首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   2篇
  免费   0篇
教育   2篇
  2021年   1篇
  2002年   1篇
排序方式: 共有2条查询结果,搜索用时 0 毫秒
1
1.
This study evaluated young children's understanding of and ability to use an input device of the type associated with home-entertainment systems (like videogame players, DVD's, and other interactive systems that connect to a television set). These systems have the potential to serve as a powerful platform for delivering interactive educational programming to young children. However, the input controllers for these systems have proven extremely difficult for young children to use, as they typically require use of very small buttons that are close together, and arrow-based keys or joystick-like devices. To examine the potential for enabling young children to use such hardware devices, three adapted software interfaces were implemented. Eighty-four children, ranging in age from 36 to 59 months and from lower to lower-middle socio-economic status, participated in this study, using one of the three software interfaces to make simple on-screen choices. The results demonstrate that it is possible to enable preschool children to use home-entertainment system control devices, by implementing adapted software interfaces which limit the kinds of inputs and choices that are required. In addition, this study describes and documents a process for conducting usability research with young children using home-entertainment interactive media systems.  相似文献   
2.
Innovative Higher Education - Rapid advances in the quality and accessibility of immersive virtual reality (IVR) have brought about intense interest in applications of the technology within higher...  相似文献   
1
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号