for three contextual factors: location (home vs. away), type of turf (natural vs. artificial), and match outcome (win, loss and draw). No differences were observed for home vs. away matches. Moderate-intensity running (20.0?±?1.0?m?min?1 and 16.4?±?0.9?m?min?1), high-intensity running (8.6?±?0.4?m?min?1 and 7.3?±?0.4?m?min?1) and high-metabolic power (16.3?±?0.5?m?min?1 and 14.4?±?0.5?m?min?1) distances were elevated on artificial turf compared to natural grass, respectively. Relative sprint distance was greater during losses compared with draws (4.3?±?0.4?m?min?1 and 3.4?±?0.3?m?min?1). Overall physical demands of professional women’s soccer were not impacted by match location. However, the elevation of moderate and high-intensity demands while playing on artificial turf may have implications on match preparations as well as recovery strategies.  相似文献   

18.
Abstract

Baseball players exhibit a pattern of improvement and decline in performance; however, differing lengths of careers and changes in rules and characteristics of the game complicate assessments of age-related effects on performance. This study attempts to isolate the impact of age on several player skills while controlling for relevant outside factors using longitudinal data from 86 seasons of Major League Baseball. The results indicate that players age in different skills in accord with studies of ageing in other athletic contests. For overall performance, multiple-regression estimates indicate that hitters and pitchers peak around the age of 29 – later than previous estimates. Athletic skills such as hitting and running peak earlier than skills that rely heavily on experience and knowledge, such as issuing and drawing walks.  相似文献   

19.
对我国甲A职业足球联赛主场优势的研究   总被引:13,自引:0,他引:13  
对我国甲A足球队90名运动员进行了心理问卷调查,结合1995、1996年甲A职业足球联赛的技术统计对主场优势进行了研究。结果显示:我国甲A职业足球联赛存在主场优势并对胜率有重要影响。引起主场效应的基本因素为主场的条件效应、主场的竞赛效应和运动员的主客场心理感受差异效应。  相似文献   

20.
Abstract

Home advantage as it relates to team performance at football was examined in Superleague Greece using nine seasons of game-by-game performance data, a total of 2160 matches. After adjusting for team ability and annual fluctuations in home advantage, there were significant differences between teams. Previous findings regarding the role of territorial protection were strengthened by the fact that home advantage was above average for the team from Xanthi (P =0.015), while lower for teams from the capital city Athens (P =0.008). There were differences between home and away teams in the incidence of most of the 13 within-game match variables, but associated effect sizes were only moderate. In contrast, outcome ratios derived from these variables, and measuring shot success, had negligible effect sizes. This supported a previous finding that home and away teams differed in the incidence of on-the-ball behaviours, but not in their outcomes. By far the most important predictor of home advantage, as measured by goal difference, was the difference between home and away teams in terms of kicked shots from inside the penalty area. Other types of shots had little effect on the final score. The absence of a running track between spectators and the playing field was also a significant predictor of goal difference, worth an average of 0.102 goals per game to the home team. Travel distance did not affect home advantage.  相似文献   

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