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Twenty-four children with conduct disorders were familiarized with a pattern-matching task, and their self-efficacy expectations for this task were assessed. Subjects were then given either “Success” or “Failure” feedback for a series of similar problems, and their self-efficacy was reassessed. Finally, task persistence was evaluated by allowing subjects to attempt as many additional pattern-matching problems as they wished, with all subjects receiving failure feedback. Results indicated that, although the two groups of subjects were initially similar, the success group's self-efficacy was significantly higher following feedback. The success group also attempted significantly more problems while later receiving failure feedback, and there was a significant positive correlation between task persistence and the second self-efficacy rating. These findings were related to Bandura's self-efficacy theory and to educational programming for conduct-disordered children.  相似文献   
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ABSTRACT

Community colleges continue to face accountability pressures without an increase in funding, requiring creativity to meet their goals. Collaborating across departments can maximize communication and minimize waste. Team-based course design is one way to encourage interdepartmental work. Within this article, a diverse team—composed of individuals representing not only faculty, but also staff and administrators from the library, student tutoring services, and distance education departments— explains best practices based on their experience with team-based course design.  相似文献   
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There are no panaceas and no shortcuts. Man is an amphibious being who lives simultaneously or successively in several universes: in the world of matter, the world of mind, the world of spirit; in the individual world and in the social world; in the homemade universe of his own artifacts, institutions, and imaginings, and in the given, the God-made universe of nature and grace. In the very nature of things none of the major problems confronting such a being can possibly be a simple problem. Those who seek simple solutions for complex problems may have the best of intentions; but unfortunately there is an original sin of the intellect in our habit of arbitrary oversimplification. Those who act without taking precautions against this vice of their intellectual nature doom themselves and their fellows to perpetual disappointment. (Aldous Huxley, 1953, p. 1.)  相似文献   
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This paper describes the development and evaluation of an interactive, narrative-based, multimedia game to promote learning and communication about sexual violence and health topics. High school-aged participants created the game concept in a three-week workshop, after which assets were assembled and refined by a university-based game design lab. The outcome, Lucidity, was a multimedia game with a nonlinear narrative that led to two different outcomes based on player decisions. The narrative followed the life of one character, an African American woman named Zaria who remembers and grapples with a sexual assault from her past. The player discovers parts of the story by reading comics, watching videos, navigating interactive websites and playing short videogames. The final evaluation consisted of gameplay, a post-game focus group and follow-up interviews. Twenty-four young people participated in three focus group discussions (n = 9, n = 5, n = 10); 23 participated in the follow-up interviews. Salient themes identified in the focus group discussions included: overall approval of the game, the acquisition of new knowledge and minimal past exposure to conversations or education about sexual violence. At follow-up, almost all (n = 22) had initiated a conversation about sexual violence with a parent, peer and/or teacher. Lucidity succeeded in engaging young people and facilitating communication with adults and peers regarding sexual violence and other sexual health topics. Ultimately, a game-based intervention such as this represents a feasible approach for introducing issues of sexual violence, with potential for future implementation in educational settings.  相似文献   
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A parable     
CHARLES JAMES FOX: A MAN FOR THE PEOPLE. By Loren Reid. Columbia: University of Missouri Press; London: Longmans, Green and Co.; 1969; pp. xvi + 475. $7.50.  相似文献   
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