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81.
82.
Educational Assessment, Evaluation and Accountability - 相似文献
83.
Chad R. Trulson James W. Marquart Janet L. Mullings 《Journal of Criminal Justice Education》2013,24(2):451-478
There exists a large body of literature on doing research with hard-to-access populations such as the mentally ill, gang members, prison inmates, correctional officers, and wardens. There is little discussion, however, on getting access to criminal justice organizations in the first place. This article offers several practical suggestions for “breaking in” to prisons and other criminal justice organizations. This article emphasizes getting access to agency-collected data. 相似文献
84.
Brian Chad Starks Lana Harrison Kathy Denhardt 《Journal of Criminal Justice Education》2013,24(2):203-225
What comes to mind when the word learning is mentioned? Is it a classroom full of students and a teacher dictating notes as the students struggle emphatically to write down every word that is said? Is it a picture of a student in the library with a stack of books piled on a desk, trying to read them all? These examples of learning may fit the traditional definition but this paper expands learning to include service. This paper describes a non‐traditional style of learning that takes the student “out of the comfort zone of the classroom” into the community and explains how this experience has an impact on the students’ education as well as their lives. The authors of this paper hope to influence its readers to re‐think the definition of learning by understanding the importance of service. 相似文献
85.
Paul A. Winter Chad L. Kjorlien 《Community College Journal of Research & Practice》2013,37(7):547-566
The study reported in this article was a factorial experiment that addressed the usefulness of the Rynes and Barber (1990) applicant attraction model and the Byrne (1971) similarity-attraction hypothesis as theoretical frameworks for conducting empirical research about community college faculty recruitment. Study participants (N = 136) were business professionals completing the masters of business administration degree who position announcements of community college business faculty vacancies. The independent variables were job mobility (relocation required vs. relocation not required), recruiter background (business vs. education), and applicant gender. The dependent variable was a composite rating for applicant reaction to a job described in a faculty position announcement. Both male and female applicants rated jobs most favorably when the job did not require relocation F(1,128) = 5.16, p.05 and the recruiter conveying the job message had a professional background similar to that of the applicant F(1,128) = 11.97, p.001. These findings have implications for theory, educational recruitment practice, and future research. 相似文献
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87.
Chad Ahren, Helen-Grace Ryan, and Amanda Suniti Niskodé-Dossett introduce an assessment tool to help advisors better understand their student organizations. 相似文献
88.
Research on the development of metamemory has focused primarily on children's understanding of the variables that influence how likely a person is to remember something. But metamemory also involves an understanding of why people occasionally misremember things. In this study, 5- and 6-year-olds ( N = 38) were asked to decide whether another child's mistakes in a memory game were due to false memories or guesses. Some of the fictitious child's mistakes were similar to material he had seen earlier and some were not. Six-year-olds, but not 5-year-olds, consistently attributed more similar than dissimilar mistakes to false memories. Understanding the link between similarity and false memories improves significantly between 5 and 6 years of age. 相似文献
89.
Christopher D. Wilson Frieda Reichsman Karen Mutch-Jones April Gardner Lisa Marchi Susan Kowalski Trudi Lord Chad Dorsey 《Journal of Science Education and Technology》2018,27(4):285-305
Research-based digital games hold great potential to be effective tools in supporting next-generation science learning. However, as with all instructional materials, teachers significantly influence their implementation and contribute to their effectiveness. To more fully understand the contributions and challenges of teacher implementation of digital games, we studied the replacement of existing high school biology genetics lessons over a 3- to 6-week period with Geniverse, an immersive, game-like learning environment designed to be used in classrooms. The Geniverse materials infuse virtual experimentation in genetics with a narrative of a quest to heal a genetic disease; incorporate the topics of meiosis and protein synthesis with inheritance; and include the science practices of explanation and argumentation. The research design involved a quasi-experiment with 48 high school teachers and about 2000 students, student science content knowledge and argumentation outcome measures, and analysis using hierarchical linear modeling. Results indicate that when Geniverse was implemented as the designers intended, student learning of genetics content was significantly greater than in the comparison, business-as-usual group. However, a wide range of levels of Geniverse implementation resulted in no significant difference between the groups as a whole. Students’ abilities to engage in scientific explanation and argumentation were greater in the Geniverse group, but these differences were not statistically significant. Observation, survey, and interview data indicate a range of barriers to implementation and teacher instructional decisions that may have influenced student outcomes. Implications for the role of the teacher in the implementation of game-based instructional materials are discussed. 相似文献
90.
Chad M. Sylvester Diana J. Whalen Andy C. Belden Shana L. Sanchez Joan L. Luby Deanna M. Barch 《Child development》2018,89(3):734-745
High shyness during early adolescence is associated with impaired peer relationships and risk for psychiatric disorders. Little is known, however, about the relation between shyness and trajectories of brain development over early adolescence. The current study longitudinally examined trajectories of resting‐state functional connectivity (rs‐fc) within four brain networks in 147 adolescents. Subjects underwent functional magnetic resonance imaging at three different time points, at average ages 10.5 (range = 7.8–13.0), 11.7 (range = 9.3–14.1), and 12.9 years (range = 10.1–15.2). Multilevel linear modeling indicated that high shyness was associated with a less steep negative slope of default mode network (DMN) rs‐fc over early adolescence relative to low shyness. Less steep decreases in DMN rs‐fc may relate to increased self‐focus in adolescents with high shyness. 相似文献