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Deborah L. Wasserman Donnelley Hayde Joe E. Heimlich 《Curator: The Museum Journal》2015,58(4):382-400
Interactivity, message, and story are critical, interrelated components of most educational exhibition designs. In this article, we introduce an Interactivity Design Framework for guiding exhibition designers’ intentional inclusion of interactivity, story, and message in exhibition components. This framework emerges from selected findings from summative evaluation of the Human Plus exhibition, which took place at the New York Hall of Science in late 2013. The exhibition was designed to generate interest in engineering among pre‐adolescent girls. Recognizing the target group's interest in human relationships and narrative, the exhibition was designed to be engaging and interactive, driven by compelling narratives of how engineering had enhanced the lives of people with disabilities. Exhibits interwove interactivity and story to convey messages related to both engineering itself and how engineering can meet the needs of people with disabilities. Because of this dual focus, the exhibition evaluation revealed important findings about how, and under what conditions, story and interactivity function to convey message: they can work together or compete. 相似文献
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Building relationships between universities and industry bodies is of prime importance for creating value for universities’
stakeholders. This paper focuses on relationships in relation to undergraduate internship programmes in the Social Sciences.
Using the relationship marketing approach, we analyze this type of collaboration of firms with a large public Spanish University.
We build and test a structural equations model whose results show that communication is a key building block of relationships,
having a positive effect on satisfaction with the relationship, trust and functionality of conflict, and that trust and commitment
increase the level of collaboration of firms with universities. 相似文献
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