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排序方式: 共有92条查询结果,搜索用时 140 毫秒
21.
Shih‐Jang Hsu 《Environmental Education Research》2009,15(4):497-517
Two field studies form the basis of this article. The major purposes of Study 1 were to examine significant life experiences affecting the cultivation of environmental activists in eastern Taiwan, and to reconstruct the life paths followed by those active people who engaged in effective environmental action. 40 usable autobiographical memories were collected and content‐analysed to derive 17 significant life experiences. Based on the 17 accounts, a quantitative questionnaire of 24 items on significant life experiences variables was developed for Study 2. Four hundred and thirty valid questionnaires were analysed. Eighty two respondents with a high level of environmental action were determined to be environmental activists, and 153 with a low level of environmental action were determined to be people apathetic towards environmental protection. It was found that the significant life experiences identified in Study 1 could effectively distinguish environmentally committed people from those apathetic to environmental protection. Study 2 also found that 54.6% of the variances in environmental actions could be explained by the significant life experiences. 相似文献
22.
This meta-analysis examined 35 study results within last 10 years that directly compared the response rates of e-mail versus mail surveys. Individual studies reported inconsistent findings concerning the response rate difference between e-mail and mail surveys, but e-mail surveys generally have lower response rate (about 20% lower on the average) than mail surveys. Two study features (population type and follow-up reminders) could account for some variation in the e-mail and mail survey response rate differences across the studies. For the studies involving college populations, the response rate difference between e-mail and mail surveys was much smaller, or even negligible, suggesting that e-mail survey is reasonably comparable with mail survey for college populations. The finding about follow-up reminder as a statistically significant study feature turns out to be somewhat an anomaly. Other study features (i.e., article type, random assignment of survey respondents into e-mail and mail survey modes, and use of incentives) did not prove to be statistically useful in accounting for the variation of response rate differences between mail and e-mail surveys. The findings here suggest that, in this age of internet technology, mail survey is still superior to e-mail survey in terms of obtaining higher response rate. 相似文献
23.
CHEN Kuen-suan SUNG Wen-pei SHIH Ming-hsiang 《浙江大学学报(A卷英文版)》2005,6(8):836-843
INTRODUCTION In recent years, devastating disasters in whichreinforced concrete structures collapsed have causedmajor loss of life and property damage around thworld. Investigation of these incidents showed thathe collapses were mainly due to the poor concretquality (NCREE, 1999; SECL, 1999; Watabe, 1995)Therefore, high quality assurance in reinforced concrete (RC) structure design and manufacturing is onof the most important safety factors. To promote threliability of structure, co… 相似文献
24.
Tsung-Jen Shih Rosalyna Wijaya Dominique Brossard 《Mass Communication and Society》2013,16(2):141-160
Using framing and issue attention cycle as theoretical frameworks, this study examined how print media frame public health epidemics, such as mad cow disease, West Nile virus, and avian flu. We found that “action” and “consequence” were the two frames journalists employed consistently to construct stories about epidemics in the New York Times, the newspaper used for this case study. The prominence of other frames varied with diseases. We also found different attention cycle patterns for each disease. Coverage of public health epidemics was highly event based, with increased news coverage corresponding to important events such as newly identified cases and governmental actions. We found that media concerns and journalists' narrative considerations regarding epidemics did change across different phases of development and across diseases. This suggests that journalists emphasize different narrative considerations at different stages of the issue development cycle, based on the specificity of each disease. 相似文献
25.
This study explored the relationship between acculturation level and vocational identity among 112 graduate and undergraduate Taiwanese international students attending two midwestern universities. The results revealed that Taiwanese international students who were older and who had a shorter length of U.S. residency were more likely to identify themselves as Asian. The results also indicated that Taiwanese international students who were older and who had a lower acculturation level had higher vocational identity. 相似文献
26.
27.
The operational properties of the integration and product of Chebyshev polynomials are used in the analysis of bilinear systems by the approximation of time functions by truncated Chebyshev series. The operational properties are also applied to determine the unknown parameters of a general bilinear system from the input-output data. Examples with excellent results are given. 相似文献
28.
Minyi Shih Dennis Emily Sharp Jacquelyn Chovanes Amanda Thomas Raquel M. Burns Beth Custer Junkoung Park 《Learning disabilities research & practice》2016,31(3):156-168
This article quantitatively summarizes experimental and quasi‐experimental studies on teaching students with mathematics difficulties (MD) published between 2000 and 2014, research that was available following earlier syntheses. It reports the analysis of effect sizes of 25 intervention studies on participant characteristics, intervention parameters, domains of mathematics interventions, and instructional approaches and components. Results indicate that several participant characteristics (e.g., grade level and level of mathematics difficulties) and intervention parameters (e.g., methodological soundness, intervention agent, and grouping) mediated the treatment effects. In addition, different types of instructional approaches and several instructional components contributed to the improvements in mathematics performance in students with MD. 相似文献
29.
Effects of Tier 2 and Tier 3 Mathematics Interventions for Second Graders with Mathematics Difficulties 下载免费PDF全文
Minyi Shih Dennis 《Learning disabilities research & practice》2015,30(1):29-42
Two studies were conducted to examine the effects of Tier 2 and Tier 3 mathematics interventions on students with mathematics learning difficulties. In the first study, the work of Bryant et al. was replicated and expanded upon by documenting the sustained effects of a Tier 2 mathematics intervention on mathematics performance by second graders. In the second study, the Tier 2 intervention was intensified to a Tier 3 intervention through increases in two instructional features: group size and dosage. The results of the first study showed that the Tier 2 intervention improved mathematics performance for the majority of student participated in the study, and the effect of the intervention was sustained for the majority of students who responded to the Tier 2 intervention. The results of the second study showed that intensified Tier 3 intervention that involved one‐on‐one instruction and extended time for daily lessons may benefit students who have persistent difficulties with learning mathematics. 相似文献
30.
This research attempted to create the historical context of Southern Taiwan in the late nineteenth century based on the martial art novel “Xiao-Mao” (Pussy) by designing a role-play digital game “Taiwan Epic Game” about the war time; in which, Taiwanese history, geography, and culture are presented in an innovative way with virtual scenarios. Questionnaire surveys were conducted to investigate the effects of the digital game. The simulationist immersion premises were chosen to be the primary concern, with which the designers should pursue the supreme creation of situation, character, setting, and system. The results showed that the game can effectively enhance players' cognitive growth, as well as cultural awareness in terms of the sense of existence of the environment, local culture, folk arts, faith and festivals, and architectural characteristics. It can be concluded that the three-dimensional simulated learning environment created in the digital game can successfully merge “reality” and “virtuality.” 相似文献