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Frank Shushok Jr., T. Laine Scales, Rishi Sriram, and Vera Kidd share some initial thoughts about responses to their Campus Residential Experience Survey. Do you recognize your institution?  相似文献   
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We report a multidimensional test that examines middle grades teachers’ understanding of fraction arithmetic, especially multiplication and division. The test is based on four attributes identified through an analysis of the extensive mathematics education research literature on teachers’ and students’ reasoning in this content area. We administered the test to a national sample of 990 in‐service middle grades teachers and analyzed the item responses using the log‐linear cognitive diagnosis model. We report the diagnostic quality of the test at the item level, mastery classifications for teachers, and attribute relationships. Our results demonstrate that, when a test is grounded in research on cognition and is designed to be multidimensional from the onset, it is possible to use diagnostic classification models to detect distinct patterns of attribute mastery.  相似文献   
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An increasing number of countries have recently included programming education in their curricula. Similarly, utilizing programming concepts in gameplay has become popular in the videogame industry. Although many games have been developed for learning to program, their variety and their correspondence to national curricula remain an uncharted territory. Consequently, this paper has three objectives. Firstly, an investigation on the guidelines on programming education in K-12 in seven countries was performed by collecting curricula and other relevant data official from governmental and non-profit educational websites. Secondly, a review of existing acquirable games that utilize programming topics in their gameplay was conducted by searching popular game stores. Lastly, we compared the curricula and made suggestions as to which age group the identified games would be suitable. The results of this study can be useful to educators and curriculum designers who wish to gamify programming education.  相似文献   
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A Word Problem Enrichment programme (WPE) has been found to increase student word problem solving performance when facing non-routine and application problems. However, it is unknown if the WPE has an impact on student beliefs about word problem solving and how the WPE works for students with different motivation in learning mathematics. This study investigated the impact of the WPE on student beliefs about word problem solving by using Latent Profile Analysis and Structural Equation Modelling to analyse relations among the different cognitive, motivation, and belief factors. A total of 170 fourth- and sixth-grade students from elementary schools participated. Results showed that the effects of WPE are various depending on students’ initial motivation level. The impacts of the WPE on student beliefs were found only in students with a low initial motivation level, while its impacts on student problem-solving performance were found only in students with a high initial motivation level.  相似文献   
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Three pigeons were exposed to fixed-time (FT) 15 sec, fixed-interval (FI) 15 sec for performing an arbitrary response, a reversal back to FT 15 sec, and then extinction (no reinforcement). During each phase, a computer-controlled tracking system continuously recorded the position of the bird’s head as it moved freely in the experimental chamber. During the first exposure to FT 15 sec, all 3 birds developed a pattern of feeder-wall-directed behavior with occasional circular excursions from the feeder immediately following reinforcement. During FI 15 sec, all birds performed the arbitrary operant, which consisted of contacting a virtual target sphere near the rear of the chamber, and did not engage in feeder-wall-directed behavior. During the reversal back to FT 15 sec, the birds developed a behavior sequence consisting of moving in the direction of the target sphere after reinforcement, followed by feeder-wall-directed behavior prior to the next reinforcement. During extinction, either moves toward the target sphere or wall-directed behavior occurred separately, interspersed with reappearance of the two as a sequence, followed by cessation of both members of the behavior sequence. These findings indicate that prior reinforcement of an arbitrary response can affect the location and form of superstitious behavior that develops near the beginning of the interreinforcement interval, but that other factors (e.g., immediacy of reinforcement) affect the location and form of the behavior near the end of the interval. The findings can be interpreted in the context of superstitious chaining.  相似文献   
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This study examined Finnish elementary school teachers’ (N = 212) attitudes toward the gifted and their education. On a general level, teachers’ attitudes toward gifted education were slightly positive. Teachers saw that gifted students have social value and that they need special services. The results of teachers’ attitudes toward specific gifted education options were in line with earlier Finnish research, because teachers supported differentiated teaching but were more negative toward acceleration or separating the gifted into their own groups. However, despite the strong support for differentiated teaching for the gifted, teachers’ positions toward practice were more skeptical.  相似文献   
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