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1.
Digital technologies and their uses within museum collections have until recently been explored primarily from a technical viewpoint. Increasingly, museum professionals are moving beyond technologically‐driven reasoning to entertain new ways of conceptualizing both collections and information. This is leading to knowledge models beyond those already imagined. This paper considers the synergy between theoretical ideas in the academy and the computer ontologies that have been brought to bear on collections information. Drawing on user research findings from the Themescaping Virtual Collections project and the work of leading literary and media theorists, the paper examines how user needs and digital technologies are reformulating our understanding of museum collections and the relationships between museums and audiences.  相似文献   

2.
Although microbes directly impact everyone's health, most people have limited knowledge about them. In this article, we describe a museum and media public education campaign aimed at helping diverse audiences better understand emerging knowledge about microbes and infectious disease. Funded primarily by the Science Education Partnership (SEPA) program of the National Institutes of Health, this campaign involved crosscutting programs designed to extend impacts throughout a broad public audience. Collaborations with partners from public media, libraries, science education, the social sciences, and biomedical research centers extended our outreach to local and national audiences of adults and youth. Our campaign developed programs for radio broadcast, schools, libraries, museums, and publishers to ultimately reach over eight million people. In addition, we conducted a series of research studies focused on understanding the mental models that people create of the complex concepts of microbes and infectious disease and on how to engage hard‐to‐reach adolescents with this science content. These studies furthered our understanding of how people reason about unseen phenomena, the kinds of materials that might intrigue youth who claim little interest in science, and how to begin to combat misinformation pervasive in this field. Our comparisons of expert, teacher, and teen reasoning about microbes revealed their distinct mental models on the topics of infection, vaccination, and immune response. Our investigation of comics confirmed their power to motivate teenagers to want to read more about science. Across all levels of science identity, we found that youth were more engaged with the comics than with comparable essays. Together, these findings provide insights into how to educate a diverse public about emerging biomedical research.  相似文献   

3.
Museum institutions are rarely recognised for their gastronomic potential, particularly in their efforts to draw culturally diverse audiences. This article unpacks the possibility of exploring foodways through a sociomuseological practice, with the aim to facilitate cross‐cultural interaction and tolerance. Following an action research methodology, this study explored the possibility of transforming a township restaurant in a marginalised community in South Africa, into an “edible museum” – a restaurant with sociomuseological aims. The results, however, indicated that the formalisation of the restaurant space in this context further exaggerated cultural difference rather than attempting its engagement towards tolerance through museological means. It is proposed that the “edible museum” concept lends itself to be envisioned as a process, rather than a physical space, through which museum professionals and educators may network with existing food communities and sites towards a sensory interpretation of cross‐cultural tolerance both inside their galleries and within broader communities.  相似文献   

4.
This article explores the question of how transnational audiences experience anthropology exhibitions in particular, and the natural history museum overall. Of interest are the ways in which natural history museums reconcile anthropological notions of humanity's shared evolutionary history—in particular, African origins accounts—with visitors' complex cultural identities. Through case studies of British, American, and Kenyan museum audiences, this research probed the cultural preconceptions that museum visitors bring to the museum and use to interpret their evolutionary heritage. The research took special notice of audiences of African descent, and their experiences in origins exhibitions and the natural history museums that house them. The article aims to draw connections between natural history museums and the dynamic ways in which museum visitors make meaning. As museums play an increasing role in the transnational homogenization of cultures, human origins exhibitions are increasingly challenged to communicate an evolutionary prehistory that we collectively share, while validating the cultural histories that make us unique.  相似文献   

5.
Science museums play a role in creating visitor experiences that relate to contemporary issues in science, and in linking audiences to the scientific enterprise and the community of scientists. In the Portal to the Public approach, science researchers are trained by museum educators with experience in inquiry‐based learning, and are then given opportunities to translate their current research for museum audiences. Portal to the Public offers one solution to museums seeking to sustain a commitment to delivering experiences that reflect the dynamic pace of research, and the need to connect local communities to scientific research occurring in their midst.  相似文献   

6.
The Education Department at the Museum of the Rockies and the Kellogg Center for Adult Learning Research at Montana State University conducted a national study of adult museum programs from 1996–1999. A total of 508 adult program participants, 75 instructors, and 143 planners of adult programs in museums were interviewed either via telephone or in person. The study sought to answer three questions: (1) From participants' perspectives, what constitutes an excellent museum program for adults? (2) What teaching strategies are employed in successful and innovative museum programs? and (3) Does the informal learning environment of a museum offer anything unique to the adult learning experience? This research effort is one example of how university museums advance our understanding of informal education theory and its application to practice.  相似文献   

7.
University natural history museums are much like their public museum counterparts, yet they differ in some important ways including how they are funded and staffed and how they serve their parent institutions. These circumstances provide some unique opportunities for university‐based natural history museums but they also present challenges, especially for their public education goals. While there are surely a variety of creative solutions for resolving these dilemmas, this article explores how the graduate program at the University of Colorado Museum may be seen as an example serving as an interface between diverse facets of the Museum and its several audiences and constituencies. The usefulness of the program as a model and as a means of training and nurturing future museum professionals is discussed.  相似文献   

8.
This article presents results from 21 semi-structured interviews with museum information professionals who were asked about their experiences working with information resources, tools, and technologies. These interviews were analyzed to develop profiles of four types of information professionals working in museums. The article presents these profiles, focusing on the responsibilities of today's museum information professionals and their role in meeting user needs in the modern museum, thereby improving understanding of the evolving role of museum information professionals.  相似文献   

9.
Abstract This article examines three elements largely overlooked by the museum profession when thinking about community building—space, space mix, and unexpected use of space. It suggests that if museum planners were to pay overt attention to these, they could greatly enhance the community‐building role museums increasingly play. When considering museums and communities, writers in the museum field have focused on broadening audiences, public programs, collections and exhibitions. Physical spaces have been regarded as necessary armature but not as catalysts themselves. There are many subtle, interrelated and essentially unexamined ingredients that allow museums to play an enhanced role in the building of community and our collective civic life. The article describes the characteristics of the Livable Cities Movement and New Urbanism and suggests ways in which museums could encourage these characteristics—and thereby consciously use their interior and exterior spaces to build community.  相似文献   

10.
Evaluation of instructional materials, environments, and programs is an undertaking that is difficult to design and initiate due to its complexities. This paper seeks to offer guidance by presenting techniques that are gaining recognition within qualitative research. This is an area of study that characterizes learning by examining the products that learners create in response to instruction. These products are often referred to as “student work.” By using protocols that facilitate a study of student work, museums can learn much about their own attempts to meet their educational missions, in addition to getting to know their audiences better. This paper offers a brief overview of published resources for examining student work along with ideas for implementing them in museum settings, and outlines the procedures for using two specific protocols.  相似文献   

11.
Abstract Preliminary evidence suggests that as few as 1,000 readers are attentive consumers of the museum studies literature. Does this suffice to ensure that the field is benefiting appropriately from its investment in research and theory development? Four complementary research strategies are proposed for studying the relationships between museum professionals and published research.  相似文献   

12.
In accordance with the Rehabilitation Act of 1973 and with the Americans with Disabilities Act of 1990, museums serve their deaf visitors by offering assistance through accessibility programs designed specifically to provide access to the museum, its collections, and/or information in an exhibition or program that would otherwise be unattainable by a person with a disability. Accessibility provisions such as signed tours, TTYs, and subtitled audio information have helped deaf people experience and enjoy museums. While these programs and provisions are necessary museum services, they do not acknowledge the view of many Deaf people—that they are not disabled but rather members of a community that does not hear. Nor do accessibility programs generally include programs on the shared traditions, values, and language that make up the culture of the Deaf community. This paper seeks to introduce museum professionals to the Deaf cultural community and Deaf cultural exhibitions that celebrate the history, achievements, and tradition of Deaf people; it offers steps to follow in planning such exhibitions and provides some examples.  相似文献   

13.
Abstract This article describes a process initiated in 1983, at the Canadian Museum of Nature (CMN), which was based on the premise that a responsible natural history museum should assist society in shaping its collective future. The museum predicted that if it were able to help people understand themselves and their relationship to the natural world, the museum would again be seen as valuable to society, and thus would be supported in its efforts. The CMN therefore began to integrate its collections, scholarship, discovery, public programming, and public exhibits into broad, institution‐wide programs focused on the needs and interests of society. These programs enabled the museum to engage its visitors in “guided conversations” in which the museum provided the content, drawing on the research and communication strengths of the museum, while the audience, representing society, set the context. This guided conversation empowered the public to make informed decisions and to influence the museum and its work. CMN also designed exhibit formats that allowed the visiting public to contact industry and government decision‐makers with their opinions. The article describes the museum's evolution through several stages of increasing internal and external integration, ultimately using a managerial matrix to form project teams, with discipline‐based professionals focused on the interests and needs of society. Drawing on audience participation, the CMN reset its programming and offered advice and counsel to government and industry. The museum also took the first steps to include the traditional knowledge of indigenous peoples as an additional source of wisdom about the natural world. Financial and other support grew rapidly, effectively demonstrating a successful programmatic feedback loop helping society to shape its future using the museum as an information source and communication tool. The effort was terminated before the integration was completed, but nonetheless, CMN demonstrated that is possible to achieve a programmatic feedback loop that includes collections, science, exhibits, the general public and both government and industry decision‐makers.  相似文献   

14.
Abstract This article examines the metaphors used by museum leaders in the early twentieth century. Richard F. Bach’s metaphor for the Metropolitan Museum of Art as an adjunct of factory is positioned as a philosophical resolution between those of two prominent contemporaries: Benjamin Ives Gilman’s metaphor of the art museum as a temple and John Cotton Dana’s metaphor of the museum as a department store, which are often viewed by historians in a dichotomy of unresolved tension. While examining differences in institutional agendas suggested by these metaphors, this article illuminates the common goal among them: Museums explicitly saw themselves as serving an essential role in American society to refine public taste and the aesthetic sophistication of their audiences. A close analysis of the metaphors reveals three historical models that offered varying visitor experiences for exercising good taste.  相似文献   

15.
16.
博物馆观众研究逐渐成为博物馆研究的一个重要分支领域。作为博物馆运行评估中的重要内容,科学准确地获得观众意见已经成为博物馆的常态化工作。当前,关于家庭观众的行为和特点已经有不少研究成果,但在案例的丰富性、问题意识和研究深度上仍有所欠缺。本研究以常州博物馆所属少儿自然博物馆为案例,采用跟踪观察及个别访谈的研究方法,结合问卷调查数据,对目的地选择(即家庭观众如何选择博物馆或展览)、展项或活动的使用、亲子关系在参观学习中的互动性(行为与表现)以及博物馆空间的影响等四个议题做了分析,所得结论具有一定代表性和比较价值。  相似文献   

17.
This paper reports a content analysis of 778 television commercials. Commercials were examined for the presence of older adults. Commercials featuring older adults were then examined more closely to describe the nature of the portrayals. Consistent with previous research, older adults were shown to be underrepresented in the commercials examined, as compared to their presence in the population. This effect was particularly strong for older women and for members of ethnic minorities. However, older adults were found to be presented in a relatively positive light—as active, happy, and strong. In addition, older adults were shown to be least underrepresented in advertisements for financial services and retail chains, and most underrepresented in advertisements for automobiles and travel services. The results are discussed in terms of the changing position of the older adult consumer in the marketplace. Suggestions for future research are provided.  相似文献   

18.
The literature suggests that the social dimension is an important aspect of museum learning. Many visitors report having discussed or shared information with their companions. There is also evidence, however, that some museum visitors prefer to visit alone or to learn by themselves. This study explores qualitative and quantitative differences in the nature and outcomes of solitary and shared museum learning experiences. Forty solitary adults and 40 adults visiting in pairs were observed and interviewed during their visit to a museum exhibition area, and a proportion of participants were contacted by telephone four weeks after the visit. The findings challenge the supposition that social interaction is more beneficial to learning than a solitary experience and suggest that, for adult learners, solitary and shared learning experiences can be equally beneficial but in different ways.  相似文献   

19.
This study examined sexual content in American prime-time programs popular among the tween (9–14 years of age) audience on broadcast networks and programs aired on the most popular adolescent TV networks—an understudied area of media research. Consistent with past research, the majority of broadcast shows contained sexual talk and behaviors, as did adolescent shows. No significant difference was observed between the two types of shows regarding the frequency with which sexual behaviors were presented in a given hour of TV programming. The amount of scene focus paid to sexual themes varied, but studio audiences were almost always heard positively reinforcing these messages. The findings are discussed with respect to social cognitive and cultivation theories.  相似文献   

20.
Abstract In this article, the editors of the recent National Research Council report Learning Science in Informal Environments: People, Places, and Pursuits discuss the report’s implications for museum professionals. The report is a synthesis of some 2,000 studies and evaluations of learning in non‐school settings such as museums. Here we focus on three specific topics discussed in the full report, which we see as particularly important for museum professionals. These are: a framework for developing and studying science learning experiences; cultural diversity as an integral resource for learning; and assessment of learning. Many museums include “learning” among their goals and many researchers concern themselves with how museums and other settings can be organized to support learning. Yet this wealth of research is rarely brought into focus and offered as guidance to the museum community.  相似文献   

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