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This is an attitudinal survey that profiles Kuwait University Library and Information Science (KULIS) students' attitudes concerning Kuwait University's (KU's) libraries. It uses the phenomenological approach to analyze respondents' data regarding confidence in their skills and the effect on attitude toward KU's resources. It furthermore explores the attitudes of KU staff and the level of assistance offered to KULIS students. The results show that most of the respondents visited the library to access electronic resources. Some respondents disagreed that the staff had treated the KULIS suspiciously, yet a majority disagreed that the KU library staff was professionally trained to help KULIS students. Several respondents strongly agreed that they were confident in their searching skills. The results of the survey are used to recommend curriculum changes and ways to improve library and other academic support services at academic institutions generally.  相似文献   
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The purpose of this study was to determine the rate and type of injury in elite Canadian Taekwondo athletes, before and during competition and to investigate the relationship between past injuries, injuries during competition and success. This retrospective case-series study incorporated Taekwondo injuries sustained by 75 male and female elite Canadian Taekwondo athletes over 10 years and its relationship to athletes' success by means of gaining medals during competition. A logistic regression model (using the Generalised Estimating Equations (GEE) method) was used to investigate the relationship between injuries and success. Injury rate was associated with performance after holding variables constant (Odds Ratio (OR) = 0.124, P = 0.039). Moreover, with each additional injury per match, competitors were 88% (1-0.124) less likely to win a medal. Although not statistically significant, additional injuries prior to competition were associated with a 30% increase in medal prevalence (OR = 1.299, P = 0.203). When comparing athletes (gender, tournament difficulty, injury variables), a competitor who is one year older is 10% less likely to medal (OR = 0.897, P = 0.068). When an additional injury occurred during competition, the athlete was 88% less likely to win a medal. Prevention, correct diagnosis, and immediate therapeutic intervention by qualified health care providers are important.  相似文献   
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Umarji  Osman  Day  Stephanie  Xu  Ying  Zargar  Elham  Yu  Renzhe  Connor  Carol 《Reading and writing》2021,34(3):627-657
Reading and Writing - Third to fifth graders read an interactive choose-your-own adventure e-Book. User logs recorded their reading behaviors and were used to investigate students’...  相似文献   
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Dielectric particles flowing through a microfluidic channel over a set of coplanar electrodes can be simultaneously capacitively detected and dielectrophoretically (DEP) actuated when the high (1.45 GHz) and low (100 kHz–20 MHz) frequency electromagnetic fields are concurrently applied through the same set of electrodes. Assuming a simple model in which the only forces acting upon the particles are apparent gravity, hydrodynamic lift, DEP force, and fluid drag, actuated particle trajectories can be obtained as numerical solutions of the equations of motion. Numerically calculated changes of particle elevations resulting from the actuation simulated in this way agree with the corresponding elevation changes estimated from the electronic signatures generated by the experimentally actuated particles. This verifies the model and confirms the correlation between the DEP force and the electronic signature profile. It follows that the electronic signatures can be used to quantify the actuation that the dielectric particle experiences as it traverses the electrode region. Using this principle, particles with different dielectric properties can be effectively identified based exclusively on their signature profile. This approach was used to differentiate viable from non-viable yeast cells (Saccharomyces cerevisiae).  相似文献   
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Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human biological systems. Two hundred and forty-two children were given pretests at a Museum and posttests at home after playing either a treatment or control game. Also, 41 children were interviewed to explore deeper meanings behind the test results. Results show modest improvement in scientific attitudes, ability to identify human biological systems and in the children’s ability to describe how those systems work together in real-world scenarios. Interviews reveal that children drew upon their prior school learning as they played the game. Also, on the surface they perceived the game as mainly entertainment but were easily able to discern learning outcomes when prompted. Implications for the design of casual games and how they can be used to enhance transfer of knowledge from the classroom to everyday life are discussed.  相似文献   
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We examined how subjective assessments of recollection guide decision making. Subjective recollection was dissociated from accuracy during a forced-choice recognition task. Distracters were either similar to targets (match condition) or to other studied, but untested items (nonmatch condition). We assessed 223 participants (112 males) across three experiments (137 White, 37 Asian-American, 7 African-American, 4 American-Indian, 32 mixed race, 6 undisclosed). In Experiment 1, 6- to 10-year-olds and adults (N = 119) were less accurate (d = 0.70), but more likely to claim subjective recollection and make memory selections in anticipation of a reward in the nonmatch condition (ds = 0.64–0.70). This pattern was eliminated in 6- to 7-year-olds when we limited the number of selections (Experiment 2, N = 52), but was replicated when we required the selections to be counted (Experiment 3, N = 52), underscoring the effects of decision complexity on children’s self-reflections.  相似文献   
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ABSTRACT

Audiovisual translation is an extremely influential means of intercultural communication among close or distant cultures. Dubbing is historically the main mode of film translation in Iran and has been increasingly investigated. Redubbing, however, as a form of retranslation, is barely researched in Persian. The main focus of this study is to investigate how the cultural and political issues of the time may influence media retranslation. The findings revealed that the dubbed versions before and after the revolution have been influenced by the dominant culture and politics of the time, but the extent and the subjects of interventions differed.  相似文献   
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