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1.
Our argument in this paper is that the model of literary progression which Bakhtin (1981, 1986) expounds in his writing on the chronotope can generate insight into the processes through which pupils improve their writing. We suggest more generally that there are concepts and clues in Bakhtin's historical model of the development of the European novel and in his theory of dialogue which can be helpful in both the evaluation and teaching of classroom writing.  相似文献   
2.
通过总结口语教学中的经验,提出口语教学的目的,以及为达到目的而采取的一些有效方法。  相似文献   
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结合教学实例,分析角色扮演教学法的概念及实施的步骤,运用角色扮演活动进行教学,可以促使学生进一步认识并掌握生物基本概念,充分体现学生的主体,促使学生学会沟通与合作,培养学生各种能力.  相似文献   
4.
How do students draw on texts read in class to explore and make sense of the world? How does role-play open up the possibilities of utilising these resources, remaking them for their own purposes? How does play, as Vygotsky suggests, enable students to achieve more? And how does being in role change the character of social relations in the classroom, enabling students to shed new light on their lives, their experiences. This essay focuses close attention on two role-plays, both involving the same pair of 11th-grade students from a school in Ramallah. The role-plays arose out of, and enabled the students to explore, literary texts that they had been studying in class: Ibsen’s A Doll’s House and Steinbeck’s Of Mice and Men. The article argues that what the students accomplished in this work is complex and needs to be understood in context. Through this account, the essay seeks to challenge those (currently fashionable) models of pedagogy that are insufficiently attentive to the histories, identities and interests of particular learners.  相似文献   
5.
Digital technologies allow teachers and students to experience new pedagogical approaches leveraging on interactivity and collaboration. Among the available techniques, digital storytelling (DST) has been usually regarded as an activity that can both enrich the teaching practices and foster students’ active behaviour. This paper aims at analysing to what extent a DST platform proposing the collaborative writing of a fictional story and leveraging on an active learning technique such as role-play can affect a variety of dimensions, namely students’ performance, commitment, creativity and social skills. Combining the analysis of the data-log automatically collected by the system with the evaluations given by teachers before and after the activity, this article shows that the use of a DST tool in the teaching practice can have positive effects on students, including the ones that usually manifest moderate scores for the previously mentioned dimensions. Additionally, semi-structured interviews and direct observations provide an insight on how the benefits stemming from the use of a DST tool in the classroom can especially lie on the collaborative process that is activated.  相似文献   
6.
随着国际间的交流与合作不断加强,我国的经济、文化趋向国际化发展。企业、行业越来越青睐既有专业知识和实际操作能力,又具有良好的英语交际能力的高职人才。目前我国中学以及高校英语教学仍普遍受制于应试教育,高职公共英语教学改革势在必行。“情境教学法”是目前高职英语教学改革中的一个重要方向和提高英语教学质量的有效方法之一。“英语情境教学”有其丰富的理论依据。其灵活多样的教学方法与手段可为高职院校公共英语教学改革提供一些借鉴。  相似文献   
7.
Role-play is recommended as a useful method to solve the problem of oral English teaching. It ’s much more than a performance and it can be considered as a way to vary the kinds of spoken interaction t...  相似文献   
8.
角色扮演法在进出口业务实训教学中的实践与探索   总被引:3,自引:0,他引:3  
角色扮演模拟教学法以能力培养为目标、以互动教学、全真模拟为特征,可以真正实现"学生主体、教师主导"的教学模式。进出口业务是国际经济与贸易专业的核心课程,是一门实践性和综合性都很强的课程,在该课程教学中应用角色扮演模拟教学,对教学效果的提高、学生实际动手能力的培养和提升都有很大的作用。  相似文献   
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This study explores the relationship between character selection and student engagement in the Jewish Court of All Time (JCAT), an online and classroom-based role-playing simulation of a current events court case with Jewish historical roots. Analyzing students’ responses to three questions posed in an out-of-character JCAT discussion forum, we tracked indications of their different types and styles of engagement and how they were associating this engagement with their character roles. The findings seek to augment the implementation of future JCAT simulations, as well as to inform research and practice of role-play simulations that involve assuming character personas.  相似文献   
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