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1.
Abstract This article examines three elements largely overlooked by the museum profession when thinking about community building—space, space mix, and unexpected use of space. It suggests that if museum planners were to pay overt attention to these, they could greatly enhance the community‐building role museums increasingly play. When considering museums and communities, writers in the museum field have focused on broadening audiences, public programs, collections and exhibitions. Physical spaces have been regarded as necessary armature but not as catalysts themselves. There are many subtle, interrelated and essentially unexamined ingredients that allow museums to play an enhanced role in the building of community and our collective civic life. The article describes the characteristics of the Livable Cities Movement and New Urbanism and suggests ways in which museums could encourage these characteristics—and thereby consciously use their interior and exterior spaces to build community.  相似文献   

2.
Abstract In this article, the editors of the recent National Research Council report Learning Science in Informal Environments: People, Places, and Pursuits discuss the report’s implications for museum professionals. The report is a synthesis of some 2,000 studies and evaluations of learning in non‐school settings such as museums. Here we focus on three specific topics discussed in the full report, which we see as particularly important for museum professionals. These are: a framework for developing and studying science learning experiences; cultural diversity as an integral resource for learning; and assessment of learning. Many museums include “learning” among their goals and many researchers concern themselves with how museums and other settings can be organized to support learning. Yet this wealth of research is rarely brought into focus and offered as guidance to the museum community.  相似文献   

3.
Museums today face a crisis of confidence arising from two issues: (1) the erosion of a historically unreliable funding base, and (2) a challenge for audience by entrepreneurial elements in the culture. Other issues center on a growing public idea that museum work can be shared by entities such as theme parks and exhibition halls and the perception that education should be shaped as recreation. Museum responses to these problems have exacerbated their vulnerability as unique institutions. Certain dichotomies in the museum world help to explain this situation: (1) professionalism versus the audience, (2) connoisseurship versus the public experience, (3) the centrality versus the peripherality of objects in museums, (4) museums as businesses versus museums as educators, and (5) visitor expectations versus available resources. Resolution of the conflicts requires museums to remember that they are communication systems capable of teaching hard information, to stop emulating the forces that threaten to destroy them, and to pay attention to certain lessons understood in the business world. Museums also must find stable and reliable funding, reinvigorate the museum accreditation program, and pay attention to what museums really exist for. Museums are still necessary only when they function as true museums.  相似文献   

4.
博物馆APP是新媒体时代博物馆教育的新载体,具有广阔应用前景,但其设计规律尚有待探讨。本文通过对故宫博物院《皇帝的一天》APP中沉浸元素、扮演元素、任务元素、动作元素、益智元素等游戏元素的分析,总结出博物馆APP设计中情境导入、角色扮演、任务驱动、激发动机、问题导向等方法的应用,提出游戏元素与教育学、传播学方法相结合的设计思路,为博物馆开发科普APP提供借鉴。  相似文献   

5.
This paper compares two perspectives on why individuals visit museums using data from a telephone survey conducted in Minnesota in 1996. One perspective holds that individuals visit museums because of interest in the materials exhibited. Another holds that visits to museums are markers of social status, influenced more by social class variables, such as educational attainment. Information from the survey allows for construction of a set of interest indices, which reflect the respondents' levels of interest in various museum topics. The survey data also allow the estimation of regression models that test the relative roles of interest versus respondents' educational attainment as indicators of their likelihood of visiting any one of five different types of museums. Results show that topic interest is a stronger predictor than educational attainment. The implications for attracting museum visitors are discussed.  相似文献   

6.
This paper describes a conceptual framework for the way museum managers might categorize different kinds of program opportunities, both existing and potential. This systematic approach to program planning may be useful to managers in museums seeking to expand their programs' scope and scale. The basis for this concept is borrowed from the outdoor recreation discipline, which sought, in the 1970s, to find a common language to describe supply and demand for recreation opportunities and to understand recreation opportunities in a geographic context of available natural resources. In this paper, the concept is adapted for museums and museum going as a leisure activity. The article first explores the linkages between museum supply and demand as they relate to a larger leisure marketplace. The Recreation Opportunity Spectrum (ROS) is then described as it is used for outdoor recreation decision making. Following this practice, museum demand opportunities are defined and elaborated by example, and a “Visitor Opportunity System”—modeled after ROS—is presented. Specific examples are provided for applying this system approach to a variety of museum practices and planning scenarios.  相似文献   

7.
Many museums offer specialized programs for young people during out‐of‐school time, yet the consequences of such programs are not well documented. This article explores the potential utility of borrowing a conceptual framework from the youth development literature as a tool for assessment. The authors map findings from three studies of museum youth programs onto the youth development framework as an exercise in understanding the extent to which this model may be useful in developing museum youth programs. Results from this preliminary analysis demonstrate that the framework could serve as a viable tool for program design, and could offer a clear, grounded framework with common language for articulating program impacts often known intuitively and/or anecdotally but not formalized.  相似文献   

8.
Throughout their history, museums have performed diverse public services: from preservation, collection, and exhibition, to interpretation, education, and civic engagement. As Stephen E. Weil ( 2002 ) explains, since the mid‐twentieth century, museums have experienced two major revolutions. First, a revolution in focus from collection‐oriented to visitor‐oriented practices, and second, a revolution in public expectations as museums secured a position within the nonprofit sector (81–82). With competition for public, private, and philanthropic support resting upon measurable results, the evaluation of museums depends upon its ability to “accomplish its purpose” (5). However, the question remains: what is the museum's purpose? Which is the more important: collection and artifact preservation, or public engagement and education? An overview of museum practices reveals a multiplicity of professional tasks distributed among three imperatives: preservation, scholarship, and programming (Weil 2002 , 11). The competition for resources devoted to each of these imperatives can spark controversy—particularly if museum professionals answer the question of the purpose of museums differently. Organizational communication scholar, Janie M. Harden Fritz, developed a theoretical framework that seeks to respond to such controversies in Professional Civility: Communicating Virtue at Work. This essay considers Fritz's “professional civility” in the context of the American museum sector, lending insight to the question of museum purpose and function.  相似文献   

9.
Abstract The prevailing worldview in North America is grounded in the belief that continuous economic growth is essential to individual and societal well‐being. One result of the dominance of this worldview is the rise of museum corporatism, characterized by the primacy of economic interests in institutional decision making. This paper provides a critical overview of the growing dominance of marketplace thinking in museum affairs, and argues that this market‐oriented viewpoint is enfeebling or diverting otherwise competent museums from realizing their unique strengths and opportunities as social institutions in civil society. The meaning and implications of the “civil society” are discussed with particular reference to museums, along with several examples of museums and galleries that are currently playing key roles as agents of the civil society. This paper contends that departing from the status quo of marketplace imperatives opens the door to more creative definitions of museums as social institutions. Rather than becoming more like businesses, museums must exploit their uniqueness, resisting the domination of marketplace thinking, and testing alternative means of achieving meaning and sustainability within their communities.  相似文献   

10.
This article explores the question of how transnational audiences experience anthropology exhibitions in particular, and the natural history museum overall. Of interest are the ways in which natural history museums reconcile anthropological notions of humanity's shared evolutionary history—in particular, African origins accounts—with visitors' complex cultural identities. Through case studies of British, American, and Kenyan museum audiences, this research probed the cultural preconceptions that museum visitors bring to the museum and use to interpret their evolutionary heritage. The research took special notice of audiences of African descent, and their experiences in origins exhibitions and the natural history museums that house them. The article aims to draw connections between natural history museums and the dynamic ways in which museum visitors make meaning. As museums play an increasing role in the transnational homogenization of cultures, human origins exhibitions are increasingly challenged to communicate an evolutionary prehistory that we collectively share, while validating the cultural histories that make us unique.  相似文献   

11.
培育具有卓越特性的科技馆群体是促进科技馆建设质量整体提升的重要手段之一。本研究对国内外博物馆领域追求卓越的理论与实践成果进行整体概述,重点梳理卓越绩效模式在欧洲博物馆的应用,以及美国博物馆联盟卓越认证的进程。结合国外科技馆追求卓越的实践经验,厘清卓越科技馆的内涵外延,有助于在现有的科技馆评估研究的基础上,构建卓越科技馆评估路径,为培育卓越的科技馆群体,促进现代科技馆体系更高层次的创新与发展提供借鉴参考。  相似文献   

12.
广义的科学博物馆包括自然博物馆、科学工业博物馆和科学中心三种类型,狭义的科学博物馆指其中的科学工业博物馆。本文通过对比分析国内外科学博物馆的发展历程与现状,认为近年来中国的科学博物馆事业过于偏重于科学中心的发展,缺失了科学工业博物馆这一类型。本文提出:因科学工业博物馆在展示内容、展示方式上的独特优势,中国的科学博物馆应补上这一课,大力建设科学工业博物馆。  相似文献   

13.
随着近年来我国自然科学类博物馆数量和规模的迅速增长,人才问题日益凸显。本报告通过问卷调查和访谈的方法,对我国自然科学类博物馆人才队伍结构以及人才队伍培养的现状、问题与需求进行调研和分析,认为我国自然科学类博物馆人才队伍存在学历结构偏低、经验不足等问题,同时人才培养缺少有效途径、有针对性的培养方案和足够的资源支撑。在此基础上,本文提出了建立人才队伍培养的差异化方案、专业化的人才队伍评估体系以及多元化的人才队伍培养资源等对策建议。  相似文献   

14.
基于共同创造的视角,对博物馆在观众参与的过程中,如何实现展览教育的创新发展进行探究。在共同创造的视角下,打开观众参与谱系的后三个阶段和参与创造性控制框架三个层次之间的“黑箱”,从而探索利用共同创造实现博物馆展览教育创新发展的过程模型。研究发现在观众参与谱系与参与创造性控制框架的各阶段特点和各层次特点会相互影响,最终形成一个动态的观众参与过程。这些分析细化后的共同创造的过程路径有利于博物馆展览教育的创新发展,也对我国博物馆展览中的观众参与的创新发展具有启发和指导意义。  相似文献   

15.
高校博物馆研学旅行的发展历经蓄势积淀、起步发展阶段,目前正处于快速发展阶段。我国高校博物馆研学旅行教育资源丰富,研学旅行市场需求旺盛,但在高校博物馆研学课程建设和研学配套资源供给方面存在欠缺,影响高校博物馆高质量研学旅行活动的开展。鉴于此,本文从立足独特馆藏资源、抓住时代发展机遇、加强研学课程开发、优化研学配套资源供给等四个方面提出新时期高校博物馆研学旅行的优化策略,以期打造高质量的高校博物馆研学旅行活动,充分释放高校博物馆的教育潜能。  相似文献   

16.
儿童博物馆在过去二十年间由于种种原因,并没有在中国发展起来。一些相关的基本问题:“什么是儿童博物馆?儿童博物馆展示什么?为什么需要儿童博物馆?”在中国并不为大众熟悉,也没有受到太多博物馆专业领域人士的关注。本文将从影响儿童博物馆的理论及研究,儿童博物馆与其它场馆的区别,儿童博物馆的教育内容等几个方面来介绍儿童博物馆的核心教育理念。以期通过本文能够把儿童博物馆的精髓呈现出来,让更多的人了解并关注儿童博物馆,为中国儿童教育方式的发展提供一些参考。  相似文献   

17.
观众在博物馆中如何学习、学习效果如何评量等问题长期受到研究者的关注。观众对话作为参观学习的体现,是探究博物馆学习过程的重要材料。基于此,苏·艾伦采用社会文化视角,透过参观过程中的观众对话寻找学习的证据。本文主要目的是介绍该研究的研究问题、研究发现、方法论框架、数据收集与分析等方面的内容,以期为国内博物馆观众研究领域提供一种新的视角。  相似文献   

18.
场馆是家庭开展教育活动的重要场域,而家庭也被列为场馆教育的核心面向。针对场馆究竟如何开展家庭教育的问题,本研究从场馆教育者的专业视角出发,考察中国和加拿大场馆开展家庭教育的情况,寻求跨文化的经验借鉴。通过对场馆的教育理解和期待、家庭与场馆的教育动机以及家庭行为与场馆支持三个方面的深度比较,研究显示中加场馆开展家庭教育的特点各有侧重。无论优势,还是缺陷,都有共识和差异。在取长补短的意义上,我国场馆和家庭分别获得三点启示。  相似文献   

19.
In the 1980s, a wave of construction and renovation swept through the French museum world. It was driven by the need to renovate badly deteriorating museums and a growing awareness of the importance and potential of museums for tourism, economic dynamism, and local prestige. Until the early 1990s, a new museum opened every month, covering an impressive scale of subjects from art and archaeology to salt and combs. The French museum has witnessed many relatively sudden changes, some of them bringing French practice closer to American methods. But change is selective, and the French museum remains typically French. Recent developments are here evaluated in the dual context of the history of French museums and the ways in which they differ from the American style.  相似文献   

20.
Studies exploring very young children visiting museums and art galleries are few. The majority of research about museum and gallery visitors explores family group interactions. This paper examines the findings of a study involving three‐ and four‐year‐old children visiting an art exhibition in a national museum on more than one occasion. The children's construction of knowledge about being a museum visitor and exhibitor indicates their ability to develop an appreciation of art and an understanding of the purposes of museums and art galleries.  相似文献   

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