首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   862篇
  免费   18篇
教育   606篇
科学研究   40篇
各国文化   8篇
体育   151篇
文化理论   10篇
信息传播   65篇
  2023年   10篇
  2022年   18篇
  2021年   21篇
  2020年   32篇
  2019年   52篇
  2018年   80篇
  2017年   62篇
  2016年   44篇
  2015年   39篇
  2014年   39篇
  2013年   205篇
  2012年   33篇
  2011年   28篇
  2010年   21篇
  2009年   18篇
  2008年   16篇
  2007年   17篇
  2006年   18篇
  2005年   18篇
  2004年   11篇
  2003年   12篇
  2002年   5篇
  2001年   9篇
  2000年   6篇
  1999年   4篇
  1998年   5篇
  1997年   1篇
  1996年   1篇
  1995年   7篇
  1994年   8篇
  1993年   3篇
  1992年   2篇
  1991年   4篇
  1990年   2篇
  1989年   4篇
  1988年   1篇
  1987年   1篇
  1986年   2篇
  1985年   6篇
  1984年   1篇
  1983年   1篇
  1982年   2篇
  1981年   3篇
  1980年   1篇
  1979年   1篇
  1975年   1篇
  1974年   2篇
  1973年   1篇
  1972年   1篇
  1880年   1篇
排序方式: 共有880条查询结果,搜索用时 17 毫秒
11.
ABSTRACT

Information and Communication Technologies (ICT) have had significant impacts on many sectors in today’s knowledge economy. In developing and emerging countries, ICT have enhanced equity, quality, and efficiency in the education sector. However, the adoption of ICT in the South Asian countries’ education sector has not been at scale and its impacts have been limited. There are several gaps and issues that are hindering the wider adoption of ICT and limiting its impacts in the education sector. Through the case studies of the adoption of ICT for education in Bangladesh and Nepal, this paper examines the gaps and issues to be addressed in order to better leverage ICT to enhance education equity, quality, and efficiency. This discussion is guided by the ICT in the education framework that has been developed by the authors, and could provide insights into the state of ICT in education and offer strategies to better leverage ICT for the education sector of other countries in South Asia and the region.  相似文献   
12.
Whereas emerging technologies, such as touchscreen tablets, are bringing sensorimotor interaction back into mathematics learning activities, existing educational theory is not geared to inform or analyze passages from action to concept. We present case studies of tutor–student behaviors in an embodied-interaction learning environment, the Mathematical Imagery Trainer. Drawing on ecological dynamics—a blend of dynamical-systems theory and ecological psychology—we explain and demonstrate that: (a) students develop sensorimotor schemes as solutions to interaction problems; (b) each scheme is oriented on an attentional anchor—a real or imagined object, area, or other aspect or behavior of the perceptual manifold that emerges to facilitate motor-action coordination; and (c) when symbolic artifacts are introduced into the arena, they may both mediate new affordances for students’ motor-action control and shift their discourse into explicit mathematical re-visualization of the environment. Symbolic artifacts are ontological hybrids evolving from things with which you act to things with which you think. Students engaged in embodied-interaction learning activities are first attracted to symbolic artifacts as prehensible environmental features optimizing their grip on the world, yet in the course of enacting the improved control routines, the artifacts become frames of reference for establishing and articulating quantitative systems known as mathematical reasoning.  相似文献   
13.
14.
15.
The AGIRE project, under the Edulab concept, aims to promote the adoption of innovative teaching practices. This paper reports the support strategies used to evaluate the teacher practices at the end of a teacher training course (TTC) and analyse its impact on teacher technology integration, using a design-based methodology. Teachers’ initial perception was gathered using an online questionnaire comprising ICT personal and professional competencies. The questionnaire results and the classroom observations showed that the majority of teachers were at the level of ICT adoption, before attending the TTC, reaching the adaptation level of integration of ICT, after the TTC. A variety of teaching strategies (flipped classroom, collaborative work, …) and technologies (interactive white boards, tablets, videos, …) were explored. The results sustain the thesis that, with proper support, ICT can be integrated in educational contexts in an innovative way and contribute to the development of teachers’ digital literacy.  相似文献   
16.
Science & Education - There is widespread agreement that an adequate understanding of the nature of science (NOS) is a critical component of scientific literacy and a major goal in science...  相似文献   
17.
In this paper the authors present a preliminary discussion on some of the results from a survey aimed to explore, describe and explain some of the usability characteristics in digital libraries evaluation in the Mexican context. The study is framed in the evaluation of a multinational and monolingual digital library: the Miguel de Cervantes Virtual Library, from the University of Alicante in Spain. The evaluators were Mexican “expert” users (i.e. Spanish-speaking professional university librarians specialized in electronic reference services) who were asked to carry on an evaluation instrument based on usability criteria as taken from some models in developed countries. Some questions that might be answered with future research are outlined in this paper.  相似文献   
18.
19.
In human movement and sports science, manipulations of perception and action are common and often comprise the control of events, such as opening or closing liquid crystal goggles. Most of these events are externally controlled, independent of the actions of the participants. Less common, although sometimes desirable, are event manipulations that are dependent on the unconstrained movements of participants. As an example, we describe a method we used previously to manipulate vision of basketball jump shooters on the basis of on-line registration of their own movements. The shooters wore liquid crystal goggles that opened or shut as a function of specific kinematic features of these movements. The novel aspect of this method is that the criteria for detecting movement patterns and performing the appropriate manipulations are adjustable to the specific sport context and the complexity and variations of the unconstrained movements. The method was implemented as a finite state machine: a computer system that can be used for pattern recognition. We discuss this method, how it works and the potential it has for studying perceptual-motor skills in sport. Furthermore, the results of the basketball experiment are briefly summarized and complemented with new analyses.  相似文献   
20.
The effects of query structures and query expansion (QE) on retrieval performance were tested with a best match retrieval system (InQuery1). Query structure means the use of operators to express the relations between search keys. Six different structures were tested, representing strong structures (e.g., queries with facets or concepts identified) and weak structures (no concepts identified, a query is a bag of search keys). QE was based on concepts, which were first selected from a searching thesaurus, and then expanded by semantic relationships given in the thesaurus. The expansion levels were (a) no expansion, (b) a synonym expansion, (c) a narrower concept expansion, (d) an associative concept expansion, and (e) a cumulative expansion of all other expansions. With weak structures and Boolean structured queries, QE was not very effective. The best performance was achieved with a combination of a facet structure, where search keys within a facet were treated as instances of one search key (the SYN operator), and the largest expansion.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号