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As there is still no commonly accepted scale to measure the brand personality of sport teams, the purpose of this study was to develop and validate the Sport Team Personality Scale (STPS) in a professional sport context. The authors conducted a series of studies in the United States and United Kingdom with fans of the English Premier League, Major League Baseball, the National Basketball Association, the National Football League, and the National Hockey League. The STPS contains 18 items that load onto six factors: success, talent, entertainment, dedication, admiration, and care. The authors compared this new scale with existing sport team personality scales and used it to explore team identification and perceptual similarities and differences among teams. Results indicate that teams map along performance (i.e., success and talent) and character (i.e., admiration and care) factors and that the character factor is a more important source of team identification than the performance factor. Taken together, these results illustrate how the STPS can help sport managers position and differentiate teams within a league to improve marketing outcomes.  相似文献   

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Game-based training drills are popular in team sports. This study compared two game-based training conditions and official matches in team handball. Thirty-one women players wore inertial measurement units in five training sessions and five official matches. In training, 3vs3 and 6vs6 game-based training conditions were performed with a 5-min duration. PlayerLoad? and high-intensity events (HIEs; >2.5 m · s?1) were extracted from the raw data. Data were analysed using magnitude-based inferences and reported with effect sizes (ESs). PlayerLoad? · min?1 from all positions combined was 11.37 ± 0.49 (mean ± 90% confidence limits) and 9.71 ± 0.3 for the 3vs3 and 6vs6 conditions, respectively. Backs (ES: 1.63), wings (ES: 1.91), and pivots (ES: 1.58) had greater PlayerLoad? in 3vs3 than 6vs6. Substantially greater HIE · min?1 in 3vs3 occurred for all positions. There was substantially greater PlayerLoad? · min?1 in 3vs3 and 6vs6 than match play for backs, wings, and pivots. Wings (ES: 1.95), pivots (ES: 0.70), and goalkeeper (ES: 1.13) had substantially greater HIE · min?1 in 3vs3 than match play. This study shows greater PlayerLoad? and HIE in 3vs3 than 6vs6. Both game-based training conditions investigated in this study provide an overload in overall PlayerLoad?; however, additional exercises might be needed to overload HIE, especially for backs and pivots.  相似文献   

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This article examines the experiences of seven men who play for the Otago men’s netball team (in Dunedin, New Zealand). Despite playing a sport that was initially invented as women’s basketball and in an association that has historically had a strong gay and trans* presence, they subscribe to rather hegemonic definitions of masculinity. All the players are both heterosexual and consider homosexuality incompatible with hegemonic masculinity. However, they also characterize homophobia as vulnerability and therefore a failure of masculine power. This suggests that there may be some shifts in definitions of hegemonic masculinity within this context. The traditional southern ‘hard man’ is therefore relegated to second-tier status: it is the man who tells his rugby mates that he likes netball that must ‘have a bit of bloody strength’.  相似文献   

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This article draws on Game Sense pedagogy and complex learning theory (CLT) to make suggestions for improving decision-making ability in team sports by adopting a holistic approach to coaching with a focus on decision-making ‘at-action’. It emphasizes the complexity of decision-making and the need to focus on the game as a whole entity, where players, individually and collectively, attempt to manage disorder in the face of an opposition. It rejects the complicated, mechanistic approach to learning and cognitivist views that dominate the literature on decision-making in team sports that see it as being a linear process of conscious thinking limited to the individual mind. It offers an alternative, holistic view grounded in a practical example of how this might be achieved in coaching rugby union football and theorized within a CLT framework.  相似文献   

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The purpose of this study was to examine the relationship between coaching competency and team conflict, at individual and team levels, over the season. The participants were professional female and male soccer players, who participated in the First and Second Division. A longitudinal study was performed. At Time 1, the sample of participants consisted of 581 soccer players aged between 15 and 39 years. At Time 2, 549 players were recruited from the original sample aged between 15 and 37 years. Finally, at Time 3, the sample comprised 576 players aged between 15 and 37 years. All participants completed a multi-section questionnaire assessing coaching competency (motivation, game strategy, technique competency, and character-building competency) and team conflict (task conflict and relationship conflict). Results showed that both task and relationship conflict increased significantly over time. Multilevel modelling analysis showed that game strategy and character-building competencies negatively predicted both task and relationship conflicts at the individual level, whereas motivation competency was also added as a significant predictor of task conflict at the team level. Moreover, technique competency positively predicted task conflict at the team level. The current study suggests the importance of coaching competency in group dynamics in sport.  相似文献   

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The purpose of the study is to examine the relative effects of game process (i.e., boring versus exciting) and outcome (i.e., losing versus winning) on sport consumers’ happiness depending on their level of team identification. The authors investigated how sport consumers’ levels of happiness are different after recalling (Study 1) and imagining (Study 2) a game when the positivity of the game process and the outcome contradict each other. Results indicate that sport consumers with high team identification exhibited greater degrees of happiness after recalling and imagining a boring win game compared to an exciting loss game. Meanwhile, sport consumers with low team identification exhibited similar degrees of happiness between a boring win game and an exciting loss game.  相似文献   

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The recent growth of ‘alternative’ football teams has presented politicized amateur footballers with the opportunity to play the game in a safe environment alongside like-minded people. However, for those desiring and pursuing authentic social change, a politicization process needs to be facilitated within mainstream community clubs. This paper will discuss one such club, where the coach has attempted to instil an inclusive culture which tackles sexist, racist and homophobic behaviour and attitudes. Based in the North East of England, in a club strongly committed to developing the qualities of its play, the paper outlines the process of challenging interactions played out within the club and among players. More specifically, it addresses the journey of developing awareness of these social issues. By deploying thoughtful action and more specific work related to sport and politics, the potential for transformational change within the club and the leadership process involved is discussed. Comparisons of these factors are made to an established ‘alternative’ football club.  相似文献   

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Movement patterns in elite men’s soccer have been reported in depth, but less research exists for women’s soccer. Aims of the study were to identify the movement profiles of elite women soccer players in international competition and examine the effect the level of opposition, based on Federation Internationale de Football Association (FIFA) rankings, had on the physical demands of the game. MinimaxX athlete tracking devices were used by 15 players during 13 international matches against opponent teams of varying ability. Total distance covered averaged 9292 ± 175 m. There was a decrease in high-intensity running (HIR) in the 60- to 75-min and 75- to 90-min periods compared to the 0- to 15-min period of 22.4% and 26.1%, respectively (P = 0.022, P = 0.004) although sprint distances remained unchanged across game periods. HIR distances covered were significantly greater for midfielders versus defenders, while defenders had lower sprinting compared to both midfielders and attackers. Stronger opponents elicited less HIR and greater low-speed activity (LSA) compared to playing teams of similar or lower ranking. These results are important to coaches to prepare players for international competition and show the differing demands required depending on the ability of the opponents.  相似文献   

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The childhood years are highlighted as a crucial time when ongoing participation in physical activity can be nurtured and maintained. The nurturing of a child's proclivity to participate in organised sport normally falls into the domain of adults. While both parents and coaches have been identified as key influences on children's enjoyment of sport, some negative perceptions exist about their roles. Although children's perspectives are increasingly being acknowledged as valuable, it would appear that young children are still marginalised as active participants in areas of health-related research. The primary objective of this study was to give space to children's views of organised sport and to examine how adult behaviours affected these children's enjoyment of sport. This qualitative study utilised eight focus group interviews with a total of 30 children (aged 6–11 years) in the Greater Auckland area of New Zealand. This paper presents a Foucauldian discourse analysis of children's views relating to their sporting experiences. Children articulated three discursive constructions of sport: sport as competition, sport as fun and sport as fair play. The dominance of sport as competition would appear to serve the needs of coaches and parents more than those of children. Coaches who appear to be firmly positioned within a competitive discourse of sport use their power to support coaching practices that clash with the guidelines provided for them by their sporting bodies. Our analysis shows that many children may be exposed to discursive practices that are not conducive to a child-centred sporting environment. Through the exercise of disciplinary measures, there is pressure on children to conform to the normative behaviours associated with a dominant competitive sport discourse.  相似文献   

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The present study aimed to examine associations between the quality of the coach-athlete relationship and athlete exhaustion by assessing physiological and cognitive consequences. Male and female athletes (N = 82) representing seven teams across four different sports, participated in a quasi-experimental study measuring physical performance on a 5-meter multiple shuttle test, followed by a Stroop test to assess cognitive performance. Participants provided saliva samples measuring cortisol as a biomarker of acute stress response and completed questionnaires measuring exhaustion, and coach-athlete relationship quality. Structural equation modelling revealed a positive relationship between the quality of the coach-athlete relationship and Stroop performance, and negative relationships between the quality of the coach-athlete relationship and cortisol responses to high-intensity exercise, cognitive testing, and exhaustion. The study supports previous research on socio-cognitive correlates of athlete exhaustion by highlighting associations with the quality of the coach-athlete relationship.  相似文献   

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This article traces the history of the Olympic participation of the Federation of Rhodesia and Nyasaland, then the British colony of Southern Rhodesia, and then unilaterally independent settler-ruled Rhodesia after 1965, placing heavy emphasis on the racially integrated aspects of the sporting sphere. Rhodesia's status in the International Olympic Committee inevitably came under assault after 1965 owing to its white government and international sporting sanctions. The battles of the press, the high-level diplomatic manoeuvring, and finally the IOC debate first to exclude Rhodesia from Munich and then to permanently expel the Rhodesian NOC in 1975 are analysed in detail. As a charismatic organization, the IOC operated outside the world of rules and rational principles, devoted to certain values expressed in ‘Olympism’. Because of this commitment, and the resulting belief that politics had no place in sport, the IOC was insulated from the great changes taking place in the world at large. The newly independent world sought to make democratic equality a part of the Olympic vision, trumping the long-held charismatic principles of the IOC; the expulsion of Rhodesia was the culmination of this trend.  相似文献   

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The 2012 UEFA European Football Championship (‘Euro 2012’) – Europe’s quadrennial football bonanza was held in Poland and the Ukraine between June 8th and July 1st. Occurring between Elizabeth II’s Diamond jubilee and the London 2012 Olympic Games, the eyes of the media were fixated on the pride and joy of English football, its men’s national team. With national consciousness at an all-time high, articles in England’s tabloid, ‘red-top,’ daily national newspapers The Sun and Daily Mirror were tracked for three weeks as they lavished their attentions on the national pastime. Their coverage of the English team reflected a heightened consciousness of English national identity. Drawing on Guibernau’s strategies for creating and uniting citizens around a collective national identity, this study examined how England’s popular media presented and represented England’s national identity to reflect the real and imagined versions of Englishness during this major sporting event.11. Montserrat Guibernau, The Identity of Nations (Cambridge: Polity, 2007). By focusing on The Sun and Daily Mirrors narratives about, and images of, the English team during the Euro 2012 tournament, this paper focuses on how English national identity ebbed and flowed during a time of seismic change within the country. Shaped by an inductive textual analysis, this paper shows how the press fluctuated between optimistic notions of the present and future English national identity and traditional ‘olde England’ in an almost formulaic fashion.  相似文献   

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By the metric of average home attendance, the Portland Thorns of the National Women’s Soccer League are the most popular women’s professional sports team in the world. This paper investigates that distinct sports context through a mixed-methods case study of Thorns fandom, asking what fans themselves perceive to be salient elements of a successful fan culture for women’s professional soccer and what motivates their fandom. Drawing on survey data that are contextualized by ethnographic observations and interviews, we offer an interpretive analysis of ways Thorns fandom hybridizes elements of traditional and alternative sports fandom. Our findings highlight the emphasis Thorns fans put on quality soccer in a professional atmosphere where fans themselves create the supporters culture, along with the symbolic importance to fans of identifying with values such as gender empowerment, diversity and inclusion. We discuss ways these themes might offer and inform alternative models of sports fandom.  相似文献   

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We examined the effectiveness of video-based decision training in national youth handball teams. Extending previous research, we tested in Study 1 whether a three-dimensional (3D) video training group would outperform a two-dimensional (2D) group. In Study 2, a 3D training group was compared to a control group and a group trained with a traditional tactic board. In both studies, training duration was 6 weeks. Performance was measured in a pre- to post-retention design. The tests consisted of a decision-making task measuring quality of decisions (first and best option) and decision time (time for first and best option). The results of Study 1 showed learning effects and revealed that the 3D video group made faster first-option choices than the 2D group, but differences in the quality of options were not pronounced. The results of Study 2 revealed learning effects for both training groups compared to the control group, and faster choices in the 3D group compared to both other groups. Together, the results show that 3D video training is the most useful tool for improving choices in handball, but only in reference to decision time and not decision quality. We discuss the usefulness of a 3D video tool for training of decision-making skills outside the laboratory or gym.  相似文献   

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暑假结束,技嘉GTL又在高校掀起了LOL战斗热潮。每支参赛队都渴望证明:我们才是最完美的team!要成为完美的team,五个位置都必须有优秀的队员:ADC、中单AP、上单、下路辅助和打野。他们不一定手速最快、操作最好、意识最佳,但一定要最符合本位置要求。而在技嘉专为GTL联赛准备的游戏整机上,同样可以看到许多部件分工配合,让玩家享受高质量的游戏体验。CPU、主板、电源等部件与ADC、中单AP、上单等的定位不谋而合,当它们完美地负担起自己应有的功能时,组合起来便成为了一支完美的team!  相似文献   

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