首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   300篇
  免费   4篇
教育   210篇
科学研究   38篇
各国文化   7篇
体育   24篇
文化理论   1篇
信息传播   24篇
  2024年   1篇
  2023年   4篇
  2022年   4篇
  2021年   4篇
  2020年   9篇
  2019年   10篇
  2018年   23篇
  2017年   18篇
  2016年   13篇
  2015年   20篇
  2014年   16篇
  2013年   55篇
  2012年   19篇
  2011年   18篇
  2010年   13篇
  2009年   12篇
  2008年   7篇
  2007年   5篇
  2006年   4篇
  2005年   4篇
  2004年   10篇
  2003年   6篇
  2002年   6篇
  2001年   2篇
  2000年   1篇
  1999年   4篇
  1997年   3篇
  1996年   4篇
  1995年   4篇
  1994年   2篇
  1990年   1篇
  1989年   1篇
  1974年   1篇
排序方式: 共有304条查询结果,搜索用时 187 毫秒
81.
Past research in calculus education has shown that Riemann sum-based conceptions of the definite integral, such as the multiplicatively based summation (MBS) conception, can have important value in interpreting and making sense of certain types of definite integral expressions. However, additional research has shown that students tend to not draw on the MBS conception, even in situations where it would be advantageous to do so. In this study we examine how introductory instruction on integration, in which explicit attention is given to the Riemann sum and Riemann integral, may be related to students’ tendency to not use the MBS conception. In particular, it appears that some calculus instructors may make instructional moves in their classrooms that directly undermine the time the instructors had spent developing the Riemann sum and Riemann integral concepts. In doing so, students may perceive these concepts only as calculational procedures, rather than as a potential source of conceptual meaning.  相似文献   
82.
From 1986 to 1988, Regional Centre for Education in Science and Mathematics (RECSAM) at Penang organised the Computers in Education Project with financial support from the Australian Government. The aim of the Project was to provide information on the use of computers in education among SEAMEO countries. Such information, it was thought, could be useful for educators who needed to formulate sound policies regarding the introduction, management, and use of computers in schools and the roles of computers in education in general. Six countries took part in this project including a team from Singapore.  相似文献   
83.
84.
ABSTRACT

This study utilized the Technology Acceptance Model (TAM) to examine practicum teachers’ current use of mobile technology and their intentions of use in the future. A survey was conducted to better understand the relationship between practicum teachers and their potential assimilation of technology into classroom practice. The survey questionnaire was administered to 100 undergraduate students at [institute withheld], [country withheld]’s teacher preparatory university. The following four key constructs of the TAM were assessed: perceived ease of use (PEU), perceived usefulness (PU), subjective norm (SN), and behavioural intention to use (BIU). The impact of practicum teachers’ gender and academic subjects on their acceptance of technology were also investigated. The present study found strong links between PEU and PU. While practicum teachers perceived mobile technology as being useful and intended to use it in their classrooms, BIU was not significantly impacted by PEU, PU, or SN. The data also suggested that gender did not affect BIU while practicum teachers’ academic subjects might be an indicator of their future intentions to use mobile technology. With these findings, recommendations are made to further improve the integration of mobile technology in classroom practice.  相似文献   
85.
Spirit of the game: Empowering students as designers in schools?   总被引:1,自引:0,他引:1  
The aim of this paper and the one which follows is to explore how the potential of computer games may be taken up in schools to support learning engagement among students. It is not the intention of the papers to dismiss existing classroom practices or overlook accounts of innovative practices in schools; the papers' aim is to provide educators who are interested in exploring the use of computer games in schools with information and ideas about how these games may be effectively used to engage students in their learning. This paper questions whether the empowerment of students to create games for one another based on the school curriculum may address the insignificance of computer games in the sociocultural setting of the school. Both papers have been commissioned by Microsoft (Asia‐Pacific) under the Partners‐In‐Learning Initiative. Under this initiative, Microsoft establishes partnerships with ministries of education, national and local government bodies, and other stakeholders to empower students and teachers to realize their full potential, mediated by information and communication technologies.  相似文献   
86.
This study investigated the inter-relationships between learning styles as measured by Kolb's Learning Style Inventory 1985 (LSI) and personality types as measured by Myers-Briggs Type Indicator (MBTI). The two instruments were administered to tenth grade students in Singapore. The canonical correlation analysis revealed two significant canonical correlation coefficients, indicating moderate relationships between the variables of the LSI and MBTI. The canonical variates represented abstract thinking and reflective thinking, factors associated by the students with academic achievement. The LSI types and the MBTI learning profiles of the sample were also examined.  相似文献   
87.
88.
We propose an extension of the Gans-Stern [Gans, J.S., Stern, S., 2003. The product market and the market for “ideas”: commercialization strategies for technology entrepreneurs. Research Policy 32 (2), 333-350] framework that includes entry by existing firms. An incumbent firm possessing complementary assets and strong appropriability is in a formidable position [Teece, D.J., 1986. Profiting from technological innovation: implications for integration, collaboration, licensing, and public policy. Research Policy 15 (6), 285-305]. However, a de alio entrant can leverage complementary assets to enter along a new technological trajectory, and then develop appropriability. We illustrate how several mobile telecommunications firms (Ericsson, Nokia and Samsung) pursued this strategy to catch up with the market leader (Motorola). We also identify several shortcomings in Motorola's approach: it was too inward-looking in developing technologies, but ironically not inward-looking enough in exploiting its most valuable patents.  相似文献   
89.
Recognising that gifted students need to interact with mentors to achieve their potential, the Chinese High School (CHS) in Singapore launched the Mentor‐Link (M‐L) programme to guide its gifted students in their projects. Gifted students are given the opportunity to interact and share mutual interests and passions with scientists in professional and tertiary institutions. The M‐L programme is structured by guidelines on the roles of students, teacher advisors, mentors and evaluation of projects. Over the last two years, students have done some good projects in the areas of Applied Science, Biology, Innovation, Defence Science, Robotics and Mathematics. Mentoring has provided the CHS gifted programme with an opportunity to deal with the heterogeneity of talents in gifted students and enhance their potential.  相似文献   
90.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号