首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   53篇
  免费   0篇
教育   46篇
科学研究   2篇
体育   2篇
信息传播   3篇
  2021年   2篇
  2020年   2篇
  2019年   3篇
  2018年   2篇
  2017年   1篇
  2016年   2篇
  2015年   2篇
  2014年   3篇
  2013年   13篇
  2012年   3篇
  2009年   1篇
  2008年   2篇
  2007年   1篇
  2004年   1篇
  2003年   2篇
  2002年   1篇
  2001年   1篇
  1999年   2篇
  1995年   1篇
  1993年   1篇
  1992年   1篇
  1991年   1篇
  1983年   1篇
  1980年   1篇
  1979年   1篇
  1973年   1篇
  1970年   1篇
排序方式: 共有53条查询结果,搜索用时 15 毫秒
41.
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning through edugames was found to enhance learning as well as allow students to attain overall learning outcomes. This permitted an enhancement of engagement, collaboration, the creation of authentic learning activities as well as the attainment of learning outcomes. The role of the teacher was also found to play a considerable role in students attaining these twenty-first-century teaching and learning capabilities.  相似文献   
42.
The impact of social scaffolding on the emergence of graphic symbol functioning was explored in a longitudinal training study. Links among graphic, language, and play domains in symbolic development were also investigated. The symbolic functioning of 16 children, who were 28 months at the outset of the study, was assessed in comprehension and production tasks across the three domains at monthly intervals from 28 to 36 months, and again at 42 months. Training was delivered in between monthly assessments during weekly visits. Half of the children received training, which consisted of the experimenter drawing common objects and highlighting the relation between pictures and their referents, for 16 consecutive weeks early in the study (early training, ET). The remaining half received a placebo version of training for these 16 weeks, followed by actual training for 4 weeks in the fifth month (late training, LT). After the first 4 months of training the ET group was found to have accelerated comprehension and production of graphic symbols relative to the LT group. After the fifth month, the LT group reached the same level of graphic symbol performance as the ET group. There were strong positive correlations found among graphic symbol functioning and language and play, and between play and language. These findings support the view that graphic symbolic development can be influenced by cultural scaffolding, that more extensive training is needed early rather than later in development, and that interrelationships exist among symbolic domains.  相似文献   
43.
The Computer Based Collaborative Group Work (CBCGW) Project is an institutional Teaching and Learning Technology Programme (TLTP) Project based in the Department of Educational Studies. The Project aims to support those within and beyond institutional boundaries in the exploration and uptake of collaborative work in a networked environment. This paper reviews examples of current practices in online professional development from around the world and considers some of the issues for providers of academic support. This will in turn be used to contextualize the response to these needs being developed by the Project.  相似文献   
44.
A FEW GOOD MEN FROM UNIVAC by David E. Lundstrom (Cambridge: MIT Press, 1987—$19.95)

DYNAMICS OF INFORMATION MANAGEMENT: CONCEPTS AND ISSUES edited by Indu B. Singh and Vic M. Mishra (Norwood, N j: Ablex Publishing, 1987—$37.50)

HIGH-TECH SOCIETY: THE STORY OF THE INFORMATION TECHNOLOGY REVOLUTION by Tom Forester (Cambridge: MIT Press, 1987—$19.95)

THE IDEOLOGY OF THE INFORMATION AGE edited by Jennifer Daryl Slack and Fred Fejes (Norwood, NJ: Ablex Publishing, 1987—$37.50)

INNOVATION IN ELECTRONIC MAIL by Peter Vervest (Amsterdam and New York: Elsevier Science/North Holland, 1987—$61.00)  相似文献   
45.
Through a quantitative and qualitative analysis of 417 recommendations for merit salary awards, this article examines how faculty and administrators at an American university define merit. Particular attention is paid to how the academic characteristics of a writer or recipient affect the type of case made and the relative weight given teaching, research, and service in the letters. The assessment of what determined merit varied by discipline and rank. It was also found that teaching is less valued than administrative service and research.  相似文献   
46.
47.
Social precursors to symbolic understanding of pictures were examined with 100 infants ages 6, 9, 12, 15, and 18 months. Adults demonstrated 1 of 2 stances toward pictures and objects (contemplative or manipulative), and then gave items to infants for exploration. For pictures, older infants (12, 15, and 18 months) emulated the adult's actions following both types of demonstration trials. For objects, infants did not emulate actions following either stance at any age. The findings suggest that infants enlist their imitative learning skills in the context of learning the conventions of action on pictorial symbols. The data are interpreted as pointing to the importance of social learning in developing an understanding of the referential function of pictorial symbols.  相似文献   
48.
Fifty‐one teachers completed a questionnaire and 20 teachers were interviewed about bullying. The teachers taught at two Outer London schools with high proportions of ethnic minority pupils where pupils had previously reported significantly different incidences of bullying. Analyses of the teachers’ responses indicated that at the school where pupils had reported a higher incidence of bullying, teachers were significantly more likely to perceive behaviour as bullying, observe bullying and have pupils report bullying to them. The majority of teachers interviewed endorsed gender differences in type of bullying. Only a minority of teachers believed that there were clear‐cut bully typologies but most believed that there were typical victim personalities. These results are discussed within a phenomenological approach to bullying.  相似文献   
49.
50.
We describe the design and evaluation of an algorithm animation of artificial intelligence search algorithms. As well as the usual single step mode for assistance in learning the individual steps of an algorithm, the system supports an innovative burst mode for visualizing qualitative characteristics. A formal empirical study was conducted with the aim of determining if this algorithm animation of search methods would make a suitable alternative laboratory activity to the more traditional activity of programming implementations of search methods. Results provide good evidence that the animation laboratory activity is a viable alter native for reinforcing students understanding about state space search methods.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号