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1.
离岸集装箱码头因其岛屿面积限制,难以通过扩建码头内部堆场增加吞吐能力。为解决这个问题,提出一种离岸集装箱码头新装卸工艺模式。新装卸工艺模式是通过在离岸集装箱码头附近的陆域地带建设陆域集疏运堆场,与离岸集装箱码头进行协同装卸作业的模式。陆域集疏运堆场堆存空间分配的目标是满足离岸集装箱码头装卸作业预翻倒要求;单批次输送集装箱的量受到陆岛运输最大通行能力限制。根据上述目标与特点,构建新装卸工艺模式下陆域集疏运堆场堆存空间分配模型,并设计蒙特卡洛树搜索算法进行求解。通过算例分析验证模型的有效性。结果表明该方法能够满足陆域集疏运堆场堆存空间分配需求并提高离岸集装箱码头的吞吐能力。  相似文献   
2.
对于复杂的诊断对象,本文提出了一种复合模糊神经网络结构,该神经网络结构集成了一系列模糊神经子网络,来完成故障分类任务.文中以某高温硝酸冷却系统为诊断对象,以系统故障树为设置子网的基础,建立了含有多个子网的复合模糊神经网络.仿真结果表明了这种方法的可行性和有效性.  相似文献   
3.
一种基于数据挖掘技术的馆藏资源个性化推荐服务   总被引:2,自引:0,他引:2  
本文介绍了一种如何将ID3决策树算法和关联规则应用于馆藏文献信息资源的个性化推荐服务当中去的方法.文中首先对读者借阅历史记录进行了挖掘和分析,利用决策树算法挖掘出可推荐的相关读者对象,再依据关联规则提取借阅历史记录并对其进行分析和挖掘,从中找出相关潜在的有用或有价值的规则,然后依据这些规则选择出最适合推荐的项目推荐给读者.该方式是为实现个性化推荐服务所进行的一种新的探讨,具有算法收敛性好,计算方法简单有效,可靠性高,推荐效果显著等优势,与传统推荐技术相比,能够更加全面、准确、清晰地进行文献推荐.理论和实践结果表明,所提出的这种方法是一种行之有效的形式.  相似文献   
4.
Libraries have been the key to preserving culture and historic legacy for centuries. One such treasure cataloged in The Pennsylvania State University (Penn State) Libraries is a collection of over 33,000 Sanborn? Fire Insurance Maps. Originally kept safe in metal drawers, the library has embarked on a journey to digitize this abundance of information, combine it with other media such as photographs, and make it accessible through a web interface. Inspired by these efforts, we accessed this information and took it to the next level. Using state of the art 3D modeling and immersive technologies, we created a historic 3D model and immersive experiences of Penn State, exemplarily for the 1922 campus. The resulting experiences can be accessed through the web but also through head mounted displays (HMDs) and mobile phones in combination with VR viewers such as the Google Cardboard. Additionally, they can be used anywhere in the world or on the campus itself as a way to enable remote and in situ experiences and learning. Immersive experiences let us connect to the past, the present and the future, and as such offer value to digital cultural heritage efforts.  相似文献   
5.
Human anatomical specimen museums are commonly used by medical, nursing, and paramedical students. Through dissection and prosection, the specimens housed in these museums allow students to appreciate the complex relationships of organs and structures in more detail than textbooks could provide. However, it may be difficult for students, particularly novices, to identify the various parts of these anatomical structures without additional explanations from a docent or supplemental illustrations. Recently, augmented reality (AR) has been used in many museum exhibits to display virtual objects in videos captured from the real world. This technology can significantly enhance the learning experience. In this study, three AR-based support systems for tours in medical specimen museums were developed, and their usability and effectiveness for learning were examined. The first system was constructed using an AR marker. This system could display virtual label information for specimens by capturing AR markers using a tablet camera. Individual AR markers were required for all specimens, but their presence in and on the prosected specimens could also be obtrusive. The second system was developed to set the specimen image itself as an image marker, as most specimens were displayed in cross section. Visitors could then obtain the label information presented by AR without any markers intruding on the display or anatomical specimens. The third system was comprised of a head-mounted display combined with a natural click interface. The system could provide visitors with an environment for the natural manipulation of virtual objects with future scalability.  相似文献   
6.
聚落考古是以聚落遗址为研究对象的考古学重要手段之一.选取遗址数目众多的辽宁西部地区,采用决策树分类和基于遗址等级权重的改进聚类分析方法划分聚落,研究聚落分布及其内部结构关系.经分析,辽宁西部地区聚落分布受到水系、地貌和气候的共同作用,不同时期呈现出不同形态.区域中最大的聚落位于大凌河支流流域,该位置与史料中记载的辽西区域郡首阳乐的位置十分相近.通过对遗址等级的统计分析,各聚落内高等级遗址所占比例逐渐减小,最后趋于5%左右,各聚落高等级遗址的控制范围与位置和聚落内部遗址数目关系密切.  相似文献   
7.
Neuroanatomy education is a challenging field which could benefit from modern innovations, such as augmented reality (AR) applications. This study investigates the differences on test scores, cognitive load, and motivation after neuroanatomy learning using AR applications or using cross-sections of the brain. Prior to two practical assignments, a pretest (extended matching questions, double-choice questions and a test on cross-sectional anatomy) and a mental rotation test (MRT) were completed. Sex and MRT scores were used to stratify students over the two groups. The two practical assignments were designed to study (1) general brain anatomy and (2) subcortical structures. Subsequently, participants completed a posttest similar to the pretest and a motivational questionnaire. Finally, a focus group interview was conducted to appraise participants’ perceptions. Medical and biomedical students (n = 31); 19 males (61.3%) and 12 females (38.7%), mean age 19.2 ± 1.7 years participated in this experiment. Students who worked with cross-sections (n = 16) showed significantly more improvement on test scores than students who worked with GreyMapp-AR (P = 0.035) (n = 15). Further analysis showed that this difference was primarily caused by significant improvement on the cross-sectional questions. Students in the cross-section group, moreover, experienced a significantly higher germane (P = 0.009) and extraneous cognitive load (P = 0.016) than students in the GreyMapp-AR group. No significant differences were found in motivational scores. To conclude, this study suggests that AR applications can play a role in future anatomy education as an add-on educational tool, especially in learning three-dimensional relations of anatomical structures.  相似文献   
8.
Virtual and Augmented Realities are advancing technologies that are becoming more popular in gaming and programming communities. However, virtual reality has been in development for decades. As libraries are often at the forefront of offering new and advancing technologies to their communities, virtual and augmented reality programs have become new additions to library services. While gaming is the prominent use of these technologies, virtual and augmented reality affords many educational opportunities. Mississippi State University Libraries have recently added a virtual/augmented reality lab as part of its library program.  相似文献   
9.
Data mining methods for classification and regression are becoming increasingly popular in various scientific fields. However, these methods have not been explored much in educational measurement. This module first provides a review, which should be accessible to a wide audience in education measurement, of some of these methods. The module then demonstrates using three real‐data examples that these methods may lead to an improvement over traditionally used methods such as linear and logistic regression in educational measurement.  相似文献   
10.
智慧城市信息安全风险评估模型构建与实证研究   总被引:1,自引:0,他引:1  
[目的/意义] 面对智慧城市日益突出的信息安全问题,提出一个科学的风险评估模型,以快速对智慧城市进行风险分类并分析风险因素。[方法/过程] 从智慧城市信息安全的5个层次和风险评估的4个主要因素出发,构建智慧城市信息安全风险指标框架,对智慧城市实例进行ward系统聚类形成分类属性,选择C4.5算法的决策树方法建立风险评估模型,并验证模型的科学性。[结果/结论] 结果发现:安全管理制度、数据泄露与损坏威胁、安全意识薄弱性和设备安全漏洞是智慧城市之间差距最显著的风险因素,根据评估结果提出保障智慧城市信息安全的建议。  相似文献   
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