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11.
This article reports on the first two phases of a project to promote the classics through English at Key Stage 3, a scion of the Cambridge Schools Classics Project. We discuss the primary importance of speaking and listening in the English classroom both for the individual and the collective, and reflect on the power and importance of using classic tales in English as a means of promoting good-quality oracy. We comment on the precarious position of both oracy and story in the 2014 national curriculum. We report on the impact of a project during which student teachers were introduced to classical oral storytelling and encouraged to use it in their teaching. Findings suggest that the student teachers recognised oracy and storytelling as fundamental to their developing pedagogy and that they saw the need to promote oracy.  相似文献   
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This paper explores the combination of storytelling and reflective action research as a means to effect change and learning within and across communities and organizations. Taking the complex challenge of ‘pro-environmental behaviour change’ as an example, the paper reflects on the experiences of a pilot project run for the UK government that took place over two years with five community groups in rural England. The research question centred on how the stories of ‘older’ (aged 50+) community advocates might be amplified and inspire wider change via a systemic action research approach. This paper describes the project and shares insights into how behaviour change might occur in this action-based learning context challenging more Newtonian conceptualizations of change. Some of the methodological and practice challenges and conundrums that arose are discussed including authenticity, ownership and ethical issues of voice and ownership. Parallels and distinctions between story-based action research and action learning are identified and the role of narrative in inducing action is considered. The paper concludes by reflecting on future directions and the overall potential there is for ‘narrative action learning’ to address those wicked systemic problems that transcend organizational boundaries and that are faced by real people in our communities and society as a whole.  相似文献   
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[目的/意义]人文学者在大数据时代面临着使用传统手段感知数据的技术困境和进行数据交互认知的人文迷思。从传播中国传统文化,讲好中国故事出发,无论是遵从信息的生产者驱动模式,还是消费者驱动模式,都需要寻求一个兼具技术与人文框架的信息交流与传播工具。Data Storytelling(数据叙事)从这个意义上可以被赋予新的使用语境与意义,并以数据科学理论和实践为支撑,成为数字人文方法论甚至技术体系的重要环节。[方法/过程]研究从大数据时代数据感知和数据交互认知的困境出发,通过文献调查理清数据叙事的概念与逻辑脉络,提炼其基本要素与理论基础;再对比传媒、商业、文化教育等应用数据叙事相对较早领域的应用情景,分析各情景中数据叙事的用户体验价值、情感价值、知识感知与传播价值、认知驱动价值等,继而总结了数字人文视角下数据叙事的应用与实践意义;最后提出图情档学科利用数据叙事展开数字人文研究与教育的路径与方法。[结果/结论]数字人文在不同语言文化中的探索与发展,始终围绕着数据感知与价值发现的技术规律与叙事话语体系的人文框架或范式不断迭代升级。以数据科学为平台、信息可视化为产品或服务形态、叙事学为价值变现渠道的...  相似文献   
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This paper proposes a design framework to support science education through blended learning, based on a participatory and interactive approach supported by ICT-based tools, called Science Learning Activities Model (SLAM). The development of this design framework started as a response to complex changes in society and education (e.g. high turnover rate of knowledge, changing labour market), which require a more creative response of learners to the world problems that surround them. Many of these challenges are related to science and it would be expected that students are attracted to science, however the contrary is the case. One of the origins of this disinterest can be found in the way science is taught. Therefore, after reviewing the relevant literature we propose the SLAM framework as a tool to aid the design of science courses with high motivational impact on students. The framework is concerned with the assumption that science learning activities should be applicable and relevant to contemporary life and transferable to ‘real-world’ situations. The design framework proposes three design dimensions: context, technology and pedagogy, and aims at integrating learning in formal and informal contexts through blended learning scenarios by using today’s flexible, interactive and immersive technologies (e.g. mobile, augmented reality, virtual reality).  相似文献   
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This article accounts for an experience of digital storytelling workshops with indigenous adolescents in Chile, and proposes a theoretical and methodological approach to analyze digital creations with a dialogic and ethnographic point of view. Based on this, it discusses the possibilities of digital media production as a strategy for the self-expression of children and adolescents, particularly immersed in unequal and ethnically diverse educational contexts. The specific case of two Mapuche girls reveals complex ways of organizing and positioning their voices, where ‘girl power’ and ‘post-girl power’ discourses are relevant, but not so their ethnicity. The results show that television, with its main audiovisual genres, styles and stereotypes, appears clearly on the teenagers’ creations, while the absence of Mapuche signs along the creation process and also into the digital stories seems to be related with two important features of the Chilean educational system: ethnic inequalities and its fierce attachment to neoliberalism.  相似文献   
16.
同性恋是一种历史悠久的文化现象,但作为与主流文化相悖离的一种价值取向,同性题材长期被排斥于正统文学之外,难以登上文学大雅之堂,而女性同性之恋更因其闺阁的私密性与其文本的边缘性,异质性,鲜被提及。直到明清时期女弹词作家们才纷纷书写女性同性情谊并蔚然成观。本文即以女弹词中的《凤双飞》与五四女作家凌叔华的《说有这么一回事》写的异同以及分析这种书写背后的原因,以此来窥探长期被埋藏在历史地表之下的女性的情感空间和历史境遇。  相似文献   
17.
Narratives are one of the most powerful teaching tools available and are often regarded as central to the learning process. We investigate the role of narrative in adult learning in library instructional contexts, introducing the concepts of micro- and macro-narratives and illustrating these ideas using relevant teaching examples. Macro-narratives are stories that are common across many cultures and contain universal themes and lessons. Micro-narratives are stories that are uniquely relevant to the members of a particular group. We argue that both types can be used to create meaningful library learning experiences.  相似文献   
18.
ABSTRACT

American classrooms are experiencing a rapid growth in cultural and ethnic diversity, as well as an increase in educational classroom computing. Because culture directly affects classroom organisation and classroom learning, teachers need to understand, incorporate, and support their students’ cultures. Furthermore, since educational computing is not culturally neutral, teachers in culturally diverse settings must integrate the computer culture, the classroom culture, and students’ learning preferences. To meet the need for culturally and technologically competent multicultural teachers, teacher education programs must first define both cultural competency and computer competency. After examining the relationship between culture and educational computing, the paper explores some essential components of cultural and technological competency for multicultural teachers. Finally, it indicates the need for further research on the interaction of culture and technology in the multicultural classroom.  相似文献   
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