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面向实用的电子教育游戏界定及特征研究
引用本文:恽如伟,李艺.面向实用的电子教育游戏界定及特征研究[J].远程教育杂志,2008(5).
作者姓名:恽如伟  李艺
作者单位:南京师范大学教育科学学院教育游戏研究中心,南京,210097
基金项目:中国教育技术协会信息技术教育专业委员会专题项目,江苏省教育厅省属高校哲学社会科学基金,江苏省教育科学规划项目
摘    要:本文在对已有电子教育游戏相关概念梳理的基础上,提出电子教育游戏从本质上讲是由游戏设计和制作人员创作、承载着具体教育和娱乐目的的计算机软件。并从游戏者角度作出进一步阐释,指出游戏者的游戏活动是游戏者在游戏环境中,依据游戏规则、使用游戏策略、为最终达成游戏目标而进行的一系列活动。在此过程中游戏者既可获得与日常生活不同的紧张、喜悦等感情,又可完善或者提高自身性能的某些方面。在对电子教育游戏概念研究的基础上,进一步提出了电子教育游戏的五个主要属性:目标性、规则性、策略性、自由性和娱教性。

关 键 词:电子教育游戏  游戏目标  游戏规则  游戏环境

On the Definition and Characteristics of Application-oriented Electronical Educational Game
Yun Ruwei,Yi Li.On the Definition and Characteristics of Application-oriented Electronical Educational Game[J].Distance Education Journal,2008(5).
Authors:Yun Ruwei  Yi Li
Abstract:On the base of analysis on existing conceptions of electronical educational game, we present that the electronical educational game is a kind of computer software created by designers and developers in nature, with specific purpose for education and entertainment. Concreter explanation is given from player perspective. In order to finish the final objective, the player has to use a set of strategies under game rules in the game environment, thus a set of activities are carried out. In this process, the players can not only experience some feelings which is different from daily life such as tension and joy, but also be improved in certain aspects. In the end of paper, we follow 5 sides to research the electronical educational game attributes including game objectives, game rules, game strategies, game frees and game edutainments.
Keywords:Electronical educational game  Game objectives  Game rules  Game environment
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