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Engineering educators should motivate and support students in developing not only technical competence but also professional competence including commitment to excellence. We developed an authentic assessment to improve students’ understanding of the importance of ‘perfection’ in engineering – whereby 50% good enough will not be acceptable in industry. Subsequently we aimed to motivate them to practise performing at their best when they practice engineering. Students in a third-year mechanical and mechatronic engineering unit completed a team design project designed with authentic assessment features to replicate industry expectations and a novel marking scheme to encourage the pursuit of excellence. We report mixed responses from students. Students’ ratings of their levels of effort on this assessment indicate that many perceived a positive influence on their effort. However, students’ comments included several that were consistent with students experiencing the assessment as alienating.  相似文献   
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Visits to museums have been studied as hedonic and utilitarian forms of cultural consumption, though limited attention has been given to the access of museum collections online. We perform a unique historic analysis of the visibility of collections in a museum of ethnographic collections and compare 100 years of onsite visits to 5 years online visits. We find two main results: first, access to collections increased substantially online. From a selection of objects available both onsite and online, access grew from an average of 156,000 onsite visits per year to over 1.5 million views online per year. Onsite, the museum received 15.5 million visits in a span of a century while online, collections were viewed 7.9 million times in only the last 5 years. Second, we find a difference in consumer preference for type of object, favouring 3D onsite and 2D online (photographs of objects, particularly when showing them being used). Results support understanding of online heritage consumption and emerging dynamics, particularly outside of an institutional environment, such as Wikipedia.  相似文献   
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Trillions of dollars are spent each year on health care. The U.S. Department of Health and Human Services keeps track of a variety of health care indicators across the country, resulting in a large geospatially multivariate data set. Current visualization tools for such data sets make it difficult to make multivariate comparisons and show the geographic distribution of the selected variables at the same time. Community Health Map is a web application that enables users to visualize health care data in multivariate space as well as geospatially. It is designed to aid exploration of this huge data repository and deliver deep insights for policy makers, journalists, consumer groups, and academic researchers. Users can visualize the geospatial distribution of a given variable on an interactive map, and compare two or more variables using charts and tables. By employing dynamic query filters, visualizations can be narrowed down to specific ranges and regions. Our presentation to policy makers and pilot usability evaluation suggest that the Community Health Map provides a comprehensible and powerful interface for policy makers to visualize health care quality, public health outcomes, and access to care in an effort to help them to make informed decisions about improving health care.  相似文献   
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Although dancing is considered to be an important arts form, and is associated with various positive externalities, our understanding of the profiles of dancers and dance audiences are limited. We address the gap in the literature by exploiting survey data on cultural preferences and habits in Denmark for 2004. Our approach has allowed us to identify the socio-economic background of dancers, as well as their involvement in other cultural activities. Among other factors, we note that dancers are more frequent attendees at dance performances, than non-dancers; that they have typically lower incomes and tend to read more, play more video games and visit art exhibits more often. We are further able to separate the sample of dancers in relation to various types of dance practised, allowing us to provide insights on the differences between them.  相似文献   
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Wireless sensing solutions that provide accurate long-term monitoring of walking and running gait characteristics in a real-world environment would be an excellent tool for sport scientist researchers and practitioners. The purpose of this study was to compare the performance of a body-worn wireless gyroscope-based gait analysis application to a marker-based motion capture system for the detection of heel-strike and toe-off and subsequent calculation of gait parameters during walking and running. The gait application consists of a set of wireless inertial sensors and an adaptive algorithm for the calculation of temporal gait parameters. Five healthy subjects were asked to walk and run on a treadmill at two different walking speeds (2 and 4?kph) and at a jogging (8?kph) and running (12?kph) speed. Data were simultaneously acquired from both systems. True error, percentage error and ICC scores indicate that the adaptive algorithm successfully calculated strides times across all speeds. However, results showed poor to moderate agreement for stance and swing times. We conclude that this gait analysis platform is valid for determining stride times in both walking and running. This is a useful application, particularly in the sporting arena, where long-term monitoring of running gait characteristics outside of the laboratory is of interest.  相似文献   
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