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This article elaborates on media-induced nostalgia as a mixed emotion elicited by remembering past media content and characters. It argues that social components of media consumption such as parasocial relationships (PSRs) play an important part in the elicitation of nostalgia. In an online study, participants (N = 96) remembered their individual media use and preferred media characters as children. Results show that media-induced nostalgia is significantly associated with PSRs to characters in the past. These findings are evaluated concerning their implications for future research on nostalgia and PSRs.  相似文献   
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Many media entertainment products address the fragility of life by portraying the severe illness or death of the protagonist. According to terror management theory, people need to create meaning in their lives when they are reminded of their own mortality, for instance, by engaging in close relationships with others. Meaningful films may provide recipients with an anxiety buffer that helps them to cope with existential fear. The results of an experimental study (= 130) demonstrated that participants who had been reminded of their mortality appreciated a meaningful movie more and liked the protagonist better when he survived than when he died. Further, participants who viewed the movie in which the protagonist survived did not activate their self-esteem-based anxiety buffer. The results point toward the potential of entertainment to provide internal anxiety buffers and thereby help in coping with self-threatening situations. The findings are discussed in terms of the connections between meaningful media entertainment, coping mechanisms, and viewers’ terror management.  相似文献   
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We have performed microfluidic experiments with erythrocytes passing through a network of microchannels of 20–25 μm width and 5 μm of height. Red blood cells (RBCs) were flowing in countercurrent directions through microchannels connected by μm pores. Thereby, we have observed interesting flow dynamics. All pores were blocked by erythrocytes. Some erythrocytes have passed through pores, depending on the channel size and cell elasticity. Many RBCs split into two or more smaller parts. Two types of splits were observed. In one type, the lipid bilayer and spectrin network were cut at the same time. In the second type, the lipid bilayer reconnected, but the part of spectrin network stayed outside the cell forming a rope like structure, which could eventually break. The microporous membrane results in multiple breakups of the cells, which can have various clinical implications, e.g., glomerulus hematuria and anemia of patients undergoing dialysis. The cell breakup procedure is similar to the one observed in the droplet breakage of viscoelastic liquids in confinement.  相似文献   
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This study extends research on the relationship between hedonic and eudaimonic entertainment and its potential for recovery experiences and aspects of well-being (e.g., Rieger, Reinecke, Frischlich, & Bente, 2014). With the broad notion of what hedonic and eudaimonic media can entail, this research focused on unique affective experiences—namely, positive affect—and an expanded concept of meaningful affect (including elevation and gratitude). An online experiment with 148 full-time employees in the United States was conducted to investigate the unique role of positive and meaningful affect eliciting YouTube videos (compared to neutral control video) on recovery experiences and vitality and work satisfaction in the work context. A path model suggests that meaningful videos predicted mastery recovery experiences, whereas positive affect predicted psychological detachment and relaxation experiences. In addition, mastery recovery experiences predicted vitality, whereas relaxation experiences predicted satisfaction with work, indicating a unique potential of the consumption of meaningful and positive affect inducing YouTube videos at work for workplace well-being.  相似文献   
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