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Anna Llongueras-Aparicio Juan Antonio Casas-Pardo 《Educational Philosophy and Theory》2019,51(10):1042-1050
The aim of this paper is to explore the identity of the teacher as a dialectical being that is in permanent construction, to identify some obstacles teachers might find in this process while operating in an institutional framework, and the effects these could have upon the teacher and the goals she pursues with her students. By ruling out the idea of identity as an autonomous self that can be constructed with no ties with its context, we propose that identity is dialogical and is built through the relationships we establish with others. This fact situates the relationship between the student and the teacher at the center of pedagogical practices and allows us to establish the ideas of teacher presence and integrity as central elements for the moral development of students. In this context, we identify the excessive institutionalization of the role of the teacher as a cause for the reduction of identity and a defensive retreat to the possible outcomes of being judged by strictly formal criteria, which in turn can hinder the relation between student and teacher and risks possible negative consequences in the moral growth of both. 相似文献
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Antonio J. Hidalgo I.E.S. San Fernando I.C.E. José Otero 《International Journal of Science Education》2013,35(7):845-857
This paper addresses the concept of geological time as used by students who face tasks that demand three types of skills: to locate events in time, to order them according to time calendar, and to manage time intervals. The empirical study consisted of asking high school students as well as technical school students to carry out tasks that required the use of the three previously mentioned components. It was found, first, that students frequently used erroneous temporal labels, which shows a lack of knowledge that would allow them to locate events within the context of geobiologic data. Second, the students did not store the representation of a succession of events, but were nevertheless able to create it by means of the deductive use of previous knowledge. Finally, the importance of having an appropriate representation of geological time intervals became patent while observing the students' difficulties in understanding geologic changes. 相似文献
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Caito André Kunrath Fábio Yuzo Nakamura André Roca Antonio Tessitore Israel Teoldo Da Costa 《Journal of sports sciences》2020,38(15):1818-1828
ABSTRACT
Objectives
We examine how mental fatigue (MF) influences peripheral perception, tactical behaviour, and physical performance of soccer players during a standardized small-sided game. 相似文献86.
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Antonio Bautista 《Cultura y Educación》2013,25(14):77-88
En esta investigación didáctica se experimenta con el aprendizaje y uso de medios de creación y escritura audiovisual para establecer sus posibilidades educativas. El autor aboga por no encerrar los audiovisuales o los ordenadores en un «aula especial» sino integrarlos en el flujo educativo regular. La escritura audiovisual se presenta como una actividad marcadamente significativa para profesores y alumnos. 相似文献
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Joaquin Roldan Rocio Lara‐Osuna Antonio Gonzalez‐Torre 《The International Journal of Art & Design Education》2019,38(3):572-582
Projection‐based augmented reality and virtual reality are used in a visual arts‐based educational project in contemporary art museums from an a/r/tographic perspective. The project ‘Art for Learning Art’ (in Spanish, Arte para aprender arte), at the Museo CajaGRANADA in Granada (Spain) has been developed in collaboration with the University of Granada since 2013. We have employed creative, educational and research methodologies inspired by exhibited works in art museums to encourage visual feedback of visitors participating in collaborative installations. Two such experiences also were produced at the Tate Liverpool Gallery and Museum in March 2018; utilising the methodology of mediation through projection‐based augmented reality and virtual reality, which introduces facets of visual and physical experience that alter the whole experience for the museum's public. By putting on virtual reality headsets, and playing with physical movements, we generate images and change the projections in the museum using projection‐based augmented reality to disrupt the way the public typically moves in the museum. The purpose of the developed interrelations with artworks in the Museo CajaGRANADA and the Tate Liverpool Gallery and Museum was to create collaborative digital images by playing with select artworks exhibited in the museums’ collections. We use this kind of mediation in art museums to develop a visual understanding to provoke learning about art through art creation in a contemporary way. The results are extraordinary as images; they are collaborative artworks, which connect visually with the artworks in the exhibition. 相似文献
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The sustainability of social robotics, like other ambitious research programs, depends on the identification of lines of inquiry that are coherent with its visionary goals while satisfying more stringent constraints of feasibility and near-term payoffs. Within these constraints, this article outlines one line of inquiry that seems especially viable: development of a society of robots operating within the physical environments of everyday human life, developing rich robot–robot social exchanges, and yet, refraining from any physical contact with human beings. To pursue this line of inquiry effectively, sustained interactions between specialized research communities in robotics are needed. Notably, suitable robotic hand design and control principles must be adopted to achieve proper robotic manipulation of objects designed for human hands that one finds in human habitats. The Pisa-IIT SoftHand project promises to meet these manipulation needs by a principled combination of sensorimotor synergies and soft robotics actuation, which aims at capturing how the biomechanical structure and neural control strategies of the human hand interact so as to simplify and solve both control and sensing problems. 相似文献