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三维动画中NURBS建模系统应用技术初探
引用本文:郑凤婷,周娟.三维动画中NURBS建模系统应用技术初探[J].商丘职业技术学院学报,2013,12(2):35-38.
作者姓名:郑凤婷  周娟
作者单位:1. 河南师范大学,河南新乡453007;商丘职业技术学院,河南商丘476000
2. 商丘市第四高级中学,河南商丘,476000
摘    要:建模是三维制作的基础.NURBS曲线建模是目前比较流行的建模方式,它能产生平滑连续的曲面,使用数学函数来定义曲线和曲面,可在不改变外形的前提下自由控制曲面的精细程度.本文结合具体实例,阐释NURBS建模技术的主要思路及其流程.

关 键 词:三维动画  建模  多边形建模  面片建模  曲面建模

The Three-Dimensional Animation NURBS Modeling System Application Technology
ZHENG Feng-ting , ZHOU Juan.The Three-Dimensional Animation NURBS Modeling System Application Technology[J].Journal of Shangqiu Vocational and Technical College,2013,12(2):35-38.
Authors:ZHENG Feng-ting  ZHOU Juan
Institution:1. Henan Normal University, Xinxiang 453007, China; 2. Shangqiu Vocational and Technical College, Shangqiu 476000,China; 3. Fourth Senior Middle School of Shangqiu , Shangqiu 476000,China)
Abstract:Modeling is the base of 3D production. NURBS curve modeling is currently more popular modeling method, it can produce a smooth continuous curved surface, the use of mathematical functions to define curves and surfaces, can be under the premise of no appearance change control surface fine degree of freedom.
Keywords:3D animations modeling  polygon modeling  patch modeling  surface modeling
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