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101.
102.
Telenovelas have been considered the predominant popular genre on television, the most widely available and popular national medium, in Brazil, for more than 30 years (Straubhaar, 1982). However, we argue in this article that although telenovelas do indeed have this remarkable penetration and popularity in Brazil, their reception is mediated by audience class, geographical location, race, and issues with media content. Many in the audience feel disenfranchised from the dominant telenovela representations, particularly on the primary network, TV Globo, because of their rural, Northeastern status and identity, or their Afro-Brazilian identity. They question their sense of belonging, not because they do not feel Brazilian, but because the “Brazil” they see on TV does not include them.  相似文献   
103.
This study aimed to determine whether the fatigue induced by a mountain ultramarathon (MUM) led to changes in energy cost and kinematic during level and graded running. Pre- and post-race, 14 ultratrail runners ran on a level, uphill (5%) and downhill (5%) treadmill at 10 km · h?1. Kinematic data were acquired using a photocell system. Post-race, the downhill energy cost increased by 13.1% (< 0.001). No change was noted in level and uphill running. Duty factor and stride frequency were increased, whereas swing time, cycle time and stride length were decreased in all conditions (< 0.05). Contact time was increased and the rate of force generation was decreased only in the uphill and downhill conditions (< 0.05). Positive correlations were observed between performance time and the pre- to post-changes in the energy cost of level (= 0.52, = 0.04) and uphill running (= 0.50, = 0.04). MUM-induced fatigue resulted in physiological and spatiotemporal changes, though the response to fatigue varied considerably between running conditions. These changes resulted in a significant increment only in the downhill energy cost. Incorporating downhill locomotion in the training programmes of ultratrailers may help to improve performance-related physiological and biomechanical parameters.  相似文献   
104.
研究目的:研究方法:通过有限元分析和极限分析,研究了在纵向和横向载荷下钢框架的最大负荷和坍塌模式,并考虑了塑性铰链住轴向力和弯曲力矩的作用下住实际旋转时的运动学。在垂直和水平方向载荷共存的情况下,基于轴向力和弯曲力矩的交互作用,研究延性框架的极限载荷和坍塌模式对产生于塑性铰链的真实运动学的敏感性。通过两个基本的案例和通过成功地评估非线性有限元分析和直接实施的极限分析步骤,并利用MATHEMATICA,揭示了其敏感性。 在标准规程的框架下,即使在最简单的案例中,极限分析的主要结果也会考虑在坍塌时的运动学,这与设计和加固的目的都是相关的。如果没有对所有的结构元件的轴向力和弯曲力矩的交互作用进行合理的计算,塑性铰链的定位计算可能得出不正确的坍塌机理和误导性的安全系数。就具体方面而言,本文清楚地表明,在设计新的结构或者为现有结构进行加固时,即使是使用看起来已经非常完备的经典步骤,也必须非常小心。本文的模型可以为处理规程设计的执业工程师和标准化委员会提供参考。  相似文献   
105.
This article addresses challenges in accomplishing technology transfer process involving the adaptation and implementation of e-government applications from a donor country to a recipient country. Here it is claimed that prior e-government research has overlooked existing technology transfer literature from the field of knowledge management. This work is aimed at addressing the underlying issues associated with the transfer of e-government technology, given different characteristics of donor and recipient organizations in terms of the socio-economic context and the dynamics of the technological infrastructure. Based on a review, interpretation, and synthesis of a broad range of both technology transfer, e-government and knowledge management literature, we extend the Information Technology Transfer Life-Cycle Model, as this well-known model was derived entirely based on empirical evidence. To this end, we propose a heuristic frame for e-government technology transfer. Finally, five propositions accrued from both the literature review and the proposed heuristic frame are set forth to be further tested, in order to better understand the process dynamics of e-government technology transfer between countries.  相似文献   
106.
Aaron the Moor from Titus Andronicus and Ratonhnhaké:ton from Assassin’s Creed III are each aiding in a war against an international superpower, and both characters are plotting ways to advance and improve their respective culture. Aaron is seen as the villain and the antagonist, whereas Ratonhnhaké:ton is seen as an individual who fights for freedom. However, once both characters’ usefulness is exhausted, they are easily characterized as the Other and lose whatever benefits they may have earned. They are tossed aside by the factions they are trying to help. Even though Assassin’s Creed III is a video game, the same issues of colonialism and imperialism can be investigated in this 21st-century genre as in Shakespeare’s play.  相似文献   
107.
108.
Traditional Information Retrieval (IR) models assume that the index terms of queries and documents are statistically independent of each other, which is intuitively wrong. This paper proposes the incorporation of the lexical and syntactic knowledge generated by a POS-tagger and a syntactic Chunker into traditional IR similarity measures for including this dependency information between terms. Our proposal is based on theories of discourse structure by means of the segmentation of documents and queries into sentences and entities. Therefore, we measure dependencies between entities instead of between terms. Moreover, we handle discourse references for each entity. It has been evaluated on Spanish and English corpora as well as on Question Answering tasks obtaining significant increases.  相似文献   
109.
In recent years, new semistatic word-based byte-oriented text compressors, such as Tagged Huffman and those based on Dense Codes, have shown that it is possible to perform fast direct search over compressed text and decompression of arbitrary text passages over collections reduced to around 30–35% of their original size. Much of their success is due to the use of words as source symbols and a byte-oriented target alphabet. This approach broke with traditional statistical compressors, which use characters as source symbols and a bit-oriented target alphabet.  相似文献   
110.
The aim of this study was to examine the effect of playing formation on high-intensity running and technical performance during elite soccer matches. Twenty English FA Premier League games were analysed using a multiple-camera computerized tracking system (n = 153 players). Overall ball possession did not differ (P < 0.05) between 4-4-2, 4-3-3 and 4-5-1 formations (50%, s = 7 vs. 49%, s = 8 vs. 44%, s = 6). No differences were observed in high-intensity running between 4-4-2, 4-3-3 and 4-5-1 formations. Compared with 4-4-2 and 4-3-3 formations, players in a 4-5-1 formation performed less very high-intensity running when their team was in possession (312 m, s = 196 vs. 433 m, s = 261 vs. 410 m, s = 270; P 5 0.05) but more when their team was not in possession (547 m, s = 217 vs. 461 m, s = 156 vs. 459 m, s = 169; P < 0.05). Attackers in a 4-3-3 performed ~30% more (P < 0.05) high-intensity running than attackers in 4-4-2 and 4-5-1 formations. However, the fraction of successful passes was highest in a 4-4-2 (P < 0.05) compared with 4-3-3 and 4-5-1 formations. The results suggest that playing formation does not influence the overall activity profiles of players, except for attackers, but impacts on very high-intensity running activity with and without ball possession and some technical elements of performance.  相似文献   
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