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111.
ABSTRACT

The objective of this study was to analyse the effect of the use of social networks in smartphones or playing video games on the passing decision-making performance in professional soccer athletes. Participants were 25 male professional soccer athletes (mean ± SD: age 23.4 ± 2.8 years). The participants performed three randomised conditions divided into three groups: control (CON), smartphone (SMA), and video game (VID). Before and after each experimental condition, the Stroop Task assessed the level of induced mental fatigue. Then, the athletes performed a simulated soccer match. A CANON® camera recorded the matches for further analysis on passing decision-making performance. A group effect was identified (< .01) with impairment on passing decision-making performance for the SMA (p = .01, ES = 0.5) and VID (p = .01, ES = 0.5) conditions. We concluded that the use of social networks on smartphones and/or playing video games right before official soccer matches might impair the passing decision-making performance in professional soccer athletes.  相似文献   
112.
ABSTRACT

This systematic review and meta-analysis aimed to determine differences in body compositionn between playing standard and age in male rugby union and rugby league athletes. The MOOSE (Meta-analysis of Observational Studies in Epidemiology) guidelines for design, implementation, and reporting were followed. Studies were required to be in male rugby union or league and have body composition as the primary or secondary outcome. Data was required to be presented separately for positional groups and body composition presented as whole-body. A systematic search was performed in PubMed, Cochrane Library, MEDLINE, SPORTDiscus, and CINHAHL via EBSCOhost. 57 studies were included for meta-analysis. Results highlighted significantly higher fat-free mass in senior elite than senior sub-elite or junior elite athletes for all RU and RL forwards. Small and non-significant differences were found in fat mass between rugby union playing standards and age categories. Rugby league senior elite forwards had less fat mass than junior elite forwards. Practitioners should prioritise training and nutritional strategies that maximise fat-free mass development, especially in junior elite cohorts.  相似文献   
113.
本文通过梳理中国知网近十年的相关文献和书籍以及专业足球教师的讲解,解读习近平新时代校园足球的时代背景、发展历程以及取得的成果,进而发现校园足球的困境及解决办法,使其注入新鲜的生命力,在全面深化改革的背景下一马当先承担起世界第一大运动的责任,开启体育新篇章。  相似文献   
114.
目的:探讨初学者在足球踢球动作技能学习过程中是否存在背景干扰效应,并分析原因。方法:以足球脚背内侧踢定位球动作技能作为学习任务,选取某大学足球专修班的33名学生为研究对象,分成对照组和两个实验组,进行10周的体育教学现场实验,对一周后保持测试的达标和技评成绩进行单因素方差分析。结果:三组保持测试的达标和技评成绩均值,在0.05水平上差异不具有显著性。结论:实验结果未能出现背景干扰效应,未能验证本研究提出的研究假设和背景干扰效应假说的最主要原因是,足球脚背内侧踢定位球的复杂性任务特征。  相似文献   
115.
在现实的足球运动当中,许多球员(尤指业余爱好者)在球鞋选用方面都存在着一些问题,这十分不利于自我身心健康的发展和球技的有效发挥。为解决这一问题,对于足球鞋选用的理论探析则成为急切的必要条件。本文采用文本分析法和对比观察法,分析了不同特征的球员和各种类型的球鞋情况,认为足球运动员应自觉地根据自身的生理状况和踢球位置等特征来选择与之相适配的"战靴",以便在实际的活动中能够更加充分地发挥自己的驭球技艺,释放自我的运动激情,达成自我实现的目的。  相似文献   
116.
对我国校园足球文化建设中若干问题进行深入分析和探讨,揭示我国校园足球文化建设的内在逻辑关系,研究发现:1)我国校园足球文化建设与其所具有的游戏本质、教育属性和社会属性密不可分。2)育人目标窄化、育人主体导向偏失、人文精神缺乏导致了校园足球实施中教育本原的漠视;足球生存场域发生变化、工具化足球的演进、足球发展理念不定导致了校园畸形足球形态的盛行。研究认为我国校园足球发展应把握与社会发展协调一致原则,强调顶层设计与实际需求相互适应的指导思想,以及打造生活化的校园足球实践活动行动方案。  相似文献   
117.
在法人治理结构中,理事会居于核心与主导地位,主要负责组织内部的决策与监督职能。我国职业足球联赛理事会刚刚建立不久,理事会内部结构设置不够完善,理事会性质与地位较模糊,理事会的角色与功能难以有效发挥。在我国职业足球联赛治理架构中,理事会是独立于中国足协之外,属于职业足球联盟下属机构性质的理事会。理事会是确定联赛运营方向,制定联赛经营决策的组织机构。  相似文献   
118.
Abstract

Resource towns (such as lumber camps, power plants, and mining towns) are by their very nature peripheral. They frequently exist in a space of isolation, not only geographically but also culturally as well. The South Island mining town of Kaitangata is a classic example of this process – an industrial, working class, and heavily migrant community positioned within an otherwise agricultural, conservation, and homogenous tract of rural New Zealand. Kaitangata, in the words of one writer, ‘possessed a unique character and pattern of social interaction’ that marked it out from its immediate environment. One way in which these differences manifested themselves was in the sporting activities of the town. In a part of the world where rugby union held absolute hegemony, the town broke the mould by also fielding teams in association football, rugby league, and even Australian Rules football (distinguishing itself as the only town outside of the provincial capital of Dunedin where these three sports obtained a foothold). This paper analyses how these sporting activities contributed to a unique sense of space, addressing themes including class, ethnicity, masculinity, and identity.  相似文献   
119.
Substituting basketball players during competition is a key process to optimise collective performance. Available research on this topic is scarce, probably due to the difficulty in isolating these effects; thus, the aim of this study was to identify the temporal effects of substitutions in basketball (Spanish professional basketball league). The sample was composed of 1118 substitutions gathered from 21 basketball games. The analysed variables were coach-controlled (player and team’s personal fouls, player in and player out roles, player’s in and out minutes on-court and timeout situation); on-court (foul committed, free throws, 2- and 3-point field-goal effectiveness) and situational variables (scoreline, quality of opposition, game location and game quarter). The results showed positive scoring performances after the substitution for all the analyses. During the first quarter, there were significant effects for fouls committed, scoreline and game location after the substitution. The player’s out personal fouls, free-throw effectiveness, player in, minutes on-court player in, timeout situation and 3-point field-goal effectiveness were significant during the second quarter. The team’s personal fouls, game location, and scoreline were identified as important in the third quarter. The fourth quarter did not show significant effects on the independent variables. Current findings allow optimising coaches’ plans and team management of on-court and bench players throughout the game.  相似文献   
120.
Scrummaging is a major component of Rugby Union gameplay. Successful scrummaging is dependent on the coordination of the forward players and the strength of the eight individuals. The study aim was to determine whether individual scrummaging kinetics and other candidate factors associated with scrummaging performance discriminate team scrum performances. Sixteen club-level forwards (stature: 1.80?±?0.1?m; mass: 99.0?±?18.2?kg) were initially divided into two scrummaging packs. A total of 10 various scrum permutations were tested, where players were randomly swapped between the two packs. Winning scrums were determined by two observers on opposite sides of the scrum. Fatigue (100?mm visual analogue scale (VAS)) and scrummaging effort (6–20 rating of perceived exertion (RPE)) were assessed following each scrum contest. Individual scrummaging kinetics were acquired through an instrumented scrum ergometer and muscular power indicated through vertical jump heights. Student’s t-tests were used to differentiate between winning and losing scrum packs. VAS and RPE were assessed using repeated measures ANOVAs. Winning scrum packs had significantly larger combined force magnitudes (p?<?.002), regardless of the player contribution calculations. Additionally, winning packs had less individual movement (p?=?.033) and higher combined vertical jump heights (p?<?.001) but were not significantly heavier (p?=?.759) than losing scrum packs. While perceived VAS and RPE values progressively increased (p?<?.001), no differences in the individual scrum magnitudes were observed between the 1st and 10th scrum (p?=?.418). The results indicated that the combination of individual forces, variation in movement and factors related to scrummaging performance, such as vertical jump height, were associated with team scrummaging success.  相似文献   
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