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1.
The seismic assessment of art objects requires a multidisciplinary approach and the definition of a specific methodology for evaluating the level of safety and the possible interventions necessary for seismic risk prevention, finding a compromise between safety and conservation. This paper describes a first step in this direction, in which the different aspects of the procedure, from knowledge path of the art object to the structural analysis, were studied in the six Michelangelo's statues located in the “Galleria dei Prigioni” (Slaves’ Gallery) at the Accademia Gallery of Florence. We showed that the general principles and criteria expressed in the “Italian Guidelines for evaluation and mitigation of seismic-risk to cultural heritage”, which are specifically devoted to masonry constructions, could be profitably extended to other artworks, like statues, starting from historical research, geometrical survey and material characterization, up to the developing of specific methods of analysis. This research could be the base for future studies to be performed concerning the prevention of seismic damage of art objects, including both bare minimum interventions and specific devices, such as isolation systems.  相似文献   
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The aim of this article is to analyse the effect of introducing voucher schemes in higher education context. In the first part, the main economic characteristics of educational vouchers are discussed, in order to identify their expected effects on efficiency and equity in tertiary education. The second part contains the results of a case study that documents the experience gained at the University of Bologna between 2003/04 and 2005/06. The results suggest that the main effects of vouchers are on (1) the effectiveness of public support, and (2) course prices (fees).  相似文献   
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Tertiary Education and Management - The aim of this article is to analyse the effect of introducing voucher schemes in higher education context. In the first part, the main economic characteristics...  相似文献   
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This paper analyses the relationship between the public funding systems of higher education in Italy and the Netherlands and their universities' performances. Empirically, an efficiency analysis on 13 Dutch and 58 Italian public universities is conducted. The findings show that the relative efficiency of Italian and Dutch universities is strongly influenced by the policy perspective adopted. If the goal is to realise the European goals and minimise resources employed for obtaining a high number of graduates, Dutch universities turn out to be more efficient. However, Italian universities are much more efficient if the priority is to minimise the costs for a given level of activity, such as number of students.  相似文献   
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Performing arts organizations are characterized by different objectives other than revenue. Even if, on the one hand, theaters aim to increase revenue from box office as a consequence of the systematic reduction in public funds; on the other hand, they pursue the objective to increase its attendance. A common practice by theaters is to provide incentives to customers to discriminate among themselves according to their reservation price, offering a schedule of different prices corresponding to different seats in the venue. In this context, price and allocation of the theater seating area is decision variables that allow theater managers to manage their two conflicting goals to be pursued. In this paper, we introduce a multi-objective optimization model that jointly considers pricing and seat allocation. The framework proposed integrates a choice model estimated by multinomial logit model and the demand forecast, taking into account the impact of heterogeneity among customer categories in both choice and demand. The proposed model is validated with booking data referring to the Royal Danish theater during the period 2010–2015.  相似文献   
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According to the literature, in recent years, developing experiential learning has fulfilled the requirement of a deep understanding of lean philosophy by engineering students, demonstrating the advantages and disadvantages of some of the key principles of lean manufacturing. On the other hand, the literature evidences how some kinds of game-based experiential learning overlook daily difficulties, which play a central role in manufacturing systems. To fill the need of a game overcoming such lack of vision, an innovative game direct in-field, named Kart Factory, has been developed. Actual production shifts are simulated, while keeping all the elements peculiar to a real production set (i.e. complexity, effort, safety). The working environment is a real pedal car assembly department, the products to be assembled have relevant size and weight (i.e. up to 35 kg approximately), and the provided tools are real production equipment (e.g. keys, screwdrivers, trans-pallets, etc.). Due to the need to maximise the impact on students, a labour-intensive process characterises the production department. The whole training process is based on three educational principles: Experience Value Principle, Error Value Principle, and Team Value Principle. As the ‘learn by doing’ and ‘learn by failing’ are favoured, the theory follows the practice, while crating the willingness to ‘do’ instead of just designing or planning. The gathered data prove the Kart Factory's effectiveness in reaching a good knowledge of lean concepts, notwithstanding the students’ initial knowledge level.  相似文献   
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Cyber-bullying, and other issues related to violence being committed online in prosocial environments, are beginning to constitute an emergency worldwide. Institutions are particularly sensitive to the problem especially as far as teenagers are concerned inasmuch as, in cases of inter-teen episodes, the deterrent power of ordinary justice (i.e. threaten to sue) is not as effective as it is between adults. In order to develop the most suitable policies, institution should not be satisfied with statistics and sociological perspectives on the phenomenon, but rather seek a deep ethical understanding—also referring to the biological and evolutionary past of human beings. The aim of this paper is to show a way to fill this theoretical gap, offering some answers (and some questions too) that can illuminate future policy-oriented research and reflection. In order to do so, we will start by connecting our argument to evolutionary studies carried out in the past two decades, focusing on gossip as a tool for social assortment, thus endowed with a dual function: protect the group from free riders, intruders and bullies but also bully the deviant members. In the “Mediating gossip through social networks” section, we will see which aspects of gossip, vital for bullying, are co-opted by social network scenarios. A fundamental trait of human social life, that is the subdivision in smaller coalitions, or sub-groups, will be shown as missing in social networks (SN) dynamics—therefore constituting themselves as structurally violent. The “Why and how do social networks empower bullying?” section will deal with techno-ethical and epistemological concerns regarding how gossip, mediated by SN, manages to empower cyber-bullying. The “Self-gossip and self-mobbing in the light of the disruption of sub-moralities” section will characterize cyber-bullying as often sparked by self-gossip (soon degrading into self-mobbing) in a scenario where familiar sub-groups, which also mediate defense and mutual understanding, are disrupted. The “Discussion and conclusion” section will consist of a philosophical summary, divided in two parts: a pars destruens analyzing whether SN, in their actual configurations, are fit for being used by humans-like-us, and a pars construens examining the broad potential consequences of highly enforced regulation aimed at contrasting cyber-bullying.  相似文献   
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The role of soft skills at school is still debated, but they have emerged as important factors for students’ academic achievement and life satisfaction. This study focuses on the combined influence of soft skills (in terms of adaptability, curiosity, leadership, initiative, perseverance, and social awareness), extracurricular activities, achievement emotions, self-regulated learning, motivation, and cognitive abilities on academic achievement and life satisfaction. A sample of 603 students (5th to 12th graders) participated in the study. The results of a Bayesian path analysis based on meta-analytical priors show that soft skills were (i) directly positively associated with students’ achievement emotions, self-regulated learning, motivation, and life satisfaction and (ii) indirectly related with academic achievement through the mediation of self-regulated learning and motivation. On the other hand, only soft skills and achievement emotions were directly related to life satisfaction. Extracurricular activities showed a positive association with both soft skills and cognitive abilities. These results are the first to demonstrate the importance of soft skills and extracurricular activities when integrating all the above-mentioned factors in a model of students’ academic achievement and life satisfaction.

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