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Data Mashups     
Tim Green 《TechTrends》2010,54(5):20-21
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The aims of this experiment were to determine whether there are differences between the sexes in the three-dimensional angular rotations of the lumbo-pelvic-hip complex during running and, if such differences exist, to establish whether factors other than sex can explain the observed differences. A cohort of 44 non-injured runners (22 males, 22 females) who usually ran more than 20 km per week were voluntarily recruited. All trials were conducted on a treadmill at a running speed of 4.0 m x s(-1). Reflective markers were placed over specific anatomical landmarks of the thoraco-lumbar spine, pelvis and femur. Data were captured using a VICON motion analysis system. Females tended to display a greater peak-to-peak oscillation for most of the angular rotations. An offset was the main difference between the male and female group mean waveforms for pelvis anterior-posterior tilt. Forward stepwise regression analysis revealed that sex was the most common variable related to the amplitudes of the angular rotations. Given these results, sport scientists conducting future biomechanical studies using angular data to test hypotheses are advised to be extremely cautious about averaging across male and female participants.  相似文献   
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The aim of this study was to determine the severity and cost of injuries in amateur rugby league. Seventy-two amateur rugby league players aged 28 +/- 6 years (mean +/- s) were surveyed at the end of a competitive season. An injury was defined as any pain, disability or injury that occurred as a result of a competition game which caused the player to miss subsequent games. Injuries were classified as minor (one game missed), moderate (two to four games missed) and major (five or more games missed). Of the 72 questionnaires distributed, 34 (47.2%) were returned. Twenty respondents (58.8%) sustained an injury that resulted in one or more missed games. Eight injured players (40.0%) missed five or more training sessions, six of whom (30%) missed five or more games as a result of the injury. The median time lost from employment or study for all injured players was 2 days per playing injury. The respective median direct (e.g. medical expenses) and indirect (e.g. wages lost) costs associated with the injury were 28.29 pounds and 77.04 pound per playing injury. A considerable proportion of injuries sustained in the present sample of amateur rugby league players were major, resulting in a loss of training, playing and employment or study time, and these injuries were associated with significant direct and indirect economic costs. Further studies, using a larger sample, would complement the present findings in establishing the severity and cost of amateur rugby league injuries. These results suggest that prevention strategies are required to reduce the severity and cost of amateur rugby league injuries.  相似文献   
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  • Access management (AM) is a critical, but often overlooked, enabler for publishers looking to expand the appeal of their online resources.
  • This article examines why publishers underinvest in AM, and provides practical examples of how this impacts productivity and growth across the organization.
  • Three AM trends that offer new growth opportunities are also explored: (i) enabling a wider range of customer types and business models, (ii) supporting a more diverse range of access scenarios, and (iii) facilitating greater personalization through identity management.
  • Publishers need to review their AM strategy in light of these opportunities. In particular, publishers that currently support AM in‐house should outsource to specialist vendors if they are not fully committed to investing the expertise and time needed to support this increasing sophistication.
  相似文献   
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The Transfer Code of Practice was launched in 2008 as a set of best‐practice guidelines to be followed when a journal changes publisher, with the aim of ensuring uninterrupted access to content for subscribers. The Code has now been updated to reflect the continued evolution of the academic publishing process driven by new technologies, policies, and publishing practices.  相似文献   
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This investigation examines pacing during intermittent team sports. Sixteen junior Rugby League players participated in eight different small-sided offside touch games. All games were 24 min, but bout durations differed in continuous (1 × 24 min) or repeated (2 × 12, 3 × 8, 4 × 6, 6 × 4, 8 × 3, 12 × 2 or 24 × 1 min) formats. Repeat bouts were interspersed by 2 min of passive rest, and participants were informed of the bout duration immediately prior to the game. Heart rates, ratings of perceived exertion and data gathered from global positioning system devices were used to investigate the pacing strategies employed within each game. No significant (> 0.05) between-game differences were observed in total distance; however, during the 1-min bouts, high-speed movement was significantly (< 0.05) increased, during the first and second quarters of the 24 × 1-min game compared to all other formats (effect size range: 0.75 ± 0.61–1.38 ± 0.47). Furthermore, the rate of decline in high-speed movement over-time was greatest during the 24 × 1-min game with large differences observed between the first and third quarters (effect size: 0.90 ± 0.58). Greater moderate-speed (effect size range: 0.62 ± 0.63–1.56 ± 0.40) and less low-speed (effect size range: 0.69 ± 0.62–1.54 ± 0.40) distances were also observed during the 1-min bouts, yet heart rates were higher during the continuous 1 × 24-min game. Pacing strategies during intermittent activities are influenced by the number and duration of exercise bouts. Practitioners should consider within-game bout durations when prescribing game-based activities to improve aerobic capacity.  相似文献   
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