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171.
Doing the Right Thing: Ethical Cyberspace Research   总被引:1,自引:0,他引:1  
With increased use of the Internet and other computer-based communications resources, researchers have begun examining interactions in, and uses of, 'cyberspace.' In considering ways to conduct ethical cyberspace research, some have looked to guidelines in their own disciplines. A potentially useful ethics statement for social science researchers to consider is that of the Association of Computing Machinery. Keeping in mind some of the ACM guidelines, as well as the similarities and differences between cyberspace and other communications media, may help researchers to be aware of their ethical responsibilities in conducting their research. The ACM guidelines, especially in consideration with other communications media, help remind researchers of the technological environment within which the social interactions being studied take place.  相似文献   
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Guilt, Suffering and Responsibility   总被引:1,自引:1,他引:1  
This paper examines the moral significance of guilt in the context of how students confront the suffering of another. Within social-justice education, such confrontations are often staged in pedagogical efforts to encourage students to assume social responsibility. Frequently, however, the guilt that students claim to endure as a result of these pedagogical encounters is not perceived to be of much ethical import. By exploring the psychoanalytic work of Melanie Klein and the ethical philosophy of Emmanuel Levinas, this essay argues that guilt arises out of our susceptibility to another's pain and that it plays a crucial role both in 'making reparation' (Klein) and in the very formation of responsibility itself (Levinas).  相似文献   
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This article describes the Digital Library North (DLN) project, a collaboration among researchers at the University of Alberta, staff at the Inuvialuit Cultural Resource Centre, and communities within the Inuvialuit Settlement Region (ISR) to develop a culturally appropriate metadata framework for a digital library of cultural resources. It will discuss gathering of data to inform the first iteration of the metadata framework and digital library prototype, as well as revisions made to both the framework and the digital library based on feedback obtained through community interaction with the prototype.  相似文献   
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Dynamic computer environments can facilitate students' active participation in the construction of mathematical concepts and techniques—a long-standing goal among educational reformers. This paper analyzes techniques developed by students in an open-ended computer activity, examines learning styles of inventive students, and discusses use of student-generated mathematical techniques in developing new software to (1) cultivate mathematical inventiveness in more students and (2) encourage students to relate their own techniques to more general mathematical ideas. New software was designed to provide an informal, interactive introduction to functions and related algebraic ideas. A fundamentally constructivist approach was supplemented with coaching available upon student request. Each type of function was targeted with a sequence of challenges, hints to support the challenges, and games for synthesis and application. Students combined algebraic techniques to construct functions and manipulated the functions to cause specific behaviors in their graphs. The software succeeded in accommodating diverse student learning styles, initiating students into use of a wider variety of techniques, and inducing students to take an interactive approach to constructing mathematical knowledge. The development described in this paper was supported in part by the National Science Foundation (NSF MDR 84-70608). Any views expressed herein are those of the author and do not necessarily reflect the views of the National Science Foundation.  相似文献   
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