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Geospatially enabled learning technologies may enhance Earth science learning by placing emphasis on geographic space, visualization, scale, representation, and geospatial thinking and reasoning (GTR) skills. This study examined if and how a series of Web geographic information system investigations that the researchers developed improved urban middle-school learners’ GTR skills and their understanding of tectonics concepts. Paired-sample t tests for analyses of tectonics content knowledge and GTR achievement measures revealed statistically significant gains from pretest to posttest (p <.001) with large effect sizes. The findings provide support that GTR related to tectonics can be learned with appropriately designed learning activities using Web-based geographic information systems.  相似文献   
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The combination of new technologies, changing librarian roles, and a generation of “digital native” students has led to an increase in noise levels in academic libraries. The authors present a review of the literature on increased noise levels in academic libraries in an attempt to identify best practices for adapting libraries to noise and to assist reference librarians who must confront disruptive patrons. They discuss such practices as zoning libraries, furniture arrangement, written policies, signage, and peer policing for noise.  相似文献   
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Mobile serious educational games (SEGs) show promise for promoting scientific practices and high engagement. Researchers have quantified this engagement according to flow theory. This study investigated whether a mobile SEG promotes flow experience and scientific practices with eighth-grade urban students. Students playing the game (n = 59) were compared with students in a business-as-usual control activity (n = 120). In both scenarios, students worked in small teams. Data measures included an open-ended instrument designed to measure scientific practices, a self-report flow survey, and classroom observations. The game players had significantly higher levels of flow and scientific practices compared to the control group. Observations revealed that game teams received less whole-class instruction and review compared to the control teams. Game teachers had primarily a guide-on-the-side role when facilitating the game, while control teachers predominantly used didactic instruction when facilitating the control activity. Implications for these findings are discussed.  相似文献   
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Educational technology research and development - We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of...  相似文献   
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