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11.
‘Walk Rally’ (WR), an orienteering-like recreation game, is common, especially in Japan. Numerous trials to combine WR with educational activities are being carried out by some educators. However, participants are always at the risk of straying and subjected to various accidents during the WR. We developed a WR support system based on mobile phones enabled with a two-dimensional (2D) code reader. Our system can be adapted to the following two cases: (1) WR participants read 2D codes placed at each check point (CP) with their mobile phones. (2) Human checkers having a mobile phone at each CP read a 2D code printed on each WR participant's identification (ID) tag. The WR organizer's anxiety over straying participants will be eased because our system can continuously show the last check points at which each participant has checked in. In addition, our system can incorporate e-learning (m-learning) essences into the WR. We tested our system with three events, which included 100?600 participants. During these events, our system worked successfully. These results indicate that our system has enough potential to be used as a new type of outdoor edutainment (education + entertainment) tool with a better safety of participants.  相似文献   
12.
This study evaluates whether high levels of executive function predict competition results 18 months later in junior tennis players. Forty junior tennis players (20 girls, 20 boys; 9–15 years old) who regularly participate in prefecture tennis tournaments were recruited. All participants underwent executive function evaluations (the Design Fluency Task) in July 2015 and their prefecture junior rankings in August 2015 and February 2017 were recorded. As a result, after controlling for age and gender, the future ranking (February 2017) was significantly predicted by performance in the Design Fluency Task (β = -.30, p = .02; ΔR2 = .08), whereas the prediction for August 2015 rank as the baseline was not significant (β = -.19, p = .17; ΔR2 = .03). After controlling for age, gender, and ranking in the baseline, the change in ranking was significantly predicted by performance in the Design Fluency Task (β = -.14, p = .02; ΔR2 = .02). This suggests that childhood executive function may play a significant role in success later in life. This study highlights how executive function predicts future success in a specific sport; as such, supporting the development of executive function may contribute to higher competition results.  相似文献   
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