首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   152篇
  免费   8篇
教育   115篇
科学研究   1篇
体育   15篇
文化理论   1篇
信息传播   28篇
  2023年   2篇
  2022年   1篇
  2021年   1篇
  2020年   7篇
  2019年   5篇
  2018年   12篇
  2017年   17篇
  2016年   11篇
  2015年   12篇
  2014年   13篇
  2013年   34篇
  2012年   2篇
  2011年   3篇
  2010年   4篇
  2009年   2篇
  2008年   3篇
  2007年   4篇
  2006年   2篇
  2005年   5篇
  2004年   2篇
  2003年   1篇
  2002年   3篇
  2000年   1篇
  1999年   3篇
  1998年   1篇
  1996年   2篇
  1995年   1篇
  1994年   1篇
  1982年   1篇
  1978年   1篇
  1977年   1篇
  1976年   1篇
  1975年   1篇
排序方式: 共有160条查询结果,搜索用时 62 毫秒
101.
Americans are increasingly concerned about video games, presumably due to the amount and graphicness of violence they contain. Social Cognitive Theory suggests that people are more likely to imitate characters they see as attractive or similar to self. To date, however, little research has examined attributes of violent characters in video games related to this issue. This content analysis examined 10 minutes of play from 60 of the most popular video games. Adapting the coding scheme from the National Television Violence Study (Smith et al., 1998 Smith, S. L., Wilson, B. J., Kunkel, D., Linz, D., Potter, W. J., Colvin, C. M. and Donnerstein, E. 1998. National Television Violence Study: Vol. 3. Violence in television programming overall: University of California, Santa Barbara study, 5220. Newbury Park, CA: Sage.  [Google Scholar]; Wilson et al., 1997 Wilson, B. J., Kunkel, D., Linz, D., Potter, W. J., Donnerstein, E.Smith, S. L. 1997. National Television Violence Study: Vol. 1. Violence in television programming overall: University of California, Santa Barbara study, 3268. Thousand Oaks, CA: Sage.  [Google Scholar], 1998 Wilson, B. J., Kunkel, D., Linz, D., Potter, W. J., Donnerstein, E.Smith, S. L. 1998. National Television Violence Study: Vol. 2. Violence in television programming overall: University of California, Santa Barbara, 3204. Newbury Park, CA: Sage Publications.  [Google Scholar]), various demographic and contextual features of violent characters and violent interactions were assessed. The results show that violent game characters have attributes that are likely to increase the extent to which some players perceive them as attractive and similar. Moreover, these violent characters engage in aggression that is presented as justified or graphic.  相似文献   
102.
This study assessed a learning outcome for nontraditional seniors who were in accelerated degree programs in both online and on-site formats. Using items from the National Survey of Student Engagement, researchers explored engagement with global understanding and cultural awareness. A quantitative, single-case analysis method was used to determine significance with the items. Results indicated 50% of the items were significant, and for all of the significant items, means were higher for the on-site senior group. Implications are explored, including pedagogical ideas for online programs in teaching global and cultural themes.  相似文献   
103.
The purpose of this paper is to examine students’ development of a capacity to maintain doubt, against a backdrop of empirical evidence. Specifically, drawing on data from clinical interviews and a series of teaching experiments, this paper describes two pathways, the Experiential Pathway and the Cultural Non-Experiential Pathway, for the development of the mathematical disposition of engaging in skepticism towards empirical validations. Issues related to current ways of framing students’ views of empirical evidence and the role of pragmatic forms of doubt are considered.  相似文献   
104.
This study examined how 12- and 13-year-old students’ mathematics and science background knowledge affected line graph interpretations and how interpretations were affected by graph question levels. A purposive sample of 14 students engaged in think aloud interviews while completing an excerpted Test of Graphing in Science. Data were collected and coded using a rubric of previously cited factors, categorized by Bertin’s (Semiology of graphics: Diagrams, networks, maps. The University of Wisconsin Press, Ltd., Madison, 1983) theory of graph interpretation. Data analysis revealed responses varied by graph question level. Across levels, students interpreted graphs in one or more of the three ways: mathematical word problems (focusing on an algorithm), science data to be analyzed (incorporating science knowledge), or no strategy. Although consistently used across levels, the frequency and usefulness of approaches varied by question level.  相似文献   
105.
106.
107.
This study analyzes media coverage of the two Stanley Cup hockey challenges played by the Winnipeg Victorias and the Montreal Victorias in February and December 1896. First presented in 1893, the Stanley Cup symbolized the national hockey championship of Canada. The essay argues that newspaper reports and telegraph reconstructions of early Stanley Cup hockey matches brought Canadians into both local and national communities of interest centred on sport, while helping to create a mediated Canadian ‘hockey world’ in the late nineteenth and early twentieth centuries. The 1896 Stanley Cup contests were likely the first two games in which the technology of telegraphy was applied to the sport of hockey in such a way that large crowds in distant cities could experience matches as they were being played. In addition, this study examines the regional and interurban rivalries that were expressed through Stanley Cup competition. Newspapers depicted Montreal and Winnipeg hockey teams as representatives of east-west conflict and difference, as well as embodiments of community identity and civic pride.  相似文献   
108.
This essay explains how the collection of papers in this volume contributes to the growing scholarly literature dealing with hockey’s role in Canadian society and culture. In particular, this project explores aspects of hockey – and its connection to the sports media – which have not been sufficiently examined by historians. The cultural history of hockey in the late nineteenth and early twentieth centuries has not been researched thoroughly by those working in the fields of sport history, Canadian history or cultural studies. This study addresses this deficiency by assessing key elements of the media-constructed ‘world of hockey’ during the early years of Stanley Cup competition. It examines local and national newspaper coverage of championship hockey games between 1894 and 1907 in order to understand interurban and regional rivalries, the national scope of the sports media, violence and gender construction and community representation. As local and national audiences were exposed to similar media texts and narratives about hockey, they developed shared understandings of the cultural meanings of the sport throughout Canada.  相似文献   
109.
110.

Social studies teachers rely too heavily on textbooks which contain minimal problem solving or other high level cognitive tasks. This finding raises serious questions about the capacity of a social studies curriculum meeting the goals for a program for the gifted.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号